Spoof Implant (Syndicate Item Concept)

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Itseasytosee2me
Joined: Sun Feb 21, 2021 1:14 am
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Spoof Implant (Syndicate Item Concept)

Post by Itseasytosee2me » #618345

The Spoof Implant is a new syndie item available to traitors. In short, it sends out false data that HUDs (and potentially other electronic items) pick up.
Used to disguise your health to medical HUDs, the ID on your card to sec HUDs, and most valuable of all your mindshield status. It is made to complement items like the chameleon kit and agent ID, perfect for impersonators. You could change the signals you are spoofing on the go with a hud action button.

The Idea of fake mindshield implants gets thrown around a lot so I decided to take a crack at it. Here is my (grossly) rough UI makeup I made in MS paint.
spoof OS.png
- Sincerely itseasytosee
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Valorium
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Re: Spoof Implant (Syndicate Item Concept)

Post by Valorium » #618430

Looks really neat!
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Ryusenshu
Joined: Wed Mar 24, 2021 11:24 pm
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Re: Spoof Implant (Syndicate Item Concept)

Post by Ryusenshu » #618489

Might actually be pretty good for stealth.
A viro that can show it has the same death virus as the others might live a bit longer than a normal one

Im not sure about the fake mindshield, since that one will interfere with revs, and if a traitor gets rev'd they will for sure get those implants to make himself look innocent and/or give headrev one for an easy win
(maybe let the implant malfunction as a rev?)
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Itseasytosee2me
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Re: Spoof Implant (Syndicate Item Concept)

Post by Itseasytosee2me » #618529

Ryusenshu wrote: Mon Nov 08, 2021 10:08 am Im not sure about the fake mindshield, since that one will interfere with revs, and if a traitor gets rev'd they will for sure get those implants to make himself look innocent and/or give headrev one for an easy win
(maybe let the implant malfunction as a rev?)
Balance concerns are a thing, but I don't want it to feel arbitrary. If it does malfunction for rev I want to do it in a cool and interesting way rather than just making it useless. Maybe it could spaz out huds or something, or do something like an EMPed chameleon kit.
- Sincerely itseasytosee
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Pandarsenic
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Re: Spoof Implant (Syndicate Item Concept)

Post by Pandarsenic » #618540

You know, here's a thought:

The Agent ID was kind of hurt by the loss of full access theft and it can be really hard to actually wirelessly steal the access you want before someone just walks away, buuuut

How do people feel about this being an upgrade to the Agent ID's spoofing instead of a standalone item?
(2:53:35 AM) scaredofshadows: how about head of robutts
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Itseasytosee2me
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Re: Spoof Implant (Syndicate Item Concept)

Post by Itseasytosee2me » #618550

Pandarsenic wrote: Mon Nov 08, 2021 10:23 pm How do people feel about this being an upgrade to the Agent ID's spoofing instead of a standalone item?
Are you suggesting that the agent ID gets these features or that you get the implant alongside the ID?
- Sincerely itseasytosee
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Pandarsenic
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Re: Spoof Implant (Syndicate Item Concept)

Post by Pandarsenic » #618599

I was thinking of the ID getting the features, but having them come together wouldn't be bad, either. I think it would make a nice upgrade to a chronically low-value item.

If it ends up being added and being a separate thing, I WOULD advocate strongly that it be added to every Syndie Bundle that contains an Agent ID.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Jonathan Gupta
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Re: Spoof Implant (Syndicate Item Concept)

Post by Jonathan Gupta » #618619

Great idea, won't know how many times I got fucked due to sechud(DO THIS SHIT!)
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datorangebottle
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Re: Spoof Implant (Syndicate Item Concept)

Post by datorangebottle » #618803

I really like this and think it could come with either the Agent ID or the Chameleon Kit(in place of the fucking useless stamp).
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