[Coding/PR] Player Council.
Posted: Mon Apr 18, 2022 1:13 pm
The idea in general is to create a council of experienced/veteran players that are interested in the future of tg for the purpose of discussing new ideas/PRs that are to be implemented in to the game directly with those who are gonna be responsible for the PR, in order to exchange information between two parties and have a smoother transition towards a new feature, and a clearer vision that aligns the interests of the playerbase and coders more accurately.
The process: Several players will be selected based on they re knowledge in specific areas of the game. Afterwards for instance there is a massive PR or for time efficiency sake, there are several massive PRs that are about to be implemented. Before the implementation of the PRs , the selected players will represent the interests of the playerbase, will gather feedback on a specific time frame from other players and input they re own feedback based on the tremendeous experience they have. (specific time frame can be a poll or can be a topic on dm that will be open for a few days) After the feedback has been gathered by the select few players, a meeting will be held between the coders , who will be implementing this PR and the players who will represent the playerbase.
A discussion will be held, the key points wil lbe:
- The mechanics behind the PR/ feature that is to be implemented.
- The possible theortical impact it will have on the gameplay.
- Feedback/concerns/ideas from the players, that will be shared by the player council.
- General information exchange between coders and the player council, exchanging ideas for the sake of quality improvement and a clear vision.
Why even bring this idea up: There are several factors to consider:
- First of all , yes there is a coder feedback right below the ideas tab, however I see the forums are not being used as frequently as discord for instance. Discord also allows to exchange information as fast as possible ,however it can be anything aside from discord, as long as it is real time discussion that has a dedicatied timeframe for both parties in order to pour they re energy and concetration in to the discussion phase.
- This will also prevent the coders from having to hear unga bunga comments from the more colorful section of the playerbase, as they will be discussing it with a handful of selected players who have a vast experience on they re back and are interested in improving the game , additionally transmiting the messages of the players who left a meaningful feedback in regards a specific PR that is being discussed right now.
- This will save some resources and time on unintentional errors/hiccups/unforseen difficulties that may pop up later. (Damage control in a way) As it will be a more of a united effort between the playerbase and coders, filling the gaps in theory phase of the cycle. (Think off it as a IT infrastrucutre cycle, where the project before being implemented is being discussed with the clients , in this case players, before being released in to the development and testing phase)
Discussion is quite vital in this case, so constructive critisism/feedback is always a welcome thing here.
The process: Several players will be selected based on they re knowledge in specific areas of the game. Afterwards for instance there is a massive PR or for time efficiency sake, there are several massive PRs that are about to be implemented. Before the implementation of the PRs , the selected players will represent the interests of the playerbase, will gather feedback on a specific time frame from other players and input they re own feedback based on the tremendeous experience they have. (specific time frame can be a poll or can be a topic on dm that will be open for a few days) After the feedback has been gathered by the select few players, a meeting will be held between the coders , who will be implementing this PR and the players who will represent the playerbase.
A discussion will be held, the key points wil lbe:
- The mechanics behind the PR/ feature that is to be implemented.
- The possible theortical impact it will have on the gameplay.
- Feedback/concerns/ideas from the players, that will be shared by the player council.
- General information exchange between coders and the player council, exchanging ideas for the sake of quality improvement and a clear vision.
Why even bring this idea up: There are several factors to consider:
- First of all , yes there is a coder feedback right below the ideas tab, however I see the forums are not being used as frequently as discord for instance. Discord also allows to exchange information as fast as possible ,however it can be anything aside from discord, as long as it is real time discussion that has a dedicatied timeframe for both parties in order to pour they re energy and concetration in to the discussion phase.
- This will also prevent the coders from having to hear unga bunga comments from the more colorful section of the playerbase, as they will be discussing it with a handful of selected players who have a vast experience on they re back and are interested in improving the game , additionally transmiting the messages of the players who left a meaningful feedback in regards a specific PR that is being discussed right now.
- This will save some resources and time on unintentional errors/hiccups/unforseen difficulties that may pop up later. (Damage control in a way) As it will be a more of a united effort between the playerbase and coders, filling the gaps in theory phase of the cycle. (Think off it as a IT infrastrucutre cycle, where the project before being implemented is being discussed with the clients , in this case players, before being released in to the development and testing phase)
Discussion is quite vital in this case, so constructive critisism/feedback is always a welcome thing here.