What Reagents should make Gold Slime mobs for cytology?
Posted: Fri Jan 14, 2022 1:45 am
I'm just throwing stuff out here because maintainers want the change. (The job is more active then xenobio) but i'm unsure what you'd use to make these mobs.
Lightgeist
Required Chemical: Strange Reagent
Supplementary Reagents: Omnizine (+4) Doctor's Delight (+3) Nutriment (+ 2) Slime Jelly ( + 1)
Suppressive Reagents: Blood (-1) Sulphuric Acid (-3)
Source: Bluespace Crystals, Colossus (Fun times rubbing a megafauna), Glowing Goo (Don't you think its just magical?), Lightgeist
Eyeball
Required Chemical: Protein, Omnizine
Supplementary Reagents: Hollow Water (+4) Teslium (+3) Liquid Gibs (+2) Nuka Cola (+1)
Suppressive Reagents: Screwdriver (-4) (The Drink) Unstable Mutagen (-3) Salt (-2) Welding Fuel (-1)
Source: Eyeball, Eyeballs (Humans???)
Crate Mimic
Required Chemical: Strange Reagent, Iron
Supplementary Reagents: Liquid Electricity (+4) Stabilizing Agent (+3) Gold (+2) Blood (+1)
Suppressive Reagents: Chlorine Trifluoride (-4) Holy Water (-3) Radium (-2) Dry Ramen (-1)
Source: Abandoned Crates, Crate (Itself)
Lightgeist
Required Chemical: Strange Reagent
Supplementary Reagents: Omnizine (+4) Doctor's Delight (+3) Nutriment (+ 2) Slime Jelly ( + 1)
Suppressive Reagents: Blood (-1) Sulphuric Acid (-3)
Source: Bluespace Crystals, Colossus (Fun times rubbing a megafauna), Glowing Goo (Don't you think its just magical?), Lightgeist
Eyeball
Required Chemical: Protein, Omnizine
Supplementary Reagents: Hollow Water (+4) Teslium (+3) Liquid Gibs (+2) Nuka Cola (+1)
Suppressive Reagents: Screwdriver (-4) (The Drink) Unstable Mutagen (-3) Salt (-2) Welding Fuel (-1)
Source: Eyeball, Eyeballs (Humans???)
Crate Mimic
Required Chemical: Strange Reagent, Iron
Supplementary Reagents: Liquid Electricity (+4) Stabilizing Agent (+3) Gold (+2) Blood (+1)
Suppressive Reagents: Chlorine Trifluoride (-4) Holy Water (-3) Radium (-2) Dry Ramen (-1)
Source: Abandoned Crates, Crate (Itself)