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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 21, 2014 6:21 am
by TheWiznard

Bottom post of the previous page:

get pap to re add mining pills to the vendor machine so I can buy something useful again, make them like 500-2000 points don't bitch out and add these shitty medipens that blow. I like to be able to run across the asteroid dragging my crate in 2 minutes not half an hour jesus.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 21, 2014 3:02 pm
by ExplosiveCrate
Wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 21, 2014 3:20 pm
by FredNodoor
Saegrimr wrote:
Cipher3 wrote:Make it so that if five drones stand in a cross they transform into a modified Marauder named 'Decepticon' that is player-controlled with auto antag status.
Except control is shared between all 5 players, one moves, one in charge of clicking thing, one chooses modules for the clicker to use, one has voice control, and the last one is the only one who can see so he has to direct the others where to go.

VOLTRON
GOOOOOOO!
THat sounds chaotic

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 23, 2014 6:16 pm
by JDemms
A cargo mech.

We have a RIPLEY mining/basic mech, but I was thinking we could have an actual Power Loading Unit for Cargo, something to make it easier for short-staffed cargo. My idea was just a mech with a 'crate loader', where it can just carry four or five crates in a backpack like thing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 23, 2014 6:56 pm
by Saegrimr
Crate loaders are already a thing, I thought. I'm not sure how many crates a ripley can hold but what else are you gonna do with that hydraulic arm?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 24, 2014 9:07 am
by Raven776
Saegrimr wrote:Crate loaders are already a thing, I thought. I'm not sure how many crates a ripley can hold but what else are you gonna do with that hydraulic arm?
I'm pretty sure it's just one.

But could you imagine how great this would be on metastation where maint is just FULL of crates? Think of the mad points!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 24, 2014 1:00 pm
by FredNodoor
Rockem Sockem Robots

Its a mech and when there virtual HP (not there real HP)(aka Help Intent with Duel mode on) gets to 0, there head pops off and ejects the loser.

However when set to harm they are quite strong but run out of power quickly

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 25, 2014 1:41 pm
by Miles
Cyborgs can have hats placed on them by humans

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 25, 2014 3:10 pm
by Wizardjenkins66
Miles wrote:Cyborgs can have hats placed on them by humans
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 25, 2014 10:35 pm
by ExplosiveCrate
Mining is too easy. Remove kinetic accelerators from the starting voucher options for miners and make them irradiate the user for every shot.

What, can't handle mining without MUH GUNS? You should be glad that accelerators still exist, I can't fucking believe how entitled miners are especially when WE DIDN'T EVEN HAVE ACCELERATORS SEVERAL MONTHS AGO.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 25, 2014 10:44 pm
by Saegrimr
ExplosiveCrate wrote:Mining is too easy. Remove kinetic accelerators from the starting voucher options for miners and make them irradiate the user for every shot.

What, can't handle mining without MUH GUNS? You should be glad that accelerators still exist, I can't fucking believe how entitled miners are especially when WE DIDN'T EVEN HAVE ACCELERATORS SEVERAL MONTHS AGO.
I see what you're doing. And I like it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 26, 2014 9:25 pm
by Cipher3
All female characters spawn with pepperspray.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 27, 2014 5:26 am
by Rolan7
Haha, I'd love to see that.
(in a theoretical situation where everyone didn't become a woman suddenly)
(Wait that still sounds amusing)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 28, 2014 10:45 am
by Raven776
You should be able to weld pAIs onto simple bots like medibots and floor cleaners. They won't have control, but they'll be able to stick to the bot and shout encouraging/demeaning words at people they pass by.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 28, 2014 3:40 pm
by Jacquerel
Medbay Segways with flashing ambulance lights for use by aspiring paramedics

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 29, 2014 3:04 am
by Arete
One day every year, there's a special round that runs 24 hours. During this round, no rules are enforced, but if your character dies, then you're permabanned from the server.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 29, 2014 3:36 am
by deathhoof
FredNodoor wrote:
Saegrimr wrote:
Cipher3 wrote:Make it so that if five drones stand in a cross they transform into a modified Marauder named 'Decepticon' that is player-controlled with auto antag status.
Except control is shared between all 5 players, one moves, one in charge of clicking thing, one chooses modules for the clicker to use, one has voice control, and the last one is the only one who can see so he has to direct the others where to go.

VOLTRON
GOOOOOOO!
THat sounds chaotic
I actually like this idea a lot. And its an excellant downside to having 5 drones repair the station. Those damned rascalls do need a nerf.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 29, 2014 4:29 am
by miggles
Arete wrote:One day every year, there's a special round that runs 24 hours. During this round, no rules are enforced, but if your character dies, then you're permabanned from the server.
>everyone tries to kill people they dont like

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 31, 2014 11:14 am
by kosmos
Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 31, 2014 7:20 pm
by Screemonster
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 01, 2014 5:04 am
by RG4
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
This is an honest to God amazing idea.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 01, 2014 6:28 am
by Zortn
Emagging the emergency shuttle then emagging it again before its 10 second count-down is up initiates Ludicrous Speed. When activated, the shuttle arrives at CentCom in 3 seconds, but gibbs everyone on the shuttle that wasn't buckled in.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 01, 2014 7:53 am
by Lo6a4evskiy
Zortn wrote:Emagging the emergency shuttle then emagging it again before its 10 second count-down is up initiates Ludicrous Speed. When activated, the shuttle arrives at CentCom in 3 seconds, but gibbs everyone on the shuttle that wasn't buckled in.
Or adding high speed available to heads as well that halves the time to CenComm, but pushes everyone and everything not buckled up towards the back of the shuttle.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 01, 2014 1:18 pm
by WeeYakk
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Sand as a reagent so you can make smoke sand grenades to pocket sand large groups of people at once.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 01, 2014 4:53 pm
by Miauw
Ames wrote:How about a gamemode where the roboticist and rd and the ai have to collude to turn everyone into borgs. That would be shitty and funny.
it's called malf

