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Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 4:33 am
by Incomptinence

Bottom post of the previous page:

A ling is expected by objectives AND antag to crew ratio to be more potent than a traitor. They are even historically worse assassins not to mention near utter inability to jack a secure item. Less able, less of them.

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 7:15 am
by Lo6a4evskiy
Fragnostic wrote:You're really good at premeditating consequences of things. I see you on Ideas all the time, and you have really constructive responses, things in general that no one notices. But I personally don't think it's impossible. Animals are very good at sensing something is wrong, so there should be a subtle way to show that.
Well, it may not be impossible, but with the current mentality it would be really hard. No pet near head? "Oh, he might be a ling". Pet found dead? "Kill the head, he's ling!" The latter ALREADY happens because of muh valids, where retarded greytiders assume that HoP killed Ian or whatever and start attacking him. With this even admins are gonna have a hard time, because "well I thought he was changeling he killed his pet".

If you need something to detect lings, you could do something like blood test from The Thing, but I'm not sure if that's a good idea, since it would be abused like any other form of antag detection.

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 10:46 am
by Whoisthere
Okay reduce the LING DETECTION radius to 1 tile and give a LING DETECTION time of I don't know 10 seconds. You have to like, rub your proboscis against Ian for the doggy to show any sign of discomfort.

And taking Ian for a walk to detect lings? Say goodbye to your dog. I guarantee it will be stolen or die in 30 seconds. Being a ling head is 2ez anyways, you get access to a flash and the whole thing turns into HELLO SUBORDINATE (insert job-related question here), guy starts typing out a response, FLASH MUTESTING CUFF STRIP CHOKE ABSORB (space if you're the CE, that dark spot in misc research if RD, viro/ERP room if you're the CMO), if someone sees you, just tell them they attacked you, show off your minor bruising and pretend to take them to sec. Alternatively, kill the guy who saw you too. When the lynch mob arrives, change your identity. But this goes into feedback forums I guess.

And it's even easier for HoP since you can just give out your fellow lings all access. HoP avoiding/killing/losing Ian would be a sign that maybe the captain should be more careful around the HoP and watch him a bit more closely. Rest of the heads spend barely 3 seconds in their offices anyway.

Honestly, I just want to give lings a bit more character, right now they are, I don't know. Strong but bland. Fleshsuit is the only fluffy thing about them, otherwise they're just The Mutesting Murderer. I guess I should just go play on bay or something.

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 7:00 pm
by cedarbridge
Whoisthere wrote: I guess I should just go play on bay or something.
Takes all the fun out of it if you say it yourself.

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 7:10 pm
by Lovecraft
Lo6a4evskiy wrote:The latter ALREADY happens because of muh valids, where retarded greytiders assume that HoP killed Ian or whatever and start attacking him. With this even admins are gonna have a hard time, because "well I thought he was changeling he killed his pet".
Have you been killed by assistants for killing Ian as a Head of Personnel?
I do it every round I play, it's never happened to me.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 28, 2014 7:37 pm
by MisterPerson
I put your idea about pets detecting Lings where it belongs

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 8:48 pm
by Lo6a4evskiy
Lovecraft wrote:Have you been killed by assistants for killing Ian as a Head of Personnel?
I do it every round I play, it's never happened to me.
I've been attacked many times and I was almost murdered (I was saved from crit by someone) once as captain, because someone lied that I killed Ian. Or because they randomly assumed that I did.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 29, 2014 2:49 am
by Rolan7
MisterPerson wrote:I put your idea about pets detecting Lings where it belongs
Oh neat, I was wondering why the subject line was different for all those posts.

On topic, uh... I toyed with the idea of trying to implement DF dwarves as simple animals as a challenge. It was like 4AM and all the rum was (recently) gone.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 29, 2014 10:26 pm
by Rose-chan
An ordinary cardboard box called a 'Hug box' with a single ointment inside.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 30, 2014 7:24 pm
by Whoisthere
HoS gets an implant that lets him zap and electrocute disobedient officers WITH HIS MIND

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 31, 2014 12:46 pm
by MedicInDisquise
Whoisthere wrote:HoS gets an implant that lets him zap and electrocute disobedient officers WITH HIS MIND
It's like you never heard of chemical implants or electropacks

A few units of chlorol will shut shitcurity up quick

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 31, 2014 7:37 pm
by Cipher3
Electropacks wouldn't work for that though. Unless you're more interested in turning Sec into toys than letting them be useful at all.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 31, 2014 11:39 pm
by MedicInDisquise
I still wonder why we can't put tasers in our pocket or what have you.

