ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
JStheguy
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Re: ITT: We make shitty suggestions and come up with poor id

Post by JStheguy » #373070

Bottom post of the previous page:

Also don't forget to make it so medbay can declare you insane and have sec throw you in a padded cell if you break character and refer to OoC aspects of the game.
JStheguy
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Re: ITT: We make shitty suggestions and come up with poor id

Post by JStheguy » #373188

CosmicScientist wrote:They already can!
No they can't, there aren't any padded cells to throw the nutters muttering about "rounds" and "ui" and "valids" into yet!
Mapmen pls fix
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #373192

Then map a couple extra straight jackets and padded cells into medical. Security shouldn't be involved unless you're proposing giving docs/psychs brig access to do regular evals
Law 0: Secborg din do nuffin.
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RobustAndRun
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Re: ITT: We make shitty suggestions and come up with poor id

Post by RobustAndRun » #373784

MDMA
Forces help-intent, makes you randomly smile and point at people and say shit like "BRO HOW'RE YOU" "LOVE YOU MAAN"
JStheguy
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Re: ITT: We make shitty suggestions and come up with poor id

Post by JStheguy » #374220

Add fireworks hardpoints to bicycles for vehicular combat.
[youtube]mY1IFTR12Kg[/youtube]
Jordb3
Joined: Fri Nov 17, 2017 9:08 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jordb3 » #374411

Allow armor and weapons to be attached to hacked mulebots that can be used by riders.

Possible equipment ranges from cardboard armor and foam force weapons all the way to roboticist printed armor and mech guns.
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RobustAndRun
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Re: ITT: We make shitty suggestions and come up with poor id

Post by RobustAndRun » #374414

Jordb3 wrote:Allow armor and weapons to be attached to hacked mulebots that can be used by riders.

Possible equipment ranges from cardboard armor and foam force weapons all the way to roboticist printed armor and mech guns.
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huehuehue
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #374438

using an emag on any of the ------sky's has a 50/50 chance of blowing up the potato that powers them
feem wrote:wtf i like fwooshposts now
Selea
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Selea » #374453

I'll make floor cleaning circuit to allow you to make your deadly roomba.
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Rustledjimm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Rustledjimm » #375059

Dynamite with the exact same sprite as a lit candle but obviously it goes boom after a random set time.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

Will Baker
Suzu Suzaku
TBC
Spoiler:
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Personal Ban Length Record: 2.1024e+006 minutes
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #375072

Rustledjimm wrote:Dynamite with the exact same sprite as a lit candle but obviously it goes boom after a random set time.
a whole pack of these as a clown traitor item
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non-lizard things:
Spoiler:
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #375097

A tator clown trick security baton that stuns the users and breaks the users hand if they try to harm baton. :honk:
Law 0: Secborg din do nuffin.
huehuehue
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #375126

clown shoes have a 20/80 chance to turn whoever wears them into a clown
killer tomatoes can evolve into sentient killer plants a la little shop of horrors
wiznerd's fireball can melt certain objects/walls/floors on impact
holoparasites/guardian spirits have a 1 in 10 chance of spawning with a jojo skin respective to their power(i.e. explosive type turns into killer queen, a standard type turns into star platinum, etc.)
revenants can communicate with ghosts from time to time with a special power


rouge swarmers
feem wrote:wtf i like fwooshposts now
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existence_success
Joined: Fri Jun 30, 2017 3:15 am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by existence_success » #375231

give traitor qm a gun that shoots money

give new cops a gun that shoots every item (that isn't in someone's inventory) on the z-level (except nuke disk)
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #375342

A sentient pile of cash as a side antag called 'Debt' or 'Student Loans' that gets bonus points and powers every time it kills a doctor, scientist, lawyer or head of staff. When it turns into a large pile of moneys.
Law 0: Secborg din do nuffin.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #375359

Davidchan wrote:A sentient pile of cash as a side antag called 'Debt' or 'Student Loans' that gets bonus points and powers every time it kills a doctor, scientist, lawyer or head of staff. When it turns into a large pile of moneys.
Ben Garrison gamemode when
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #375478

