Minor Suggestions

A place to record your ideas for the game.
qwert
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Re: Minor Suggestions

Post by qwert » #92450

Bottom post of the previous page:

FRANCLINIUM chem - makes mob with franclinium in bloodstream to shoot lightening bolts all around him, causes burn damage to mob injected with it C:
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #92454

I read that as 'Francinum' and...no, no, I'm not insulting another ex-Bayer, that would be like eating my own young.
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PJB3005
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Re: Minor Suggestions

Post by PJB3005 » #92676

this please: https://github.com/d3athrow/vgstation13/pull/2821

I can't be bothered to port it myself, but I'll put it here incase anybody wants to do it.

Oh, it got reverted due to a small delay when you change hotkeys (t-thanks BYOND), if nobody cares about it here.
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Hellafied
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Re: Minor Suggestions

Post by Hellafied » #93110

invisty wrote:Make emagging a drone flip the drone's 3rd law. It still can't interact with entities, but it is instructed to deconstruct the station.
yas
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jaxy15
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Re: Minor Suggestions

Post by jaxy15 » #93301

Replica blood-red hardsuits, because the replica black-red spacesuits don't fool anyone anymore.
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
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Re: Minor Suggestions

Post by Tokiko2 » #93474

Sandstone should be able to be made into sandstone tiles. This already works with most minerals but not sandstone for some reason.
Erbbu
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Re: Minor Suggestions

Post by Erbbu » #93615

Give ops the ability to buy a fake CentComm announcement with TCs.
Jacough
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Re: Minor Suggestions

Post by Jacough » #93656

Got my hands on a kinetic spear gun during a wizard round and I've got to say it kinda sucks dick for you know, a single shot weapon that launch huge sharp sticks at people.It could probably use a bit of a buff. Maybe give it a couple of settings like an egun or taser? Lowest setting: Launches the harpoon at a low velocity. Enough damage to say "fuck off" to that annoying greyshit but not exactly the most lethal. Medium: Hits the target hard enough to lodge the harpoon in the victim for several steps. At this setting it can do some pretty good damage to a single target over the course of a couple of seconds. Third and highest setting: Launches the harpoon at a high enough speed to punch through multiple people. On this setting it acts as more of a crowd control weapon. Great if you're an antag looking to do a bit of damage but if you're using this as a nonantag in a crowded area you can expect to be robusted for being a dipshit.
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Wyzack
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Re: Minor Suggestions

Post by Wyzack » #93689

Can we please for the love of god call charcoal dylovene again? In real life you put charcoal in someones stomach to prevent absorption and make then puke. It is burned up wood for fucks sake, why would we inject someone with blended charred wood when they are suffering from radiation poisoning? This would be excellent for my immersion, thank you.
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invisty
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Re: Minor Suggestions

Post by invisty » #94033

Move the medbay foyer desk to the same side of the foyer as chems and give them a windoor. Thus, MDs can easily dispense chemicals to the injured, if they so want .
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mosquitoman
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Re: Minor Suggestions

Post by mosquitoman » #94250

Someone make a drone skin from this:

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Then I can code making a spear out of 3 or 4 of them
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Re: Minor Suggestions

Post by Remie Richards » #94675

mosquitoman wrote:Someone make a drone skin from this:

Image

Then I can code making a spear out of 3 or 4 of them
If someone sprites it, I'll add it, Gekkos are cute.
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Amnestik
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Re: Minor Suggestions

Post by Amnestik » #94684

invisty wrote:Move the medbay foyer desk to the same side of the foyer as chems and give them a windoor. Thus, MDs can easily dispense chemicals to the injured, if they so want .
Coders need to move the Smartfridge into the foyer, otherwise it'll continue being disused. I'd do it myself, but I don't want to get yelled at.
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420weedscopes
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Re: Minor Suggestions

Post by 420weedscopes » #94739

Amnestik wrote:Coders need to move the Smartfridge into the foyer, otherwise it'll continue being disused. I'd do it myself, but I don't want to get yelled at.
coderbus doesn't yell at people for doing things wrong until they do things EXTREMELY wrong. recently had a PR that tried to merge all the jobs into station engineers, QMs, etc. it was dumb. it was closed.
also the smartfridge is intended to be medical-access only. prevents a clown running in and stealing it all.
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invisty
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Re: Minor Suggestions

Post by invisty » #94862

Consolidate the courtroom into the holodeck. Maybe add a bit more security to the holodeck controls so it isn't more of a horrible griff-target than it already is.
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420weedscopes
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Re: Minor Suggestions

Post by 420weedscopes » #94993

so move the courtroom into a holodeck sim? what would you put in the space where the courtroom is now? more cells? post your thoughts.
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Malkevin

Re: Minor Suggestions

Post by Malkevin » #94997

Second detective's office
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #94999

(Mandatory shilling for !!GUNSMITHING!! here.)
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Wyzack
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Re: Minor Suggestions

Post by Wyzack » #95017

I just want the detectives office on metastation to have an entrance to the station at large with a door button, so i can take private clients and stuff.
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #95088

You ~noir~ that and let them in through maint.
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One Seven One
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Re: Minor Suggestions

Post by One Seven One » #95394

There are three small powers for changeling that I want to spitball.

