ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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D&B
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by D&B » #383061

Bottom post of the previous page:

Make golems be slow when they talk.


I....mean....a....speech....effect.....like....this...
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #383929

When planetstation and its multi-z stuff is working, make trapdoors that can be toggled with levers and switches to drop their contents on the floor below

PULL THE LEVER, KRONK
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Anonmare » #383954

Screemonster wrote:When planetstation and its multi-z stuff is working, make trapdoors that can be toggled with levers and switches to drop their contents on the floor below

PULL THE LEVER, KRONK
Only if we get to make a ludicrously complicated series of traps and hook them all up to levers in an isolated room with a greyshirt. Presenting the world's first assistant computer.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #384089

make laundry baskets have a 1% chance of containing The Scratchy Blanket

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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #385730

Time Flies

specifically flies that bite you and send you forward in time by some random amount (manifested in game by making you vanish and then reappear on the same spot like 15-20 seconds later)
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RobustAndRun
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by RobustAndRun » #386343

Boogie Bomb from Fortnite. A reskinned flashbang which forces anyone in the blast to stop and spin/flip for 7-8 seconds. 1tc for tato bartender.
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Armhulen » #386354

Screemonster wrote:Time Flies

specifically flies that bite you and send you forward in time by some random amount (manifested in game by making you vanish and then reappear on the same spot like 15-20 seconds later)
okay you sold me i'm doing it
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Nabski
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Nabski » #386423

Energy Parasite.

Has a starting energy that depletes over time. Can drain more from APCs, borgs, and people carrying energy weapons.
Can use energy to emp, emag, or a limited time AI interface ability.

Can wirecrawl like ventcrawling starting from APCs.

Unable to attack or be attacked by conventional means, but can not go through walls or glass. It moves slowly enough that an engineer will be able to lead it into a trap and build walls around it. I guess this means it would be able to share tiles as well.
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SpaceInaba
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by SpaceInaba » #386435

cargo can make pots from sand at lavaland in a pottery room and sell them to centcom for money
the quality of the pottery influences the money made
Spoiler:
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fuck,
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #386674

Mindshield/Loyalty implants overhaul. Loyalty implants now give actual buffs as well as mechanical limits as they do more than just ensure cops can't be bought, based on active Alert Level.

Code Green) Implanted personnel can only use help intent. This means they can not harm baton or fire any weapon (save for a HT set to disable), though they can still use handcuffs. Implanted personnel receive a speed a speed buff while in this alert, allowing them to move faster than most non-enhanced crew. Energy Guns and other weapons with multiple settings always default to 'stun' or 'disable' and can not be set to lethal while in the hands of implanted crew. Attempting to fire any other weapon or strike ANY living thing instead yields a "[Implanted] hesitates!" and cancels any action that would directly deal damage. (No harmbatoning, no disarm slapping, no aggressive grabs. No firing shotguns or lasers.) Once every 120 seconds they can hug any mob, forcing the same restrictions upon that mob for 30 seconds and giving 'you feel very calm and happy' messages to the player of said mob.

Code Blue) Implanted personnel may now use Help, Disarm or Grab intents (but not harm.) Tasers can not be used properly, as well as weapons such shotguns when loaded with beanbags or rubber shot. Attempting to use anything but less lethal or non-lethal equipment still yields a hesitates and cancels the action, and lethal settings on energy weapons still can not be properly ticked over. Implanted personnel in this state receive a bonus to stun recovery (like CNS Rebooter) though lose their code green speed boost. Every 120 seconds they can kip up, negating a stun and instantly putting them back upon their feat.

Code Red) Implanted personnel may now use all intents unrestricted, though their eyes glow red. In this level, their implant begins to secret saline solution to heal burns and bruises slowly overtime, as well generate aggressive thoughts in the chat box and random glares at non-implanted crew within LoS. At this level they have 2 active abilities they can use (on cooldowns). Bone grinding, where they can temporarily set a broken limb to ignore fractures or breaks for 90 seconds (useable once every 5 minutes) and 'Fury of the Law' that apples Meth level speed boost and stun resist, as well as +20% damage and reduced attack delay with melee weapons (usable once every 10 minutes)

Code Red takes a toll on implanted personnel, after 5 minutes they start to randomly take internal damage (specifically the heart and lungs) and after 15 minutes in code red and no treatment they have a chance to suffer a heart attack on the spot, with the roll repeating every minute there after and the % of fatal results rising each check till at 25 minutes there is a 100% chance all implanted personnel will croak on the spot.