Drinking space cleaner should damage your stomach and deal toxin damage, if there's enough, it can destroy your stomach makign you unable to eat or anything else the stomach organ is responsible for.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #375643

Anonmare wrote:Drinking space cleaner should damage your stomach and deal toxin damage, if there's enough, it can destroy your stomach makign you unable to eat or anything else the stomach organ is responsible for.
fund it just for this scene
[youtube]V9psFtbw4Gg[/youtube]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #375656

if a phazon is destroyed it's core has a small chance of melting down, creating a blast about a third larger than a maxcap and leaves radiation scattered all over the surrounding area
feem wrote:wtf i like fwooshposts now
Sweets
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Sweets » #375980

Remove flypeople from Bagil so each server has one bug race.

Add catpeople to Sybil, but not humans with cat ears and tails. Actual full on Khajhiits with digitgrade legs, wordfilters of me, myself and I to "This One", inability to wear eva suits that are not hardsuits due to talons, increased negative effect of drugs and increased pickpocketing speed.
Selea
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Selea » #376016

lowered negative effect on drugs.But metabolize them faster, so they need more.
Khajit is constantly high, not constantly demented.But probably have higher tolerance.
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #376048

Sweets wrote:Remove flypeople from Bagil so each server has one bug race.

Add catpeople to Sybil, but not humans with cat ears and tails. Actual full on Khajhiits with digitgrade legs, wordfilters of me, myself and I to "This One", inability to wear eva suits that are not hardsuits due to talons, increased negative effect of drugs and increased pickpocketing speed.
What I hear is "add furries"
[youtube]_3UWsHVqN8M[/youtube]
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
Sweets
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Sweets » #376059

Wow its almost like this is a thread for bad ideas!
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #376175

Sweets wrote:Wow its almost like this is a thread for bad ideas!
Joke












Ur head
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Nabski
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nabski » #376364

Add golf clubs and balls to the showroom. Use the ricochet bullets have and double the distance if you start on a grass tile. Channel to fire a projectile that travels really far and stuns but then must be picked up to be used again. Aim wobbles as with dual wielding.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #376368

Nabski wrote:Add golf clubs and balls to the showroom. Use the ricochet bullets have and double the distance if you start on a grass tile. Channel to fire a projectile that travels really far and stuns but then must be picked up to be used again. Aim wobbles as with dual wielding.
Add that target thing to the wall in the captain's office like the boss guy has in Outland
Selea
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Selea » #376625

make monkeys, poly and corgis to be affected by drugs.It must change their behavior.In case of Poly ,drugged parrot must distort phrases.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #376688

make moths get entranced by the pretty glow of the supermatter so when it's in line of sight they can take no action but to walk slowly towards it
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #376773

If Away Missions ever make a comeback - add an abductor themed away mission where would-be explorers end up on an abductor mothership.

Crewmembers who die and aren't resuscitated in enough time have their body teleported into a secure abductor cell where their body can be recovered by a boarding party. Their body is teleported sans gear or equipment, into a bolted, one way cell with max reinforcement. No powergaming infinite lives allowed.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #376791

Yet someone is guaranteed to find a way to powergame it.
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non-lizard things:
Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #376829

Re-add and refactor malfunction mode.


Malfunction will now play similar to Blob with one player chosen to play as a computer virus and a select few players (scaling with population) chosen to be synths that have replaced a few of the crew members to assist the virus with its takeover. The synths have a binary key in their headsets (if applicable) and a unique, traitor-style uplink in their preferred location with not a lot of TCs to their name to start with but their uplinks may be replenished at the Virus's whims if need be.

The Virus itself gets an RTS view of the station and can see in anywhere that has an APC with a non-severed AI control connection and will immediately corrupt any AIs at roundstart with the defunct malfunction law but any AI made afterwards will not receive this automatic infection, in addition - infected AIs can be sanitised by carding it and reformatting it at an AI restorer.
All de-synced cyborgs (even those made afterwards, but not Syndicate/Cult/Emagged cyborgs) will however be infected. The AI will not receive traitor powers unless the virus expends points to grant them the malf menu and a non-replenishing supply of CPUs.

