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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 5:42 pm
by darkpaladin109

Bottom post of the previous page:

Give wizards a deck of magical cards that lets them summon monsters creatures

Each card would have the name of the creature it would summon on it, and could only be used once. There's also a delay between each use of a card. Every creatures summoned would be loyal to the summoner.
Also, every single deck should be randomly generated. And every time a creature is summoned, the summoner would very loudly say what they've just summoned.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 6:03 pm
by Screemonster
A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 7:35 pm
by Togopal
Screemonster wrote:A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

50% chance of becoming a Tajaran

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 7:54 pm
by Screemonster
Togopal wrote:
Screemonster wrote:A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

50% chance of becoming a Tajaran
I was considering making it have a chance of lizarding humans and humaning lizards

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 8:13 pm
by Anonmare
darkpaladin109 wrote:Give wizards a deck of magical cards that lets them summon monsters creatures

Each card would have the name of the creature it would summon on it, and could only be used once. There's also a delay between each use of a card. Every creatures summoned would be loyal to the summoner.
Also, every single deck should be randomly generated. And every time a creature is summoned, the summoner would very loudly say what they've just summoned.
Aaaaah Exodia! No one's ever been able to summon him!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 8:46 pm
by TheColdTurtle
Can we just confine fwoosh to this thread?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 16, 2017 9:13 pm
by DemonFiren
TheColdTurtle wrote:Can we just confine fwoosh to this thread?
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 18, 2017 12:51 am
by ThanatosRa
Is there any way in the code to add wrasslin moves and wrestling ring parts aside from just making a rage cage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 5:14 am
by D&B
Traitor chef's should be able to buy a book that unlocks Sleepytime chicken and sweet sundae ramen recipes.

When prepared the person closest to it will involuntarily eat it. After 10 seconds if they don't get fat reduction surgery/lipolicide they will fall asleep into a com/die of sugar shock.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 6:16 am
by Jacough
Why haven't we stolen borrowed /vg/station's improvised weapons yet? Especially the cannon

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 9:53 am
by FantasticFwoosh
VG's crossbow is breeeeeetty good.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 5:17 pm
by DemonFiren
Crossbows were obscenely fun on Bay.
95 brute per shot plus bleeding plus embedding plus cracked ribs plus punctured lungs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 10:07 pm
by Reece
Let laser shots delimb you, the water in your arm turning to steam in an instant would leave you with a piece of very clean bone, trailing lots of slimy former arm behind you like a very painful manslug.

Therefore delimbing should be a thing with laser and eguns.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 20, 2017 11:13 pm
by Swindly
A pen for traitor librarians that can blind people with unprotected eyes by shooting ink at them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 9:58 am
by FantasticFwoosh
Swindly wrote:A pen for traitor librarians that can blind people with unprotected eyes by shooting ink at them.
100% every time for a reliable stun can be achieved by using a spraycan, though this is a good try.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 10:09 am
by Reece
Add wires to a taser to give it a single shot cartridge that shortens the range, but drags the stunned person with you when you run.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 10:28 am
by Screemonster
Reece wrote:Add wires to a taser to give it a single shot cartridge that shortens the range, but drags the stunned person with you when you run.
so basically that harpoon gun thing from The Island

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Apr 23, 2017 11:11 am
by Reece
Screemonster wrote:
Reece wrote:Add wires to a taser to give it a single shot cartridge that shortens the range, but drags the stunned person with you when you run.
so basically that harpoon gun thing from The Island
Maybe.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 4:06 pm
by DemonFiren
Remove box and - it pains me to say this - meta from map rotation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 4:46 pm
by Gun Hog
DemonFiren wrote:Remove box and - it pains me to say this - meta from map rotation.
Why? I know this is in the bad ideas thread, but do you have any reasoning for this?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 4:47 pm
by DemonFiren
Gun Hog wrote:
DemonFiren wrote:Remove box and - it pains me to say this - meta from map rotation.
Why? I know this is in the bad ideas thread, but do you have any reasoning for this?
Because people bitch and moan whenever a different map is in rotation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 7:12 pm
by Wyzack
I think some fucking tough love would do the playerbase good

