Minor Suggestions

A place to record your ideas for the game.

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RG4
 
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Re: Minor Suggestions

Postby RG4 » Tue Dec 09, 2014 12:19 am #49194

The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.



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Saegrimr
 
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Re: Minor Suggestions

Postby Saegrimr » Tue Dec 09, 2014 12:24 am #49195

RG4 wrote:The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.

The downsides are kinda meh, maybe if those were the mid tier of upgrades, like using nano-manipulators instead of pico-manipulators.
Other than that, fucking yes please.
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TheWiznard
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Re: Minor Suggestions

Postby TheWiznard » Tue Dec 09, 2014 12:24 am #49197

RG4 wrote:The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.


Just port NT's Kinetic Accelerator, it was damn near perfect with the upgrades you could add already.
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RG4
 
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Re: Minor Suggestions

Postby RG4 » Tue Dec 09, 2014 12:30 am #49199

TheWiznard wrote:
RG4 wrote:The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.


Just port NT's Kinetic Accelerator, it was damn near perfect with the upgrades you could add already.

What were NT's KA upgrades?

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Re: Minor Suggestions

Postby TheWiznard » Tue Dec 09, 2014 12:41 am #49200

you just screwdriver the thing and add raw diamonds for a small reload speed boost up to three or four times and then you could add plasma to increase the range but it had like a 75-80% chance of making the entire gun jam up and become unusable. The other thing that made the KA so much damn better on NT was that it mined like a shotgun-esque sort of pattern occasionally shooting 3 wide or 2 deep, but in combat it still only did damage to one target where that white circle effect appears.
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Re: Minor Suggestions

Postby Steelpoint » Tue Dec 09, 2014 8:42 am #49270

There is a rare chance of finding a AK-47 spawned somewhere on the Asteroid/Whatever. Its broken down and rusted over. Apply space lube to it and it will work flawlessly. Ammo not included.
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Re: Minor Suggestions

Postby RG4 » Tue Dec 09, 2014 1:06 pm #49310

Steelpoint wrote:There is a rare chance of finding a AK-47 spawned somewhere on the Asteroid/Whatever. Its broken down and rusted over. Apply space lube to it and it will work flawlessly. Ammo not included.

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-Give unicycle to clown for honking good times
-Chance to find steckin,revolver, or ak-47

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Re: Minor Suggestions

Postby Zsword » Tue Dec 09, 2014 1:13 pm #49311

Better Adcanced Mop: Doesn't use water, doesn't make it slippery when used.

Over glorified Soap? Yes, but the point is status/silliness/RP, If science makes me a super mop as a Janitor, I want it to be a super mop, not the same crap mop. No water, no slips, clean walls, quick, make it make me not outclassed by the Janiborg in literally everyway.

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Re: Minor Suggestions

Postby Reimoo » Tue Dec 09, 2014 5:44 pm #49341

When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.

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Steelpoint
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Re: Minor Suggestions

Postby Steelpoint » Tue Dec 09, 2014 5:45 pm #49342

Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.


If that was done then it should not give any hint to the player of what kind of antagonist they are about to be selected for, for obvious reasons.
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Re: Minor Suggestions

Postby danno » Thu Dec 11, 2014 8:08 pm #49868

add an option to spawn in a certain jumpsuit color
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Re: Minor Suggestions

Postby PKPenguin321 » Fri Dec 12, 2014 5:11 am #49983

syndicate item for the librarian, a textbook
looks like a normal book, acts like a normal book, can fit in the bookbag and be titled etc
does moderately high brute damage, especially when thrown

might belong in the shitty suggestions thread but i'd use it
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Re: Minor Suggestions

Postby Spacezenegger » Fri Dec 12, 2014 5:14 am #49984

Re-add syndicate uplinks to revs.

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Re: Minor Suggestions

Postby Saegrimr » Fri Dec 12, 2014 6:03 am #49997

Spacezenegger wrote:Re-add syndicate uplinks to revs.