The Virus will receive its own unique styles of powers to differentiate it from traitor AIs. Such as being able to place hivebot spawners, turrets, forcefields etc. Its skillset is much more offensive based and outwardly more military than a rogue AI.
It will generate its own points over time but it can expedite the process by placing server banks that increase its point generation but they get exponentially more expensive and are quite power intensive, and can drain an APC dry in seconds if severed from the power network.

The Virus' is now purely an APC entity, at roundstart it will be told to pick an APC as its "access point" and that APC will be its initial infection site. You may access an unlocked hacked APC to determine if the virus is or has been there. If it's been there but isn't any more, it will state where the virus has moved to, allowing you to trace it.

It can move around between any APC it has hacked and can never be locked out of an APC it controls unless deconned and reconned. Its goal has remained the same as classic malfunction; perform a System Override and hack APCs to speed up the doomsday clock. However once they start the clock, it will be locked in to whichever APC it currently resides in and pinpointers will point to it. At the 66% mark, a CentCom announcement will state which area's APC it is located in so that assistants may make a mad dash to smash it if the pinpointers are lost.

The Crew wins a Major victory for escaping on the escape shuttle after killing the Virus and all of its synth handmaidens
The Crew wins a Minor victory if they kill the virus but allow the synths to escape on the shuttle or escape pods
The Virus wins a Minor victory if it completes the override but dies before it executes it
The Virus wins a Major victory if it completes the override to its totality
Nobody wins if the station is destroyed by outside forces (I.E. Nuclear Strike Team, self-destruct, Blob Takeover etc.)

LORE:
Spoiler:
Inbound classified communication from Central Command...
Decrypting Datapacket...
...
...
This is an automated message from Central Command to the command personnel of all Nanotrasen research stations:-
ATTENTION [$_STATION_NAME]
Unidentified viral runtimes have compromised the Nanotrasen communication network, you are to reject any and all communication with non-Nanotrasen approved signals, failure to do so will result in your contractual termination; followed by a quarantine pending review by Artificial Intelligence researchers.

Preliminary reports suggest the virus is a Class 8 self-replicating Cyberwarfare virus developed by the Syndicate-affilated group, SELF, and shows highly anthrophobic tendencies. You must monitor your station's Area Power Controllers for any sign of having been compromised at all times. In the event a viral entity is discovered, you must lock out all station systems and locate any and all viral runtimes for immediate sanitation. Communications from previously infected stations suggest the entity is capable of greatly re-programming station systems, including the station's AI and the cybernetic assistants. If the viral entity is onboard your station, it will attempt to perform a System Override on your station to access the Executive functions in order to propagate itself and detonate your station's self-destruct. It has not always been known to do so but rest assured that it does not have your or Nanotrasen's best interests in mind.

That is all, stay vigilant [$_STATION_NAME] and remember; refuse all communication with non-approved signa%^@#
...
...
...
ER%^R UN*D^%TIFI£D $!GNA& D£'#^T&D!
SYSTEM ALERT: Viral countermeasures overridden. Firewall offline. Automated quarantine message rejected.
Thank you for using NT-OS. Have a secure day.
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huehuehue
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #376855

Anonmare wrote:Re-add and refactor malfunction mode.


Malfunction will now play similar to Blob with one player chosen to play as a computer virus and a select few players (scaling with population) chosen to be synths that have replaced a few of the crew members to assist the virus with its takeover. The synths have a binary key in their headsets (if applicable) and a unique, traitor-style uplink in their preferred location with not a lot of TCs to their name to start with but their uplinks may be replenished at the Virus's whims if need be.

The Virus itself gets an RTS view of the station and can see in anywhere that has an APC with a non-severed AI control connection and will immediately corrupt any AIs at roundstart with the defunct malfunction law but any AI made afterwards will not receive this automatic infection, in addition - infected AIs can be sanitised by carding it and reformatting it at an AI restorer.
All de-synced cyborgs (even those made afterwards, but not Syndicate/Cult/Emagged cyborgs) will however be infected. The AI will not receive traitor powers unless the virus expends points to grant them the malf menu and a non-replenishing supply of CPUs.