They're fucking tasers, come on.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 05, 2014 2:45 pm
by Whoisthere
Okay so

What we need is the Men in Black

Two agents in black suits spawn somewhere in an out of the way location with all access centcomm IDs (Agent D or whatever for name, no job name). They get an assasinate objective, are held to the same standards as sec in terms of killing, but are valid for everyone. They have a spell MiB Agent Training that lets them get up from one stun every 60 seconds, and they can't cast it without their suits/with backpacks on. Each gets a special flash that works as a deneuralizer (if you get flashed by it, you get a big red message saying YOU FORGET EVERYTHING THAT HAPPENED IN THE LAST MINUTE and can get banned for ignoring it or whatever). Each gets a MiB suitcase that works the same way as traitor PDA/bounced radio, but holds a special array of items, typically advanced weaponry (advanced eguns, ebows, maybe a pulse rifle or someshit), works as a usual suitcase, and only one item can be selected. They also have explosive implants in their skulls. So you have two dudes that have advanced weaponry, get a "ignore 1 stun every 60 seconds" spells and all access, and are valid for everyone, but can't kill in retaliation unless it's a known alien. For instance, a ling with an armblade or a proboscis hanging out of his zipper, or a xenomorph. Their assasination objective is a ling, and they get the name and job of his current identity.

It sould be a random event that gets triggered when:

the station has lings
50% of non-antag crew is dead
the round goes on for more than 1 hour
and a ling keeps recalling.

So basically an extremely rare event which involves two extremely obvious but well-equipped people hunting for that single ling. They will also most likely get slipped/tabled by assistants/clown 5 minutes in, but whatever.

IM MR. MEESEEK LOOK AT ME!

Posted: Fri Sep 05, 2014 6:18 pm
by Alphameta
It would be amazing to have a meeseek box inside the game! have it set like you have pAI picked, have the box inside the captains office and when you press the button a meeseek spawns and plays the audioclip "IM MR MEESEEK LOOK AT ME" and have it pick from a random dead person who decided they wanted to become a meeseek when the are dead. Have it similar to the golem but unlike the golem they cant die, but can be dismembered... and if they are given a task that is impossible then they kill the person who spawned them, when their job is done like steal something or murder someone then they disappear. they would also go away if the person who summoned them died... but this would be something that any antag would want so the can send out a army of unkillable monsters to murder everyone but you could have it cap at maybe 1-2 meeseeks at a time... but lots of griefing could come from this as we know... so lots of rules would need to be in place

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 05, 2014 8:22 pm
by Rose-chan
Clown Headset Key - Available only to the clown through the syndicate uplink. It can be used three times and has a minute cooldown. When the clown says HONK! over the radio, one department channel is chosen at random and anybody wearing a headset with that channel active are hit with a disabling honk just like the HoNkER BlAsT 5000.

Janiborg Flash - A special flash available only to the janitor through the syndicate uplink. It turns a flashed borg into a janibot, and makes the next 200 tiles it runs over wet.

Fatty Laser - A special energy gun available only to the chef through the syndicate uplink. Anyone shot with it is made really fat, slowing them down. It also removes the effects of Hyperzine. Recharges automatically over time.

Syndimix - A packet of a special mixture available only to the barman through the syndicate uplink. When mixed with the drink Syndicate Bomb, it turns anyone who drinks it into a walking bomb that explodes after one minute.

Infinite Power Cell - I think this already exists, but give it to the roboticist through the syndicate uplink.

Kudzu Seeds - Already exists, give to botanists through the syndicate link.

Syndi (Alfred) Chicken Suit - It's a space worthy chicken suit available only to assistants via the syndicate uplink.

Xeno Egg - Already exists, make available to scientists via the syndicate uplink.

Rocket Boots - Available only to engineers through the syndicate uplink. Functions as both magboots and a jetpack. Burns through fuel faster than a standard jetpack and can't be used as internals. Can be refueled like a standard jetpack.

