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Projectiles that have different effects based on distance traveled

Posted: Fri May 13, 2022 8:17 pm
by Itseasytosee2me
We should have framework that measures how far a projectile traveled before hitting it's target.

Example implementations:

Bullets and lasers that have damage falloff or rampup based on how far or close you are.
Thrown hatchets will hit handle side one an odd number of tiles traveled, or blade side on an even number. Would hit point blank, 2 tiles away, 4 tiles away, ect.