Wrong thread ---> viewtopic.php?f=9&t=32
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Re: Minor Suggestions

Postby soulgamer » Fri Dec 12, 2014 11:23 am #50039

Give slimes a very small chance to spawn a slimeperson when split. It should be braindead but resemble the person who fed them last.

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Re: Minor Suggestions

Postby DemonFiren » Sat Dec 13, 2014 9:17 pm #50345

Upgrading a laser pointer with an ultra-laser should allow you to light cigs with it.


Additionally, I believe riot shotties should be orderable by Cargo.
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Re: Minor Suggestions

Postby SirMalcolm » Sun Dec 14, 2014 4:07 pm #50630

An ore box that can be purchased with miner points that can only be opened by the buyers ID.
And also either an ore box that can be purchased with miner points or TC that can hold gibtonite.

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Re: Minor Suggestions

Postby Wyzack » Sun Dec 14, 2014 4:40 pm #50637

Cargo being able to order a second box of shotguns with a different sprite and two less ammo capacity seems kinda pointless.
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Re: Minor Suggestions

Postby DemonFiren » Sun Dec 14, 2014 4:47 pm #50640

Wyzack wrote:Cargo being able to order a second box of shotguns with a different sprite and two less ammo capacity seems kinda pointless.



Well, you're forgetting the fun part.
Riot shotties can be sawn-off.

And maybe the riot shotty crate could hold more guns than the combat shotty one.
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Re: Minor Suggestions

Postby Peble » Mon Dec 15, 2014 4:08 am #50851

have a miner suggestion minor suggestion

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Re: Minor Suggestions

Postby DemonFiren » Mon Dec 15, 2014 9:54 am #50908

Have some Baygotry: Their reptile race has a horn style selection in the hairstyle menu, and we clearly do need horny lizards back. I therefore suggest that this be shamelessly ripped.
And yes, we do need lizard horns back.

Oh, and while I'm on it, can we remove reptits?
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Re: Minor Suggestions

Postby miggles » Tue Dec 16, 2014 2:42 am #51117

but my lizard er- oh wait
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Re: Minor Suggestions

Postby Scones » Tue Dec 16, 2014 3:45 am #51143

Give us an antag enabling panel under setup like job prefs - Or some similar UI so I don't accidentally uncheck the ones I thought I had checked

Just for clarity's sake
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Re: Minor Suggestions

Postby kosmos » Tue Dec 16, 2014 6:04 am #51174

Giving some CPR to a dead patient should up the chances of the defibrillator working. That way we can have awesome cinematic scenes of "Live, damn you... *sob* CLEAR!"

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Re: Minor Suggestions

Postby soulgamer » Tue Dec 16, 2014 8:41 am #51214

Add a briefcase full of cash to the uplink options. I want to RP buying the blueprints off the CE goddamn it.

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Re: Minor Suggestions

Postby Malkevin » Tue Dec 16, 2014 10:03 am #51239

Guess a big red and black secure briefcase with a big 'S' on it, full of syndi bux, would be fitting under the pointless badassery section.
Should be cheap enough that you can buy a chameleon jumpsuit, or atleast come with a fancy suit... or yarmulke
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Re: Minor Suggestions

Postby Drynwyn » Wed Dec 17, 2014 7:10 pm #51691

Briefcase full of cash should be a pretty easy code, too.
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Re: Minor Suggestions

Postby dezzmont » Wed Dec 17, 2014 7:19 pm #51693

At most it should be a second smart fridge. Theoretically chemists should be supplying medical, who applies the drugs, not skipping the middle man.