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 01, 2014 5:06 pm
by Cipher3
WeeYakk wrote:
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Sand as a reagent so you can make smoke sand grenades to pocket sand large groups of people at once.
This is going places.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 02, 2014 6:10 am
by miggles
Miauw wrote:
Ames wrote:How about a gamemode where the roboticist and rd and the ai have to collude to turn everyone into borgs. That would be shitty and funny.
it's called malf
except humans helping the malf would get them banned

Automatically Summon Guns at Round End

Posted: Wed Nov 05, 2014 8:14 am
by Sven12
So I figured it'd be fun to add guns to the rage releasing murder fest that is round end. What do you think?

Re: Automatically Summon Guns at Round End

Posted: Wed Nov 05, 2014 8:46 am
by Incomptinence
The blood must flow.

Re: Automatically Summon Guns at Round End

Posted: Wed Nov 05, 2014 8:47 am
by Steelpoint
I disagree, it removes the idea of "preparing" yourself for the shuttle to arrive at CentCom in order to get revenge against that guy who's been annoying you the entire round.

Re: Automatically Summon Guns at Round End

Posted: Wed Nov 05, 2014 11:18 am
by Lo6a4evskiy
git gud

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 05, 2014 12:11 pm
by Screemonster
traitor-roboticist "animatronic anthrpomorphic"

like beepsky, only instead of beating criminals with a stun baton and placing cuffs on them, it stabs non-syndie crewmembers repeatedly in the eyes with a screwdriver and stuffs their bleeding corpse into a teddybear suit.

Re: Automatically Summon Guns at Round End

Posted: Wed Nov 05, 2014 12:33 pm
by deathhoof
I take pride in breaking into execution room to load my rapid syringe gun with lethals in preperation for round end. So nah. Summon guns would ruin the fun for me.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 05, 2014 2:41 pm
by specyalic
people opening that giant teddy bear suit should release fresh gibs

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 05, 2014 5:59 pm
by MisterPerson
Note: I merged the topic "Automatically Summon Guns at Round End" into this one.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 05, 2014 8:22 pm
by Raven776
We should try to make admins accountable for the things they do and the feelings they hurt.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 1:21 am
by miggles
Raven776 wrote:We should try to make admins accountable for the things they do and the feelings they hurt.
glwt lol

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 3:58 am
by MisterPerson
Violaceus wrote:My god, opinions, opinions everywhere...
It is my OPINION that it belonged here.

It is a FACT I know that.

It is a FACT it won't be implemented.

It is an OPINION that thus it shouldn't have a thread so we can keep the ideas board full of implementable approved ideas and free of unimplementable rejected ones.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 4:24 am
by miggles
what is the point of sperging out on organizing the board when most of the time ideas are never implemented anyway

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 5:04 am
by MisterPerson
miggles wrote:what is the point of sperging out on organizing the board when most of the time ideas are never implemented anyway
The fact ideas was getting clogged up with shitty ideas probably had something to do with it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 5:17 am
by miggles
opinions

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 8:45 am
by Raven776
miggles wrote:
Raven776 wrote:We should try to make admins accountable for the things they do and the feelings they hurt.
glwt lol
I'm in the right thread, you and the other guys aren't.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 10:01 am
by specyalic
Add a small cube which can expand into a inflatable life raft + oar. you can board the life raft to protect you from the vacuum of space, while you use the oar to propel yourself using only outdoorsman skills. eating the cube will cause it to expand inside you, gibbing you instantly.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 4:43 pm
by Jacough
Make "19:41 <%MrPerson> Let me put it this way. If someone is fat, yeah they shouldn't have people laughing at them on the streets or whatever" display in chat along with a picture of MrPerson crying and sad violin music play every time someone uses the word fat ingame.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 6:22 pm
by Cheridan
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Your face when I tell you that pocket sand is already a thing :arrow: :shock:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 6:46 pm
by Perakp
Cheridan wrote:
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Your face when I tell you that pocket sand is already a thing :arrow: :shock:
Pretty sure it isn't a thing, since #1554, #1895 and #1901 all got closed.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 6:53 pm
by Cheridan
Perakp wrote:
Cheridan wrote:
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Your face when I tell you that pocket sand is already a thing :arrow: :shock:
Pretty sure it isn't a thing, since #1554, #1895 and #1901 all got closed.
Oh, I guess that never got in. Yeah, Kaze kept trying to use it as leverage to nerf screwdrivers.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 06, 2014 10:37 pm
by MisterPerson
Jacough wrote:Make "19:41 <%MrPerson> Let me put it this way. If someone is fat, yeah they shouldn't have people laughing at them on the streets or whatever" display in chat along with a picture of MrPerson crying and sad violin music play every time someone uses the word fat ingame.
Joke's on you, there are no pictures of me online.

Wait fuck

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 07, 2014 2:21 pm
by TheWulfe
Due to the influx of newbie Nuke Ops not understanding basic cardinal directions and somehow getting themselves deepspaced within 5 seconds of leaving the shuttle...

I believe Nuke Ops should get a tactical hold-a-ring so that an experienced Nuke Op can tether around their directionally impaired teammates.

Here's some concept art for potential coders:

Image
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 07, 2014 3:23 pm
by Lo6a4evskiy
I don't know whether to laugh or cry

EDIT: oh god this is shitty suggestions, I thought this was a legitimate suggestion and I really considered it for a minute

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 07, 2014 6:08 pm
by Random Players
The sad thing is... it might actually be a good thing to add.