Deconstruction effort based on Security level Design doc

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Itseasytosee2me
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Deconstruction effort based on Security level Design doc

Post by Itseasytosee2me » #638733

https://hackmd.io/@itseasytosee2me/SkKJYF7r5

In short, there should be consistency on how easy it is to deconstruct structures of similar security.
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Shadowflame909
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Re: Deconstruction effort based on Security level Design doc

Post by Shadowflame909 » #638743

This is really good and I'd be interested to see in how maintainers felt about it.

I too hate how anti-sabotage this game has gotten.

Should leave that stuff to the armory, perma and ai sat/upload/captains quarters
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Stickymayhem
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Re: Deconstruction effort based on Security level Design doc

Post by Stickymayhem » #638790

Itseasytosee2me wrote: Mon Apr 25, 2022 9:00 pm https://hackmd.io/@itseasytosee2me/SkKJYF7r5

In short, there should be consistency on how easy it is to deconstruct structures of similar security.
I think this needs a comparison to how long it takes to break with a "standard-force" weapon like a toolbox or fire-extinguisher as well as a baseline
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Re: Deconstruction effort based on Security level Design doc

Post by Rohen_Tahir » #638804

What about shutters
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Alphanerdd
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Re: Deconstruction effort based on Security level Design doc

Post by Alphanerdd » #638816

I like this a lot

Always feels kinda shitty when you run into a barricade with an unreasonable amount of durability

Would the security level of the structure be visible somehow by examining, or would it just be a behind the scenes thing?
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Re: Deconstruction effort based on Security level Design doc

Post by cacogen » #638925

It does make sense to sort structures into security tiers instead of it being disorganised.

I wonder if there’ll ever be a system to cover building/deconstructing/destroying things to better standardise them. Like a component that sets construction/deconstruction steps and sets armour values or something, with presets people can add to structures. Might also make streamlining building for engineers repairing significant amounts of damage easier.

In SS14, when you’re building something it creates a ghost of that object that you add materials to. It also tells you the construction steps.
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