Porting /VG/station's kick and bite
Posted: Sun Mar 06, 2022 5:29 am
Before anyone asks me, yes, i know /VG/station is a dumpster-fire of a server, but that does not excuse the fact that they have some nice weapons and mechanics. That's why i thought we port /VG/station's kick and bite unarmed special moves to TG.
How /VG/station kicking and biting works, as quoted from the wiki: "Bite - Biting does slightly more damage than normal harm intent punches, but never stuns. Bites are also very easily stopped by any armor." and kicking: "Kicking does more damage than normal harm intent punches, but has twice the attack delay and lower stun chance. Combat boots, SWAT boots and jackboots can further increase kick damage. Kicking somebody who is lying on the ground turns the attack into a stomp, doubling the damage dealt. If done with magboots on, the victim will sustain heavy damage."
Of course we would have to convert the remake the bite and kick to be compatible with combat mode, like CTRL+M2 for kicking and Alt+M1 for biting with combat mode on, but in my opinion, i think it would be worth it to add this since there's currently no way to my knowledge to make a level 4 grab into certain death before the other player can break free other then stomping with active magboots.
Giving your input on this idea would be recommended, as i would like to know how to balance this before i start coding it. Possibly we could port some more stuff from VGstation into TG, like the fake traitor PDA that can put targets on a "do not tip" list, causing all the food they order to be poisoned, so there can be a reason why a traitor should kill the cook excluding objectives. And 50-60TC items that allow traitors to become different antagonists, like Cultists or Changelings via a "Cult or Nar'sie Pamphlet" or "Secure Vial" single-use item so traitors would have something to cooperate for.
How /VG/station kicking and biting works, as quoted from the wiki: "Bite - Biting does slightly more damage than normal harm intent punches, but never stuns. Bites are also very easily stopped by any armor." and kicking: "Kicking does more damage than normal harm intent punches, but has twice the attack delay and lower stun chance. Combat boots, SWAT boots and jackboots can further increase kick damage. Kicking somebody who is lying on the ground turns the attack into a stomp, doubling the damage dealt. If done with magboots on, the victim will sustain heavy damage."
Of course we would have to convert the remake the bite and kick to be compatible with combat mode, like CTRL+M2 for kicking and Alt+M1 for biting with combat mode on, but in my opinion, i think it would be worth it to add this since there's currently no way to my knowledge to make a level 4 grab into certain death before the other player can break free other then stomping with active magboots.
Giving your input on this idea would be recommended, as i would like to know how to balance this before i start coding it. Possibly we could port some more stuff from VGstation into TG, like the fake traitor PDA that can put targets on a "do not tip" list, causing all the food they order to be poisoned, so there can be a reason why a traitor should kill the cook excluding objectives. And 50-60TC items that allow traitors to become different antagonists, like Cultists or Changelings via a "Cult or Nar'sie Pamphlet" or "Secure Vial" single-use item so traitors would have something to cooperate for.