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ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Apr 18, 2014 2:50 pm
by Skorvold
Honk.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 3:02 pm
by Jeb
Captain's Choice Condoms.

Enough said.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 3:44 pm
by bandit
rebranding

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 3:45 pm
by TheTerbs
frozen poop knives

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 5:16 pm
by LunchboxKilla
TheTerbs wrote:frozen poop knives
10/10

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 5:21 pm
by Hibbles
Make the AI turrets fire rockets rather than lasers when set on 'kill'.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 5:50 pm
by Skorvold
Hibbles wrote:Make the AI turrets fire rockets rather than lasers when set on 'kill'.
That would be hilarious.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 8:26 pm
by Jeb
Hibbles wrote:Make the AI turrets fire rockets rather than lasers when set on 'kill'.
emag the turret to make it attack the ai with rockets

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 18, 2014 9:35 pm
by WeeYakk
Add fun.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 19, 2014 7:53 am
by LunchboxKilla
Can't add fun it gets nerfed 3 days after they add it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 19, 2014 8:50 am
by TheTerbs
the CHOCOFIST

its a giant oversized chocolate fist, created by choc fisto, billionaire WWE wrestling champion


"can you fit your fist in your mouth? what if it was made of chocolate? CHOCOFIST"

eating it imbues you with the combined power of every legend with a chocolate fist, for about 35 seconds

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 19, 2014 8:52 am
by Not-Dorsidarf
Add grenade launchers. Make them by adding a grenade and some metal rods to a syringe gun. One use, leaves a syringe gun behind.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 19, 2014 10:51 am
by TheTerbs
Dunkabunch bars

The second candy to contain actual fibers of Charles Barkleys jersey in every bite. WARNING: upon consuming avoid any and throwing for up to four (4) hours to avoid accidental chaos dunks.

When you finish a dunkabunch bar you anything you throw will land in the nearest trash bin or bball hoop, small chance to spawn the Hell B-Ball, dunking the hell b-ball nukes the station, may spawn shadow Barkleys

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 19, 2014 6:23 pm
by Munchlax
You should be able to sneakily tie someones shoes togheter so they trip when they try to make a step.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 20, 2014 5:54 am
by TheTerbs
remove combat entirely, when you try to fight someone, it opens up a private toribash game

loser takes 40 brute, winner is healed completely

then it will be truly about gitting gud

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 20, 2014 9:07 am
by Not-Dorsidarf
Make "gud" an item, and the more gud you have in your inventory the less stun time you take and the faster you move.

gud can be extracted from assistants in the gibber - they produce 1 gud for each nonsuicided assistant gibbed.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 20, 2014 10:02 am
by TheTerbs
Not-Dorsidarf wrote:Make "gud" an item, and the more gud you have in your inventory the less stun time you take and the faster you move.

gud can be extracted from assistants in the gibber - they produce 1 gud for each nonsuicided assistant gibbed.
if you harm intent click a dead body you take a bite out of them

eating people gives you 1 gud

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 20, 2014 11:13 am
by Kangaraptor
Clowncubes.

Like monkeycubes, but for clowns.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 20, 2014 11:17 am
by TheTerbs
Kangaraptor wrote:Clowncubes.

Like monkeycubes, but for clowns.
clownholes

like donut holes

you eat them and become a clown

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Apr 21, 2014 6:04 am
by bandit
Rainbow slime extracts. Inject plasma and it has the effect of a clown bomb. Inject blood and it spawns several hostile clown mobs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Apr 21, 2014 7:02 am
by looping
bandit wrote:there are other uses for collars besides bestiality
Bomb Collars as a Gulag/Traitor item.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 23, 2014 4:47 am
by Stephie
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
Agents should have 5TC at round start, receive 5 more for getting their target and 5 more for getting their assassin.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 23, 2014 10:12 am
by Drynwyn
Stephie wrote:
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
Agents should have 5TC at round start, receive 5 more for getting their target and 5 more for getting their assassin.
That actually sounds sweet.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 23, 2014 12:55 pm
by Psyentific
E: This isn't a shitty idea!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 24, 2014 12:16 pm
by AseaHeru
Not-Dorsidarf wrote:Add grenade launchers. Make them by adding a grenade and some metal rods to a syringe gun. One use, leaves a syringe gun behind.
They allready have grenade launchers, but not improvised ones yet...

