Minor Suggestions

A place to record your ideas for the game.

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Horza
 
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Re: Minor Suggestions

Postby Horza » Sun Nov 03, 2019 8:26 pm #522199

That's pretty grand. I didn't know that. Still, splitting it off into its own tool might be helpful rather than having the multitool be... a multitool. The other functions might be too much for the multitool, is the issue.
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Re: Minor Suggestions

Postby ironsnake345 » Mon Nov 04, 2019 1:12 am #522242

Came up with a few ideas that I thought I might as well sling up here and see how people like them

SHOTGUNNING DRINKS
Using a screwdriver or anything sharp on a can while on harm intent will puncture the can, causing its contents to start leaking onto the floor at a steady rate (1u to 5u per tick?) You can also drink from a punctured can without it being properly opened, of course. Optionally, drinking from a shotgunned can consumes more liquid in one sip.
For the gutsy, you may attempt to shotgun a glass bottle (of beer, booze, etc) but this has a chance of just straight up breaking the bottle and spilling its contents on the floor and yourself.
Why would this be a thing? For a dumb display of badassery, of course! Sort of like lighting your cigarette on the supermatter crystal.

SHOTGUNNING EVERYTHING ELSE
Using a screwdriver on a shotgun shell that you have in your hand will cause it to fire off in the direction your character is facing, with significant variance, while causing 15 brute and 5 burn damage to the arm holding the shell (numbers subject to change.) Extremely fun, but also totally not worth it unless you're super desperate. By design, of course. (Still, if you get your hands on a buckshot shell and flee behind an airlock, that syndie's gonna be sorry when he bursts through and you're ready to blow your arm and his head off in one fell swoop.)

TRIBAL POISONING
It is a damn shame that tribal lizards get these toxic inocybe mushrooms that cause damage and make you fall unconscious, but have no way to administer them to nosy invaders. Here's a way I thought that might be doable:
Stinger(or a more mundane name like "bone needle" or "makeshift syringe"): a makeshift syringe that holds 8u of reagents, craftable with 1 bone, 1 cactus fruit (for the spines) and 1 wood plank. As it would happen, that's exactly enough reagents that, say, if you were to grind up inocybe caps and fill the stinger to capacity with the resulting mixture, it would be JUST ENOUGH to knock someone unconscious with entropic polypnium. Hmmm...
Mushroom blowgun: a blowgun made with parts available on lavaland. Requires 5 mushroom stalks and 3 mushroom shavings to craft, and works more or less like the current bamboo blowgun. (Loads one syringe, takes a second or two to fire, deals a bit of stamina and oxyloss (if aplicable) damage to the user.) Now you've got a risky, but workable, way of delivering stingers of inocybe juice into the veins of those pesky humans.

(also, can we bring up the possibility of maybe instead of having blowguns take ages to fire, require them to be used inhand to take a breath [which does take a couple seconds] before they become fireable, then dealing constant stam/oxyloss damage as you hold that breath until it's finally fired? Because right now, the only way to successfully shoot anyone with a blowgun is by pretending it's a flute, or by somehow becoming invisible next to a target who's standing still for ages.)

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Re: Minor Suggestions

Postby nianjiilical » Mon Nov 04, 2019 1:52 am #522246

idk if the map editing involved would count as minor but god i really really wish metastation xenobiology was moved closer to the rest of science

xenobio on kilostation and at least one other station dont have that huge ass bridge leading to it and it makes it so much easier to try to be actually useful as xenobio and give cores to the crew
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Deepwoods
 
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Re: Minor Suggestions

Postby Deepwoods » Mon Nov 04, 2019 2:48 am #522254

How do you feel about the idea of having the ability to surge the power grid to destroy power sinks that are unable to be located or disarmed? It could blow out all the lights and cause doors to malfunction while putting the grid in a recovery cycle.

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Sandshark808
 
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Re: Minor Suggestions

Postby Sandshark808 » Mon Nov 04, 2019 2:54 am #522256

Deepwoods wrote:How do you feel about the idea of having the ability to surge the power grid to destroy power sinks that are unable to be located or disarmed? It could blow out all the lights and cause doors to malfunction while putting the grid in a recovery cycle.