Toolset: When you have this power it'll give you small drop down list of anything that you can consider a tool. Knives, medical surgery tools, Engineering tools excluding multitool, wires, and probably a welding tool. It'll give lings a toolset on the fly for brain removal or for breaking in to places.

Storage: An ability that will allow a changeling to use their Cavity Implant space to store items or pull items out of.
It'll let changelings hide items like brains, emags, traitor PDAs and other such items. Since it uses the cavity implant it would be possible to retrieve items if you can disable a changeling long enough.

The last idea I have is more of a small passive idea. If a changeling is holding a science implant and aims for that part's respective area then they could, with some time, self implant themselves.
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Scones
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Re: Minor Suggestions

Post by Scones » #95437

420weedscopes wrote:so move the courtroom into a holodeck sim? what would you put in the space where the courtroom is now? more cells? post your thoughts.
yes, make the current courtroom maint space + a proper security office where consoles dont look out of place thanks
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
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Re: Minor Suggestions

Post by Tokiko2 » #95500

Thermal vision should show people inside lockers and other machines. Not being able to see inside a locker or disposal bin even though you can see people through multiple walls is completely illogical. Good luck finding your target with thermals when they decide to afk/disconnect and hide in a locker, especially if it's in a secure department. It also allows people to camp inside lockers/bins and jump you, even though one of the main reasons to get thermals is to prevent exactly that.
Gun Hog
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Re: Minor Suggestions

Post by Gun Hog » #95521

I agree with the pretty bird. Thermals are used almost exclusively by antags and death squad. Also, there is no reason to use the Thermals implant over the Xray implant, even if the Thermals implant is harder to get due to illegal tech requirements. Also, Xray is a power from Genetics, so not getting access to the rare items to get the tech for Xray implants is not that big a deal. Having thermals work in this manner would give them a reason to be desired over xray!
Gun Hog
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Re: Minor Suggestions

Post by Gun Hog » #95522

Shadowling abilities should be UI buttons instead of verbs. There are quite a few of them, and it gets difficult to keep track. They also need descriptions to remind you what they do.
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Luke Cox
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Re: Minor Suggestions

Post by Luke Cox » #95598

Make Helmets of JUSTICE! standard security equipment
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TheNightingale
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Re: Minor Suggestions

Post by TheNightingale » #95622

Give the HoS's locker a Dredd firing pin. It's DNA-locked and explodes when someone other than the user fires it. (For bonus points, add a loyalty pin and an unpinned HoS gun, so they can choose how much justice they want.)
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #95624

Just make sure that emagging it removes the safeties.
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Cuboos
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Re: Minor Suggestions

Post by Cuboos » #95628

we should be able to put corgi brains into borgs, and borgs with corgi brains act just like corgis. Such as wander around randomly, yap, chase their tails, dance around, yap more. And love you when you pet them.
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Remie Richards
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Re: Minor Suggestions

Post by Remie Richards » #95647

Cuboos wrote:we should be able to put corgi brains into borgs, and borgs with corgi brains act just like corgis. Such as wander around randomly, yap, chase their tails, dance around, yap more. And love you when you pet them.
Maybe when we port the AI system to not be attached to the mob, then sure.
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Re: Minor Suggestions

Post by PKPenguin321 » #95654

Remie Richards wrote:
Cuboos wrote:we should be able to put corgi brains into borgs, and borgs with corgi brains act just like corgis. Such as wander around randomly, yap, chase their tails, dance around, yap more. And love you when you pet them.
Maybe when we port the AI system to not be attached to the mob, then sure.
you mean this exists? because i suggested it a million years ago and got shut down but if it exists elsewhere then i can feel validated anyways :P
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MisterPerson
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Re: Minor Suggestions

Post by MisterPerson » #95692

Cuboos wrote:we should be able to put corgi brains into borgs, and borgs with corgi brains act just like corgis. Such as wander around randomly, yap, chase their tails, dance around, yap more. And love you when you pet them.
For the millionth time, MINOR suggestions.
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Remie Richards
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Re: Minor Suggestions

Post by Remie Richards » #95726

PKPenguin321 wrote:
Remie Richards wrote:
Cuboos wrote:we should be able to put corgi brains into borgs, and borgs with corgi brains act just like corgis. Such as wander around randomly, yap, chase their tails, dance around, yap more. And love you when you pet them.
Maybe when we port the AI system to not be attached to the mob, then sure.
you mean this exists? because i suggested it a million years ago and got shut down but if it exists elsewhere then i can feel validated anyways :P
No... not at all, I mean the AI System, as in, The Artificial Intelligence of Hostile and Non hostile mobs, not the AI Job.
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Cuboos
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Re: Minor Suggestions

