ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #361619

Bottom post of the previous page:

Reagent golems
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Nabski
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nabski » #361622

Give sneezes and coughs a sound effect.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Y0SH1M4S73R » #362007

Adds a job-specific 20tc traitor item to the HoP and/or QM. The intent is to provide a sense of pride and accomplishment.






It's literally an IC IRL lootbox. Put x credits of cash into it and you can use it to dispense a random traitor item worth less than or equal to x/500 TCs. Once the item is dispensed, an amount of credits equal to 500 times the dispensed item's cost in TCs is deducted from the box. If you can somehow get it emagged, nuke op items are added to the pool of items it can drop.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PantherPusher » #362908

Allow doctors to remove faces by doing the weird hand thing from faceoff and attach them to other people.
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Hathkar
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Hathkar » #362920

Remove the 'Release All' button from the ORM so one person can't steal all the minerals as easily.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #362928

Hathkar wrote:Remove the 'Release All' button from the ORM so one person can't steal all the minerals as easily.
wrong thread, thats a gud idea
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #363030

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Add the facehugger item (its not a mob) to chef recipes to make a bizarre looking thanksgiving turkey, requires having a xeno hive node organ in order to handle facehugger food prep safely or protective clothing to dissuade faceleaps.

Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #363199

Add steamed hams as a new food item for a chef to make.


Has a 1 in 1,000,000 chance of spawning the aurora borealis upon being made
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #363204

[youtube]n4PR9NZlAB4[/youtube]

add this fucking thing as a side-antag
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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #363206

That's fucking great.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #363340

Screemonster wrote:[youtube]n4PR9NZlAB4[/youtube]

add this fucking thing as a side-antag
by god
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor id

Post by megatiger78 » #364547

Davidchan wrote: Ghost bustas event. Randomly anomaly event that creates a cult-like crystal at a random point on the station, allowing ghosts to manifest as shades of their former selves in a small area around the crystal, letting the smash shit and kill anyone that gets in range. As time goes on, crystal corrupts more of the station and expands it's radius that ghosties can roam. Dead bodies dragged to crystal animate as zombies, and ghosts 'killed' while defending the crystal reform after 30 seconds. After this event is triggered Science can build proton packs and ghost traps that prevent ghosts from reforming, and cargo can order said proton packs and traps for a price. Crossing the streams has a low chance of generating a singularity, but always causes a 2,4,8 explosion where they were crossed and deals massive burn damage to both streamers.
you seem to be mistaken, this is the bad ideas thread
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #364552

megatiger78 wrote:
Davidchan wrote: Ghost bustas event. Randomly anomaly event that creates a cult-like crystal at a random point on the station, allowing ghosts to manifest as shades of their former selves in a small area around the crystal, letting the smash shit and kill anyone that gets in range. As time goes on, crystal corrupts more of the station and expands it's radius that ghosties can roam. Dead bodies dragged to crystal animate as zombies, and ghosts 'killed' while defending the crystal reform after 30 seconds. After this event is triggered Science can build proton packs and ghost traps that prevent ghosts from reforming, and cargo can order said proton packs and traps for a price. Crossing the streams has a low chance of generating a singularity, but always causes a 2,4,8 explosion where they were crossed and deals massive burn damage to both streamers.
you seem to be mistaken, this is the bad ideas thread
but Halloween is over
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PantherPusher » #364555

Add a permanent brain trauma that occurs when you lose all your limbs that make you deaf and blind and only able to communicate by nodding your head in morse code.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #364594

PantherPusher wrote:Add a permanent brain trauma that occurs when you lose all your limbs that make you deaf and blind and only able to communicate by nodding your head in morse code.
Add a big black wheelchair looking thing that beeps out only one beep for yes and two beeps for no
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #365591

Add an Airlock Override option under system overrides to APCs that causes every door in their area to toggle open when pressed. Pressing it again toggles every door closed.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #365636

Anonmare wrote:Add an Airlock Override option under system overrides to APCs that causes every door in their area to toggle open when pressed. Pressing it again toggles every door closed.
Traitor AIs that have hacked the APC gain the option to lock'n'shock!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Denton » #365832

RnD can make circuits that generate cryptocurrency RnD points, but siphon a lot of power from the powergrid.
This would either encourage engineering to run riskier, high power setups, or just hit the station like a powersink because the eggheads want their toys faster.

Making money would work too I guess.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #366466

Reintegrate lore with codebase.

Help Waffle Corp gain a foothold on the station by giving them a box of re-heatable waffles. Waffles contain a miniscule amount of tricord and a moderate amount of space drugs when heated.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #366498

Anonmare wrote:Reintegrate lore with codebase.

Help Waffle Corp gain a foothold on the station by giving them a box of re-heatable waffles. Waffles contain a miniscule amount of tricord and a moderate amount of space drugs when heated.
Add toasters to the game, used to toast said waffles, but also functions as a deadly weapon when dropped on a wet floor tile.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #366558

Dr_bee wrote:
Anonmare wrote:Reintegrate lore with codebase.