You can actually do this by wiring straight to grid with a strong enough supermatter output. Once you get into the astronomical power ranges of top-tier atmos (or matter bin radiation) they can sometimes explode within seconds of activation, killing the traitor.
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Re: Minor Suggestions

Postby ironsnake345 » Mon Nov 04, 2019 3:48 am #522264

Is it bad that I just kind of want people to talk about shotgunning a can of grey bull and then hacking the door to the bar backroom?

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Whoisthere
 
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Re: Minor Suggestions

Postby Whoisthere » Tue Nov 05, 2019 7:46 am #522498

add a thief bag traitor item
like janitor bag but picks up everything, for when you want to raid the armory but don't want to click every fucking gun sprite and then click your backpack or whatever
just whip out the bag and click all the shit with the bag and all the shit goes in the bag
maybe make it have infinite capacity but you get slowed down the more stuff it holds + stuff can fall out of the bag if there's a lot of stuff in it
like a guy running down the halls with this huge sack
stolen goods falling out the sack
slips on soap everything spills he is crying everyone is laughing pointing fingers
also maybe make it so that you can click a horizontal spaceman with the bag and it automatically puts all the spacemans shit into the bag after a brief time
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Re: Minor Suggestions

Postby ironsnake345 » Tue Nov 05, 2019 2:38 pm #522519

A fun idea, but it would probably be a bit pricey in the pda.

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Re: Minor Suggestions

Postby Screemonster » Tue Nov 05, 2019 9:24 pm #522565

Whoisthere wrote:add a thief bag traitor item
like janitor bag but picks up everything, for when you want to raid the armory but don't want to click every fucking gun sprite and then click your backpack or whatever
just whip out the bag and click all the shit with the bag and all the shit goes in the bag
maybe make it have infinite capacity but you get slowed down the more stuff it holds + stuff can fall out of the bag if there's a lot of stuff in it
like a guy running down the halls with this huge sack
stolen goods falling out the sack
slips on soap everything spills he is crying everyone is laughing pointing fingers
also maybe make it so that you can click a horizontal spaceman with the bag and it automatically puts all the spacemans shit into the bag after a brief time

only if it's a giant sack over your shoulder with SWAG written on it

comes with a striped outfit and a domino mask

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Re: Minor Suggestions

Postby ironsnake345 » Tue Nov 05, 2019 9:56 pm #522567

only if it's a giant sack over your shoulder with SWAG written on it

comes with a striped outfit and a domino mask


I am in favor of this as much as I am in favor of shotgunning soda cans.

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Sandshark808
 
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Re: Minor Suggestions

Postby Sandshark808 » Tue Nov 05, 2019 10:26 pm #522570

A full-on silent movie thief outfit with bag should be buyable by the Mime, like clown car is for the clown. The bag should let you yoink people, but you drop random items and people out as you run (possibly including things they're carrying).
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Re: Minor Suggestions

Postby ironsnake345 » Wed Nov 06, 2019 12:19 am #522589

You know what? At this point, we should make this its own post. A silent thief kit for the mine; the mime's own counterpart to the clowncar. The only question is, can it justify all 20 tc?

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deedubya
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Re: Minor Suggestions

Postby deedubya » Thu Nov 07, 2019 5:13 pm #522826

ironsnake345 wrote:You know what? At this point, we should make this its own post. A silent thief kit for the mine; the mime's own counterpart to the clowncar. The only question is, can it justify all 20 tc?

If His Grace is worth 20TC, this item certainly is.



Also, I posted this in the shitty ideas section, but it's not actually a shitty idea. Rename the Apothecary to the Pharmacy on all maps that have it.
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Reyn
 
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Re: Minor Suggestions

Postby Reyn » Thu Nov 07, 2019 6:52 pm #522838

Make gloves of the north star incompatable with sleeping carp for the love of god.
please.

I know this is salt but, with random discounts it's possible for this to happen and it's ABSURDLY broken.
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Re: Minor Suggestions

Postby HommandoSA » Thu Nov 07, 2019 7:48 pm #522847

Reyn wrote:Make gloves of the north star incompatable with sleeping carp for the love of god.
please.

