ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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1g88a
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Re: ITT: We make shitty suggestions and come up with poor id

Post by 1g88a » #130808

Bottom post of the previous page:

Ocelot set (A bundle box set like the pyromaniac/The Fury one I proposed earlier). Syndicate red gloves, soviet uniform, red beret, cowboy boots. Two revolvers and some ammo. Maybe have some sort of minor bonus from wearing the full set+holding a revolver in each hand, or at the very least the ability to *emote spin them.
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Super Aggro Crag
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Super Aggro Crag » #130853

you should be able to use a syringe on an egg and then throw it at people to use it like a grenade so you can be a ninja
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ChangelingRain » #130855

Super Aggro Crag wrote:you should be able to use a syringe on an egg and then throw it at people to use it like a grenade so you can be a ninja
EGGS APPLY REAGENTS TO TARGETS HIT YOU CAN DO IT
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #130866

Sh, that is a very tightly guarded seekrit.
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non-lizard things:
Spoiler:
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confused rock
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Re: ITT: We make shitty suggestions and come up with poor id

Post by confused rock » #130964

I don't remember how I vaguely remembered that but I do. What I don't remember is, do eggs inject the reagents like damp rags for some dumb reason?
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Super Aggro Crag
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Super Aggro Crag » #131058

Anonus wrote:
Super Aggro Crag wrote:you should be able to use a syringe on an egg and then throw it at people to use it like a grenade so you can be a ninja
EGGS APPLY REAGENTS TO TARGETS HIT YOU CAN DO IT
time to make smokey eggs
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Gun Hog
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #132231

The gibtonite entity!

Basically, the SS13 version of MineCraft's creeper. Found on the mining asteroid, roaming the shafts. Normally, it is cloaked and very hard to see (similar to an Alien Sentinel), and will slowly approach a miner until adjacent to him. Once adjacent, it will become fully visible and make a hissing noise along with an audible message in big red text! If the miner fails to kill it or escape in time, he will be smacked with a (1, 3, 6) explosion!

Multiple entities can cause a chain reaction if one explodes near another. The miner can avoid an explosion by walking more than three spaces away (the same mechanism a creeper has of 'cancelling' its explosion), and engaging it at range. Two shots from a KA will put it down, and it will not become cloaked again once provoked.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by confused rock » #132391

When you have brain damage one of the things you can say is "GAS THE LIGGERS XD"
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #132402

But that's an intelligent thing to say
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Shadowlight213 » #132630

New wizard ritual: Summon Singularities.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #132643

palpatine213 wrote:New wizard ritual: Summon Singularities.
Third line. It looks like your wish came PARTIALLY true.
https://github.com/tgstation/-tg-station/pull/12939
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1g88a
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Re: ITT: We make shitty suggestions and come up with poor id

Post by 1g88a » #132784

Oh ooh, a pillory that sec can lock people into and let greyshirts throw shit at them.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #132786

1g88a wrote:Oh ooh, a pillory that sec can lock people into and let greyshirts throw shit at them.
We have those, they are the meatspikes!
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Zaffre
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zaffre » #132949

Change the cult conversion chant to 'Wololo'
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #133001

Return of the living dead zombie antag:
Basically a slow shambling zombie. Not just any zombie though. A near immortal zombie that can not truly be killed unless special means are used. They're semi immune to brute damage in that you can hack them apart but the parts themselves become NPC controlled mobs.

Arms crawl around and latch on to you, choking you out unless you stop momentarily to try to pry it off, legs hop around and try to trip you, and heads lay on the ground until someone walks over them, causing them to bite down on the victim's foot and deal continuous damage each time they move until they pull it off them. Both the dismembered limbs and the zombies share one double edged weakness though: fire.

Set a dismembered zombie limb or the zombie itself on fire and it'll burn to ashes in a matter of minutes. There is a catch though. As the zombie burns it'll release clouds of acidic chemicals that'll burn anyone it touches and even worse: carries a chance of turning people who come in contact with it into zombies after a few minutes. The transformation is extremely uncomfortable as the victim's limbs start locking up, their body temperature drops, their breathing stops, their heart stops, and most importantly: they develope a craving for brains.

So the zombies can grow in numbers in two ways. There's the aforementioned acidic cloud of course but they can also spread it by eating people's brains. Kill a player, eat his brains, and a random ghost player will pop into the corpse and become a zombie!

Oh and of course the initial zombie antag is tar zombie.
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1g88a
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Re: ITT: We make shitty suggestions and come up with poor id

Post by 1g88a » #133950

Add the vocal chord parasites.
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MMMiracles
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MMMiracles » #133958

If a chaplain smacking containers with his bible converts water into holy water, wouldn't it be the most deadly melee weapon, as it should also convert all the water in a person's body into holy water too?
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #133959

when we tested goofmed the bible was hilariously OP since it did I think 15 brain damage, and people die instantly on 120 brain damage.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #134021

Slimepeople should extrete waste when they eat food with the properties of being combustable, stealing a slimeperson 'oyster' or a set number of those objects so to say should be a ez peezy syndicate objective. (alternatively trade slime jelly for the ability)

They can contain 5- 10 ounces of reagent, but splatter stopping explosive chemicals like a natural stabilising agent, fill them full of acid and you have acid hand grenades. The slime ball or oyster itself will catch fire and implode in a heated enviroment potentially dealing minor physical damage in the affected area and violently ejecting the contents. Given that if a workaround is found for the natural stable agent, you cannot trigger the oyster explosion after you have thrown the contents because it splatters and shatters, you'd need to throw it at a already present oyster (throw one to a guy then throw a second loaded one as a follow up)

Catching leaks 5 units onto the person if filled to 5 capacity and can be thrown back by any crewmember not just slimes.

