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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Mar 30, 2017 2:09 pm
by DemonFiren

Bottom post of the previous page:

Make ash drakes roll for one of these on creation.

Healing breath sounds fun.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Mar 30, 2017 5:15 pm
by calzilla1
Give nations a 1% chance of happening if in cerestation

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 01, 2017 8:54 am
by Jacough
Dream master antag:
Basically kind of a two person team antag although they don't have direct contact or communication with each other. Basically one player takes on the incorporeal part, an entity that haunts the station. At the start of the round it picks a spot to hide its remains (has to be somewhere on the station z-level and it can't be on a space tile). It can't attack people directly. Instead, it lulls them into a deep sleep and drags them into a dream world.

This is where the second player comes in. They appear as a husked corpse in this world wielding a bladed glove. When someone's pulled in he gets a message informing him as such and that's his cue to start hunting. You don't want to fuck with this guy if you get dragged in. His powers are kind of limited at first but he's still extremely dangerous.

First of all, he's invincible. You can knock him out for a moment but even if you keep wailing on him he'll jump up after several seconds with an ear shattering roar that stuns anyone near by. He's got aforementioned bladed glove which does a shit ton of damage and can't be disarmed. He can jump into objects to sort of jaunt around to some degree or lay in ambush for his victims. He can also send messages to the people in the dream world in different ways such as Centcomm announcement, whispers in their heads, radio or regular messages from other people, etc. (Since this is the shitty suggestion thread, maybe admin PMs (Admin PM from Jason Esword Gloves "Hi, mind explaining what went on with that assistant and why you are FUCKED NOW, BITCH")) to taunt them or mislead them. As he kills people, he steals their souls, unlocking new powers such as being able to set floor traps that slow or stick people in place, increases the damage his glove does, and a bunch of other shit.

Getting sucked into the dream world isn't an instant game over, no rez however, although you'll need some quick thinking and fancy footwork to survive. Like I said, the dream master is invincible but he still has to hunt you down so your only options are to run, hide, or find ways to sneak by him (might be even more efficient if LoS makes it in although hiding in the shadows works), or temporarily incapacitate him. Normally you'll stay asleep for 15 minutes but if someone injects you with epinephrine you'll wake up much quicker.

The only way to truly kill the dream master is to destroy its physical body via incinerator, super matter shard, etc. or alternatively have the chaplain douse them in holy water. If the dream master steals x amount of souls, they win. If the crew destroys the remains however, anyone currently trapped in the dream world will awaken and both of the dream masters will die.

I watched a marathon of Nightmare on Elm Street on IFC today.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 04, 2017 3:31 pm
by Gun Hog
Duct tape! It can fix nearly any object, machine, or silicon! Use it to string items like a rod and kitchen knife to form a halberd! Tape humans together! Apply directly to the mouth to mute someone, and deal a little brute damage when removed! Seal scrubbers and vents!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 05, 2017 8:22 am
by Remie Richards
Gun Hog wrote:Duct tape! It can fix nearly any object, machine, or silicon! Use it to string items like a rod and kitchen knife to form a halberd! Tape humans together! Apply directly to the mouth to mute someone, and deal a little brute damage when removed! Seal scrubbers and vents!
dont forget airlocks

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 05, 2017 9:10 pm
by Screemonster
Wizard spell: Curse of the Ginosaji

summons a slow, indestructible mob with a 1-damage attack to relentlessly pursue and attack a single crewmember. If it loses sight of them for more than a couple of minutes at a time, it teleports behind them. If it encounters a door in its path, it casts knock. Otherwise it just keeps going and going and going until they perish, after which it will pick the next person it sees as its next victim.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 05, 2017 9:15 pm
by Armhulen
Screemonster wrote:Wizard spell: Curse of the Ginosaji

summons a slow, indestructible mob with a 1-damage attack to relentlessly pursue and attack a single crewmember. If it loses sight of them for more than a couple of minutes at a time, it teleports behind them. If it encounters a door in its path, it casts knock. Otherwise it just keeps going and going and going until they perish, after which it will pick the next person it sees as its next victim.
now make it a xenobio mob