I know this is salt but, with random discounts it's possible for this to happen and it's ABSURDLY broken.


I ded pls nerf

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Reyn
 
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Re: Minor Suggestions

Postby Reyn » Thu Nov 07, 2019 8:25 pm #522850

HommandoSA wrote:
Reyn wrote:Make gloves of the north star incompatable with sleeping carp for the love of god.
please.

I know this is salt but, with random discounts it's possible for this to happen and it's ABSURDLY broken.


I ded pls nerf


You have all the goddamn reason to say that, and honestly I see why you would. It is something which makes me absurdly salty.

However, It seems to be COMPLETELY INTENDED that those two items should not be regualarly used together, due to TC pricing.

Carp scroll costs 17 telecrystals regularly. Gloves of the north star cost eight, for a total of 25 telecrystals. Meaning you cannot, under NORMAL CIRCUMSTANCES, reliably aquire these two things together. likely intentional as of how fucking BUSTED the combo is.

Gloves of the north star allow people to punch, and essentially do quite a few unarmed combat actions as fast as they can fucking click, and they do not count as a weapon, due to simply being gloves, and does not apply to usage of weapons, or when someone is hulked. It's somewhat annoying, but you could shoot them, stun them, disabler them, etcetera. Still quite annoying at close range, but manageable. Additionally, it doesn't increase punching damage, so the damage isnt Too ridiculous when you have this speed from a non weapon item.

Carp makes you immune to ranged attacks (As in, deflects most, if not all, projectiles, not gasses or thrown items, so spears and flamethrowers DO work on them), blocking both energy AND bullets, (Aka, complete energy/laser/bullet immunity). Punches do 10 to 15 brute damage, and your grabs ALWAYS start as agressive, allowing some interesting table and throw play. It is additionally paired with abilities, such as..
Wrist Wrench: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
Back Kick: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
Stomach Knee: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
Head Kick: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
Elbow Drop: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.

These usually are limited by click time gimmicks, and the fact that usually, with carp, you can't afford much else other than it.

Now what happens if one, or BOTH of these, have a discount?

Increased punch damage to high values AND ridiculous punch speed. Ability to pull off combos extremely quick, ESPECIALLY if you have macros, and easy to simply combo a stun, or a throw, or a quick tabling into Punching someone into crit in a few seconds. Complete immunity to most ranged attack methods, and nigh guaranteed death at melee range. Quick item disarming and stunning.

Both of these on their own are annoying but manageable. Together they're uh... Last night someone slaughtered the entire crew with basically no resistance outside of accidentally falling into a disposals loop, which the admemes freed them from. This shit is... ridiculous, and obviously INTENDED to not happen under usual conditions.

Yes, While I am salty, this does need to be nerfed.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
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Sandshark808
 
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Re: Minor Suggestions

Postby Sandshark808 » Thu Nov 07, 2019 8:27 pm #522851

Do people usually use macros for carp style? That's kinda homosexual fam.
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Tarchonvaagh
 
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Re: Minor Suggestions

Postby Tarchonvaagh » Sat Nov 09, 2019 9:55 am #523138

Make buildable fans that when emagged will turn into the fan from hitman 2 that blows away people
Preferably into the sm
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Re: Minor Suggestions

Postby Tarchonvaagh » Sat Nov 09, 2019 10:05 am #523140

Also make it so if you disarm someone while targeting their arms you will actually DISARM THEM. This is a QoL improvement for cqc and carp users
And its stupid that you can't disarm people at all
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Re: Minor Suggestions

Postby Whoisthere » Tue Nov 12, 2019 9:51 am #523590

make it so to enter the toilet/showers/dorm rooms you need to swipe your id and the company stops paying you until you swipe your id and leave.

actually make it so that when you enter/leave department you need to swipe your id on a device by the department entrance so the company only pays you while you're in the department.

also if you enter medbay as a non-med personnel you get fined because fuck you.

also have a bot rolling around in every department yelling at workers for no reason.
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Re: Minor Suggestions

Postby Tarchonvaagh » Tue Nov 12, 2019 2:50 pm #523621

^best idea so far
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Re: Minor Suggestions

Postby Farquaar » Tue Nov 12, 2019 4:47 pm #523653

Whoisthere wrote:actually make it so that when you enter/leave department you need to swipe your id on a device by the department entrance so the company only pays you while you're in the department.