Help Waffle Corp gain a foothold on the station by giving them a box of re-heatable waffles. Waffles contain a miniscule amount of tricord and a moderate amount of space drugs when heated.
Add toasters to the game, used to toast said waffles, but also functions as a deadly weapon when dropped on a wet floor tile.
add a larger power supply to a toaster to turn it into a death ray
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Re: ITT: We make shitty suggestions and come up with poor id

Post by SpaceInaba » #366614

Traitor RD can order a combat nanomachine package for 20 tc
they harden in response to physical trauma and let you punch people with fists made of solid metal
also makes you good at football
Spoiler:
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fuck,
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Kel-the-Oblivious
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Kel-the-Oblivious » #366667

Disarm intent will targeting the mouth will knock cigars, cigarette, e-cigs, and pipes out of the target's mouth.

Allow various work places to enforce the no smoking rules.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #366672

Kel-the-Oblivious wrote:Disarm intent will targeting the mouth will knock cigars, cigarette, e-cigs, and pipes out of the target's mouth.

Allow various work places to enforce the no smoking rules.
wrong thread
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #366698

Target the head to knock someone's cap off
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #366840

Anonmare wrote:Target the head to knock someone's cap off
wrong thread
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #367085

Add The Dayman and The Nightman as rare chance spawns 1 hour into a round.

The Dayman is not a true antagonist but he must defeat The Nightman, while The Nightman is an antagonist who must defeat The Dayman. The Dayman knows light-themed powers and Sleeping Carp while The Nightman knows darkness-themed ones and Plasma Fist.

The Nightman cometh.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #367109

Anonmare wrote:The Nightman cometh.
No ERP. Ban he
Law 0: Secborg din do nuffin.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #369016

Spoiler:
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Make this a traitor item.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #369055

Anonmare wrote:Add The Dayman and The Nightman as rare chance spawns 1 hour into a round.

The Dayman is not a true antagonist but he must defeat The Nightman, while The Nightman is an antagonist who must defeat The Dayman. The Dayman knows light-themed powers and Sleeping Carp while The Nightman knows darkness-themed ones and Plasma Fist.

The Nightman cometh.
I have an idea. We should have a new thread called "Anonmare's awesome Ideas thread".

Because every time you post in here it's not a shitty or poor idea. Its fucking gold.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Link to my feedback thread. Go there.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #370144

Give the spraycan the ability to paint money on the ground and have it look like real money to anyone who looks or examines it but cannot pick it up.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #370147

Anonmare wrote:Give the spraycan the ability to paint money on the ground and have it look like real money to anyone who looks or examines it but cannot pick it up.
add the ability to glue coins to the floor
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #370355

Smearing a patch of glue to the floor sticking a person in place as though they were buckled, resisting out of it takes off the person's shoes. If they are barefoot have a small chance per resist to rip their foot off, otherwise they walk around with floor tile as a shoe. Pouring alcohol or other solvents (or certain acids) will eat away the glue enough to free a person and/or their shoes.
Law 0: Secborg din do nuffin.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #370378

add barrels to dark places like maintenance that you can smash open, causing them to either do nothing, drop some minor loot, explode like an ied, or cause you to be attacked by a skeleton
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #370386

"Decontamination" exosuit design.

A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP!

Equipment options could include:
- A water/cleaning foam/drying agent sprayer
- Foam grenade launcher
- Bluespace light replacer.
- 3x3 AoE floor tile repair/replacement tool (does not fix hull breaches!)
- Portable trash grinder (sucks up small items and recycles them)
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #370389

Gun Hog wrote:"Decontamination" exosuit design.

A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP!

Equipment options could include:
- A water/cleaning foam/drying agent sprayer
- Foam grenade launcher
- Bluespace light replacer.
- 3x3 AoE floor tile repair/replacement tool (does not fix hull breaches!)
- Portable trash grinder (sucks up small items and recycles them)
Call it the Washing-Intensive Labor Control Outfit, or WILCO for short.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #370397

Gun Hog wrote:"Decontamination" exosuit design.

A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP!

Equipment options could include:
- A water/cleaning foam/drying agent sprayer
- Foam grenade launcher
- Bluespace light replacer.
- 3x3 AoE floor tile repair/replacement tool (does not fix hull breaches!)
- Portable trash grinder (sucks up small items and recycles them)
honestly that's not that bad, it would need a lil restriction on that foam grenade launcher though
feem wrote:wtf i like fwooshposts now
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #370409

Book stacking mech for the Curator when?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #370604

Anonmare wrote:Book stacking mech for the Curator when?
no, it needs a whip aswell
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Selea » #370671

If we have mechas and catgirls,we should probably have magical girls. Like Sailor Moon or more likely Madoka.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BokehSynapsid » #371406

Selea wrote:If we have mechas and catgirls,we should probably have magical girls. Like Sailor Moon or more likely Madoka.
If you wanna do that, we could go whole ham with it. Have a blob-fuctioning witch spawn and it spreads over tiles. Anyone who enters can't leave until they die or until the witch is defeated.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #371510

Add those guns from psycho-pass and make them just a disabler when you shoot normal crew but instantly gib antagonists
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Kel-the-Oblivious » #371538

CosmicScientist wrote:The armoury starts unequipped and no sec locker includes a taser. There are no helmets even on spawn, sec hats and berets have reduced or no armour. There is no warden shotgun or HoS special e-gun.

