Remove broken lights station trait.

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remanseptim
Joined: Wed Jun 17, 2020 7:38 pm
Byond Username: Remanseptim

Remove broken lights station trait.

Post by remanseptim » #616154

a brilliant and never before heard idea, i know.

it's painfully tedious, and not even the type you can defend with the old "space station 13 is tedious :^)))" argument. it causes widespread damage to the station that hinders both its function and the general enjoyment early on, where the only recourse is to either acquire a light source immediately, or hope the engineers and jannies feel like hunting down and replacing the lights.

furthermore it's effectively one third of an apocalypse rune right off the bat, with all the annoyances that brings.

this and the drunk party one are more akin to malignant growths than fun game mechanics/interesting station traits and should promptly by excised.
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datorangebottle
Joined: Thu Jan 10, 2019 9:53 am
Byond Username: Datorangebottle

Re: Remove broken lights station trait.

Post by datorangebottle » #616155

honestly hate the drunk party trait. the station being covered in puke and booze bottles the entire shift because we only have one janitor who can only be in so many places at once and only has so much access is obnoxious. same goes for the lights, though I tend to have a flashlight on me at all times anyway.
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Noodlecat
Joined: Thu Jul 22, 2021 12:16 am
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Location: Funny crystal room

Re: Remove broken lights station trait.

Post by Noodlecat » #617900

Drunk party should be out, but keep broken lights, I like the ambiance it creates.
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