This but only for the curator.

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Re: Minor Suggestions

Postby nianjiilical » Fri Nov 22, 2019 10:07 pm #525183

roboticist traitor item: bot remote

hitting any simple bot (medibot, firebox, beepsky, etc) with the remote adds them to the remote's database

using the remote opens a window where you can remotely and instantly disable or emag any linked bots, and direct them to move to a specific part of the station
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Ispiria
 
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Re: Minor Suggestions

Postby Ispiria » Sat Nov 23, 2019 5:37 pm #525286

Three or four randomly-spawned tracking beacons on Lavaland with names suggesting they're something worth looting like a ruin or megafauna, but are in fact just a useless beacon on the floor or maybe carried by a lootless dead body

Encourages more exploration and misdirection on Lavaland instead of just beelining towards the juicy stuff

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Re: Minor Suggestions

Postby Istoprocent1 » Sat Nov 23, 2019 11:05 pm #525327

Character option of starting without a tail for the lizards.

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Re: Minor Suggestions

Postby L_Nacho_Chaos_L » Wed Nov 27, 2019 8:27 am #526202

New nanite program: Expanded Mind.
It gives nanite hosts a hive chat. That's it. We could have things like traitors making a hive-mind of nanite zombies and other fun shenanigans.

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AnonymousNow
 
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Re: Minor Suggestions

Postby AnonymousNow » Wed Nov 27, 2019 9:34 am #526210

Using the existing bars for performing actions that take time (such as aggressive-grabbing people, digging with a pickaxe etc.), give action buttons a bar timer that represents the current state of their cooldown.

Having to check their submenu for cooldowns (spells etc.) is a pain in the bum.
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Re: Minor Suggestions

Postby AnonymousNow » Thu Nov 28, 2019 10:17 pm #526445

A request - making the creation of all ghostroles as readable and obvious as making positronic brains.
If I'm doing moderate work with the opportunity for downtime, I like to idle in observe mode while I'm doing so and wait for a prompt for a ghost role, to see if it's something interesting. I was under the impression that golem ghost roles were obvious, but apparently they aren't quite as clear as other short-timer or posibrain roles - which may explain their slow uptake from people. It seems that sometimes they don't even make the window bar highlight.
I'd like for them to be brought up to speed, not just for my sake, but also to bring them in line with the other ghostroles. Perhaps that'd improve uptake. It'd be nice if each kind of role offered had its own prompt noise, like an alien hiss for "do you want to be a larva?", a magical noise for "do you want to be a wizard's apprentice?", or a rocky, grinding noise for "do you want to be a golem?" (which, at this point, isn't an actual prompt - it just comes up in chat. Same with swarmer shells.).
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

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Re: Minor Suggestions

Postby nianjiilical » Sat Dec 07, 2019 3:34 pm #527781

give wizards magic missile and jaunt for free and double the price of fireball/stop time/other super popular murderbone spells

ideally the end result would be a murderbone setup costs the same total spell points but wizards can take more fun options if they dont murderbone

also let wizards declare war on the station, even if it doesnt give them any spell point bonus itd be fun
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: LOUD CLOWN until i think of something better

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Re: Minor Suggestions

Postby nianjiilical » Sat Dec 07, 2019 8:46 pm #527807

bartender idea: the secret cocktail

every round OR real-life day, the secret cocktail's recipe changes. it's always two basic drinks (dispensable from the bartender's vendor), two 'advanced' drinks that have to be mixed, one random chemical from the chem dispenser, and 1u universal enzyme

whenever the bartender sips a chemical/drink, they get a message:

-"the taste inspires something in you!" if the bartender drinks an advanced drink that's in the cocktail's recipe
-"you taste a hint of inspiration" if the bartender drinks a basic chem/basic drink that's in the cocktail, or an advanced drink that shares an ingredient with the cocktail
-no message otherwise

what the cocktail actually does is up in the air; it could be a slight heal, a major mood boost, or if it changes every round it could be a big cargo bounty

either way it'd be more of a fun minigame for the bartender to give an incentive to make different drinks and try to work it out
human: ramon chivara
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borg: shite-115
clown: LOUD CLOWN until i think of something better

highly unrobust xenobiology/medbay slut

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Re: Minor Suggestions

Postby cacogen » Sun Dec 08, 2019 3:49 am #527846

RESPRITE THE DETECTIVE'S SHOULDER HOLSTER ALREADY
so clicking it isn't so finicky
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Re: Minor Suggestions

Postby L_Nacho_Chaos_L » Mon Dec 09, 2019 1:14 am #527987

Make clown shoes only slow down people who aren't clumsy. And clumsy people need to wear clown shoes to move at normal speed.

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Re: Minor Suggestions

Postby nianjiilical » Mon Dec 09, 2019 6:24 pm #528169

put all of the 'normal' escape shuttles (meta, box, goon, kilo, birdboat, mini, etc) into a pool and randomize which one is the default on every round on every map

it kind of sucks losing the concept of every map having a signature shuttle but 70% of the rounds are played on meta and there are 30~ shuttles in the code, it sucks only ever using one of them most of the time
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Re: Minor Suggestions

Postby cacogen » Tue Dec 10, 2019 2:02 am #528216

Image this image i found on google images is from reddit

this but on the navigation consoles and for charles station so i can feel like i'm in the future of ss13 where it's an MMO with multiple stations (and like garry's mod it takes seven minutes to connect to one with "custom" resources (i.e. other codebases don't think about it) including gigabytemidisimpsonfart.mod
we already had/have (haven't looked in awhile) a map on the crew monitoring console that just shows the turfs with squares for people

i'm guessing this probably isn't as simple to implement as i guessed or might bake the cpu but i didn't want to make a thread because at the end of the day who cares
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Vekter
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Re: Minor Suggestions

Postby Vekter » Tue Dec 10, 2019 6:05 am #528278

Screemonster wrote:add a recipe made by cooking the clown's shoes with beans and chillies and call it chilli con carnival


Has to also have meat in it to represent Scott Tennorman's parents.

Also doing this, give me a bit.

E: Done. https://github.com/tgstation/tgstation/pull/48195
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Istoprocent1
 
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Re: Minor Suggestions

Postby Istoprocent1 » Fri Dec 13, 2019 8:36 pm #528964

Copy-paste code from Abandoned Crates and apply it to Secure Briefcases, so Secure Briefcases would require effort to open with the risk of them blowing up.

At the moment you can automatically open a Secure Briefcase by applying multitool.

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Doctor Ape
 
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Re: Minor Suggestions

Postby Doctor Ape » Mon Dec 16, 2019 9:56 pm #529337

Make the hidden maint kitchen on metastation a cqc cook area, just like the official kitchen and fridge already is.

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One Seven One
 
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Re: Minor Suggestions

Postby One Seven One » Tue Dec 17, 2019 6:36 am #529467

Istoprocent1 wrote:Copy-paste code from Abandoned Crates and apply it to Secure Briefcases, so Secure Briefcases would require effort to open with the risk of them blowing up.

At the moment you can automatically open a Secure Briefcase by applying multitool.

I like this idea
Maybe we could apply it to safes as well

L_Nacho_Chaos_L
 
Joined: Sat Sep 29, 2018 2:21 pm
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Re: Minor Suggestions

Postby L_Nacho_Chaos_L » Sat Dec 21, 2019 8:21 pm #530093

Add a reagent that lets observers enter a body if injected into a body with a functional but empty brain. I want to be Frankenstein, dammit!

Dr_bee
 
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Re: Minor Suggestions

Postby Dr_bee » Sun Dec 22, 2019 2:59 am #530121

L_Nacho_Chaos_L wrote:Add a reagent that lets observers enter a body if injected into a body with a functional but empty brain. I want to be Frankenstein, dammit!


Just the ability to shove a posibrain into a human body with some kind of reverse MMI would be great.