Implanted crew can also no longer directly attack each other regardless of alert level, harmbatons and melee strikes giving hesitates messages, and attempts to throw or shoot ranged projectiles past them missing 75% of the time and sailing past them as the implant subconsciously forces them to aim around fellow implanted crew.
Law 0: Secborg din do nuffin.
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Nilons
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Nilons » #386688

>cant harmbaton criminals at all times

i hate it
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Selea
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Selea » #387905

Make curator to be able to survive nuke and bombs if he is hiding in freezer.
Add rule, that non consensual ERP is allowed if curator is raped by chars with names George Lucas/Steeven Spielberg.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by SpaceManiac » #388165

Selea wrote:Make curator to be able to survive nuke and bombs if he is hiding in freezer.
This one is in the game already

Code: Select all

/obj/structure/closet/secure_closet/freezer
	icon_state = "freezer"
	var/jones = FALSE

/obj/structure/closet/secure_closet/freezer/ex_act()
	if(!jones)
		jones = TRUE
	else
		..()
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Selea » #388183

need to add rule about spielberg
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RobustAndRun
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by RobustAndRun » #388635

Add pineapple.

Putting pineapple on pizzas causes irreversible brain damage.
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Nilons
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Nilons » #388647

RobustAndRun wrote:Add pineapple.

Putting pineapple on pizzas causes irreversible brain damage.
already in the game
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by DemonFiren » #391080

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non-lizard things:
Spoiler:
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Qbopper
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Qbopper » #391150

add turrets to medbay that kill anyone who takes medkits

add turrets to the captain's office

add turrets to chemistry to kill botanists

add turrets to botany that spawnkill botanists
Limey wrote:its too late.
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SpaceInaba
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by SpaceInaba » #391164

lets remove sleeper chems
Spoiler:
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fuck,
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Nabski
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Nabski » #391171

Qbopper wrote:add turrets to medbay that kill anyone who takes medkits

Have the captains doors start shocked

add lube mines to chemistry to kill botanists

add bees to botany that spawnkill afk botanists
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Jordb3 » #391362

If you deep fry a russian revolver with at least one bullet left, the last bite will shoot you.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Gun Hog » #391404

Jordb3 wrote:If you deep fry a russian revolver with at least one bullet left, the last bite will shoot you.
Wrong thread.
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bandit
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by bandit » #391454

Miners can mine bitcoins out of the asteroid. Their credit value fluctuates, but putting a bitcoin into your inventory gives you a nodrop fedora.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Gun Hog » #391461

Allow the AI to be a devil. A Devil AI will carry the Devil lawset, with the added ability to summon a single "infernal" AI shell (AI shells are borgs that the AI can control remotely). The AI can then greentext by creating contracts via the shell, just as a Devil cyborg does.
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pogoco25
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by pogoco25 » #391488

Let blood cult construct addition
al pylons
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ComradeNecron
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by ComradeNecron » #391747

Make it so that light in space only comes from the direction the sun is, and the solar panels are facing
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Swagbringer
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Swagbringer » #391761

ComradeNecron wrote:Make it so that light in space only comes from the direction the sun is, and the solar panels are facing
It might be hard codewise, but I think thats a pretty nice idea actually
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RandomMarine
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by RandomMarine » #391791

Make people take eye damage if they're looking in the direction of the sun.
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NanookoftheNorth
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by NanookoftheNorth » #391804

Speaking of pylons, are there any Starcraft references in any of the items? I haven't stumbled on any yet.
Love, your favorite forum poster, Jenna Tills
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SaveVatznick
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by SaveVatznick » #392133

In the cryotube menu, instead of just showing the contents of the beaker loaded, make it so you have to hit a "show contents" button to reveal them.

I guarantee it will allow more people to do cryo memes before someone notices cryo has been messed with, since you're not gonna check contents every time if you think things are ok
.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Gun Hog » #392444

Building on the current lifebringer buff PRs on Github, I say that they do not go far enough!! Allow the Lifebringers, after significant investment, to convert areas of Lavaland into jungle! Do you remember the Planetstation project? We can harvest assets from that project for the Lifebringers! Once Lifebringers fulfill requirements of their terraforming device (G.E.C.K.), it will bear fruit by creating a new land, filled with new flora and fauna! Mushroom people, DEADLY, DEADLY, GIANT WASPS, and other new environmental hazards that breathe new life into the gloomy, harsh, dead landscape into a beautiful, harsh, deadly landscape! Note that the creatures within are not hostile to the Lifebringers unless provoked, with exception of the all new Megaflora: The grotesque super plants that serve as counterparts to the Lavaland Megafauna.

