ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Tokiko2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #335624

Bottom post of the previous page:

Trash piles. Make certain items clump together into piles that are annoying to sift through. Piles slow movement and if they get too high they even block movement. Very high piles might even collapse some of their contents onto adjacent turfs, "spreading" the trash outwards. You could build a giant piles of knives, throw someone into it and then have them get impaled by them as the pile collapses. Or you could block the trash chute in the post office and watch the trash slowly pile into the corridor and eventually block it.

In fact, why not add onto it while at it? Have certain machines produce radioactive waste that irridiates people, poisonous waste and so on. Add barrels to store this kind of waste, and special suits to protect yourself. Unload said radioactive waste into the hallways for traitoring fun.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335630

wrong thread
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335636

The second suggestion is definitely in the right thread
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335641

Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.
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Togopal
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335644

Remie Richards wrote:Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.
I guess it all comes down to "How much toxins damage does this do per tick", "How available radioactive waste is", and "How to remove it"
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335645

If you add it you should go the extra mile and add radioactive - exposed mutations like a third arm or leg or if a spider goes near it theres a chance the next person they bite becomes a comic superhero :lol:
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #335649

re: trash piles, these are a thing on that server.

they exist in place of the normal maintenance loot-spawns, basically to stop security/powergamers/powergaming security from being able to sweep through the maintenance tunnels at roundstart and clear out any contraband before anyone else gets a chance to look. They don't remember their contents for dunking people in though, unfortunately.

That said - huge piles of items on a single tile automatically consolidating into some sort of junkpile container is something that sounds like it might help with rightclick lag. Worth testing?
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #335813

Make it so that the blob doesn't destroy whatever it expands into and instead assimilate it into itself. Make it so that the blob can assimilate various machinery for different effects
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #335850

anonmare, you need your own thread of ideas. each of them should be coded and PRed. they will then be speedmerged because i havent seen a bad one yet
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
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OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
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Tokiko2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #335872

Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #335874

Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
God forbid the janitor actually become a necessary job.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335877

Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
Lmao nice bait
Last edited by Togopal on Tue Sep 12, 2017 2:19 am, edited 1 time in total.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335878

Dr_bee wrote:
Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
God forbid the janitor actually become a necessary job.
Janitor is morale improvement, the crew becomes a lot more primal when the stations covered in blood
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Tokiko2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #335905

I did not intent my post to be bait. I genuinely believe that people are too upset when they die to the environment. Player induced dangers, like guns, melee weapons and explosives are so strong and deadly on the flipside. A single stun is usually enough to kill and/or arrest. Maybe I'm unreasonable here and these kinds of dangers really are more enjoyable for the average player, who knows?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335911

Tokiko2 wrote:I did not intent my post to be bait. I genuinely believe that people are too upset when they die to the environment. Player induced dangers, like guns, melee weapons and explosives are so strong and deadly on the flipside. A single stun is usually enough to kill and/or arrest. Maybe I'm unreasonable here and these kinds of dangers really are more enjoyable for the average player, who knows?
The nerf to Kudzu was a nerf to player induced dangers, you could literally destroy a round with the Kudzu if you mutated it enough. It grew faster than people could destroy it because it was given ridiculous buffs through botany. Normal Kudzu is less complained about because you can actually fight it
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335949

If people couldn't handle environmental dangers they wouldn't play miner.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #335988

Remie Richards wrote:If people couldn't handle environmental dangers they wouldn't play miner.
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They just moan at joan to literally poke mining until its a hazard free enviroment via misdirected github grudging, because playing miner is all they ever contribute to the game.

Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #336293

Let Engineering sell power via a specialised machine. The machine can be set to accept power at different rates and creates a pool of energy credits that can be redeemed by those with a valid engineering ID. Points can be exchanged for: Sheet metal, sheet glass, fully loaded toolbelts, mesons, spare insulated gloves (and significantly cheaper budget ones), extra toolboxes, telecomms replacement parts, plasteel sheets, plastitanium sheets and so on. At the higher point values, you can redeem points for origin tech-less power tools, RCDs, ranged RCDs, inducers, jetpack upgrades and non-rigusit spacesuits.

Robustin had a good idea in my honest opinion, I think people were just turned off by most of the suggested rewards when I, as an engineer, usually just want some materials to autismfort with.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Yakumo_Chen » #336637

Gangs but the gangs are blobs
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #337075

Triage Medical HUD:

- A medical HUD which contains four additional sets of data: The damage square, which is broken into four smaller squares. Red for brute, yellow for burn, green for toxin, blue for oxyloss. The squares grow brighter as their respective damage types are inflicted on the target.

