Could magicarps of change/healing come back?

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Shadowflame909
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Could magicarps of change/healing come back?

Post by Shadowflame909 » #640251

Not in their old sense, but neutered wizard-staves now exist in crew hands. What if they just used the neutered versions, like medi-beam healing instead of revival bolts. And change with the chance of polymorphing themselves/can only polymorph others one time.

They just need more bolts in general, 3/4 are offensive and one of them just creates doors.
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TheFinalPotato
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Re: Could magicarps of change/healing come back?

Post by TheFinalPotato » #640282

Alternatively, what if we removed xenobio
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Shadowflame909
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Re: Could magicarps of change/healing come back?

Post by Shadowflame909 » #640283

I would seethe and inhale copium

Well not so much now that I can't become an ash drake...

If we keep sentience potions somehow, I'd deal.
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cacogen
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Re: Could magicarps of change/healing come back?

Post by cacogen » #640431

Yeah, and they wouldn't need to be nerfed or anything. Just bring them back as they were. They were fine.
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Re: Could magicarps of change/healing come back?

Post by Shadowflame909 » #640433

They got removed by a player who rolled space ninja for the first time in a while and got turned into a monkey while jetpacking in space. Admitted it was an ided pr and everything.

I'm still coping that it got merged
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Re: Could magicarps of change/healing come back?

Post by datorangebottle » #640434

cacogen wrote: Tue May 10, 2022 10:33 am Yeah, and they wouldn't need to be nerfed or anything. Just bring them back as they were. They were fine.
God no.
People turning themselves into wizards with sentient staffs is the worst part of xenobio.
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Re: Could magicarps of change/healing come back?

Post by Pandarsenic » #640469

I've never had a good experience with a sentient xenobio Magicarp.
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Re: Could magicarps of change/healing come back?

Post by Itseasytosee2me » #640475

Pandarsenic wrote: Tue May 10, 2022 6:34 pm I've never had a good experience with a sentient xenobio Magicarp.
I killed one with a fire axe and had it start yelling at me in occ about how it was friendly and that was kinda funny.
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Re: Could magicarps of change/healing come back?

Post by chocolate_bickie » #640544

Pandarsenic wrote: Tue May 10, 2022 6:34 pm I've never had a good experience with a sentient xenobio Magicarp.
90% think xenobio is free antag.

The remaining 10% get bored and self antag.
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Re: Could magicarps of change/healing come back?

Post by massa » #640554

Shadowflame909 wrote: Tue May 10, 2022 1:38 pm They got removed by a player who rolled space ninja for the first time in a while and got turned into a monkey while jetpacking in space. Admitted it was an ided pr and everything.

I'm still coping that it got merged
Bolts of change are boring as fuck. Any one tap like that has no place except in the hands of literal wizards. They're exclusively used to speedrun extended when crew get them.
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Re: Could magicarps of change/healing come back?

Post by Shadowflame909 » #640558

To that I say someone should make a nerfed polymorph bolt that works more like the dnd version. So basically a forced wizard shape shift. It keeps your mob and your gear and transforms you into something else. But only for 30 seconds or so, as you transform back perfectly fine.

Who cares how op or weak you make your foe if it only lasts 30 seconds!
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Re: Could magicarps of change/healing come back?

Post by cacogen » #640741

massa wrote: Wed May 11, 2022 12:58 pm
Shadowflame909 wrote: Tue May 10, 2022 1:38 pm They got removed by a player who rolled space ninja for the first time in a while and got turned into a monkey while jetpacking in space. Admitted it was an ided pr and everything.

I'm still coping that it got merged
Bolts of change are boring as fuck. Any one tap like that has no place except in the hands of literal wizards. They're exclusively used to speedrun extended when crew get them.
yeah we need to systematically stamp out all fun from the game because the game can't keep up
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massa
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Re: Could magicarps of change/healing come back?

Post by massa » #640781

cacogen wrote: Fri May 13, 2022 3:35 am
massa wrote: Wed May 11, 2022 12:58 pm
Shadowflame909 wrote: Tue May 10, 2022 1:38 pm They got removed by a player who rolled space ninja for the first time in a while and got turned into a monkey while jetpacking in space. Admitted it was an ided pr and everything.

I'm still coping that it got merged
Bolts of change are boring as fuck. Any one tap like that has no place except in the hands of literal wizards. They're exclusively used to speedrun extended when crew get them.
yeah we need to systematically stamp out all fun from the game because the game can't keep up
One taps that completely delete a player's base species, makes them drop all their shit and completely halts everything is not fun for anyone besides the idiot with the one tap. No skill, no fun, no creativity. It's just used to speedrun extended (as I said) or spawn benos or whatever (which is good to me), so the user can bitch in ooc about how great they are for one clicking every antagonist, then complaining about no antags to click on once
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Pandarsenic
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Re: Could magicarps of change/healing come back?

Post by Pandarsenic » #640837

Overpowered shit should stay around but it should also be limited to high-threat antags like wizard, not bored xenobiologists
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