Many combat ideas and reworks

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panvxv
Joined: Sat Jul 18, 2020 8:16 am
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Many combat ideas and reworks

Post by panvxv » #624585

I was thinking about dividing it for smaller posts ideas but I don't wan't to spam. So be ready of mix of cool stuff with crazy not real ideas that would never be implemented because of balance.
  1. Shields don't work with chances but with angles. Having shield in hand make you block melee attacks from attackers that are in front of you so to hit someone with shield you need to attack his back or his side. When attacker is not directly in front of you, like in front but on side attacks go though shield unless you stop moving and right click someone from any range. As long as you are not moving(you can turn yourself) all melee attacks are blockes even when not directly in front of you.
  2. Shields now have armor stats for bullets, lasers and energy. Really small stats like just 10% but can't block gun projectiles anymore.
  3. Shields on your back protect your chest. Someone can just aim at arms, legs or head to hit you.
  4. You can grab someone (shield) from behind and then left click them to slam him into ground.
  5. Chainsaws needs fuel to work. When chainsaw is on you don't need to click someone to attack him, just run through him. This will bounce him like hit from bat. When you walk into wall(just like using skateboard) with chainsaw on you will be stunned and your chainsaw will be thrown away.
  6. Spears when in 2 hands now have range 2 but can only attack someone that is 2 tiles away. When in one hand they work the same as now.
  7. Claymore is now lowlander. It has range 2 but is slower. Can only be used when in 2 hands.It is HUGE and can't be stored anywhere. Right click attack has cleave just like scythes but has range 2 making cleave attack 6 tiles. Really it is useful only against like zombies, spiders, kudzu, rats and blob. There are no other traitors that would be really harmed from it and those that I mentioned are side antagonist. Damage can be lowered to 12.
  8. Surgery drills with right attack make Critical: Ruptured Cavity after 3 second bar. Targetting eyes blinds them as eyes are given max damage possible. When person is buckled and his head is shaved and you are in not harm intent and you target his head and then click him you will make ghetto lobotomy. Still gives patient Critical: Ruptured Cavity but otherwise work as lobotomy
  9. Holding someone with gun makes shot deal 2 times damage and 3 times if stamina damage. No more waiting 5 second for it as people prefer to take a normal shot and kick your ass or escape.

Range weapons are one of the least deadly forces in SS13. Batongs, chems, smokes, viruses, explosions, gases and even just melee weapons are more deadly than range weapon. I really like Hotline Miami so I know this changes will be crazy for some(90% of people here).
  • Laser gun should deal 30 burn damage(from 20 burn damage)
  • Energy guns should deal 30 stamine damage(from 20 stamina damage)
  • Energy guns should deal 25 burn damage(from 20 burn damage)
  • Hellfire Laser gun should deal 35 burn damage(from 25 burn damage)
  • Disabler gun should deal 30 stamina damage(from 20 stamina damage)
Last edited by panvxv on Fri Jan 14, 2022 1:01 am, edited 1 time in total.
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oranges
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Re: Many combat ideas and reworks

Post by oranges » #624779

angled shields would be cool, although it's an open question fi there's enough large, open areas to not make them too OP
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panvxv
Joined: Sat Jul 18, 2020 8:16 am
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Re: Many combat ideas and reworks

Post by panvxv » #624783

oranges wrote: Fri Jan 14, 2022 12:19 am angled shields would be cool, although it's an open question fi there's enough large, open areas to not make them too OP
Thats why it would only work when attacker is directly in front of someone. If there are traitors like zombies and someone with shield is in maintenance or any 1x1 area they can crawl under him. Other traitors should just shoot him or even drop soap and drag him.
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