Tactical Security HUD:
- A security HUD that will have a weakness square. This square shows the weakness of a mob as calculated by the lowest of the combat armor values (melee, bullet, laser). Additionally, a grey border shows around this weakness square to indicate that the target is 'shielded' in some fashion. This means the target bears an item that can block or evade hits, such as riot shields, dual eswords, shielded hardsuits, and the reactive teleport armor.

Technician's Diagnostic HUD:

- A diagnostic HUD which shows a damage square for brute and burn damage on machines and cyborgs. A grey border shows around that square for mechs which have an armor module equipped.

Combat HUD:

- Combined triage medical and technician diagnostic HUD that also integrates the weakness detection ability from the Tactical Sec HUD.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by kevinz000 » #337416

Wrong thread
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #337963

If techwebs ever go through, there ought to be a "capstone" for each area of research that represents the absolute pinnacle of research in a paticular technology and may require something that isn't guaranteed to exist. Some possible examples of capstone designs and naming schemes:
  • Materials: Flightsuit/Next-Generation Hardsuit designs
  • Engineering: Rapid Station Builder/Next-generation RCD designs (An RCD with greatly improved efficiency, ranged usage, greater speed and can build some simple machinery outright)
  • Plasma: Militarized Plasma Cutter/Plasma Weapons (Plasma cutters that don't suffer damage drop-off or decreased damage in pressurised environments and can destroy walls)
  • Power Manipulation: Void Cores/Zero-point Energy applications
  • Bluespace: Personal teleportation system/Man-portable teleporter designs (Exosuit item that has functionality equivalent to the Wizard's spell with a margin of error for accidents, does not play nice with BoHs)
  • Biological: Autosurgeons/Automated Medical Appliances
  • Combat: Nanogun/Modular Ballistic Weapon Designs (All-in-one weapons platform that can be set to function as a shotgun, submachine gun. assault rifle, grenade launcher or sniper rifle. Requires two hands to shoot, is bulky, can load ammo directly and does not need to reload a magazine)
  • Electromagnetic: Omni-specs/Full Visual-Spectrum integration (Goggles with the full range of vision modes: Night vision, X-ray, Thermal, Meson, T-ray, Analyzer, Security, Medical and Diagnostic vision)
  • Data: Illegal AI Upgrades/Jailbreaked AI software
  • Illegal: Stripped-down Syndicate Uplink/Telecrystal network breach (A syndicate uplink with some designs stripped out. Telecrystals acquired seperately)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #338081

hulk makes harm intent the only intent you can use
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #338553

If blighted by a revenent you hand has a slight chance to gain sentience and will try to kill you
Also, you should be able to attach a d. Shotgun to an arm stumpw/o surgery
Life is too short for anything meaningful and too long for anything memeingful
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Hatfish » #338647

Lizards should turn into dinosaurs instead of monkeys when devolved.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by megatiger78 » #338986

Hatfish wrote:Lizards should turn into dinosaurs instead of monkeys when devolved.
This is the bad idea thread, you seem to have taken a wrong turn
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #338996

megatiger78 wrote:
Hatfish wrote:Lizards should turn into dinosaurs instead of monkeys when devolved.
This is the bad idea thread, you seem to have taken a wrong turn
But it is a bad idea. Chickens should be turned into dinosourse whrn un-chickenized
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by mortimermcmire » #339607

someone should overhaul the chemistry system to make sense

you can dispense welding fuel but have to MAKE oil?
you can dispense radium but don't have access to acetone (literally the most common organic reagent besides water)?

dont touch foam or cf3 they're fine
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Slignerd » #340104

Allow players to edit their IC messages in case they made a grammatical error or a typo that they need to correct.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #340600

Omni-Environment Suit

A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also provides moderate protections in combat, but not much more than what a Captain would have.

There is only one catch - the suit achieves all these protections through an energy field coating which covers the suit in its active mode. This energy field is powered by an energy cell. Without the field, the suit has zero protections or armor. The basic (7.5K) powercell grants 30 seconds of protection, a high-cap providing 60, etc. The field can be shut down instantly, but takes 10 seconds to initialize.

It is a type of 'hit and run' kind of hazard gameplay. If you expect to be heading into danger or combat, begin powering up your suit so you are ready! However, if something catches you off guard, you will have to act fast if you expect to survive! As for bombs and surprise attacks while your field is down...well...too bad! Oh, and avoid being EMP'ed. That would be bad. Really bad. An energy field collapsing on you is rather painful!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #340735

Gun Hog wrote:Omni-Environment Suit

A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also provides moderate protections in combat, but not much more than what a Captain would have.

