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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 3:55 am
by Togopal

Bottom post of the previous page:

Anonmare wrote:Buildable advanced stun batons
Die

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 3:57 am
by Anonmare
Togopal wrote:
Anonmare wrote:Buildable advanced stun batons
Die
>not wanting to give every sec officer a loyalty-pinned advanced baton
ISHYGDDT

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 4:22 pm
by Nilons
what if assistants had 5 spawn locations just in space

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 8:24 pm
by Wulfe_L
Changing the "human/monkey" gene on lizardpeople and catpeople should turn them into lizards and cats, respectively. (And vis versa, of course: this is inspired by a failed attempt to use Genetics to help someone who was turned into a lizard by a Staff of Change.)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 12, 2017 8:27 pm
by Armhulen
A mad scientist lab deep in lavaland that has a changeling frozen in a cryotube, it has the objectives of a slaughter demon

added bonus: if there's other changelings on the station the mad science lab will have other broken cryo tubes

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat May 13, 2017 11:49 pm
by Screemonster
Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon May 15, 2017 3:42 pm
by Gun Hog
Tunnel Carp Syndrone, as stolen from ma44. A disease that, at stage 3, causes your hands to become carp teeth. At stage 5, they detach, becoming full, hostile Space Carp!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon May 15, 2017 3:52 pm
by BeeSting12
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
Ive done this before its fun as fuck especially on "Oh, hi daniel"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon May 15, 2017 5:01 pm
by Qbopper
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 2:01 am
by Gun Hog
Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 2:04 am
by Armhulen
Gun Hog wrote:
Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT
tm

YES I GOT THE GET

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 2:39 am
by Qbopper
Gun Hog wrote:
Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT
Image

I had to censor line 4

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 4:27 am
by D&B
Make weapons have damage dice rolls.

So extinguishers can have 1d5, dual esword can have 4d10, batons can have 2d3, and so on.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 10:03 am
by Dr_bee
D&B wrote:Make weapons have damage dice rolls.

So extinguishers can have 1d5, dual esword can have 4d10, batons can have 2d3, and so on.
you posted in the wrong thread, that sounds awesome.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 11:05 am
by Screemonster
Make bees have a 0.1% chance every shift of reading off the entire bee movie script every time they emote instead of buzzing

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 16, 2017 5:44 pm
by Qbopper
D&B wrote:Make weapons have damage dice rolls.

So extinguishers can have 1d5, dual esword can have 4d10, batons can have 2d3, and so on.
april fools was a month ago damnnit

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 7:42 pm
by DemonFiren
Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 7:50 pm
by InsaneHyena
DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
Literally Bay

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 8:01 pm
by Togopal
InsaneHyena wrote:
DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
Literally Payday 2

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 8:03 pm
by Qbopper
DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
like that one source mod... css scifi? I think? that was cool

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 8:04 pm
by DemonFiren
Togopal wrote:
InsaneHyena wrote:
DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
Literally Payday 2
this man understands

also, literally bay would mean checking for whether the target had help intent on because help intent = safety

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 10:09 pm
by Reyn
Give the curator a really weak random spell

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 10:56 pm
by Qbopper
Reyn wrote:Give the curator a really weak random spell
give the curator a box and if he opens it up his face melts

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 11:45 pm
by Screemonster
is there a holy grail ruin in lavaland yet

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 18, 2017 11:47 pm
by Togopal
Qbopper wrote:
Reyn wrote:Give the curator a really weak random spell
give the curator a box and if he opens it up his face melts
The box in his backpack will suffice

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun May 21, 2017 1:44 am
by One Seven One
New Event: Alternate Universe
Every tile and object on the station is replaced with a random tile or object temporarily.

Suddenly all of the carpets become lava.
Suddenly all of the metal walls become plasma.
Suddenly every loaf of bread made by the chef becomes gatfruit.
Every one of security's stun guns suddenly become wands of death.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 23, 2017 10:01 am
by DemonFiren
Give male lizards dewlaps.
Spoiler:
Image
I know females have them too, but they're usually much smaller and less colourful.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 23, 2017 11:28 am
by Gun Hog
I look forward to DemonFiren posts! Keep those pictures coming!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 23, 2017 11:37 am
by DemonFiren
Gun Hog wrote:I look forward to DemonFiren posts! Keep those pictures coming!
all right, then
remove the restrictions on very dark colours so we can have literal liggers
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 4:38 am
by Tokiko2
The numbers in a monkey's name should do a special thing.

Monkeys like #1, #666 or #1000 should have special sprites or names or whatever.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 5:03 am
by Armhulen
SPRITE THE DEMON MONKEYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 7:09 am
by Limey
420 monkey hehehe

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 7:13 am
by Haevacht
a gae bolg replica

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 1:03 pm
by Remie Richards
Tokiko2 wrote:The numbers in a monkey's name should do a special thing.

Monkeys like #1, #666 or #1000 should have special sprites or names or whatever.
Monkey #1 should be an albino monkey with spiky hair and a pair of NODROP red shorts.
Monkey #666 should have a goatee or devil horns (or both)
Monkey #1000 should have a tuxedo, tophat and monocle.
Monkey #404 should be mostly invisible.
Monkey #420 should spawn with a NODROP ambrosia leaf.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 1:09 pm
by Remie Richards
There were some good ones in the past 2 pages, might have to implement them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:07 pm
by calzilla1
#528 should have a NODROP halo and wings

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:09 pm
by Remie Richards
I don't get it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:46 pm
by DemonFiren
All I found on the subject is this thing.
[youtube]9PRV6w6VJbc[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:47 pm
by calzilla1
Meme gorrilla's death date

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:50 pm
by DemonFiren
but that's 26.05.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:51 pm
by Professor Hangar
Never enough suicides. We need more suicides. By violin, by emag, by advanced release grenade.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:52 pm
by calzilla1
DemonFiren wrote:but that's 26.05.
No, it was may 28
Also, ITS MONTH/DAY

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:55 pm
by DemonFiren
well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:56 pm
by Remie Richards
the accepted forms are:
28.05.2016 (DD/MM/YYYY)
Or:
2016.05.28 (YYYY/MM/DD)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 2:58 pm
by calzilla1
DemonFiren wrote:well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression
Who won the American Revolution?
It's M/D/Y you ligger.
We don't take any of your commie "Logical Progression" bullshit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:11 pm
by Armhulen
calzilla1 wrote:
DemonFiren wrote:well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression
Who won the American Revolution?
It's M/D/Y you ligger.
We don't take any of your commie "Logical Progression" bullshit.
Thank you, captain america.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:12 pm
by DemonFiren
Armhulen wrote:
calzilla1 wrote:
DemonFiren wrote:well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression
Who won the American Revolution?
It's M/D/Y you ligger.
We don't take any of your commie "Logical Progression" bullshit.
Thank you, captain america.
Image
MUSH

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:15 pm
by Togopal
>May 28th, 2016
>The 28th of May in 2016
>2016, May 28th

Why can't we just all get along?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:17 pm
by Armhulen
Togopal wrote:>2016, May 28th

Why can't we just all get along?
come on now, that doesn't even

I mean that is just a disgrace

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:22 pm
by Swindly
But it does progress logically.

12 months, 31 days, infinity years

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:22 pm
by Armhulen
Swindly wrote:But it does progress logically.

12 months, 31 days, infinity years
america is good america is great