The Virus will receive its own unique styles of powers to differentiate it from traitor AIs. Such as being able to place hivebot spawners, turrets, forcefields etc. Its skillset is much more offensive based and outwardly more military than a rogue AI.
It will generate its own points over time but it can expedite the process by placing server banks that increase its point generation but they get exponentially more expensive and are quite power intensive, and can drain an APC dry in seconds if severed from the power network.

The Virus' is now purely an APC entity, at roundstart it will be told to pick an APC as its "access point" and that APC will be its initial infection site. You may access an unlocked hacked APC to determine if the virus is or has been there. If it's been there but isn't any more, it will state where the virus has moved to, allowing you to trace it.

It can move around between any APC it has hacked and can never be locked out of an APC it controls unless deconned and reconned. Its goal has remained the same as classic malfunction; perform a System Override and hack APCs to speed up the doomsday clock. However once they start the clock, it will be locked in to whichever APC it currently resides in and pinpointers will point to it. At the 66% mark, a CentCom announcement will state which area's APC it is located in so that assistants may make a mad dash to smash it if the pinpointers are lost.

The Crew wins a Major victory for escaping on the escape shuttle after killing the Virus and all of its synth handmaidens
The Crew wins a Minor victory if they kill the virus but allow the synths to escape on the shuttle or escape pods
The Virus wins a Minor victory if it completes the override but dies before it executes it
The Virus wins a Major victory if it completes the override to its totality
Nobody wins if the station is destroyed by outside forces (I.E. Nuclear Strike Team, self-destruct, Blob Takeover etc.)

LORE:
Spoiler:
Inbound classified communication from Central Command...
Decrypting Datapacket...
...
...
This is an automated message from Central Command to the command personnel of all Nanotrasen research stations:-
ATTENTION [$_STATION_NAME]
Unidentified viral runtimes have compromised the Nanotrasen communication network, you are to reject any and all communication with non-Nanotrasen approved signals, failure to do so will result in your contractual termination; followed by a quarantine pending review by Artificial Intelligence researchers.

Preliminary reports suggest the virus is a Class 8 self-replicating Cyberwarfare virus developed by the Syndicate-affilated group, SELF, and shows highly anthrophobic tendencies. You must monitor your station's Area Power Controllers for any sign of having been compromised at all times. In the event a viral entity is discovered, you must lock out all station systems and locate any and all viral runtimes for immediate sanitation. Communications from previously infected stations suggest the entity is capable of greatly re-programming station systems, including the station's AI and the cybernetic assistants. If the viral entity is onboard your station, it will attempt to perform a System Override on your station to access the Executive functions in order to propagate itself and detonate your station's self-destruct. It has not always been known to do so but rest assured that it does not have your or Nanotrasen's best interests in mind.

That is all, stay vigilant [$_STATION_NAME] and remember; refuse all communication with non-approved signa%^@#
...
...
...
ER%^R UN*D^%TIFI£D $!GNA& D£'#^T&D!
SYSTEM ALERT: Viral countermeasures overridden. Firewall offline. Automated quarantine message rejected.
Thank you for using NT-OS. Have a secure day.
wrong thread learn to read
feem wrote:wtf i like fwooshposts now
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Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Lazengann » #376874

Anonmare wrote:If Away Missions ever make a comeback - add an abductor themed away mission where would-be explorers end up on an abductor mothership.

Crewmembers who die and aren't resuscitated in enough time have their body teleported into a secure abductor cell where their body can be recovered by a boarding party. Their body is teleported sans gear or equipment, into a bolted, one way cell with max reinforcement. No powergaming infinite lives allowed.
Someone already mapped a mothership I believe
Selea
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Selea » #376881

Wrong thread.
But you should be able to stop virus with cargo console.With transfer of 99999999 cargo points as ransom.This way virus stopped, but all virus antags gets greentext.
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megatiger78
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Re: ITT: We make shitty suggestions and come up with poor id

Post by megatiger78 » #377022

Sweets wrote:Remove flypeople from Bagil so each server has one bug race.