Spoiler:
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Gun Hog
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #134113

POWAH ARM3R!!!

Shamelessly ripped from Fallout 4! We already have unfinished code for power armor someplace! But, we are doing it Fallout style! Power armor would serve as a sort of middle-ground between normal armor suits and full mechs. Like Mech bodies, they are built by making the frame, then attaching the parts. Except here, the power armor does not require the full set of parts to operate.

Two power armor frames will spawn in the armory, and one in the Captain's office, containing no power cell or parts - those are obtained from Cargo and Science.

How to make it:
Power armor has 7 main components = The frame to which all other components attach, torso, helmet, legs, and arms. Cargo may order a full set of basic armor for quick and easy deployment, whereas Science can build superior versions for around the same mineral costs as a typical mech. Science cannot build a power armor frame themselves - they must order one from cargo or steal an existing frame from Sec or the Captain. To construct the armor, simply attach the components and insert the cell. Note that the components are not required to build the power armor, only a power cell to get it moving.

How it works:
Sadly, our code does not allow for the extensive modding or specific component health/armor values in the same slot. Instead, each piece will contribute to the armor value of the whole suit itself, and will extend that protection to the limb that piece covers. This means that if you only have a torso on your power armor frame, being shot in the head or limbs will bypass the suit's protection entirely!

Not all power armor has full environmental protection! While all power armor components are spaceworthy, not all of them will provide fire or radiation protection. Remember, trying to mix and match different armor pieces is possible, but not advised, as leaving gaps in your protection is a potential risk!

Power armor is more than just a hardsuit that you have to put together and keep charged! It also can accept upgrade modules in certain pieces to reduce the armor's slowdown, swap between inbuilt HUDs, jetpacks or even automatically inject stored chemicals!

The Syndicate caught wind of this new research, and decided to take some of that tech for themselves! :newcops:s can order, for TC, full and ready power armor suits to take the fight to Nanotrasen!

Disclaimer: I am not actually coding this! I post big, detailed ideas here because I love to brainstorm! (read: rip off other games)
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #134116

so basically Bay's rigsuits.

(admittedly they are pretty sweet)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Danowar » #134182

A sentient third arm.

Could be either an alternative tater item to holoparasites, or some kind of high-tier RnD item. When implanted, you get a ghost-controlled, concealable, cyber appendage. It could communicate similar to a PAI (so it could fool people that it is one if it ever needs to talk in public). Not sure if letting the extra arm have access to your backpack would be too OP or not, but it should definitely be able to use your pockets or grab nearby items if needed.

Fun uses:
-2-hand a fireaxe while also having a riot shield deployed!
-3 guns at once!
-hack doors 1.5x faster!
-hands-free self-surgery!
-get a healing patch when you're in a jam!
-high-five yourself!
-be fantastic in bed!
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Helios
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Helios » #134193

EDT
It's like the Emergency Response Team, but all drones
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MMMiracles
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MMMiracles » #135151

Turn the PDA into a pipboy-like item. Remove IDs and have access be scanned directly onto your PDA. Similar to how a pipboy shows your vitals, have it so if someone looses their PDA, they loose the heath doll icon and their warning icons (choking/plasma, ect).

You'd be forced to rely on guessing your condition via self-examination or other third-party methods to know how you're doing health-wise and whats probably killing you if you loose your PDA.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Saegrimr » #135152

MMMiracles wrote:Turn the PDA into a pipboy-like item. Remove IDs and have access be scanned directly onto your PDA. Similar to how a pipboy shows your vitals, have it so if someone looses their PDA, they loose the heath doll icon and their warning icons (choking/plasma, ect).

You'd be forced to rely on guessing your condition via self-examination or other third-party methods to know how you're doing health-wise and whats probably killing you if you loose your PDA.
That's... not entirely a bad idea.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Helios
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Helios » #135161

I would accept that, if detomax was removed.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #135162

Helios wrote:I would accept that, if detomax was removed.
if anything it would make the detomatrix worth using
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Zilenan91
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #135166

Can we just make it so detomatrix doesn't blow up your own PDA already. There's ways to counter it by just disabling messaging, and it fucking you and your uplink over is just awful.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #135168

Zilenan91 wrote:Can we just make it so detomatrix doesn't blow up your own PDA already. There's ways to counter it by just disabling messaging, and it fucking you and your uplink over is just awful.
https://github.com/tgstation/-tg-station/pull/11738
this has been the case for a while, but the problem is that there is still a pretty huge chance of it just not working at all
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Cobby
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Cobby » #135171

