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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:56 am
by FantasticFwoosh

Bottom post of the previous page:

Jacough wrote:Flaming balls whiskey:
Traitor specific item for the bartender
A fifth of extremely spicy whiskey. Each time the bartender takes a sip, a button prompt will apart at the top of the screen that allows him to spit fire. Taking consecutive sips charges it up, allowing him to spit longer and wider cones of fire. Drinking enough allows him to even spit a fireball. Care must be taken while drinking it though. First of all, it's highly alcoholic and easy to get drunk on if you overdo it. Second of all, if you wait too long to spit fire you'll start taking burn damage until you do. Your face will also start turning red as well.

If anyone but the bartender tries to drink it they get extremely wasted after a single sip and burst into flames.
How about this, but literally the effect of drinking the "Toxins Special" drink as a non-antagonist or some kind of combination of a toxins fire into a secondary more advanced & fireball laden drink - (Toxins fire & Welding fuel + Raw Ethanol? It'd require plasma for the toxins fire, very alcoholic due to raw ethanol)

Toxins special should heal plasmapeople atleast.
Slime Gelatin Sundae - Relatively toxic, requires xenobiology slime from purple cores and is a easy way for pod, jelly and toxin unaffected creature to unwind & also passively heal a little bit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:58 am
by Takeguru
Listen to my code feedback

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 7:59 am
by FantasticFwoosh
Linking it would be helpful if you actually want us to respond to that comment else its just a bit awkward & out of place.
Poisoned wine - (poison berry juice *there is a difference* and regular ass wine) looks just like normal wine but with double the capacity to get you dangerously drunk & also deals toxins damage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 1:25 pm
by Reece
the 'monekfy' thing in genetics should turn lizards into either chickens, or when emaged velociraptors.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 2:19 pm
by FantasticFwoosh
Reece wrote:the 'monekfy' thing in genetics should turn lizards into either chickens, or when emaged velociraptors.
How about giving all races besides plasmamen/skeletons some simple animal or carbon animal monkeyfy? For example turning into a carbon animal gorilla for humans, giant spiders & giant cockroach effects for flypeople.

Really monkeyfied ashwalkers should turn into raptors and then when put through a emagged monkeyfy process turn into goliaths.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 3:46 pm
by DemonFiren
FantasticFwoosh wrote:Poisoned wine - (poison berry juice *there is a difference* and regular ass wine) looks just like normal wine but with double the capacity to get you dangerously drunk & also deals toxins damage.
Bay has that.
It's not that deadly but holy fuck you don't wanna drink it anyway.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 4:22 pm
by Jacough
Skeletons and plasma men could turn into something like the little bone fetishes in Diablo 2 only much less keyboard smashing rage inducing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 9:33 pm
by FantasticFwoosh
Tonios Mozzarella Spaghetti: It takes you into critical quickly, then heals you to full. "Ravioli Ravioli Show me the Standioli!"

Made by combining cheese blocks, tomatoes, spaghetti and adding a tarot card from mining (of which there is only one). Can be eaten with a fork to prolong the effects since it has a large amount of bites, in which the effects will take place on each bite if it doesn't knock you down first in pain.

If you are already in critical you will likely die & not recover.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 11:36 am
by darkpaladin109
:newcop: Nuke Ops should run faster if they're holding a combat knife in their hands. :newcop:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 5:55 pm
by BeeSting12
give flypeople four hands (plus their legs, which makes them a real insect)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 6:07 pm
by FantasticFwoosh
BeeSting12 wrote:give flypeople four hands (plus their legs, which makes them a real insect)
The extra arms are smaller than the main arms and can only hold tiny-small objects, things with different states that increase the side (active or double eswords) will make them drop.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:02 pm
by Armhulen
FantasticFwoosh wrote:
BeeSting12 wrote:give flypeople four hands (plus their legs, which makes them a real insect)
The extra arms are smaller than the main arms and can only hold tiny-small objects, things with different states that increase the side (active or double eswords) will make them drop.
*will make their arms fall off