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Re: Minor Suggestions

Postby fleure » Wed Dec 17, 2014 7:27 pm #51695

Malkevin wrote:Guess a big red and black secure briefcase with a big 'S' on it, full of syndi bux, would be fitting under the pointless badassery section.
Should be cheap enough that you can buy a chameleon jumpsuit, or atleast come with a fancy suit... or yarmulke


I really like that idea. Sadly, I've been told we've basically hit our limit for in-hand sprites, so it'd just look like a regular briefcase on the character, if implemented right now.
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Re: Minor Suggestions

Postby Phalanx300 » Wed Dec 17, 2014 8:18 pm #51705

fleure wrote:
Malkevin wrote:Guess a big red and black secure briefcase with a big 'S' on it, full of syndi bux, would be fitting under the pointless badassery section.
Should be cheap enough that you can buy a chameleon jumpsuit, or atleast come with a fancy suit... or yarmulke


I really like that idea. Sadly, I've been told we've basically hit our limit for in-hand sprites, so it'd just look like a regular briefcase on the character, if implemented right now.


Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.

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Re: Minor Suggestions

Postby fleure » Wed Dec 17, 2014 8:24 pm #51707

Phalanx300 wrote:Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.


Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it.

If it isn't, yeah, I could code that tonight with an object sprite.
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Re: Minor Suggestions

Postby DemonFiren » Thu Dec 18, 2014 1:43 am #51793

So I went through the suicide list. Guns aren't on it. At least not as far as my CTRL-F skills are concerned.

Whenever someone holding a gun is hitting suicide they should, of course, use that gun. In the event that the gun is out of ammo or charge the game should also tell them how silly they are.
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Re: Minor Suggestions

Postby Wyzack » Thu Dec 18, 2014 2:39 am #51814

^^^i have been pushing for this for a long time. D20 station has it and it is awsome.
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Re: Minor Suggestions

Postby DemonFiren » Thu Dec 18, 2014 2:40 am #51817

Of course this also means that final-breath soliloquies in suicide mode should be possible. As opposed to whispered quips.

Anyway. If multitooling an esword makes it rainbow mode, let screwdrivering it change the colour normally.
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Re: Minor Suggestions

Postby Wizardjenkins66 » Thu Dec 18, 2014 2:41 am #51818

Yes please, I want to put a doublebarreled shotgun in my mouth and pull the trigger with my toes.
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Re: Minor Suggestions

Postby DemonFiren » Thu Dec 18, 2014 2:45 am #51822

Please, you circ-saw it first.

Which reminds me, more suicide.
Suiciding with an energy axe flavourtexts as self-decapitation. Let's do the same for fire-axes and maybe circsaws. Oh, and instead of 175 bruteloss, maybe an actual beheading.


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Re: Minor Suggestions

Postby kosmos » Thu Dec 18, 2014 7:10 pm #51981

The new hunger-bar looks good, but I'd like it to have the same approach we have with pressure and temperature.

How about "Hunger 100%" doesn't show, if you can't see your hunger, it means everything is good. And same with health. Much like in muh realisms irl we don't notice pressure until it changes. This would also lessen the clutter on the screen.

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Re: Minor Suggestions

Postby Balut » Thu Dec 18, 2014 7:31 pm #51983

Add the chaplain's hood to the clothesmate and the costume vendor.
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Re: Minor Suggestions

Postby oranges » Fri Dec 19, 2014 2:31 am #52059

Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.

Why don't you just turn it off in your settings?

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Re: Minor Suggestions

Postby Remie Richards » Fri Dec 19, 2014 3:15 am #52063

oranges wrote:
Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.

Why don't you just turn it off in your settings?


"I usually want to play antag rounds 9/10 times but right now I really don't feel like it and I don't want to mess with my settings so I'll just turn down this one chance."
Hypothetical, but there you go.
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Re: Minor Suggestions

Postby soulgamer » Fri Dec 19, 2014 5:21 am #52078

Remie Richards wrote:
oranges wrote:
Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.

Why don't you just turn it off in your settings?


"I usually want to play antag rounds 9/10 times but right now I really don't feel like it and I don't want to mess with my settings so I'll just turn down this one chance."
Hypothetical, but there you go.

This me for half the rounds I do get antag. Sometimes I just dont feel like it. I usually get an admin to take my tc and either help the other antags or cause some chaos to make up for the fact that I wont be doing my share. An option to accept/deny would be great. It would also help people notice they are a traitor when they miss the antag text.