There is only one catch - the suit achieves all these protections through an energy field coating which covers the suit in its active mode. This energy field is powered by an energy cell. Without the field, the suit has zero protections or armor. The basic (7.5K) powercell grants 30 seconds of protection, a high-cap providing 60, etc. The field can be shut down instantly, but takes 10 seconds to initialize.

It is a type of 'hit and run' kind of hazard gameplay. If you expect to be heading into danger or combat, begin powering up your suit so you are ready! However, if something catches you off guard, you will have to act fast if you expect to survive! As for bombs and surprise attacks while your field is down...well...too bad! Oh, and avoid being EMP'ed. That would be bad. Really bad. An energy field collapsing on you is rather painful!
i don't know how this would be balance wise (most likely too strong with armor values) but a jack of all trades suit that has a downside of limited usage sounds neat tbh
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #340748

I'm reminded of that one episode of stargate atlantis where the whiny guy finds an ancient tech personal forcefield that makes him completely invincible but then he realises that the projector is inside the field and he can't touch it to turn it off since it's completely form-fitting, then he tries to have a drink and it stops the water from entering his mouth
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #340803

Screemonster wrote:I'm reminded of that one episode of stargate atlantis where the whiny guy finds an ancient tech personal forcefield that makes him completely invincible but then he realises that the projector is inside the field and he can't touch it to turn it off since it's completely form-fitting, then he tries to have a drink and it stops the water from entering his mouth
[youtube]7fvJhyvrFaU[/youtube]
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #341112

Re-continue work on the VR sleepers.

Create a VR overlay on top of the station for VR avatars and allow machinery interfaced with in cyberspace to have an effect in meatspace.

If an area doesn't have power in the real word, the VR world will not have that area exist (avatars in the area at the point of power loss are forcibly jacked out and suffer slight brain damage and nausea from the sudden ejection).

Add IC to protect restricted areas of cyberspace from unauthorised users. They can come in various forms and are either passive or active. Active IC will target anyone without proper authorisation in their area (or are set to arrest in the real world) and can function like turrets or EDs or beepskies or anything in between. While passive IC would be the VR equivalent of airlocks/windoors and overcome with their equivalent of door hacking.

Hacking a VR sleeper via tools will put the next user to get in, unable to leave of their own accord and are in danger of suffering heart attacks and severe brain damage if they are disconnected.

Hacking a VR sleeper with en emag will give the operative specialised Syndicate hacking tools like an appearance scrambler, ID re-sequencer and tools for effectively dealing with IC and forcing other users to disconnect.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #342284

Gun Hog wrote:Omni-Environment Suit

A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also provides moderate protections in combat, but not much more than what a Captain would have.

There is only one catch - the suit achieves all these protections through an energy field coating which covers the suit in its active mode. This energy field is powered by an energy cell. Without the field, the suit has zero protections or armor. The basic (7.5K) powercell grants 30 seconds of protection, a high-cap providing 60, etc. The field can be shut down instantly, but takes 10 seconds to initialize.

It is a type of 'hit and run' kind of hazard gameplay. If you expect to be heading into danger or combat, begin powering up your suit so you are ready! However, if something catches you off guard, you will have to act fast if you expect to survive! As for bombs and surprise attacks while your field is down...well...too bad! Oh, and avoid being EMP'ed. That would be bad. Really bad. An energy field collapsing on you is rather painful!
did you mean to post it here?
'cause it looks like it was meant to go to the actual ideas section
feem wrote:wtf i like fwooshposts now
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #342295

Plasma Gun
basically, take a plasma canister.
now put it into a gun.
now make 3 versions of that gun:
Normal: Craftable by R&D. Has 2 firing functions, Stun(sets victim on fire long enough to put them into crit, but heals them shortly afterwards and fire doesn't spread to others) and Kill(imagine shooting tiny plasmafires that kill you)
Syndicate: Overcharged version of the original type. Always set on kill. Can be bought through the uplink.
and
Security:Downplayed version of the above found in the armory. Always set on Stun.

