Add an Interdiction machine that blocks teleportation of all forms in an area.

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Redrover1760
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Add an Interdiction machine that blocks teleportation of all forms in an area.

Post by Redrover1760 » #616415

Ok, so the idea is that with all the teleportation capabilities around, there should probably be a way to counter them, that isn't just "Stop it before it happens" because telepads can be built in the middle of maint and there is no way to stop the teleportation into restricted areas at all. God help you if you are a stationary malf AI (or just an AI in general) who didn't move their core, because you kind of need to do that to even survive and pray that the captain or HoP isn't smart enough to have a pinpointer on hand to track your ass down into your hiding spot.

The idea is to have a machine behind a research wall of some kind (ideally the same one as telepads) that does not spawn roundstart (so people who love abusing teleportation can still have their fun) but at the same time can an engineer or engi borg who hate fun (and being maxcapped/armory looted/etc from total safety) and/or who wants to upgrade brig in and different locations in a significant way. As well, the better parts you put into the machine, the longer the range is, and also perhaps the speed it starts up and stops running.

But at the same time, this machine does not come without its drawbacks (unless you are immobile anyways). As something that blocks all forms of teleportation, it'd disable a captain's ability to escape within its radius with a telepad, and would disable bluespace crystal crushing into or out of the aura, prevent the portals from spawning from the bluespace seeing trauma, prevent friendly telepads from doing anything to perhaps save you from death, it would teleport hiero club users right outside of its radius if its the blink function and stop hiero recall entirely and its blink function inside the radius. As well, it is power reliant (and odds are, will probably be a big ass power drain for what it's doing), and in order to prevent cheesing it, it would have to take a significant amount of time to start and a significant amount of time to stop working, similar to the gravity generator. If it loses power (the apc is turned off or runs out, etc) it would probably break entirely while also requiring a significant amount of time to slow down and stop spinning. As well, you can always try getting around it if it's not placed properly by teleporting in and out right outside of its range, so it's no easy win button here.

As for the sprite, it'd probably involve some kind of spinning thing on top and perhaps a light aura of some kind to signify its range clearly to viewers. It would probably have a wire setup in it, and have an AI control wire alongside something else if someone feels like it.

For its effects, it could probably act as a replacement for the band-aid anti-teleportation of the luxury shuttle, and act as a in-universe reasonable explanation for its anti-teleportness. It would allow defensive minded thinkers the capability to utilize counterplay against telepads and other forms of teleportation in an attempt to defend areas, while offering counter-counterplay in the form of abusing the areas it may not cover to get the job done and, if its a perfect coverage, act as a trap for captains/bluespace crystal (ab)users/xenobiology teleporters/cultists/etc. that prevents escaping with teleports in the area.

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FantasticFwoosh
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Re: Add an Interdiction machine that blocks teleportation of all forms in an area.

Post by FantasticFwoosh » #616419

Ah finally, the anti-moonlighting access device.

Should this jam machines that operate with bluespace components too, like in the case that AI was manipulating a xenobiology console for harmful purposes and dish-drives recollecting plates?

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Misdoubtful
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Re: Add an Interdiction machine that blocks teleportation of all forms in an area.

Post by Misdoubtful » #616429

Some servers already have stuff like this that blocks teleportation. Places like the AI sat, armory and some others would get them by default on those servers.

Here is an example of one: https://github.com/Aurorastation/Aurora ... uespace.dm
Last edited by Misdoubtful on Mon Oct 11, 2021 5:21 pm, edited 1 time in total.
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XDTM
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Re: Add an Interdiction machine that blocks teleportation of all forms in an area.

Post by XDTM » #616434

In tg code teleportations are tagged by which kind of source they use to teleport (bluespace, quantum, wormhole, magic, cult, other) which adds the possibility of partial teleport blockers that only parry certain sources.
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Redrover1760
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Re: Add an Interdiction machine that blocks teleportation of all forms in an area.

Post by Redrover1760 » #616455

XDTM wrote: Mon Oct 11, 2021 12:49 pm In tg code teleportations are tagged by which kind of source they use to teleport (bluespace, quantum, wormhole, magic, cult, other) which adds the possibility of partial teleport blockers that only parry certain sources.
Considering that most of crew teleportation is bluespace outside of some quantum science stuff that's a great idea. It could actually add use as an antag machine for cult or so (perhaps setting it up early in order to block a teleport maxcap into nar-sie ritual, if they know that there is a maxcap on the field, in order to make maxcapping the ritual more difficult to do), and it makes sense considering how different each teleportation method on this list is.
Misdoubtful wrote: Mon Oct 11, 2021 11:57 am Some servers already have stuff like this that blocks teleportation. Places like the AI sat, armory and some others would get them by default on those servers.

Here is an example of one: https://github.com/Aurorastation/Aurora ... uespace.dm
Huh, nice. Although a good reason why they shouldn't be roundstart is that it creates possibility for engineering to interact with the security department/etc, like reinforcing the brig. Even if an anti-teleport device became a meta rush it would still lead to engineers and/or scientists interacting with security/ai in a fairly significant way that usually doesn't happen. Either way, that's pretty neat.
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Agux909
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Re: Add an Interdiction machine that blocks teleportation of all forms in an area.

Post by Agux909 » #616461

+1

Good idea. Devices/abilities blocking mobility when there is suddenly too much of it provide a good dynamic in almost all games they're implented in.

The first thing coming to mind because of the shared term are interdictors from eve online. Specialized ships that create "bubbles" to prevent other ships from warping away or to catch them mid warp for an ambush. Since all ships can warp within the system freely at almost any time, a countermeasure was designed to create a good dynamic balancing the amout of free mobility that's offered.

The result of this dynamic is more paranoia, the need to scout, and having to think about different methods to avoid or counter the counter-measure, or get screwed over because you got overconfident!

It all ends up adding to the game.
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