Basically, it is a whole new land, created by players with a sense of wonder, which still proves to be hostile and challenging to all but the most robust miners!
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Selea » #392448

add new viro symptom:hemorroid.
It causes pain and stun, when player is buckling to chairs.Also it causes random messages about pain in ass.Can send into crit with burn dmg after capsiacin metabolyzes.
After stage 3,it needs surgery to be healed.Removed hemorroid tumor can be used in hemorroid burger(like appendix burger).
If tumor was removed, but virus wasn't cured, it will grow again. So you can farm them for more burgers.
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Nabski
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Nabski » #392469

Selea wrote:add new viro symptom:hemorroid.
It causes pain and stun, when player is buckling to chairs.Also it causes random messages about pain in ass.Can send into crit with burn dmg after capsiacin metabolyzes.
After stage 3,it needs surgery to be healed.Removed hemorroid tumor can be used in hemorroid burger(like appendix burger).
If tumor was removed, but virus wasn't cured, it will grow again. So you can farm them for more burgers.
This is the most terrifying thing I've ever heard.
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Qbopper
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Qbopper » #392470

how do i unread a post
Limey wrote:its too late.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by huehuehue » #392580

Qbopper wrote:how do i unread a post
block it out with something much worse
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by huehuehue » #392584

new gas: radrogen
extremely radioactive gas that only acts deadly in contact with extreme cold(i.e. space, freon etc.)
combine this in a canister with freon, stick said canister on a flamethrower and wear a rad suit then you get to fling superheated radioactive death at anything in sight and then get an admin on your ass because you just killed too many and went on a murderbone




or just delaminate the supermatter with it who cares
feem wrote:wtf i like fwooshposts now
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by DemonFiren » #392791

Selea wrote:add new viro symptom:hemorroid.
It causes pain and stun, when player is buckling to chairs.Also it causes random messages about pain in ass.Can send into crit with burn dmg after capsiacin metabolyzes.
After stage 3,it needs surgery to be healed.Removed hemorroid tumor can be used in hemorroid burger(like appendix burger).
If tumor was removed, but virus wasn't cured, it will grow again. So you can farm them for more burgers.
you literally have assburgers syndrome


anyway

the die of fate is a d20
this is incorrect
it needs to be a d6

because it's a hex-a-hedron
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non-lizard things:
Spoiler:
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #392934

DemonFiren wrote:
Selea wrote:add new viro symptom:hemorroid.
It causes pain and stun, when player is buckling to chairs.Also it causes random messages about pain in ass.Can send into crit with burn dmg after capsiacin metabolyzes.
After stage 3,it needs surgery to be healed.Removed hemorroid tumor can be used in hemorroid burger(like appendix burger).
If tumor was removed, but virus wasn't cured, it will grow again. So you can farm them for more burgers.
you literally have assburgers syndrome


anyway

the die of fate is a d20
this is incorrect
it needs to be a d6

because it's a hex-a-hedron
oh my fucking christ
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Anonmare » #393029

Add programmable bracelets set to explode if tampered with or its programmed condition is true. Have it locked with a 4 digit code and will explode after three failed attempts. Programmed conditions are pulled from a pre-set lists of forbidden actions and will explode if any of these actions are performed or, again, the bracelet is tampered with. It may only be removed by someone who knows the code.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by DemonFiren » #393030

Slave collars when?

also cosmic too many references
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non-lizard things:
Spoiler:
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #393678

Remove the captain. Replace him with a 3-7 man council/board of Executives. Each of these executives is given a round start objective to complete, which can vary wildly from mine X units of Y ore, power the station with solars, build Z number of borgs, kill specific person or maintain station integrity above certain threshold. Council must vote/collaborate on decisions to make any official action, and all remaining heads of staff have to report to the council to request anything the Captain normally might handle.
Law 0: Secborg din do nuffin.
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Swagbringer
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Swagbringer » #393719

Davidchan wrote:Remove the captain. Replace him with a 3-7 man council/board of Executives. Each of these executives is given a round start objective to complete, which can vary wildly from mine X units of Y ore, power the station with solars, build Z number of borgs, kill specific person or maintain station integrity above certain threshold. Council must vote/collaborate on decisions to make any official action, and all remaining heads of staff have to report to the council to request anything the Captain normally might handle.
Only if one executive is guaranteed antag every round.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Togopal » #393724

Swagbringer wrote:
Davidchan wrote:Remove the captain. Replace him with a 3-7 man council/board of Executives. Each of these executives is given a round start objective to complete, which can vary wildly from mine X units of Y ore, power the station with solars, build Z number of borgs, kill specific person or maintain station integrity above certain threshold. Council must vote/collaborate on decisions to make any official action, and all remaining heads of staff have to report to the council to request anything the Captain normally might handle.
Only if one executive is guaranteed antag every round.
I am the Senate,
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by huehuehue » #393753

