ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Whoisthere
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Whoisthere » #245666

Bottom post of the previous page:

Make lizards blow up at random
Sad elegy
Highly suitable for use in funerals
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #245672

Whoisthere wrote:Make lizards blow up at random
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #245716

Give the clown a slowly growing resistance to stuns so that if security harasses him too much he becomes immune to their tasers and batons.
Law 0: Secborg din do nuffin.
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #245718

reactive honk armor, when you get slipped six times you get stun immunity for ten seconds
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #245725

Davidchan wrote:Give the clown a slowly growing resistance to stuns so that if security harasses him too much he becomes immune to their tasers and batons.
Similarly, give mimes the ability to improve their use of the invisible wall, lowering its cooldown, allowing the mime to pass through and eventually reflecting incoming fire.
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non-lizard things:
Spoiler:
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Arianya
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Arianya » #246012

Davidchan wrote:Give the clown a slowly growing resistance to stuns so that if security harasses him too much he becomes immune to their tasers and batons.
I like how you say this like I won't slip the clown on his own soap/pda/banana peel over and over again to get around this

e: Also the clown is defacto punching bag.
DemonFiren wrote:
Davidchan wrote:Give the clown a slowly growing resistance to stuns so that if security harasses him too much he becomes immune to their tasers and batons.
Similarly, give mimes the ability to improve their use of the invisible wall, lowering its cooldown, allowing the mime to pass through and eventually reflecting incoming fire.
Really sticking to the thread title there.
Frequently playing as Aria Bollet on Bagil & Scary Terry

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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #246062

Combining a supermatter shard with the teslaball should set off a resonance cascade that turns the teslaball and its lightning green and makes it spawn hostile mobs stationwide at an increasing rate until either the teslaball is bombed or the round ends
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Cobby
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Cobby » #246071

calzilla1 wrote:
Whoisthere wrote:Make lizards blow up at random
wrong thread
Voted best trap in /tg/ 2014-current
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #246080

Add a new robotics traitor item that allows them to turn a welding tank into a suicide bomber bot.
Law 0: Secborg din do nuffin.
Swindly
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Swindly » #246169

Allow BSAs built on the station to fire at the station on the other server.
Gun Hog
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #246305

Davidchan wrote:Add a new robotics traitor item that allows them to turn a welding tank into a suicide bomber bot.
Why does it have to be Traitor only!?!?!?!?!?!?!?
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MisterPerson
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MisterPerson » #246376

Mining should get a pet rock
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #246396

MisterPerson wrote:Mining should get a pet rock
wrong thread
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #246812

Let robo factories convert dead bodies into cyborgs, those with no associated ckey or a client who has logged out will be rejected of course.
Also increase robo factory power cell size to 7.5k.

There, now a lot less people will complain about no stuns/restraints if a corpse is fine too.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #246849

^wrong thread

Make monkies path to banana and replace engine with a labor mill of monkies trying to get bananas
Law 0: Secborg din do nuffin.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #246856

give robofactory borgs the option of choosing fucked-up surgical abominations as skins like the things out of virus and moontrap
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #247016

Screemonster wrote:
MisterPerson wrote:Mining should get a pet rock
wrong thread
I'll sprite a rock with a smile on it later today if I can
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #247218

Armhulen wrote:
Screemonster wrote:
MisterPerson wrote:Mining should get a pet rock
wrong thread
I'll sprite a rock with a smile on it later today if I can
It should have a 'use' command to flip it over and have an angry side too.
Law 0: Secborg din do nuffin.
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #247221

fantastic and easy
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #247561

Crafting weapons to turn the mime's baguette into a concealed weapon. Add a metal rod (or few) to make it a beat stick shaped like bread, add a module receiver, atmos pipe an igniter and some wire to make it into an ghetto shotgun.

Syndicate Working Man's assassination kit: Blue collar Professional's Toolbelt!

A Sketchin Conversion kit that makes the pistol look like a welder.

A syndicate crowbar that conceals a knife/blade.

Wire cutters that can be collapsed into two throwing knives.

A wrench that functions as a one use stunprod. (battery in the handle.)

Garrote wire coil.

A screwdriver with a hidden parapen in the handle.

And of course the AI detector (would be better as some C4 disguised as a multitool but what evs)
Law 0: Secborg din do nuffin.
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MrEousTranger
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #247724

Davidchan wrote:Crafting weapons to turn the mime's baguette into a concealed weapon. Add a metal rod (or few) to make it a beat stick shaped like bread, add a module receiver, atmos pipe an igniter and some wire to make it into an ghetto shotgun.

Syndicate Working Man's assassination kit: Blue collar Professional's Toolbelt!

A Sketchin Conversion kit that makes the pistol look like a welder.

A syndicate crowbar that conceals a knife/blade.

Wire cutters that can be collapsed into two throwing knives.

A wrench that functions as a one use stunprod. (battery in the handle.)

Garrote wire coil.

A screwdriver with a hidden parapen in the handle.

