Wizards need poison spells

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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Wizards need poison spells

Post by Shadowflame909 » #641963

wizards can cast burn, paralyse, stasis, and freeze but they cant cast blight?

what the heck game balance!!!

they should get a frost bolt too and not have it just be the traps. That'd be a fun inverse fireball..bolt of freezing. But I guess lockers already fill that nitch.
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Helios
Joined: Mon May 05, 2014 5:07 pm
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Re: Wizards need poison spells

Post by Helios » #642142

If Wizard could infect people with Wizarditis that would be cool.
Just add a bottle of it to the wizard vending machine on the wizard shuttle.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Wizards need poison spells

Post by Shadowflame909 » #642144

^ wizarditis is in the wizard vending machine..but its contraband so you can't get it without hacking tools. (Which the wizard base does not have)
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Valorium
Joined: Thu Nov 19, 2020 6:26 pm
Byond Username: Valorium
Location: Somewhere, I dunno.

Re: Wizards need poison spells

Post by Valorium » #642545

What does wizarditis even do again?
Native Manuellian and Shiptest admin. Ignore me.

Also the author of several drone adventures.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Wizards need poison spells

Post by Screemonster » #642548

Valorium wrote: Sun May 29, 2022 3:21 pm What does wizarditis even do again?
makes you yell incantations and eventually start teleporting randomly

personally I think it'd be funnier if you started just straight-up casting random spells rather than the teleport, like you sneeze and cast a fireball down the hallway
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