Carton of Mute Eggs - Looks like a carton of eggs but is available only to mimes via the syndicate uplink. Throw these at people to mute them for a short time.

Woody Came - An explosive disguised as a tape recorded available only to the librarian through the syndicate uplink. It reads off Woody's Got Wood over the radio in a voice chosen when set. Once it has finished reading it explodes.

Pope Outfit - Available only to chaplains via the syndicate uplink. Wearing these causes slow regeneration.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 05, 2014 8:54 pm
by Gun Hog
Rose-chan wrote:Clown Headset Key - Available only to the clown through the syndicate uplink. It can be used three times and has a minute cooldown. When the clown says HONK! over the radio, one department channel is chosen at random and anybody wearing a headset with that channel active are hit with a disabling honk just like the HoNkER BlAsT 5000.

LOOOL! I like it!

Janiborg Flash - A special flash available only to the janitor through the syndicate uplink. It turns a flashed borg into a janibot, and makes the next 200 tiles it runs over wet.

Fatty Laser - A special energy gun available only to the chef through the syndicate uplink. Anyone shot with it is made really fat, slowing them down. It also removes the effects of Hyperzine. Recharges automatically over time.

Make it overheat them similar to how it used to work before fat people were removed!

Syndimix - A packet of a special mixture available only to the barman through the syndicate uplink. When mixed with the drink Syndicate Bomb, it turns anyone who drinks it into a walking bomb that explodes after one minute.

Hilarious!

Infinite Power Cell - I think this already exists, but give it to the roboticist through the syndicate uplink.

I would totally give that to my emagged Secborg.

Kudzu Seeds - Already exists, give to botanists through the syndicate link.

Yes, please! Vines are DEADLY now!

Syndi (Alfred) Chicken Suit - It's a space worthy chicken suit available only to assistants via the syndicate uplink.

That should be a Clown item instead.

Xeno Egg - Already exists, make available to scientists via the syndicate uplink.

ALL OF MY YES, FUND HE!

Rocket Boots - Available only to engineers through the syndicate uplink. Functions as both magboots and a jetpack. Burns through fuel faster than a standard jetpack and can't be used as internals. Can be refueled like a standard jetpack.

I would buy it!

Carton of Mute Eggs - Looks like a carton of eggs but is available only to mimes via the syndicate uplink. Throw these at people to mute them for a short time.

Woody Came - An explosive disguised as a tape recorded available only to the librarian through the syndicate uplink. It reads off Woody's Got Wood over the radio in a voice chosen when set. Once it has finished reading it explodes.

This suggestion is exactly where it belongs.

Pope Outfit - Available only to chaplains via the syndicate uplink. Wearing these causes slow regeneration.
Chaplains should get this by default, in my opinion.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 07, 2014 9:01 am
by MedicInDisquise
Xeno Egg - Already exists, make available to scientists via the syndicate uplink.
This idea is exactly where it belongs. There will never be an antagonist item to make Xenos, unless it's for wizard. And we already have it (Staff of Chaos/Change)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 13, 2014 8:28 am
by Arete
Assistants should just spawn in the captain's office.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 13, 2014 12:06 pm
by Miauw
Arete wrote:Assistants should just spawn in the captain's office.
give assistants the ability to teleport wherever they want to solve the issue of greytiders breaking into places :^]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 13, 2014 12:16 pm
by Scott
if they have a backpack full with everything they wouldn't steal either

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 13, 2014 3:03 pm
by Cipher3
Replace Sec with all access assistants, make Captain the direct Head of Assistants, a position that is automatically valid for other assistants to seek for. Unstable governmental tyranny station 13.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 14, 2014 11:03 pm
by TheWiznard
If a live wire is under the plating of a shower, the person who is showering gets electrocuted.

Get rid of changelings and change the gamemode to Slings. You now spawn as a gooperson and have to absorb the fluids from people to stay alive, taking their whole body into your form you gain the ability much like lings to change your gooey form into their likeness, maybe while you're changing you turn into a pile of goop.

Re add the challenge away mission and force people to complete it to be able to play on the server. If you don't make it to the gateway alive you are banned for 23 1/6th's hours, until you can re log and try to complete it again. You can use other people as human meat shields to force your way to the gateway, ensuring your victory and their defeat. This fixes all the problems of people being unrobust.