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 06, 2017 1:20 pm
by Gun Hog
Screemonster wrote:Wizard spell: Curse of the Ginosaji

summons a slow, indestructible mob with a 1-damage attack to relentlessly pursue and attack a single crewmember. If it loses sight of them for more than a couple of minutes at a time, it teleports behind them. If it encounters a door in its path, it casts knock. Otherwise it just keeps going and going and going until they perish, after which it will pick the next person it sees as its next victim.
So, it is a statue that targets one person!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 06, 2017 1:28 pm
by Screemonster
tbh I only suggested the teleporting thing otherwise people could just flee to another z-level rather than just relentlessly being annoyed to death

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 06, 2017 9:23 pm
by Ezel
Rocket arm implant
Launches your arm at high speed causes 60 brute on hit fair and balanced considering you just lost a arm slot and launched it away can be reattached back to your body for another use

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 07, 2017 7:39 pm
by Anonmare
Readd the telesci lab, but also add machines to roundstart map that disrupt any attempts at telescience in the area they are in so long as they remain active .
Does not affect teleporting through a hub to a beacon/another hub.

Ayy teleporters are not blocked at all because your puny earthling science is no match for them

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 07, 2017 8:42 pm
by Anonmare
Also give the teleporter Star Trek TOS transporter sounds

[youtube]jDFI87zn9t0[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 07, 2017 9:44 pm
by ThanatosRa
space gnomes

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 07, 2017 9:51 pm
by FantasticFwoosh
ThanatosRa wrote:space gnomes
Diamond mining space gnomes, seven ghostrole slots.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 08, 2017 11:45 pm
by Anonmare
A console for atmospherics that allows remote manipulation of air alarms

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 09, 2017 4:46 pm
by Screemonster
Anonmare wrote:A console for atmospherics that allows remote manipulation of air alarms
it's a thing in baycode and it's a fucking godsend when some dipshit spills plasma in toxins but the RD's being a moron and won't let anyone in the department

I still laugh at the time I was playing baycode and the scientists refused to let the engineers help with the spill and insisted on using telesci to try and rescue the trapped toxins researcher. You know, the telesci that fires sparks at the place it targets.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 09, 2017 10:38 pm
by Gun Hog
HOLY MOP

This shining paragon of moply virtue can only be created by sanctifying an advanced mop, signifying the questionably holy union of Science and Religion. When blessed by the Chaplain with his Holy Bible, this lowly device becomes a saintly tool! It turns golden, giving off a sheen and soft, matching glow.

What does the Holy Mop actually do, you wonder? Simple. The Advanced Mop makes its own water via the condensation device. The Holy Mop will produce holy water instead! Completely dwarfed by a fire extinguisher + water tank, but hey, you can carry it with you, unlike a water tank!

Do not let Blood Cultists come in possession of an Advanced Mop, or they will make the UNHOLY MOP instead!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Apr 10, 2017 9:43 pm
by Jacough
Assistant traitor weapon: recorder
A shitty plastic wind instrument with an annoying ear grating tune. Anyone within ear shot without hearing protection will quickly start taking brain damage when it's played.
Play Mary Had a Little Lamb nonstop to be extra annoying.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Apr 10, 2017 9:49 pm
by DemonFiren
Jacough wrote:Assistant traitor weapon: recorder
A shitty plastic wind instrument with an annoying ear grating tune. Anyone within ear shot without hearing protection will quickly start taking brain damage when it's played.
Proper wood recorder, please, but make it a garklein.
Image
You know, for keeping in PDAs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 12, 2017 4:42 pm
by Armhulen
Make it one use and come in a box with massive pink earmuffs. When used, it's a x2 strength flashbang, minus the flash and it pierces any and all ear protection that aren't the giant pink earmuffs

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 14, 2017 12:07 am
by Anonmare
Add a "Please be patient I have autism" hat

Add one to every assistant locker.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 14, 2017 1:11 am
by Gun Hog
Change this to "Engineer", the people who build autism forts!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 5:42 pm
by darkpaladin109
Give wizards a deck of magical cards that lets them summon monsters creatures