And of course the AI detector (would be better as some C4 disguised as a multitool but what evs)
Now sec checks need to be even more thorough
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #247727

defeating sec checks is the entire fucking point of concealed stealth antag devices
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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #247806

if I knew how to sprite i'd probably do lycra jumpsuits
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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MrEousTranger
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #247808

Screemonster wrote:defeating sec checks is the entire fucking point of concealed stealth antag devices
But if those were a thing metagamey sec would have to test all their shit.
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #247809

explain how making metagaming validhunters' lives harder is a bad thing
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Weepo » #247830

Allow wire coils to whip from a distance with max ranged based on the size of the coil, a full coil should whip out to the length of a KA.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #247874

Make Lexorin deadlier.
Then add a specialised chemical that counters it, but garbles any text you read (think monkey).
Call it dyslexorin.
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non-lizard things:
Spoiler:
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #247912

Add an Amnesia:Dark Descent sanity meter that slowly declines as you spend time in darkness, see blood and dead bodies and other horrific shit. Lose of sanity not only affects your vision, causing you to hallucinate but can result in loss of character as you will randomly drop and sob uncontrollably or lash out at the nearest person or thing if your sanity bar drops too much, though being exposes to certain bad things might make your character run away instictively, such as a blood demon rising from a glowing pool of blood in an otherwise dark and overrun hallway. AI and borgs must do everything in their power to prevent sanity loss while things like having good meals, chocolate, candy and listening to good music or spending time in environments not covered in blood, vomit and bodies will slowly increase your sanity back to normal.

The clown would have a lower maximum sanity but would also be more resistant to sanity losses, and seeing a clown slip or pull harmless (literally harmless, pie throwing, honking other people or other dumb shit) could boost the sanity of people around them as they lighten the mood. Controversially, a blood soaked clown with a chainsaw or knife stabbing monkeys and people alike would make everyone's sanity in the area drop like a brick.
Law 0: Secborg din do nuffin.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #247917

This isn't actually half bad, just a pain to code.

I think.
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non-lizard things:
Spoiler:
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #247926

Around the mime your sanity doesn't go up or down no matter what happens
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #248012

Remove Hulk weaken immunity, they're still immune to tasers but not disablers


.t Salty
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #248014

Remove geneticists


.t saltier
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #248016

Armhulen wrote:Remove geneticists (aka the most useless job( that includes the clown and mime))
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #248022

calzilla1 wrote:
Armhulen wrote:Remove geneticists (aka give yourself all powers every round and then buy emps and check to see if the AI is rogue through space... every round)
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #248027

In all seriousness I never understood why Hulk was permanent. It should be toggeable with a rage meter or something that counts down till they revert and needs to recharge before they can transform again. Should also burst off their clothing and make various tasks impossible like healing.
Law 0: Secborg din do nuffin.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #248058

Make it involuntary, it ticks up when they take damage/stuns/slips and ticks down over time.

slipping on the clown PDA should be especially infuriating
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #248078

An insanity system could actually be kind of neat and spooky. Piggy backing on that idea being in maint for prolonged periods of time could cause a sort of claustrophobia. Basically if you're in there too long you start seeing some spooky hallucinations like tunnel clowns drenched in blood wielding fire axes, masked assistants with bolas and spears, lockers that open up on their own to reveal hacked up limbs and mutilated corpses, or maybe eyes and faces appearing on the walls. Not having a light source on you causes the hallucinations to kick in much faster and appear a lot more frequently. The good news is that the effects could quickly be alleviated by leaving maint.

Engineers and clowns would be extremely resilient to claustrophobia since engineers would be trained to work in confined spaces and because the clown is well, the clown.
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Weepo
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Weepo » #248137

The clown spawns fully insane
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #248147

Clowns are also trained to work in confined spaces: clown cars.
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non-lizard things:
Spoiler:
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #248726

wizard spell that just drives people fucking crazy
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #248740

Curse of the cluwne does that.

Ei nath makes dead chat crazy too.
Law 0: Secborg din do nuffin.
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #248803

Davidchan wrote:Curse of the cluwne does that.

Ei nath makes dead chat crazy too.
>instant fireball

sometimes always mad
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #249035

If a ling gets 15 absorptions, give them the option to become a blob.
Law 0: Secborg din do nuffin.
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MrEousTranger
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #249044

A disease that makes you age rapidly.

Graying hair.
Slower
You drop items

Cures
Eternal youth
Have someone make a cure
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
Doctor Pork
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #249052

Letting C4 and X4 be placed into creampies for piebombs. Would be funny.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
Gun Hog
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #249906

Mobile drilling platform! Like a Janicart, but for miners! It is a drive-able vehicle with a large drill bit which can pierce the heavens lavaland wastes! It is useful for drilling long, straight lines or allowing a miner to wield different items while digging! Attach an ore box to the back for auto-ore gathering! A mining laser upgrade from R&D allows it to drill fast enough for uninterrupted movement. Maybe even slot your pAI :superhappy: into it for autopiloting?
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Whoisthere
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Whoisthere » #249999

That'd be pretty fun, and of course if it hits megafauna they aggro on you.
Sad elegy
Highly suitable for use in funerals
Weepo
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Weepo » #250000

I'd like some more automatic mining equipment, mine bots just pick up mats they don't actually mine. So a big drill that goes along just drilling in a big line would be neat.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #250001

Minebots can mine, if you get the ai upgrade. Course you're reliant on a ghost who wants to work with ya. Otherwise they are basically pAIs that can fight.
Law 0: Secborg din do nuffin.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #250002

Add the mining machine from Total Recall

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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #250006

Lets not get too crazy in adding scifi to our magic fantasy in our space atmos simulator. /s
Law 0: Secborg din do nuffin.
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