If you hold a light bulb in your hand and shout "Eureka!" the light flickers for a moment in your hand before exploding and knocking you on the ground, inflicting severe burn damage and minor brain damage.

Clown's and Mime's are given a popularity/funny/jokes/acting meter. It starts at 100% and slowly decreases unless someone emotes a clap/laugh/giggle/etc. If it reaches zero for the clown a non harmful to anyone but the clown honkblast plays in the vicinity of the clown. The screen is tinted a dark red and the Honk Mother appears from a stage 1 singularity (rainbow colored of course) and slowly drags the clown to the singularity, where he is gibbed and banana peels shoot out instead of gibs, nothing else remains of the clown, except his mask. Maybe even have some kind of super slowed down bike horn sounds playing or something. When the meter reaches zero for the mime, they freeze in place suddenly panicking. The world in a small area around the mime slowly turns sepia as the mime is forced to mime that he is inside an invisible box. The mime starts to imitate it getting smaller and smaller, "Screaming" in pain and agony as he is compressed into a normal cardboard box sized cube. It gets so small that his mask pops off and lands on the ground and the box disappears into nothingness. I don't really know what would play for the mime because you know silence..No sound plays at all for anyone in the area while this is taking place, almost like they've gone deaf.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 15, 2014 12:14 am
by Cipher3
TheWiznard wrote:If a live wire is under the plating of a shower, the person who is showering gets electrocuted.

Get rid of changelings and change the gamemode to Slings. You now spawn as a gooperson and have to absorb the fluids from people to stay alive, taking their whole body into your form you gain the ability much like lings to change your gooey form into their likeness, maybe while you're changing you turn into a pile of goop.
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 16, 2014 1:00 am
by Arete
Whitelist assistant.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 16, 2014 1:22 am
by Saegrimr
Arete wrote:Whitelist assistant.
Don't go stealing my ideas like that.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 16, 2014 3:28 am
by Arete
Saegrimr wrote:Don't go stealing my ideas like that.
Oh shit, that's why the idea felt familiar. Credit Blame where it's due, I guess.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 16, 2014 6:57 am
by JJRcop
Enable respawns in the config

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 17, 2014 2:33 pm
by Miauw
Cipher3 wrote:Replace Sec with all access assistants, make Captain the direct Head of Assistants, a position that is automatically valid for other assistants to seek for. Unstable governmental tyranny station 13.
Sietch Griffon

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 18, 2014 1:05 am
by Cavoglave
PANDEMIC vaccines should have a chance to give the injectee space autism.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 18, 2014 1:17 am
by MisterPerson
Spraying simple animals (Ian, Runtime, etc) with mutagen should cause them to polymorph like getting hit with a staff of change. A random ghost gets put inside the new critter.
JJRcop wrote:Enable respawns in the config
Wrong thread, both because that's not a code suggestion but also because it's not shitty!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 18, 2014 6:35 am
by JJRcop
MisterPerson wrote:it's not shitty!
Okay uh... Hmm...

...Oh I got one!
You can buy an uplink for 10 TC, the new uplink comes with 10 TC

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 18, 2014 11:40 am
by peoplearestrange
Make large amounts of blood on a tile cause a slip hazard. Making Janitors actually have a reason to clean blood up other than just aesthetics.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 18, 2014 3:33 pm
by Hellafied
Clown ops. I'm not shitting you. Clowns have a bananaium shuttle they start in line the ops, they have weapons like nuke ops, bike horn being esword clown bomb, sloppy PDA, their goal in life is to steal the nuke in te vualt, replace it with a huge honk bomb (honks so filled load station rips apart((makes honk sound instead of boom like nuke does))

HONK!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 18, 2014 7:50 pm
by Lo6a4evskiy
peoplearestrange wrote:Make large amounts of blood on a tile cause a slip hazard. Making Janitors actually have a reason to clean blood up other than just aesthetics.
That's actually a pretty good idea

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 22, 2014 3:21 pm
by FredNodoor
Drone Revs