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:06 pm
by Reece
Make fly peoples limbs weak, if you throw them when you are targetting a limb, they get thrown, but the limb stays with you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:09 pm
by Armhulen
flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:11 pm
by Reece
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:17 pm
by Armhulen
Reece wrote:
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."
beelzebub breaks into cap's office

captain slashes him in the chest, dumping all his organs on the floor

FLY DON'T CARE

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:19 pm
by Reece
Armhulen wrote:
Reece wrote:
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."
beelzebub breaks into cap's office

captain slashes him in the chest, dumping all his organs on the floor

FLY DON'T CARE
Buzzes-by-shit slips on his own lungs.
Buzzes-By-shits arm is violently dismembered.

Problems that solve themselves.

When you shutter crunch fly people it should make a big green splatter like you smushed a giant cockraoch, also why do we not have cockroach people who can only eat litter?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:20 pm
by DemonFiren
imagine being just a severed fly head with your body walking around in random patterns
imagine being a gutted quadriplegic just lying on the floor because someone stepped on your toes

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:21 pm
by Armhulen
Reece wrote:
Armhulen wrote:
Reece wrote:
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."
beelzebub breaks into cap's office

captain slashes him in the chest, dumping all his organs on the floor

FLY DON'T CARE
Buzzes-by-shit slips on his own lungs.
Buzzes-By-shits arm is violently dismembered.

Problems that solve themselves.

When you shutter crunch fly people it should make a big green splatter like you smushed a giant cockraoch, also why do we not have cockroach people who can only eat litter?
cockroach people: when a fly person manages to fuck up teleporter calibrations TWICE.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:22 pm
by FantasticFwoosh
Well having your ckey holding limb removed should disembody your head atleast & also make you start choking unconcious from the lack of blood to your brain, so the flyperson body & head should lose conciousness eventually. even while still flailing & twitching. (they are still atmos dependent, this ability to ignore pain/damage shouldn't be completely free)

Port the same thing over to skeletons, only difference is that for skeletons its quite literal.

- Then give the skeleton the ability to manually control body parts they deliberately pop off, so your arm goes on a adventure through ventcrawling to strangle the CE in their office or your head begins rolling around shit-talking people (because it wont pass out due to not breathing & also never really dying until it is smashed into red-damage)
Reece wrote: Buzzes-by-shit slips on his own lungs.
Buzzes-By-shits arm is violently dismembered.

Problems that solve themselves.

When you shutter crunch fly people it should make a big green splatter like you smushed a giant cockraoch, also why do we not have cockroach people who can only eat litter?
How about that fly people heads & to a extension skeletons arms & limbs actually SHATTER (because exo skeleton) when you apply enough general or brute force, and you can continue whaling on their alive/dead head to break it.

Just like their eyes & brain pop out when you sledgehammer them enough and reduces their head into green goop.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:24 pm
by Armhulen
I dunno, I like the headless fly guy running around thing but if you hate fun I guess that works too

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:26 pm
by Reece
FantasticFwoosh wrote:Well having your ckey holding limb removed should disembody your head atleast & also make you start choking unconcious from the lack of blood to your brain, so the flyperson body & head should lose conciousness eventually. even while still flailing & twitching. (they are still atmos dependent, this ability to ignore pain/damage shouldn't be completely free)

Port the same thing over to skeletons, only difference is that for skeletons its quite literal.

- Then give the skeleton the ability to manually control body parts they deliberately pop off, so your arm goes on a adventure through ventcrawling to strangle the CE in their office or your head begins rolling around shit-talking people (because it wont pass out due to not breathing & also never really dying until it is smashed into red-damage)
Give lichs an automatic spell that lets them remove their head and throw it to create a syndicate minibomb explosion on impact, but then they have to find a replacement head within a minute or be forced to respawn.

Headless wizardman.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:31 pm
by FantasticFwoosh
A bomb explodes underneath flyman. BOOM!