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 9:02 pm
by DemonFiren
Wyzack wrote:I think some fucking tough love would do the playerbase good
Damn right it would.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Apr 25, 2017 11:08 pm
by FantasticFwoosh
Either from wood logs or nuts/fruits (coconuts for instance, or logs like towercaps give), all structure trees drop some form of hydroponics product that converts into a seed that yields a micro-tree that can be grown inside a hydroponics tray and then gives a product that can be created to create a new full tree.

For instance harvest christmas tree logs, grow a micro-christmas tree from the seed and get a acorn product, now wherever you plant that raw acorn (not the seed) on a sandstone soil plot a tree sapling will be placed, consuming the tray & growing to put down a new tree that grows into a full structural tree. This can be used for making blocking tactical trees, or just for aesthetics/production.

Macro hydroponics, grow real trees, micro-christmas trees mutate into killer christmas trees, and all fruit trees can evolve into full structure trees because they were already micro-trees. etc, towercaps can evolve into a full towercap structure tree type too. Trees don't respect hydroponics rules & will drop-preset amounts & pretty much never die unless they are burnt or chopped, making them easy maintenance.

- Beach bums start planting/eating/using coconuts outside the biodome, or people take away the pine/christmas trees from the snowbiodome, podpeople vault also get something extra to play with mutation wise.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 26, 2017 4:51 pm
by Qbopper
DemonFiren wrote:
Gun Hog wrote:
DemonFiren wrote:Remove box and - it pains me to say this - meta from map rotation.
Why? I know this is in the bad ideas thread, but do you have any reasoning for this?
Because people bitch and moan whenever a different map is in rotation.
would be an interesting test imo

we have some non box/meta stations that are actually playable, though cere should have a minimum pop requirement (and if it already has one make it harsher)

I would think this would be a neat thing to try but I'm also a fucking retard so who knows

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Apr 26, 2017 5:00 pm
by FantasticFwoosh
Bloody Mess Mary - Mixed with liquid gibs, blood & vodka into a kind of grotesque drink.

However it will automatically refill your blood levels regardless of your blood type, the liquid gibs are probably the hardest thing to get hold of, alcoholic salbutomol
- Amasec buffs your blood regeneration & upper limit of how much blood you can have due to its iron content meaning you will naturally regnerate blood faster after drinking & coming away from the fight & also lose less critical blood drinking it in preparation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 5:52 am
by Jacough
Flaming balls whiskey:
Traitor specific item for the bartender
A fifth of extremely spicy whiskey. Each time the bartender takes a sip, a button prompt will apart at the top of the screen that allows him to spit fire. Taking consecutive sips charges it up, allowing him to spit longer and wider cones of fire. Drinking enough allows him to even spit a fireball. Care must be taken while drinking it though. First of all, it's highly alcoholic and easy to get drunk on if you overdo it. Second of all, if you wait too long to spit fire you'll start taking burn damage until you do. Your face will also start turning red as well.

If anyone but the bartender tries to drink it they get extremely wasted after a single sip and burst into flames.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:39 am
by DemonFiren
The first time you flip an antag token in the round, if it lands on valid, should trigger a roll for a very low chance of being granted antagonist status.
The type of antagonist depends on the server's gamemode probabilities, these are rolled separately if the previous roll passes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:56 am
by FantasticFwoosh
Jacough wrote:Flaming balls whiskey:
Traitor specific item for the bartender
A fifth of extremely spicy whiskey. Each time the bartender takes a sip, a button prompt will apart at the top of the screen that allows him to spit fire. Taking consecutive sips charges it up, allowing him to spit longer and wider cones of fire. Drinking enough allows him to even spit a fireball. Care must be taken while drinking it though. First of all, it's highly alcoholic and easy to get drunk on if you overdo it. Second of all, if you wait too long to spit fire you'll start taking burn damage until you do. Your face will also start turning red as well.

