New Genetics Powers
Posted: Sat Jun 12, 2021 2:38 pm
With hulk nerfed, X-ray removed, and thermals nerfed, there's not many powers people want. Even if I'm giving them away, people typically only want TK and space adaptation. Here's some genetics powers I had bouncing in my head. If you got some ideas of your own feel free to share them
•Weld finger:This power would be a toggleable ability, when turned on it would turn your active hand into a welder. Combining this with radioactivity would turn it into a Daedra gauntlet looking metal fist, that would make that hand difficult/impossible to disarm, and be a fairly robust fist.
![Image](https://www.pngkey.com/png/full/30-307753_daedricrelic-skyrim-daedric-glove.png)
•Crowbarm:Similar idea to the last one, genetics ability that turns your arm into a crowbar. If you're dealing with firelocks frequently it's useful. Slightly lower power level compared to Insulated, but still decent.
•Fire and Ice: Combination power of Fiery Sweat and Cryokinesis/Geladikinesis. When activated the fire and ice react to one another, and fill the character's tile and the adjacent tiles with mist. These 9 mist tiles are difficult to see through, like smoke, and after being up for 5-10 seconds, all the effected floors will become wet. This ability would also put out all fires in the adjacent tiles. 90 second cool down
•Telempathy:Whenever someone dies on the station, your character knows about it, (getting a prompt like "12:15 JC Denton has died") but your character feels their pain and take 10 brute damage. It would provide you with a date and a name, but no location. It would be interesting to see what happens when 20 players get this power, if a few people die, the damage would just keep snowballing...
•Escape Artist: When used this would put a bluespace crystal in your active hand. You can use it yourself to escape a tough spot, or throw it at someone else to make them go away. Scientists and geneticists could also just load the bluespace crystals into mineral storage. 60 second cooldown
•Head fruit:Think Harold from Fallout 2. This would cause a small plant to start growing out of your head. This prevents you from using the head slot. Occasionally it fruits a golden apple, which you can eat yourself or give to other people for some minor nutrition/healing. Bad things happen if you catch on fire though.
![Image](https://static.wikia.nocookie.net/fallout/images/e/e0/FO02_NPC_Harold_B.png)
•Weld finger:This power would be a toggleable ability, when turned on it would turn your active hand into a welder. Combining this with radioactivity would turn it into a Daedra gauntlet looking metal fist, that would make that hand difficult/impossible to disarm, and be a fairly robust fist.
![Image](https://www.pngkey.com/png/full/30-307753_daedricrelic-skyrim-daedric-glove.png)
•Crowbarm:Similar idea to the last one, genetics ability that turns your arm into a crowbar. If you're dealing with firelocks frequently it's useful. Slightly lower power level compared to Insulated, but still decent.
•Fire and Ice: Combination power of Fiery Sweat and Cryokinesis/Geladikinesis. When activated the fire and ice react to one another, and fill the character's tile and the adjacent tiles with mist. These 9 mist tiles are difficult to see through, like smoke, and after being up for 5-10 seconds, all the effected floors will become wet. This ability would also put out all fires in the adjacent tiles. 90 second cool down
•Telempathy:Whenever someone dies on the station, your character knows about it, (getting a prompt like "12:15 JC Denton has died") but your character feels their pain and take 10 brute damage. It would provide you with a date and a name, but no location. It would be interesting to see what happens when 20 players get this power, if a few people die, the damage would just keep snowballing...
•Escape Artist: When used this would put a bluespace crystal in your active hand. You can use it yourself to escape a tough spot, or throw it at someone else to make them go away. Scientists and geneticists could also just load the bluespace crystals into mineral storage. 60 second cooldown
•Head fruit:Think Harold from Fallout 2. This would cause a small plant to start growing out of your head. This prevents you from using the head slot. Occasionally it fruits a golden apple, which you can eat yourself or give to other people for some minor nutrition/healing. Bad things happen if you catch on fire though.
![Image](https://static.wikia.nocookie.net/fallout/images/e/e0/FO02_NPC_Harold_B.png)