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Re: Minor Suggestions

Postby soulgamer » Fri Dec 19, 2014 5:24 am #52079

fleure wrote:
Phalanx300 wrote:Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.


Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it.

If it isn't, yeah, I could code that tonight with an object sprite.

Actually it was my suggestion. I was wanting a briefcase full off cash to RP buying the item I out to steal.

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Re: Minor Suggestions

Postby Balut » Fri Dec 19, 2014 6:40 am #52094

How about scabbards you wear on your belt slot that enable it to hold a bigger item or something?

...Basically I just want to be able to put away my weapons when I loot the roman shield, a spear and a bedsheet cape.

A-also some stupid primitive weapons. Swords, maces, axes, fuckin' whatever. Gotta be the glorious space-knight.


Also OH YEAH
Put a toggle for the PDA light in the upper left thingy.
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Re: Minor Suggestions

Postby Mindustry » Fri Dec 19, 2014 7:26 am #52102

Detective needs his own winter coat, or at least make the one he gets capable of carrying his gun.

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Re: Minor Suggestions

Postby fleure » Fri Dec 19, 2014 9:28 am #52113

soulgamer wrote:
fleure wrote:
Phalanx300 wrote:Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.


Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it.

If it isn't, yeah, I could code that tonight with an object sprite.

Actually it was my suggestion. I was wanting a briefcase full off cash to RP buying the item I out to steal.


Ah my bad, didn't read the previous page. Well I'll put it on my todo list, with a standard briefcase sprite for now. Probably won't get done until January, I'm disappearing over the holidays.
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Re: Minor Suggestions

Postby DemonFiren » Fri Dec 19, 2014 11:41 am #52141

I find it funny that we can't select the fancy leather satchels at character creation, only backpack or normal satchel.

I believe this needs fixification.
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Re: Minor Suggestions

Postby MisterPerson » Fri Dec 19, 2014 2:13 pm #52160

Balut wrote:How about scabbards you wear on your belt slot that enable it to hold a bigger item or something?

...Basically I just want to be able to put away my weapons when I loot the roman shield, a spear and a bedsheet cape.

A-also some stupid primitive weapons. Swords, maces, axes, fuckin' whatever. Gotta be the glorious space-knight.


Also OH YEAH
Put a toggle for the PDA light in the upper left thingy.



We should increase the number of available of item sizes so we can have things you can wear on your belt but not put in a backpack (larger guns, spears, swords, that kind of thing). Not a minor suggestion sadly. Some kind of clip or something wouldn't be too bad but it would basically be a one-slot toolbelt that can hold a weapon. Sure, that's an ok idea I guess.

The PDA's in general need a better interface.
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Wyzack
 
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Re: Minor Suggestions

Postby Wyzack » Fri Dec 19, 2014 3:16 pm #52181

Xenobio would be so much easier if you could hold your fire extinguisher in a belt slot. Like really, safety on backpack gets pretty damn annoying. Also Bay has a nice PDA interface we could swipe
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litmeuplol
 
Joined: Fri Jun 20, 2014 6:46 pm
Byond Username: Litmeuplol

Re: Minor Suggestions

Postby litmeuplol » Sat Dec 20, 2014 9:58 pm #52438

Syndicate combat knife.

2-4 TC?

It's a small knife that when bought, comes with a scabbard that can be strapped to a players leg (or somewhere else?) and cannot be seen unless the character has no clothes on (or maybe they have to have no clothes on + be examined?).
The knife can be removed from its scabbard with a verb (or emote, or both?) possibly with an emote? It's a knife meant to be used for stealth, so maybe there shouldn't be a message?
I'm not well-versed on damage values like a turbonerd so it should probably be equal to something painful, probably equivalent to the TC cost.
Sorry for having such a poorly-written post, but it's late and I'm bad at explaining.

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DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Minor Suggestions

Postby DemonFiren » Sat Dec 20, 2014 10:26 pm #52442

Today I Learned.

Bowman headsets stop flashbangs.
Unfortunately they are still vulneHONK
I believe this requires fixing.
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non-lizard things:
Spoiler:
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