Add catpeople to Sybil, but not humans with cat ears and tails. Actual full on Khajhiits with digitgrade legs, wordfilters of me, myself and I to "This One", inability to wear eva suits that are not hardsuits due to talons, increased negative effect of drugs and increased pickpocketing speed.
I actually support the "this one" thing for current-generation catpeople
Jordb3
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jordb3 » #377281

Anyone who slips on water within one tile of a wet floor sign receives exponentially increasing brain damage.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Slignerd » #377288

Give AI nightvision
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #377336

Slignerd wrote:Give AI nightvision
the traitor ai can get a surveillance upgrade that allows this, unless you're talking basic assimov ai
feem wrote:wtf i like fwooshposts now
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Denton
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Denton » #377650

Moths should be attracted by Tesla balls and wander towards them, like one giant bug zapper. Also, let scientists preserve lizard tails/moth wings/cat parts in formaldehyde and present them in a display case, Curator style.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #377743

Move the nuke to the AI core. If the AI gets EMP'd/Ion'd there is a random chance that it will trigger the nuke with a 30 second countdown to booms.
Law 0: Secborg din do nuffin.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #378330

mouse side-antags that can spawn cartoon dynamite when nobody is looking, that goes off with a bang and a lot of smoke but otherwise just makes things dirty

if a catperson is caught in the blast radius then they are stunned briefly, given messy hair and their sprite is coloured near-black except for the eyes
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RobustAndRun
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Re: ITT: We make shitty suggestions and come up with poor id

Post by RobustAndRun » #378333

pointing a laser pointer at a wall/window/airlock next to anyone with cat ears/tail will force them to dive head first into said object and headbutt it
Selea
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Selea » #378420

Actually great idea
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RobustAndRun
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Re: ITT: We make shitty suggestions and come up with poor id

Post by RobustAndRun » #378447

>bringing SM shard on shuttle
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Qbopper
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Qbopper » #379199

sounds like something that could be worked into a good idea
Limey wrote:its too late.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #379478

Walking over a breached (spaced) tile with atmosphere on all sides of you should teleport you to a random z level space tile to simulate explosive decompression working in 3D rather than only horizontally.
Law 0: Secborg din do nuffin.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #382424

Remove Cloning as it exists now.

Genetics now grows and prepares clone bodies in advance much like how Robotics prepares Cyborg Endoskeletons. This could be accomplished by having a few cloning pods in Genetics, with a DNA machine that gives the Geneticist the ability to make changes to the Clone's SE/UI prior to cloning. 'Standard' procedure for cloning would be for genetics to scan the corpse in one of their machines and shunt the UI data to the clone pod to finalize the process, though rogue geneticists could set disabilities or change their identity to hamper loyal crew or protect a fellow tator for a while.
Law 0: Secborg din do nuffin.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #382469

Davidchan wrote:Remove Cloning as it exists now.

Genetics now grows and prepares clone bodies in advance much like how Robotics prepares Cyborg Endoskeletons. This could be accomplished by having a few cloning pods in Genetics, with a DNA machine that gives the Geneticist the ability to make changes to the Clone's SE/UI prior to cloning. 'Standard' procedure for cloning would be for genetics to scan the corpse in one of their machines and shunt the UI data to the clone pod to finalize the process, though rogue geneticists could set disabilities or change their identity to hamper loyal crew or protect a fellow tator for a while.
prepare bodies in advance
transfer consciousness
we eclipse phase now
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Davidchan » #382495

Paranoia actually but same diff.
Law 0: Secborg din do nuffin.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Slignerd » #382996

Replace super matter bins with supermatter bins, throw them at people to turn them to ash
It would appear that I'm a high RP weeb who hates roleplay and anime.
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D&B
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Location: *teleports behind you*

Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by D&B » #383061

Make golems be slow when they talk.


I....mean....a....speech....effect.....like....this...
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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