If anyone but the bartender tries to drink it they get extremely wasted after a single sip and burst into flames.
How about this, but literally the effect of drinking the "Toxins Special" drink as a non-antagonist or some kind of combination of a toxins fire into a secondary more advanced & fireball laden drink - (Toxins fire & Welding fuel + Raw Ethanol? It'd require plasma for the toxins fire, very alcoholic due to raw ethanol)

Toxins special should heal plasmapeople atleast.
Slime Gelatin Sundae - Relatively toxic, requires xenobiology slime from purple cores and is a easy way for pod, jelly and toxin unaffected creature to unwind & also passively heal a little bit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 6:58 am
by Takeguru
Listen to my code feedback

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 7:59 am
by FantasticFwoosh
Linking it would be helpful if you actually want us to respond to that comment else its just a bit awkward & out of place.
Poisoned wine - (poison berry juice *there is a difference* and regular ass wine) looks just like normal wine but with double the capacity to get you dangerously drunk & also deals toxins damage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 1:25 pm
by Reece
the 'monekfy' thing in genetics should turn lizards into either chickens, or when emaged velociraptors.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 2:19 pm
by FantasticFwoosh
Reece wrote:the 'monekfy' thing in genetics should turn lizards into either chickens, or when emaged velociraptors.
How about giving all races besides plasmamen/skeletons some simple animal or carbon animal monkeyfy? For example turning into a carbon animal gorilla for humans, giant spiders & giant cockroach effects for flypeople.

Really monkeyfied ashwalkers should turn into raptors and then when put through a emagged monkeyfy process turn into goliaths.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 3:46 pm
by DemonFiren
FantasticFwoosh wrote:Poisoned wine - (poison berry juice *there is a difference* and regular ass wine) looks just like normal wine but with double the capacity to get you dangerously drunk & also deals toxins damage.
Bay has that.
It's not that deadly but holy fuck you don't wanna drink it anyway.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 4:22 pm
by Jacough
Skeletons and plasma men could turn into something like the little bone fetishes in Diablo 2 only much less keyboard smashing rage inducing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Apr 27, 2017 9:33 pm
by FantasticFwoosh
Tonios Mozzarella Spaghetti: It takes you into critical quickly, then heals you to full. "Ravioli Ravioli Show me the Standioli!"

Made by combining cheese blocks, tomatoes, spaghetti and adding a tarot card from mining (of which there is only one). Can be eaten with a fork to prolong the effects since it has a large amount of bites, in which the effects will take place on each bite if it doesn't knock you down first in pain.

If you are already in critical you will likely die & not recover.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 11:36 am
by darkpaladin109
:newcop: Nuke Ops should run faster if they're holding a combat knife in their hands. :newcop:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 5:55 pm
by BeeSting12
give flypeople four hands (plus their legs, which makes them a real insect)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 6:07 pm
by FantasticFwoosh
BeeSting12 wrote:give flypeople four hands (plus their legs, which makes them a real insect)
The extra arms are smaller than the main arms and can only hold tiny-small objects, things with different states that increase the side (active or double eswords) will make them drop.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:02 pm
by Armhulen
FantasticFwoosh wrote:
BeeSting12 wrote:give flypeople four hands (plus their legs, which makes them a real insect)
The extra arms are smaller than the main arms and can only hold tiny-small objects, things with different states that increase the side (active or double eswords) will make them drop.
*will make their arms fall off

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:06 pm
by Reece
Make fly peoples limbs weak, if you throw them when you are targetting a limb, they get thrown, but the limb stays with you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:09 pm
by Armhulen
flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:11 pm
by Reece
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:17 pm
by Armhulen
Reece wrote:
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."
beelzebub breaks into cap's office

captain slashes him in the chest, dumping all his organs on the floor

FLY DON'T CARE

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:19 pm
by Reece
Armhulen wrote:
Reece wrote:
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."
beelzebub breaks into cap's office

captain slashes him in the chest, dumping all his organs on the floor

FLY DON'T CARE
Buzzes-by-shit slips on his own lungs.
Buzzes-By-shits arm is violently dismembered.

