Moderators: MisterPerson, Code Maintainers
Jalleo wrote:Parapen to only mute and give stamina damage instead of stun to make your target unable to escape but can still fight back. Maybe merge the cryosting and mute sting aswell for this with changelings. Maybe even give changelings high cost smoke power that does same effect for either running or attacking to make people fear it again.
Steelpoint wrote:The Laser Gun and Energy Gun now use 5k cells. Each shot of the weapon uses 500 power.
However I am wary of allowing you to interchange any old cell into the weapon, I think a better solution is the addition of energy magazines that allow you to "reload" a energy based gun in game, but are rare to acquire.
Psyentific wrote:Add 10mm Stetchkin magazines to a hacked autolathe - They can already print .357 Tatorevolver ammunition, why not the cheaper, smaller, stealthier Stetchkin mags?
Psyentific wrote:mostly-potent pocket sidearm
Psyentific wrote:Remove the movement penalty from Riot Armor.
Riot Armor is already sub-par compared to Ablative and Bulletproof - Its specific niche is melee combat, but sanic speed negates a lot of that. Nine times out of then, when given my pick of the armory, I'll grab a riot shield, but if the Ablative is gone I'll favor the vanilla armor, just because it doesn't have the slowdown. Other armor with slowdown is Captains Armor, which is the best all-purpose armor in the game and hardsuits, which are really spacesuits more than armor.
Also, add Facehugger protection to Riot Helmets.
Steelpoint wrote:as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob.
Kelenius wrote:Long, one tile wide corridor of r-walls in maintenance with blob covering half of it.
Go ahead, place yourself in a position to not get attacked by it.
Steelpoint wrote:The Riot Armour is good for brute protection, but its high speed penalty makes it unattractive and ineffective to use. The Riot Armour's catch is that it provides great melee protection at the cost of very little protection against anything else. However this is countered by the fact that you are now slower in melee combat thus are actually worse off in melee.
Making the Riot Armour NOT suck in terms of speed penalties would make it a more attractive choice, as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob.
Jacquerel wrote:That's essentially what I was suggesting, so that'd be fine with me.
I was just saying it would make sense to let you suicide while cuffed, and change Ghost to perform the same function as Suicide and then Ghost you.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Jacquerel wrote:I guess I hadn't thought about Protect objectives, but to be honest I still think it would be better to just count it as a win anyway if your target suicides given that you can't force a suicide and it is not reasonably preventable.
You managed to protect them until they independently ended their own life! That still counts, right?
Steelpoint wrote:You can still ghost if your cuffed, so I see no reason to allow cuffed people to suicide.
SJ212 wrote:make it so when you examine nuke toys you can actually see the cooldown
Killerz104 wrote:When the countdown timer is activated on a Malf AI round, the hate speech that AM gives in I Have No Mouth and I Must Scream should be played.
https://www.youtube.com/watch?v=EddX9hnhDS4
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Drynwyn wrote:SJ212 wrote:make it so when you examine nuke toys you can actually see the cooldown
Added to my to-do list.
Users browsing this forum: No registered users