Danowar wrote:A sentient third arm.
use it for erp


_________________________________________

Make Hulk not only instastun, but also mjolnir toss you. A Hulk + Breach = FUN!!
Voted best trap in /tg/ 2014-current
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #135174

So does the detromatrix PDa cartridge have limited charges? It needs to be unlimited if there are only so many.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #135176

Zilenan91 wrote:So does the detromatrix PDa cartridge have limited charges? It needs to be unlimited if there are only so many.
but then it would be waaaay too good
although i guess that idea is fitting considering what thread this is
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Zilenan91
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #135179

But people can just turn off the PDA messagers on their PDAs and they're immune. If you don't do that anyways once PDAs start exploding you're an idiot tbh.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Super Aggro Crag
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Super Aggro Crag » #135247

clowns slipping people and stealing their pdas will result in even more murders
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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #135412

re add cat people
add catnip to botany


cue botanists growing catnip to try to stun catpeople while valid hunting
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: ITT: We make shitty suggestions and come up with poor id

Post by bandit » #135429

A lizard who uses a custom emote has a 25% chance to gib instantly.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Re: ITT: We make shitty suggestions and come up with poor id

Post by TheNightingale » #135431

But pretty much all my emotes are custom, since I have to turn every 's' into 'sss'...

*sssigh
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #135435

Okay, I support what Bandit said.
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non-lizard things:
Spoiler:
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #136184

allow people to rip the tongues out of other peoples mouths. takes 5 seconds and requires you to target the mouth on grab intent. people without tongues can't call for help over the radio and their tongue can be cooked into a burger. we could call it a "tasty burger" because it's a burger made with taste buds get it??
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Zilenan91
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #136185

Or just port over teeth pulling from Hippie. Target mouth, apply wirecutters, they can't eat no more and take huge pain and bloodloss.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: ITT: We make shitty suggestions and come up with poor id

Post by confused rock » #136192

People with brain damage sometimes say "CHELP"
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invisty
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Re: ITT: We make shitty suggestions and come up with poor id

Post by invisty » #136208

A stun baton that also teleports your victim to a random space tile.

AKA telebaton.
Mime: Depresso
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #136227

Zilenan91 wrote:Or just port over teeth pulling from Hippie. Target mouth, apply wirecutters, they can't eat no more and take huge pain and bloodloss.
yeah but that requires a tool to do, i want to be able to table the HoS, chokehold him and tear his tongue out of his mouth with my bare hands and eat it. sheesh
invisty wrote:A stun baton that also teleports your victim to a random space tile.

AKA telebaton.
this is actually hilarious and i'm gonna look at the code and see how feasible this is to make right now
the only question is how i would implement it into the actual game. traitor item? RD's sidearm that's also a traitor steal objective, like the captain's laser? idk. I probably won't even be able to figure out how to code it anyways
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Zilenan91
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #136228

RD sidearm and not an objective. I want to be able to see RDs slapping assistants and clowns breaking in with his telebaton to get them out of his department.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #136231

Zilenan91 wrote:RD sidearm and not an objective. I want to be able to see RDs slapping assistants and clowns breaking in with his telebaton to get them out of his department.
Have it send them to a random beacon.

Cue someone spacing all the beacons for the lulz.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #136234

i've decided to implement it as a sidegrade to the stunprod. you make it by jamming a bluespace crystal to the prod. it stuns in addition to teleporting. code is almost finished already, just need to fix the kinks in the teleporting part (it can teleport people even when it has no power which i need to fix) and make a recipe for it. it teleports to a random nearby location ala the wizard's teleportation wand. get hype
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
Zilenan91
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #136236

5 second stun? Please no, just make it teleport people randomly. The RD already has a telebaton, so he hack knock and whack.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #136280

PKPenguin321 wrote:i've decided to implement it as a sidegrade to the stunprod. you make it by jamming a bluespace crystal to the prod. it stuns in addition to teleporting. code is almost finished already, just need to fix the kinks in the teleporting part (it can teleport people even when it has no power which i need to fix) and make a recipe for it. it teleports to a random nearby location ala the wizard's teleportation wand. get hype
I wish I had seen this sooner, I would have coded this myself. Attach BS crystal to baton for tele-fun!

Now, for my own idea which is totally and completely unrelated to the previous one in any shape or fashion. :honk:
I would like to buff the portal gun so that forcibly teleports people you shoot with it to an open portal tied to the gun. If there is not an open portal, it will simply do a random, short ranged teleport similar to the hand-tele or tele-armor. The grief potential is extreme, but it is gated behind Combat 6, so it will be a rare and fun toy for when Sec refuses to give you firing pins for actual weapons.
EDIT: https://github.com/tgstation/-tg-station/pull/13291
Last edited by Gun Hog on Sat Nov 28, 2015 10:51 pm, edited 1 time in total.
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #136335

haha that's actually not bad
honestly all these posts are in the wrong thread
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by TheNightingale » #136336

The Captain should have a special Robotics console that lets them lockdown (100 stamina damage) or blow (1,0,0 bomb) Assistants.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #136338

The captain can already blow assistants now that ERP is unbanned
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