- nothing but their chest that now has spilled out its organs still exists, their arms legs & head have become a smear and are unrecoverable instead of just like a dismemberment.

Makes being a flyperson more dangerous if anybody with a half decent melee weapon can just cave in your skull. Might not want to roll or mis-calibrate anymore because its a shitty effect that means people have to replace your head with the risk of your brain being destroyed in explosions or stolen.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:32 pm
by Armhulen
Once again, if you really hate fun, that sounds like a great idea. Me and reece though were onto something with the flypeople without heads

reminder that it still removes a chunk of health, losing a head.


aaaand you can't talk either

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:37 pm
by FantasticFwoosh
I fit the criteria for hating fun by making flypeople more unique and harder than (lol im going puke everywhere, look how edgy i am even though im literally closer to a base human than a lizard or plasmaperson is) its literally a meme race.

You know there's a fly swatter item in the game that does outright 50 damage to flypeople right? It'd be a instant fly cave in weapon, it'd be hilarious (besides reduced RNG chances because you've got to hit one of 4 arms)

SLAP! no leg, now a smear, SLAP!, there goes one of your 4 arms, SLAP! SLAP! SLAP! your head just busted all over the floor dropping your ears, tongue & brain.
Touching light bulbs should give flypeople electric shocks because of the voltage

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:39 pm
by Armhulen
They are hard though, you lose your other two arms if you pick up anything bigger than a small item and your limbs come off removing max HP

Okay, maybe the fly only living without it's head, not all of it's organs even though that would be hilarious.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:48 pm
by Reece
If two people try and grab a flyperson one of them gets left holding a limb, cops argue over who gets credit for catching 'swats-at-trash, they both grab him, he then buzzes down the hallway sans an arm, trailing ichor, only to be caught a moment later bumping into the window to art storage, attracted to the lightbulb within.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 29, 2017 1:02 am
by Anonmare
Make cyborgs made with Syndicate MMIs from the surgery duffelbag not visible on the robotics console

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Apr 29, 2017 1:38 am
by Jacough
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
For characters in general make it so that getting decapitated while not in crit or knocked over keeps you alive for a minute or two but you're completely blind and deaf. Run around like a headless chicken or die squeezing the trigger on your gun, hopefully shooting your enemy but more likely one of your buddies.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 02, 2017 11:55 pm
by Anonmare
Tiles blessed by holy water become impassable to jaunting creatures, Revenants are always revealed on blessed tiles and Slaughter Demons are slowed down even if they just exited from a blood pool.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 02, 2017 11:58 pm
by D&B
Doesn't this already stop jaunting wizards and prevent revenants from flying though?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 12:01 am
by Anonmare
I've never noticed being stopped by holy water as a jaunting wiz or as a rvenant so either it exists and I am blind as I am ugly, or it exists and it's broken or it doesn't exist.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 12:02 am
by PKPenguin321
Anonmare wrote:Tiles blessed by holy water become impassable to jaunting creatures, Revenants are always revealed on blessed tiles and Slaughter Demons are slowed down even if they just exited from a blood pool.
>it already does this short of the slaughter demons bit

admins dont play

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 12:10 am
by Anonmare
Not my fault Chaplains don't bless things any more

Crusader armour and Holy weapons were a mistake

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 10:23 am
by Jacough
Anonmare wrote:Not my fault Chaplains don't bless things any more

Crusader armour and Holy weapons were a mistake
Well, I saw a chaplain bless a water tank during a Rev round. Except that was just so he could mass produce holy hands grenades.

