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more holoparasites

Posted: Tue Dec 28, 2021 8:08 am
by Shadowflame909
1. MIH: Charger Revamped. Speed is good. A speed focused griff ghost that will get you killed if he's lasered is also good. I just think being able to buckle onto and ride your holoparasite would be cool. So that'd be the only thing I'd change.

2. Cheap Trick: The holoparasite with a life of its own. Useless and just a voice when you spend 18 tc for it. You can tell it what you need it to do, and then go griff a security officer/target. Whoever murders you, now gets that holoparasite attached to it. Similar to the jester roles in TOS or the Syndicate Comms Officer. They'll now say whatever they can to get you lynched. And maybe as a special move so its actually worth 18 tc. They'll be able to temporarily trigger the muscle spasms brain trauma, and cause you to use whatevers in your hand to the person closest to you on a big 3 minute CD. Torturous being a valid hunter, huh?

3. The Lovers: Holoparasite has weak damage, low range, but a very very cool special move. Upon activating its special technique and hitting a target. The lovers will now bind the two players together in damage. If the holoparasite user takes damage, the other player binded takes the same kind of damage as well. Use it on the HOS/Captain and now you have a hostage! To make it more potent and not suicidal, the enemy player its used on can also take a slight increase in damage from this. Maybe a 1.5x multiplier for everything that happens to you.

Re: more holoparasites

Posted: Tue Dec 28, 2021 7:02 pm
by Pandarsenic
Honestly, I would pay all 20 TCs to be a griefing ghost

Re: more holoparasites

Posted: Wed Feb 09, 2022 11:42 pm
by Shadowflame909
I still like my cheap trick idea.

I wonder how hard it'd be to have a holoparasite pass to another player upon death? I'm pretty sure this game at least logs whoever the last player you were hit by was.