On the HoS' desk is a box of Centcom signed cargo point cards. The HoS or someone they order to has to go down to cargo and trade however many of these cards they wish for any of gear they normally would have or a different combination.

If an emergency breaks out, sec can ask cargo to order more of the thing that combats it. Happy go lucky HoSes can get cargo to invest their points in the stock market. Inattentive or understaffed and disorganised security can have their points stolen like engineering's emitters.


Instead of just the normal gear, cargo should be allowed to order in specialised gear:
  • Weak armour that covers the entire body, thick material flagged armour that is weak to burn/laser guns, cheap hardsuits that can't carry anything but an airtank in the suit slot and lack a headlamp
  • Handlasers, like a handgun but Nanotrasen's variant that doesn't hold enough charge to kill someone but will leave them limping, though can't fit in a pocket
  • Disabler rifles, fits on your back and needs to be held in two hands but blasts a wave of nauseating blue that hits everyone in a short range diminishing/reverse cone
  • Two handed baton, for when it's not your normal validboner, only fits on your back
  • Pepper spray thrower, a riot water cannon but handheld so can't knock someone down, until they feel what it does to their eyes
  • Flash grenade, causes extended blindness that ends by slowly reveals the nearby world like coming out of the dying state, causes anyone afflicted to get knocked down when walking into walls or airlocks as if brain damaged You feel like something big hit you!
Alternatively, the officers can get vouchers like the miners have, allowing them to buy the equipment, with the Warden and HoS having extra special vouchers that unlock the best gear.

Full body armor that doesn't slow, but is only as good as normal officer armor
Disguised armor to help those plainclothes officers,
Maglock on their baton that snaps it back to their hip if it gets disarmed,
Set of taser knuckles with minimal spriting to allow for more stealthy stuns,
Gun that shoots mini-beepskies that have one stun and cuff before disappearing,
Panic button that sends out a distress message to all security, along with location, usable once
Low quality thermals that only show a blur and makes you hyper sensitive to flashes
Tracking beacon gun, useful for tagging antags and using a pinpointer to track them down
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BokehSynapsid » #371558

Instead of nuzzling vomit, Ian should be able to eat it and then throw it back up again.

Blood cultists should be able to turn red slimes into blood slimes using a convert rune, whose extracts make cult metal and other culty equipment.
Same with clock cult and gold -> brass slimes, which do the same thing. Both slimes are the same tier of breeding.

Blood cult should be able to summon a slaughter demon as a last resort, requiring that only one cultist be left alive to write the rune.

If you dig a hole in the ground and drag a body into it, you should be able to make a farming plot with double the amount of nutrients at the start.

Reskin xenomorphs as carnivorous dinosaurs for lots of Jurassic admemeable fun.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #372375

Ever accidentally hit the HoS while trying to help him up due to being on the wrong intent or because you had the wrong hand active? We should totally add a pop-up confirm prompt every time you want to attack somebody/shoot a gun.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Kel-the-Oblivious
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Kel-the-Oblivious » #372404

PKPenguin321 wrote:Ever accidentally hit the HoS while trying to help him up due to being on the wrong intent or because you had the wrong hand active? We should totally add a pop-up confirm prompt every time you want to attack somebody/shoot a gun.
Actually, a stun baton upgrade that acquires an override to hit people with mindshield implants might be neat
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #372776

If anyone picks up the captain's spare, an evil mask in his office will come to life and start chasing them around the station until they drop it
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Re: ITT: We make shitty suggestions and come up with poor id

Post by WarbossLincoln » #372812

Disgaea towers

The ability to pick someone up and hold them with both hands, kind of like a potted plant. The person you have picked up can also pick a person up. Resisting causes the whole thing to collapse and everyone falls prone for a couple seconds. Be able to attack with the person, dealing extra damage for each person on top

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--Crocodillo

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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #372816

Glawk Fawty
Pistol that does similar damage as a sketchkin but has an alt fire that makes it rapid fire with a fuck large spread (somewhat more constrained if wearing a bandanna) and 30 round mag that doubles as a 13 force weapon. Has a very rare chance to turn into a minibomb with 2x the explosion radius
Life is too short for anything meaningful and too long for anything memeingful
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #373020

>Set the alert level to green to prevent sec from attacking the crew.

:thinking:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by JStheguy » #373070

Also don't forget to make it so medbay can declare you insane and have sec throw you in a padded cell if you break character and refer to OoC aspects of the game.
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