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 22, 2014 3:26 pm
by Scott
Lo6a4evskiy wrote:
peoplearestrange wrote:Make large amounts of blood on a tile cause a slip hazard. Making Janitors actually have a reason to clean blood up other than just aesthetics.
That's actually a pretty good idea
Do you realize how easy it is to spill blood everywhere compared to spilling water or lube?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 22, 2014 7:12 pm
by JDemms
Scott wrote:
Lo6a4evskiy wrote:
peoplearestrange wrote:Make large amounts of blood on a tile cause a slip hazard. Making Janitors actually have a reason to clean blood up other than just aesthetics.
That's actually a pretty good idea
Do you realize how easy it is to spill blood everywhere compared to spilling water or lube?
What about making gibs the slippery thing instead? That would require a serious amount of death, rather then just toolboxing someone into crit and dragging them in circles for long enough.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 22, 2014 7:16 pm
by Saegrimr
Running into the janitor cart spills it and makes the 3x3 area centered on it wet.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 22, 2014 11:50 pm
by Reimoo
Drones are all linked to a console and when that console is emagged all the drones are emagged

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 23, 2014 1:54 pm
by FredNodoor
Drone Revolutionary

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 23, 2014 1:57 pm
by Steelpoint
JDemms wrote:
Scott wrote:
Lo6a4evskiy wrote:
peoplearestrange wrote:Make large amounts of blood on a tile cause a slip hazard. Making Janitors actually have a reason to clean blood up other than just aesthetics.
That's actually a pretty good idea
Do you realize how easy it is to spill blood everywhere compared to spilling water or lube?
What about making gibs the slippery thing instead? That would require a serious amount of death, rather then just toolboxing someone into crit and dragging them in circles for long enough.
Or make a lot of blood simply slow you down instead of slipping you. Still enough to annoy people but not as critically damaging as getting stunned.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 23, 2014 9:36 pm
by peoplearestrange
Steelpoint wrote:
JDemms wrote:
Scott wrote:
Lo6a4evskiy wrote:
peoplearestrange wrote:Make large amounts of blood on a tile cause a slip hazard. Making Janitors actually have a reason to clean blood up other than just aesthetics.
That's actually a pretty good idea
Do you realize how easy it is to spill blood everywhere compared to spilling water or lube?
What about making gibs the slippery thing instead? That would require a serious amount of death, rather then just toolboxing someone into crit and dragging them in circles for long enough.
Or make a lot of blood simply slow you down instead of slipping you. Still enough to annoy people but not as critically damaging as getting stunned.

Oooooh now there's an idea!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 2:36 am
by Lo6a4evskiy
Make all dirt slow people down. Suddenly janitor is the most needed hero of the station and prices of soap are competing with eguns.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 3:28 am
by cedarbridge
All traitors start with an agent ID that doubles as an emag.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 6:23 am
by bandit
Lo6a4evskiy wrote:Make all dirt slow people down. Suddenly janitor is the most needed hero of the station and prices of soap are competing with eguns.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 11:03 am
by Psyentific
Image Image
Emaggable drones. Rogue Drones event. Malf AI aligned drones. Autodroner.

Antag drones are hilariously robust

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 3:26 pm
by FredNodoor
Psyentific wrote:Image Image
Emaggable drones. Rogue Drones event. Malf AI aligned drones. Autodroner.

Antag drones are hilariously robust
Drones have amazing movement and can go just about anywhere, but a big downside is you can get Ion lazered pretty quick. But the ability to conceal yourself is a big plus as well. Only way you can get destroyed is if Ion lazer, fire (?), or the highly unlikley, melee (unless you fuck up big)

It sounds splendid

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 3:31 pm
by Reimoo
The HoS should get a Judge helmet.

Along with everything that implies

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 5:35 pm
by Raven776
Five nights at Freddy's gamemode

One player is the AI, and the rest are antags forced to wear animal suits. Super darkness mode, APCs start half full and turned off, and the AI needs to survive 30 minutes by turning APCs back on to control and bolt down doors and hinder the animals to keep them out of the core.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 5:48 pm
by Gun Hog
Raven776 wrote:Five nights at Freddy's gamemode

One player is the AI, and the rest are antags forced to wear animal suits. Super darkness mode, APCs start half full and turned off, and the AI needs to survive 30 minutes by turning APCs back on to control and bolt down doors and hinder the animals to keep them out of the core.
With some adjustments for balance, that could be pretty awesome.