Problems that solve themselves.

When you shutter crunch fly people it should make a big green splatter like you smushed a giant cockraoch, also why do we not have cockroach people who can only eat litter?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:20 pm
by DemonFiren
imagine being just a severed fly head with your body walking around in random patterns
imagine being a gutted quadriplegic just lying on the floor because someone stepped on your toes

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:21 pm
by Armhulen
Reece wrote:
Armhulen wrote:
Reece wrote:
Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
"Hey man...should er...should we tell someone that Buzzes-by-shit just got his head whacked off by a speeding floorbot?"
'Nah it's fine, the guy won't notice for at least a week, and Flymen only live for about four days.'
"Ah, grim."
beelzebub breaks into cap's office

captain slashes him in the chest, dumping all his organs on the floor

FLY DON'T CARE
Buzzes-by-shit slips on his own lungs.
Buzzes-By-shits arm is violently dismembered.

Problems that solve themselves.

When you shutter crunch fly people it should make a big green splatter like you smushed a giant cockraoch, also why do we not have cockroach people who can only eat litter?
cockroach people: when a fly person manages to fuck up teleporter calibrations TWICE.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:22 pm
by FantasticFwoosh
Well having your ckey holding limb removed should disembody your head atleast & also make you start choking unconcious from the lack of blood to your brain, so the flyperson body & head should lose conciousness eventually. even while still flailing & twitching. (they are still atmos dependent, this ability to ignore pain/damage shouldn't be completely free)

Port the same thing over to skeletons, only difference is that for skeletons its quite literal.

- Then give the skeleton the ability to manually control body parts they deliberately pop off, so your arm goes on a adventure through ventcrawling to strangle the CE in their office or your head begins rolling around shit-talking people (because it wont pass out due to not breathing & also never really dying until it is smashed into red-damage)
Reece wrote: Buzzes-by-shit slips on his own lungs.
Buzzes-By-shits arm is violently dismembered.

Problems that solve themselves.

When you shutter crunch fly people it should make a big green splatter like you smushed a giant cockraoch, also why do we not have cockroach people who can only eat litter?
How about that fly people heads & to a extension skeletons arms & limbs actually SHATTER (because exo skeleton) when you apply enough general or brute force, and you can continue whaling on their alive/dead head to break it.

Just like their eyes & brain pop out when you sledgehammer them enough and reduces their head into green goop.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:24 pm
by Armhulen
I dunno, I like the headless fly guy running around thing but if you hate fun I guess that works too

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:26 pm
by Reece
FantasticFwoosh wrote:Well having your ckey holding limb removed should disembody your head atleast & also make you start choking unconcious from the lack of blood to your brain, so the flyperson body & head should lose conciousness eventually. even while still flailing & twitching. (they are still atmos dependent, this ability to ignore pain/damage shouldn't be completely free)

Port the same thing over to skeletons, only difference is that for skeletons its quite literal.

- Then give the skeleton the ability to manually control body parts they deliberately pop off, so your arm goes on a adventure through ventcrawling to strangle the CE in their office or your head begins rolling around shit-talking people (because it wont pass out due to not breathing & also never really dying until it is smashed into red-damage)
Give lichs an automatic spell that lets them remove their head and throw it to create a syndicate minibomb explosion on impact, but then they have to find a replacement head within a minute or be forced to respawn.

Headless wizardman.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Apr 28, 2017 9:31 pm
by FantasticFwoosh
A bomb explodes underneath flyman. BOOM!

- nothing but their chest that now has spilled out its organs still exists, their arms legs & head have become a smear and are unrecoverable instead of just like a dismemberment.

Makes being a flyperson more dangerous if anybody with a half decent melee weapon can just cave in your skull. Might not want to roll or mis-calibrate anymore because its a shitty effect that means people have to replace your head with the risk of your brain being destroyed in explosions or stolen.