Someone might view this as a good idea, or atleast better than the clown things.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 24, 2014 2:48 pm
by tunderchief
Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods for a new project once slimes have been fully bred.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 24, 2014 8:37 pm
by Kelenius
tunderchief wrote:Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods for a new project once slimes have been fully bred.
WRONG THREAD.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 25, 2014 5:35 am
by tunderchief
Kelenius wrote:
tunderchief wrote:Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods for a new project once slimes have been fully bred.
WRONG THREAD.
not at all, I believe it falls well into the category of 'poor ideas'.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 25, 2014 9:12 am
by Psyentific
So, Xenos in Xenobiology, every round?
fund he

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 25, 2014 12:39 pm
by tunderchief
Psyentific wrote:So, Xenos in Xenobiology, every round?
fund he
Only if Xenobiology does it's job. I'm thinking a xeno slime would be on the same evolutionary level as adamantine/black, or one step further.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 25, 2014 1:08 pm
by Psyentific
tunderchief wrote:
Psyentific wrote:So, Xenos in Xenobiology, every round?
fund he
Only if Xenobiology does it's job. I'm thinking a xeno slime would be on the same evolutionary level as adamantine/black, or one step further.
I'd actually be up for that, if it meant more !!FUN!! and more Xenos.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 25, 2014 1:39 pm
by Kelenius
How about

Final tier slimes have a tiny chance to mutate into a rainbow slime

And his extract, when injected with plasma, makes an alium egg.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 25, 2014 2:44 pm
by tunderchief
Kelenius wrote:How about

Final tier slimes have a tiny chance to mutate into a rainbow slime

And his extract, when injected with plasma, makes an alium egg.
Yeah, that sounds good. Can't be a ridiculously small chance, though. 10-15% sounds fair, considering how much effort it takes to get that far.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 02, 2014 6:48 am
by ExplosiveCrate

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 02, 2014 12:19 pm
by AseaHeru
Can already be done.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 02, 2014 3:56 pm
by Psyentific
Fill your pepperspray with lube or water, take your pick.

Alternately, fill it with Chloral or similar.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 06, 2014 7:07 pm
by Miauw
Kangaraptor wrote:Clowncubes.

Like monkeycubes, but for clowns.
wrong thread
this would be a great joke item

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 06, 2014 7:16 pm
by Drynwyn
Brb, coding clowncubes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 02, 2014 1:14 am
by bandit
Mime slimes. Extract acts as mute sting.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 03, 2014 7:18 am
by AlexAB
Quack boards. They look like normal boards, like the ones used to make machines and computers. If you use them on your hand, however, you can change their name to anything you like, once. If the board is inserted in a machine or computer frame, it will be accepted, as normal. However, once the device is finished, instead of whatever the builder thought was being built, only a rubber duck is left where the frame was standing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 03, 2014 12:24 pm
by AseaHeru
That sounds amusing...

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 04, 2014 11:13 am
by kosmos
AlexAB wrote:Quack boards.
Fund he.

Oh and clown should be able to combine two bikehorns (or maybe a bikehorn and a rubberduck) to make a dual-bikehorn, enabling two honks before the click-cooldown! Two dual-bikehorns in both hands would enable exotic quad-honking!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 05, 2014 5:16 am
by TheTerbs
kosmos wrote:
AlexAB wrote:Quack boards.
Fund he.

Oh and clown should be able to combine two bikehorns (or maybe a bikehorn and a rubberduck) to make a dual-bikehorn, enabling two honks before the click-cooldown! Two dual-bikehorns in both hands would enable exotic quad-honking!
you can trihonk with your pda, ducky, and horn if you get in a good rhythm

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 05, 2014 5:24 am
by JStheguy
Leaving eggs on the solars should turn them into fried eggs after a bit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 16, 2014 4:35 pm
by bandit
Radiation storms should count as radiation for the singlo generator. "QUICK DRAG IT INTO MAINT"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 17, 2014 6:00 am
by Cipher3
The captain's spare ID card should start in primary tool storage so assistants don't break into the captains' quarters and greytide. Instant roundstart captain's quarters greytide solution.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 17, 2014 6:03 am
by bandit
If 9 assistants stand in a circle, it spawns a giant gray cap Commander Keen-style and whisks them to the armory

[youtube]ZIwyoNEZ-V0[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 23, 2014 5:07 pm
by Gamarr
Wire in your hand should make you strangle people that much easier.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 25, 2014 12:45 am
by Superneji
A new game mode:
Battletech
Two teams of nuke ops arrive at the station, each with huge pools of telecrystals and an autocloner on their shuttles
Mech purchases are mandatory
To win, a team has to have less total deaths than the other team by the time the round ends (when the station crew call the shuttle due to 3/4 of the station being razed by stray shots)
Shuttle camping could be discouraged by banning everyone after each round of this
Set this to 1 and all other gamemodes to -1
Y/y?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 25, 2014 3:15 am
by JStheguy
Replace the prototype SMG with a M16