Each card would have the name of the creature it would summon on it, and could only be used once. There's also a delay between each use of a card. Every creatures summoned would be loyal to the summoner.
Also, every single deck should be randomly generated. And every time a creature is summoned, the summoner would very loudly say what they've just summoned.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 6:03 pm
by Screemonster
A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 7:35 pm
by Togopal
Screemonster wrote:A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

50% chance of becoming a Tajaran

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 7:54 pm
by Screemonster
Togopal wrote:
Screemonster wrote:A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

50% chance of becoming a Tajaran
I was considering making it have a chance of lizarding humans and humaning lizards

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 8:13 pm
by Anonmare
darkpaladin109 wrote:Give wizards a deck of magical cards that lets them summon monsters creatures

Each card would have the name of the creature it would summon on it, and could only be used once. There's also a delay between each use of a card. Every creatures summoned would be loyal to the summoner.
Also, every single deck should be randomly generated. And every time a creature is summoned, the summoner would very loudly say what they've just summoned.
Aaaaah Exodia! No one's ever been able to summon him!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 8:46 pm
by TheColdTurtle
Can we just confine fwoosh to this thread?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 9:13 pm
by DemonFiren
TheColdTurtle wrote:Can we just confine fwoosh to this thread?
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 18, 2017 12:51 am
by ThanatosRa
Is there any way in the code to add wrasslin moves and wrestling ring parts aside from just making a rage cage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 5:14 am
by D&B
Traitor chef's should be able to buy a book that unlocks Sleepytime chicken and sweet sundae ramen recipes.

When prepared the person closest to it will involuntarily eat it. After 10 seconds if they don't get fat reduction surgery/lipolicide they will fall asleep into a com/die of sugar shock.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 6:16 am
by Jacough
Why haven't we stolen borrowed /vg/station's improvised weapons yet? Especially the cannon

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 9:53 am
by FantasticFwoosh
VG's crossbow is breeeeeetty good.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 5:17 pm
by DemonFiren
Crossbows were obscenely fun on Bay.
95 brute per shot plus bleeding plus embedding plus cracked ribs plus punctured lungs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 10:07 pm
by Reece
Let laser shots delimb you, the water in your arm turning to steam in an instant would leave you with a piece of very clean bone, trailing lots of slimy former arm behind you like a very painful manslug.

Therefore delimbing should be a thing with laser and eguns.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 11:13 pm
by Swindly
A pen for traitor librarians that can blind people with unprotected eyes by shooting ink at them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 9:58 am
by FantasticFwoosh
Swindly wrote:A pen for traitor librarians that can blind people with unprotected eyes by shooting ink at them.
100% every time for a reliable stun can be achieved by using a spraycan, though this is a good try.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 10:09 am
by Reece
Add wires to a taser to give it a single shot cartridge that shortens the range, but drags the stunned person with you when you run.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 10:28 am
by Screemonster
Reece wrote:Add wires to a taser to give it a single shot cartridge that shortens the range, but drags the stunned person with you when you run.
so basically that harpoon gun thing from The Island

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 11:11 am
by Reece
Screemonster wrote:
Reece wrote:Add wires to a taser to give it a single shot cartridge that shortens the range, but drags the stunned person with you when you run.
so basically that harpoon gun thing from The Island
Maybe.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 4:06 pm
by DemonFiren
Remove box and - it pains me to say this - meta from map rotation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 4:46 pm
by Gun Hog
DemonFiren wrote:Remove box and - it pains me to say this - meta from map rotation.
Why? I know this is in the bad ideas thread, but do you have any reasoning for this?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 4:47 pm
by DemonFiren
Gun Hog wrote:
DemonFiren wrote:Remove box and - it pains me to say this - meta from map rotation.
Why? I know this is in the bad ideas thread, but do you have any reasoning for this?
Because people bitch and moan whenever a different map is in rotation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 7:12 pm
by Wyzack
I think some fucking tough love would do the playerbase good

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 9:02 pm
by DemonFiren
Wyzack wrote:I think some fucking tough love would do the playerbase good
Damn right it would.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 11:08 pm
by FantasticFwoosh
Either from wood logs or nuts/fruits (coconuts for instance, or logs like towercaps give), all structure trees drop some form of hydroponics product that converts into a seed that yields a micro-tree that can be grown inside a hydroponics tray and then gives a product that can be created to create a new full tree.