Post by Cuboos » #95769

MisterPerson wrote:
Cuboos wrote:we should be able to put corgi brains into borgs, and borgs with corgi brains act just like corgis. Such as wander around randomly, yap, chase their tails, dance around, yap more. And love you when you pet them.
For the millionth time, MINOR suggestions.
How is this not minor?
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #95783

It's an awful lot of effort.
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Not-Dorsidarf
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Re: Minor Suggestions

Post by Not-Dorsidarf » #95924

The idea for this is minor suggestions, not minor features. It would be a minor feature, sure, but take a buttload of work
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Gun Hog
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Re: Minor Suggestions

Post by Gun Hog » #95934

Allow the RPD (Rapid Piping Device) to create conveyor belts!
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hanshansenhansson
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Re: Minor Suggestions

Post by hanshansenhansson » #95957

Add a small chance for latejoiners to join as rev/cult/gang/whatever-the-roundtype to lessen the "he just joined, he is cool"-meta
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Celdur
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Re: Minor Suggestions

Post by Celdur » #96316

Make it so lit matches give a very faint light, and then run out after a short time. Same with lighters but they stay lit for a longer time.
Also, make it so you can light cigarettes with the igniter attached to a flamethrower, just cause its badass.
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Wyzack
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Re: Minor Suggestions

Post by Wyzack » #96320

I know zippos already light the tile you are standing on
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
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sirnat
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Re: Minor Suggestions

Post by sirnat » #96341

Make double agents not know the name of their target, instead they get the following:

1) Picture of the target
2) Target's job
3) And a notice if the target changes jobs (Basically it'd be spawning with a crew monitor.)

This would give double agents more than "Gotta rush at round start with e-sword and e-bow to kill the guy then play the round out with no worry!"

It'd also fix if a double agent gets caught being stupid and found a traitor, they cant instantly snitch on their target because that's just annoying.
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #96350

Even better, simply don't let them know their targets are DAs.
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duncathan
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Re: Minor Suggestions

Post by duncathan » #96352

Wouldn't do much; you could meta it in a second by opening your uplink and not seeing the syndibomb.
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Wyzack
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Re: Minor Suggestions

Post by Wyzack » #96353

We never get DA on basil, i had no idea there was different gear available. Is it to prevent forcing shuttlecalls with bombings or what?
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Caleb Robinson laughs.
Arthur Thomson catches fire!
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Saegrimr
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Re: Minor Suggestions

Post by Saegrimr » #96357

Wyzack wrote:We never get DA on basil, i had no idea there was different gear available. Is it to prevent forcing shuttlecalls with bombings or what?
DA is about 3x the number of normal "traitors" in a round with the objective to kill eachother.

Turns out that a lot of people just BOMBED THE HELL OUT OF EVERYTHING in the hopes they might catch their would-be attacker, or just because lelbombs because more traitors = more bombs.
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Re: Minor Suggestions

Post by Not-Dorsidarf » #96367

sirnat wrote:Make double agents not know the name of their target, instead they get the following:

1) Picture of the target
2) Target's job
3) And a notice if the target changes jobs (Basically it'd be spawning with a crew monitor.)

This would give double agents more than "Gotta rush at round start with e-sword and e-bow to kill the guy then play the round out with no worry!"

It'd also fix if a double agent gets caught being stupid and found a traitor, they cant instantly snitch on their target because that's just annoying.
I love this idea
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There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Minor Suggestions

Post by Miauw » #96744

>minor suggestions
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
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Re: Minor Suggestions

Post by ThanatosRa » #97251

Not-Dorsidarf wrote:
sirnat wrote:Make double agents not know the name of their target, instead they get the following:

1) Picture of the target
2) Target's job
3) And a notice if the target changes jobs (Basically it'd be spawning with a crew monitor.)

This would give double agents more than "Gotta rush at round start with e-sword and e-bow to kill the guy then play the round out with no worry!"

It'd also fix if a double agent gets caught being stupid and found a traitor, they cant instantly snitch on their target because that's just annoying.
I love this idea
"Okay, where's the picture and what's the job."
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invisty
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Re: Minor Suggestions

Post by invisty » #97803

Give cyborgs greater protection from energy weapons. Physics-wise, it makes sense that metal is more resistant and reflective to electromagnetic radiation than flesh. Secondary to that, they've lost a lot of their niche abilities over years of nerfs, and niche buffs would really help set them apart from regular crew.
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Atlanta-Ned
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Re: Minor Suggestions

Post by Atlanta-Ned » #98000

Dead bodies in lockers should have the falling over animation and sound effect when you open the locker. Same as what happens if you unbuckle someone from a chair while they're dead or otherwise incapacitated.
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #98790

Copypasta'd over from that other thread:
Babin wrote:Emag capability for sleepers.
Emagging a sleeper will randomly scramble its buttons, making it frustrating to use. Pressing the button for morphine might inject salbutamol instead. A player can use trial and error to figure out which buttons are which.
Alternatively, make them inject substances that do the opposite of the medicine they're labelled as.
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