Antivaccine - against accidental cure
Posted: Sun Apr 17, 2022 8:41 am
So I have been thinking.
You are working on some cool virus. Its really cool (just for you, everybody else don't give a shit about your symptoms, nerd). Then you look at its resistance stat. Or not. It was alcohol and you went to take a shot after a good day's work. You are now immune to your self-resp_with_some_extra_shit_disease_final_neutered.
Next time you want to switch viruses, because you made a cool healing, but somebody left the airlock open and they now need self-resp because NT haven't left an instruction how to use internals. Unless its more transmittable, you will have a hard time.
But wait! What if you could kill your immune system? A new chemical that purges immunities at a cost of some cellular/toxin damage? Or maybe an anti-vaccine that purges that one selected immunity?
Then we can talk business!
Good things: You can infect yourself again after accidental immunity. You can switch viruses without fear that you wont be able to go back!
Bad things: You can lose immunity to bad stuff too!
This is a boost to virology where if you fuck up and get immune to your good-virus you are forced to make a new one (and it wont be as good as original) to use it again. 30 minutes wasted. Also sometimes we have 2-3 viruses and you decide you no longer need self-resp but want to heal brain traumas, then switch to some nocturnal healing because you are a maint junkie. You cant juggle viruses.
Genetics can pop you 1u mutadone and fun begins anew. Viro does not forgive errors.
Mechanics:
I thought about a chemical that gives you cellular damage (since there are rare situations you ever get it, and fits as it damages your body) and/or organ damage for an increased chance of immunity purge (starting at 5%/tick and increasing in time, so we have random damage and its not a free respec like this lazy mutadone).
Alternative is pandemic anti-vaccine printing, that removes that one particular immunity. Working like vaccine, but the other way around - easier to code and no punishment for virus-respec. After you give a blood sample with immunity you could switch modes between making vaccine and making anti-vaccine.
Its rather small change, but I dare say it would make virology a much more interesting job then just to rush starlight self-resp and calling it a day.
You are working on some cool virus. Its really cool (just for you, everybody else don't give a shit about your symptoms, nerd). Then you look at its resistance stat. Or not. It was alcohol and you went to take a shot after a good day's work. You are now immune to your self-resp_with_some_extra_shit_disease_final_neutered.
Next time you want to switch viruses, because you made a cool healing, but somebody left the airlock open and they now need self-resp because NT haven't left an instruction how to use internals. Unless its more transmittable, you will have a hard time.
But wait! What if you could kill your immune system? A new chemical that purges immunities at a cost of some cellular/toxin damage? Or maybe an anti-vaccine that purges that one selected immunity?
Then we can talk business!
Good things: You can infect yourself again after accidental immunity. You can switch viruses without fear that you wont be able to go back!
Bad things: You can lose immunity to bad stuff too!
This is a boost to virology where if you fuck up and get immune to your good-virus you are forced to make a new one (and it wont be as good as original) to use it again. 30 minutes wasted. Also sometimes we have 2-3 viruses and you decide you no longer need self-resp but want to heal brain traumas, then switch to some nocturnal healing because you are a maint junkie. You cant juggle viruses.
Genetics can pop you 1u mutadone and fun begins anew. Viro does not forgive errors.
Mechanics:
I thought about a chemical that gives you cellular damage (since there are rare situations you ever get it, and fits as it damages your body) and/or organ damage for an increased chance of immunity purge (starting at 5%/tick and increasing in time, so we have random damage and its not a free respec like this lazy mutadone).
Alternative is pandemic anti-vaccine printing, that removes that one particular immunity. Working like vaccine, but the other way around - easier to code and no punishment for virus-respec. After you give a blood sample with immunity you could switch modes between making vaccine and making anti-vaccine.
Its rather small change, but I dare say it would make virology a much more interesting job then just to rush starlight self-resp and calling it a day.