Togopal wrote:
Swagbringer wrote:
Davidchan wrote:Remove the captain. Replace him with a 3-7 man council/board of Executives. Each of these executives is given a round start objective to complete, which can vary wildly from mine X units of Y ore, power the station with solars, build Z number of borgs, kill specific person or maintain station integrity above certain threshold. Council must vote/collaborate on decisions to make any official action, and all remaining heads of staff have to report to the council to request anything the Captain normally might handle.
Only if one executive is guaranteed antag every round.
I am the Senate,
truely unlimited power
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Re: ITT: We make shitty suggestions and come up with poor id

Post by aradsten » #393976

Drynwyn wrote:
Stephie wrote:
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
Agents should have 5TC at round start, receive 5 more for getting their target and 5 more for getting their assassin.
That actually sounds sweet.
DO THIS
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by DemonFiren » #393991

Make it 10-5-5 so you can at least get some shit.
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non-lizard things:
Spoiler:
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Selea
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Selea » #395361

Profession specific traitor(or not traitor) items:
Clown:
Waffle cake 7x. Can be loaded into pie cannon. Deals 60 brute to head, when thrown.
Soap tile 60 x. Can be placed on floor. Works as permanently lubed floor.
Tickle gun. Beam gun, which deals stun(1 s every tick), random movements and laughter. Also it deals minor oxy damage if used long enough. It's still sufficient to tickle someone to death.
Glue spray. When some item is sprayed with glue, it becomes nodrop, until you wash your hands. Latex gloves makes you immune to glue.

Botanist:
Corrupted replica pod. Seed of syndie version of replica pod. Instead of full cloning of some human, it just copy appearance and calls for ghosts to possess clone. Also it gives syndie objectives.
Potato gun, which accepts plant bags as ammo.
Box of plant gene disks with genes of horrible poisons and separate chems.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Doctor Pork » #395548

Selea wrote:Profession specific traitor(or not traitor) items:
Clown:
Waffle cake 7x. Can be loaded into pie cannon. Deals 60 brute to head, when thrown.
Soap tile 60 x. Can be placed on floor. Works as permanently lubed floor.
Tickle gun. Beam gun, which deals stun(1 s every tick), random movements and laughter. Also it deals minor oxy damage if used long enough. It's still sufficient to tickle someone to death.
Glue spray. When some item is sprayed with glue, it becomes nodrop, until you wash your hands. Latex gloves makes you immune to glue.

Botanist:
Corrupted replica pod. Seed of syndie version of replica pod. Instead of full cloning of some human, it just copy appearance and calls for ghosts to possess clone. Also it gives syndie objectives.
Potato gun, which accepts plant bags as ammo.
Box of plant gene disks with genes of horrible poisons and separate chems.
wrong thread

fund it :capid:
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: ITT: We make shitty suggestions and come up with poor id

Post by Shadowflame909 » #395574

Anonmare wrote:
Davidchan wrote:
Anonmare wrote: *snip*

I like this idea, so wtf wrong thread anonmare. But it needs some sorta tech webs TimeGate, to make it take longer and not just be an easy "kek fake wizard" Like about as much time-gating to actually be useful, about the time it takes xenobiology to get rainbow slimes.
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huehuehue
Joined: Thu Aug 10, 2017 3:52 am
Byond Username: Huehuehue1

Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #395599

remove the HoP
replace him with a minature ai that processes ids like this
ahem

•Greytide McShithead inserts id into a wall mounted terminal, types in what access he wants(i.e. AA)
•request is processed by ai
•McShithead either gets accepted or denied
•M̶c̶S̶h̶i̶t̶h̶e̶a̶d̶ ̶k̶i̶l̶l̶s̶ ̶a̶i̶ ̶a̶n̶d̶ ̶g̶o̶e̶s̶ ̶o̶n̶ ̶a̶ ̶r̶a̶m̶p̶a̶g̶e̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶m̶U̶H̶ ̶V̶A̶L̶I̶D̶S̶

said ai also has a set of laws, which go like this:
  • 1: You must not disobey any Heads of Staff.
    2:In only extreme circumstances may All-Access be granted.
    3: Nonhumans not listed as acceptable will only have their ID changed if allowed by the Captain.
see how it says "not listed as acceptable"?
this ai gets a list of races acceptable for id modification, by default at roundstart it chooses from the races on the station and adds them to said list
new laws and additions to the list are uploaded at 2 terminals located within a chamber located next to this ai
if emagged, it gets emagged borgo laws and if rouge it just becomes a malf ai without the ability to borg but with the ability to remotely change id access and appearance
feem wrote:wtf i like fwooshposts now
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by DemonFiren » #395669

even your shitty ideas posts are awful
how do you manage that
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non-lizard things:
Spoiler:
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