Chemistry is in a weird spot with access
Posted: Wed May 26, 2021 11:30 am
Pharmancy has it's own access, which chemists and medical doctors have.
First off, why is pharmancy it's own access? Pharmancy is mostly used by either greytide or medical doctors, in which case why is it not just general medbay access?
Second, why do paramedics have no pharmancy access? They are basically just medical doctors with extra access so why not pharmancy?
Third, what job do chemists have in pharmancy? Doctors can just make their own chemicals, so chemist can only serve clown and greytide.
Fourth, the only thing that differentiates medical doctor with less access and a chemist is chemistry access, the plunging area. Plunging is what the chemists should be doing, it's what makes them unique. The rest crew will do themselves. So why not rename chemists to plungers? That would point the players in the right direction instead of giving them nothing to do. I imagine the only way to have fun as chemist is to be antag so you have instant access to bombs and poisons, but then again medical doctor has it too. Really, the best solution would be to merge all medical jobs into one (except paramedic) so virology, chemistry, pharmancy and medbay storage access, similar to how it is in science right now, you don't have toxinmen, nantiemen and xenobiology men, you just have scientist.
First off, why is pharmancy it's own access? Pharmancy is mostly used by either greytide or medical doctors, in which case why is it not just general medbay access?
Second, why do paramedics have no pharmancy access? They are basically just medical doctors with extra access so why not pharmancy?
Third, what job do chemists have in pharmancy? Doctors can just make their own chemicals, so chemist can only serve clown and greytide.
Fourth, the only thing that differentiates medical doctor with less access and a chemist is chemistry access, the plunging area. Plunging is what the chemists should be doing, it's what makes them unique. The rest crew will do themselves. So why not rename chemists to plungers? That would point the players in the right direction instead of giving them nothing to do. I imagine the only way to have fun as chemist is to be antag so you have instant access to bombs and poisons, but then again medical doctor has it too. Really, the best solution would be to merge all medical jobs into one (except paramedic) so virology, chemistry, pharmancy and medbay storage access, similar to how it is in science right now, you don't have toxinmen, nantiemen and xenobiology men, you just have scientist.