For instance harvest christmas tree logs, grow a micro-christmas tree from the seed and get a acorn product, now wherever you plant that raw acorn (not the seed) on a sandstone soil plot a tree sapling will be placed, consuming the tray & growing to put down a new tree that grows into a full structural tree. This can be used for making blocking tactical trees, or just for aesthetics/production.

Macro hydroponics, grow real trees, micro-christmas trees mutate into killer christmas trees, and all fruit trees can evolve into full structure trees because they were already micro-trees. etc, towercaps can evolve into a full towercap structure tree type too. Trees don't respect hydroponics rules & will drop-preset amounts & pretty much never die unless they are burnt or chopped, making them easy maintenance.

- Beach bums start planting/eating/using coconuts outside the biodome, or people take away the pine/christmas trees from the snowbiodome, podpeople vault also get something extra to play with mutation wise.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 26, 2017 4:51 pm
by Qbopper
DemonFiren wrote:
Gun Hog wrote:
DemonFiren wrote:Remove box and - it pains me to say this - meta from map rotation.
Why? I know this is in the bad ideas thread, but do you have any reasoning for this?
Because people bitch and moan whenever a different map is in rotation.
would be an interesting test imo

we have some non box/meta stations that are actually playable, though cere should have a minimum pop requirement (and if it already has one make it harsher)

I would think this would be a neat thing to try but I'm also a fucking retard so who knows

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 26, 2017 5:00 pm
by FantasticFwoosh
Bloody Mess Mary - Mixed with liquid gibs, blood & vodka into a kind of grotesque drink.

However it will automatically refill your blood levels regardless of your blood type, the liquid gibs are probably the hardest thing to get hold of, alcoholic salbutomol
- Amasec buffs your blood regeneration & upper limit of how much blood you can have due to its iron content meaning you will naturally regnerate blood faster after drinking & coming away from the fight & also lose less critical blood drinking it in preparation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 5:52 am
by Jacough
Flaming balls whiskey:
Traitor specific item for the bartender
A fifth of extremely spicy whiskey. Each time the bartender takes a sip, a button prompt will apart at the top of the screen that allows him to spit fire. Taking consecutive sips charges it up, allowing him to spit longer and wider cones of fire. Drinking enough allows him to even spit a fireball. Care must be taken while drinking it though. First of all, it's highly alcoholic and easy to get drunk on if you overdo it. Second of all, if you wait too long to spit fire you'll start taking burn damage until you do. Your face will also start turning red as well.

If anyone but the bartender tries to drink it they get extremely wasted after a single sip and burst into flames.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:39 am
by DemonFiren
The first time you flip an antag token in the round, if it lands on valid, should trigger a roll for a very low chance of being granted antagonist status.
The type of antagonist depends on the server's gamemode probabilities, these are rolled separately if the previous roll passes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:56 am
by FantasticFwoosh
Jacough wrote:Flaming balls whiskey:
Traitor specific item for the bartender
A fifth of extremely spicy whiskey. Each time the bartender takes a sip, a button prompt will apart at the top of the screen that allows him to spit fire. Taking consecutive sips charges it up, allowing him to spit longer and wider cones of fire. Drinking enough allows him to even spit a fireball. Care must be taken while drinking it though. First of all, it's highly alcoholic and easy to get drunk on if you overdo it. Second of all, if you wait too long to spit fire you'll start taking burn damage until you do. Your face will also start turning red as well.

If anyone but the bartender tries to drink it they get extremely wasted after a single sip and burst into flames.
How about this, but literally the effect of drinking the "Toxins Special" drink as a non-antagonist or some kind of combination of a toxins fire into a secondary more advanced & fireball laden drink - (Toxins fire & Welding fuel + Raw Ethanol? It'd require plasma for the toxins fire, very alcoholic due to raw ethanol)

Toxins special should heal plasmapeople atleast.
Slime Gelatin Sundae - Relatively toxic, requires xenobiology slime from purple cores and is a easy way for pod, jelly and toxin unaffected creature to unwind & also passively heal a little bit.