Pros
Makes you horribly OP
Kills anything human sized
If you're a head, gives off an even greater sense of authority

Cons
If you're just some random douchebag running around with it it's an instant giveaway you're either a griffer or a traitor, either which warrant kill on sight
Has a chance to give off deadly rads(25% if it's the Security version, 50% if Normal, and 75% if it's the Syndicate version)
Burns you if you try to fit it into your backpack
Can melt the floor of the station, exposing it to space
Instabwoink if you murderbone/greytide
Ammo is extremely hard to get
Basically banbait used in the wrong hands

But hey, you're OP, and that's what matters, right?
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Nilons
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nilons » #342300

take out stun mode because having a stun that crits people is fucking stupid
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #342309

huehuehue wrote: Instabwoink if you murderbone
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non-lizard things:
Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #342329

Give the bar a jukebox that can be made to play MIDI songs with a small cash payment (or for free if you have bar access).
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #342368

give the bar a jukebox that you can just enter a youtube url and it'll play whatever audio it finds
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #342414

Nah, just make the server download your totally not sensual or excessively loud moaning, audio files instead, and set a cap to how many bytes it can take, it'll take a moment to download, but once its there its there.

Then it gets added to a library esque OOC repository round to round and you can call back to it.

Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by JStheguy » #342804

Add in the latest and greatest fad, the Space Internet of Space Things(tm)!
Upgrade everything from the chef's blender to the captain's jumpsuit to be Smart(tm) versions, which require an internet connection to function in return for vague and rarely useful extra features. Sure, your $499 Smart Cup(tm) won't let you drink out of it without an internet connection, and the security is so shoddy the Syndicate can probably hack it and cause it to explode, but now it'll pester you with PDA messages to let you know the optimal time to take a Sip(tm).
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Rustledjimm » #343675

There should be some kind of feline start-race with ears and a tail that we can give headpats to.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #344296

Revheads can now only convert a small number of people.
These people become cell leaders and can themselves convert a larger, but still limited number of players into ordinary revs.
There are as many revheads as there are heads of staff; the number of conversions available to them or their cell leaders is determined by the station's roundstart population.

All revheads can communicate with each other and with their own cell leaders via a special channel.
All cell leaders can communicate with each other and with the revhead who converted them.
All ordinary revs can communicate with each other and with the cell leader who converted them.
No direct channel is available to connect head revolutionaries to their ordinary comrades or to cell leaders converted by other revheads.

Furthermore, identification of revolutionaries now follows a similar hierarchy.
Revheads can identify other revheads as well as their own cell leaders and revolutionaries; they are also informed of the identify of the latters' superior.
Cell leaders can identify other cell leaders and their own cell members, as well as their own revhead.
Ordinary revs can only identify fellow cell members and their cell leader.
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Reece
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #344737

Add space fishing rods; they click on an empty space tile and can reel in angry space carb; crab cages (a crate with a crab), old shoes, rogue beepskies, coins (wishing well, etc) crates with random items, a syndicate helmet with a bullet hole in it, a deadclown that burstd into spiderlings within a few minutes, various bits of debris, seee packets that grow into a variety of helpful and murderous plants.

Also -
New traitor botany item, electrosensitive kudzu; a type of kudzu that absorbs power from wires underfloor and apc's next to it. They are planted onto APC's and discharge tesla bolts into people nearby. 20TC's.

New genetics tator item - Parasitic organ injector, a perfectly normal DNA modifying needle that causes one of the victims organs to rip its way out of the body, grow wings, fangs and murderous intent, every time it encounters a body it will attempt to inject more parasitic effects and cause the same organ expulsion on people in crit or dead.

New traitor chef item - Bolt gun. Uses emergency oxy tanks as ammo and destroys the brains of people.
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #344745

Reece wrote:Add space fishing rods; they click on an empty space tile and can reel in angry space carb; crab cages (a crate with a crab), old shoes, rogue beepskies, coins (wishing well, etc) crates with random items, a syndicate helmet with a bullet hole in it, a deadclown that burstd into spiderlings within a few minutes, various bits of debris, seee packets that grow into a variety of helpful and murderous plants.
Actually that sounds pretty cool
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #344764

Make external airlocks proper airlocks, complete with cycling and their own air supply to replenish anything lost between openings.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nilons » #344767

add an effect after working out for a long enough time that lets you open firelocks with your barehands

then add steroids to chem

then add better equipment to rnd

force departmental cooperation between sec, rnd, and chem to lower ripped time from like 20mins to like 3min
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #344776

Nilons wrote:add an effect after working out for a long enough time that lets you open firelocks with your barehands

then add steroids to chem

then add better equipment to rnd

force departmental cooperation between sec, rnd, and chem to lower ripped time from like 20mins to like 3min
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nilons » #344779

if you wanna spend 20 minutes doing reps you should get like a 10 damage punch and crowbar hands lets be real here
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #344785

Nilons wrote:if you wanna spend 20 minutes doing reps you should get like a 10 damage punch and crowbar hands lets be real here
I'm so tempted to code this
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