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
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Re: Minor Suggestions

Postby cacogen » Sun Dec 22, 2019 10:18 am #530134

One Seven One wrote:
Istoprocent1 wrote:Copy-paste code from Abandoned Crates and apply it to Secure Briefcases, so Secure Briefcases would require effort to open with the risk of them blowing up.

At the moment you can automatically open a Secure Briefcase by applying multitool.

I like this idea
Maybe we could apply it to safes as well

If nobody else does it first I might do this. It's a good idea and I hate useless or unused features in the game. Safes/secure briefcases have never been used.
technokek wrote:Cannot prove this so just belive me if when say this

Swindly
 
Joined: Wed Jul 27, 2016 5:21 pm
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Re: Minor Suggestions

Postby Swindly » Thu Dec 26, 2019 11:35 pm #531119

Allow the ice cream vat to play ice cream songs.

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Istoprocent1
 
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Re: Minor Suggestions

Postby Istoprocent1 » Sat Dec 28, 2019 1:03 am #531417

I got some really radical ideas. What if... taking things out of pocket and belt were instant (like they are now), but taking things out from the backpack would have a delay? This would drastically change the gameplay.

Miniature traitor gear would be easily accessible from pockets as well as security having easy access to things visible on their belts and suits.

cacogen
 
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Re: Minor Suggestions

Postby cacogen » Sat Dec 28, 2019 2:20 am #531449

*Bay already made it so you had to take your backpack off to get stuff out of it and it's an example of realism that hinders the experience rather than enhances it. Your idea would make it harder for somebody to pull the armoury on you though, which is interesting. Especially when you consider the capacity potential of bags of holding and the newer ability to see inside storage items without taking them out. It's the kind of change that would piss off 90% of players. The kind of change oranges seeks.
Last edited by cacogen on Mon Dec 30, 2019 11:19 am, edited 1 time in total.
technokek wrote:Cannot prove this so just belive me if when say this

Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
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Re: Minor Suggestions

Postby Dr_bee » Mon Dec 30, 2019 1:57 am #531721

cacogen wrote:Goon already made it so you had to take your backpack off to get stuff out of it and it's an example of realism that hinders the experience rather than enhances it. Your idea would make it harder for somebody to pull the armoury on you, which is interesting. Especially when you consider the depth of bags of holding and the new(er) ability to see inside storage items without taking them out. It's the kind of change that would piss off 90% of players. It's the kind of change oranges seeks.


Its not a bad idea though. As it would incentivize putting your gun in your suit storage or on your belt where it can be seen VS in your backpack where it cant. An actual tradeoff, speed or stealth.

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Istoprocent1
 
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Re: Minor Suggestions

Postby Istoprocent1 » Mon Jan 06, 2020 8:20 am #533542

Implant Gun - shoots implants. Meant for shooting Tracking Implants, but if others don't prove to be too powerful (chemical, mindshield, microbombs, macrobombs and others), then why not shoot all the implants.

Bolt action, 1 implant capacity, available at armory.

L_Nacho_Chaos_L
 
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Re: Minor Suggestions

Postby L_Nacho_Chaos_L » Tue Jan 07, 2020 6:59 pm #533795

Add a nanite program that lets nanite hosts speak on the binary channel. Call it Neural Amalgamation or something.

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Istoprocent1
 
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Re: Minor Suggestions

Postby Istoprocent1 » Wed Jan 08, 2020 4:17 am #533921

L_Nacho_Chaos_L wrote:Add a nanite program that lets nanite hosts speak on the binary channel. Call it Neural Amalgamation or something.


This would make the 5TC Binary Encryption Key moot. :roll:

Tlaltecuhtli
 
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Re: Minor Suggestions

Postby Tlaltecuhtli » Wed Jan 08, 2020 11:34 am #533983

Istoprocent1 wrote:Implant Gun - shoots implants. Meant for shooting Tracking Implants, but if others don't prove to be too powerful (chemical, mindshield, microbombs, macrobombs and others), then why not shoot all the implants.

Bolt action, 1 implant capacity, available at armory.

the det gun can shoot trackers already

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Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Minor Suggestions

Postby Anonmare » Thu Jan 09, 2020 9:11 pm #534412

Add the French Beret as a costume item
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