Robo Tourists

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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Robo Tourists

Post by Helios » #614567

Uranium Floor Tiles, Golden Toilets, these things are required for R&D but serve no practical purpose.
What I would suggest would put them to use, and add another dynamic system to the game.
Every 10 minutes, a small shuttle drops off 5 robot tourists. Those tourists can have a preference for furniture, being uranium fans, gold fans, so on. These would travel using the same beacons as Mulebots to their exit shuttle in the emergency shuttle corridor. For every related object they pass, they get point added to their tourist score. They also buy food when passing by the chef (just don't ask what they do with it). When they reach their escape shuttle, (and there is a check that there is no humans aboard like the supply shuttle) they leave. All surviving tourists get their points tallied, and good or bad things follow.
This is when they're working as intended obviously. They come at a regular time intervals (If the round time is 43 minutes, the next group of tourists will stop by in 7 minutes) so players can expect with them, and subvert them. They can be flashed like borgs and be disabled in the same way. Cultists are able to turn them into a shell. Traitors can reprogram them, turn them into the Protocol Droids from System shock 2. Suicide bombers you really want to run away from.
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cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Robo Tourists

Post by cacogen » #614577

I don't like it because it just encourages people to build a bunch of ugly crap along the route they take and because it seems like a procession that's going to be there round after round but rarely interacted with. The bar tourists at least go in their box when the bartender isn't exploiting them or the cook isn't being overwhelmed by them.
technokek wrote:Cannot prove this so just belive me if when say this
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Robo Tourists

Post by FantasticFwoosh » #614919

I like the idea but have a few walkaway thoughts about it.

- The additions should be aesthecally pleasing to mood to buffer but the tourists should only really care about cleanlyness as a negative factor.

Also this means we can have a taxi-station, where we crazy-taxi our way accross to deliver the bot to another taxi depot in 30 seconds or less as a secondary job for assistants or others to do driving a little mini-scooter uber.

When the barbots are done, they just hail a taxi, visit the library, maybe file a incriminating bot report at security, ask for mail from cargo, and it naturally rolls on from there. etc.

Spoiler:
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Robo Tourists

Post by FantasticFwoosh » #614920

Truly, a perfect world where coderbus substitute players for a kafkaesque NPC global-capitalist nightmare.

Spoiler:
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