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The Roles (Employees)
The rewards & possible lootAll dwarves are mutually hardened alcoholics, but the perk distribution is applied different between classes, there are four classes for four dwarves and they will have to work mostly together to reach their goals. Its up to debate whether they're genetically morphed midgets or their own race, like lavadwarves but im not going to particularly say one or the other.
Scout - Has telemetry technology, like the GPS and spare flares & marker beacons, fleet footed.
Gunner - Uses PKA's (dwarf thumbs are too small?) as armored security against monster threats.
Driller - Most mining experience of the four, has a hard-hat, drill-bit, extra capacity mining satchel and dungerees.
Engineer - Comes with a compliment of toolbelt, & insulated gloves
I don't want to kick Free golems in the shins, they're very dear to creative freedom but it feels like if there was the option of a choice for golems griefing versus four personable dwarves, i think the latter could win a arguement over having the same gameplay with less station destruction.- Forge kits (protolathe, RnD computer, disassembler, circuit imprinter)
- A retooled Mining Vendor retitled "Promotion Vendor", that dispenses:
- Pickaxe Customization (headless pickaxe handles, and a design disk to replace them using autolathe custom mats)
- Beerglasses of Manly Dwarf (to keep them going)
- Drones: Resprited BOSCO mining drones
- Equipment: A twohanded rotary-barrel dwarf-improved PKA gun with high rate of fire and half mod-capacity.
And of course the dwarf bodies themselves to swap brains with and dibs for a free spacebase if you turf the midgets out.