Also luck:
If you drop or throw a salt shaker you're cursed with bad luck. Basically a combination of clumsiness and random events. Guns have a chance of exploding in your hands when fired, stun batons have a chance of slipping out of your hands and stunning you and some bad shit in general just seems to happen around you. You might get randomly struck by lightning, catch a deadly noncontagious disease, or an immovable rod might target you specifically. Taking a beaker with 1u of salt and tossing it will clear the bad luck up.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 2:49 pm
by DemonFiren
you should incorporate breakable mirrors and runtime into this

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 8:31 pm
by Armhulen
When a changeling is attacked while it is doing something inhuman (armblade, armor, succing, etc) it will let out an alien screech, that people can hear pretty far away. For example, if a changeling is hit with a rod while it is armblading the virologist, IF the cmo was waiting outside virology he'd hear OOOOOAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEEEEEE

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 9:32 pm
by Jacough
Brain damage makes you talk like a character from idiocracy, replacing certain words with slang and retarded phrasing (ie. ID would be card thing, gun would be gat, AI would be Computer thing, plasma would be purple shit, etc.) and adding retarded laughter, grunts, and uhs. You also refer to any job role as scrote, fag, dumbass, or esé
For example
"Why don't you have an ID"
Would come out
"Uhh why come you you got no duhhh card thing huhuhuh"

"Hey engineer, could you hack this airlock"
would be
"Huhuhuh watup scrote , make open uhhhhh dis door"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 9:37 pm
by Lazengann
Give lizards their own language

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 03, 2017 10:07 pm
by DemonFiren
Lazengann wrote:Give lizards their own language
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 04, 2017 2:48 pm
by FantasticFwoosh
The clown and the mime start with a special kind of tracking implant that logs entertainment ratings, of which people leave reviews about them via their PDA messenger profile. This is updated to the ID occupant's PDA so the clown/mime can work off it.

When it dips too low or otherwise for just performance based reasons they are being shit (not something for sec to use to validhunt without being counter bwoinked) it sends a notice to admins to BSA them at will. No funny, no chance of survival honey bunny.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 04, 2017 3:14 pm
by Screemonster
Give the clown a bucket of confetti that he can dump over people and make them trail confetti everywhere

give traitor clowns a bucket of horrible murder-acid that twists the victim's face into a rictus grin

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 04, 2017 6:31 pm
by Jacough
The clown and the mime start with a special kind of tracking implant that logs entertainment ratings, of which people leave reviews about them
I actually like this. We could have a database for five star reviews along with the players' byond name and their character name for their review. We could also have a top ten board for people to compete to see who's the funniest clown.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 04, 2017 7:26 pm
by calzilla1
Give HC (honk credits) to good clowns to buy fun clown items

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 10, 2017 11:00 pm
by DemonFiren
It should be possible to craft elbow-length clawed gloves out of space bear skin. Spacemen, too, have a right to bear arms.

These gloves should double punch damage and have a high chance to cause bleeding. Their damage should be further amplifiable by sharpening them with a whetstone.
Oh, and hugging someone while wearing those should deal as much suffocation as a jew jitsu lung punch.


On an unrelated note, the holodeck needs a tennis court.
Spoiler:
[youtube]7xRPXHR9nEY[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 11, 2017 8:37 pm
by InsaneHyena
Remove blob gamemode.
Replace it with kudzu gamemode.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 11, 2017 8:49 pm
by darkpaladin109
Add spinach to botany. Eating it gives you hulk strength, but none of the other properties of hulk.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 11, 2017 9:07 pm
by DemonFiren
Lizards should get a special emote to self-amputate their tails.
This should give them a brief but high speed boost, distract mobs attacking them for a few seconds and also give them a chance to automatically resist out of a grab.
In exchange they will suffer extreme nutrient loss and have a low chance of falling over every time they take a step until the tail is regrown.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 11, 2017 9:50 pm
by Gun Hog
InsaneHyena wrote:Remove blob gamemode.
Replace it with kudzu gamemode.
Blobbernauts are now Remie Plants (Venus Human Trap)
The kudzu spread is now controlled by a player, along with mutations and the Remie Plants!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 3:51 am
by Anonmare
Buildable advanced stun batons

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 3:55 am
by Togopal
Anonmare wrote:Buildable advanced stun batons
Die