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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:22 pm
by Armhulen

Bottom post of the previous page:

Swindly wrote:But it does progress logically.

12 months, 31 days, infinity years
america is good america is great

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:25 pm
by calzilla1
DemonFiren wrote:
Armhulen wrote:
calzilla1 wrote:
DemonFiren wrote:well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression
Who won the American Revolution?
It's M/D/Y you ligger.
We don't take any of your commie "Logical Progression" bullshit.
Thank you, captain america.
Image
MUSH
>Taking the Oatmeal as good scientific advise
GET THE TAR AND FEATHERS

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:27 pm
by Armhulen
calzilla1 wrote:
DemonFiren wrote:
Armhulen wrote:
calzilla1 wrote:
DemonFiren wrote:well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression
Who won the American Revolution?
It's M/D/Y you ligger.
We don't take any of your commie "Logical Progression" bullshit.
Thank you, captain america.
Image
MUSH
>Taking the Oatmeal as good scientific advise
GET THE TAR AND FEATHERS
yeah what the fuck was this autism

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:29 pm
by DemonFiren
Swindly wrote:But it does progress logically.

12 months, 31 days, infinity years
you mean
365 to 366 days, 28 to 31 days, infinity days
yes, very logical



and of course it was autism
remember who you're dealing with

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:30 pm
by Armhulen
DemonFiren wrote:
Swindly wrote:But it does progress logically.

12 months, 31 days, infinity years
you mean
365 to 366 days, 28 to 31 days, infinity days
yes, very logical



and of course it was autism
remember who you're dealing with
>o a t m e a l

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:30 pm
by Armhulen
he's gone to the point where he has no more funny jokes to comic so he just makes fun on the american system

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 3:41 pm
by Screemonster
YYYYMMDD is the system that sorts in the correct order regardless of whether you sort by date or by filename

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 24, 2017 10:59 pm
by Screemonster
back to suggestions

supercatters

they're like supermatter but cats

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 5:44 am
by MrEousTranger
Screemonster wrote:back to suggestions

supercatters

they're like supermatter but cats
Congrats an idea that actually belongs here

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 6:13 am
by Tokiko2
Make RP mandatory for conversion antags.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 8:33 am
by Professor Hangar
Magic shoes that make you dance uncontrollably and can't be removed.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 12:50 pm
by Anonmare
Replace the EXPERIMENTOR lab with a psionics lab. Make psionics like wizard robeless magic but much weaker and resource intensive/liable to backfire.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 1:03 pm
by FantasticFwoosh
Anonmare wrote:Replace the EXPERIMENTOR lab with a psionics lab. Make psionics like wizard robeless magic but much weaker and resource intensive/liable to backfire.
Go all PREY on us is a suggestion i've heard bounding around IRC, anything as a replacement for the experimentor lab if there isn't a future function or contingency plan.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 1:13 pm
by darkpaladin109
DemonFiren wrote:well then it was 28.05
and no
fuck you
it's day-month-year
the logical progression
For once you're right.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 8:33 pm
by Qbopper
add a wizard spell that makes everyone on the map gib if they say anything in allcaps

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 25, 2017 8:44 pm
by D&B
Let monkeys and dwarves able to mount corgies as cavalry

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat May 27, 2017 1:23 am
by Anonmare
Give rev converts click-examine tells that reveals their allegiance on examine.

Maybe it might reduce security genociding the assistant population

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat May 27, 2017 5:46 pm
by Qbopper
Anonmare wrote:Give rev converts click-examine tells that reveals their allegiance on examine.

Maybe it might reduce security genociding the assistant population
so like shadowling thralls

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat May 27, 2017 11:54 pm
by Anonmare
Pretty much. You could even let revs conceal their allegiance by hiding their face with masks, it'd match up with the stereotypical rev being a gas-mask wearing, stunprod-wielding greyshirt

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 01, 2017 12:13 am
by Anonmare
Give roboticists the ability to build and use a computer that lets them control the simple bots on the station like the AI can. Security bots require security access, in addition to robotics, to control and emagged /overridden ones send error reports if you attempt to tell them to do anything.

Let abductors send short-range telepathic messages to anyone they can see, similar to a Xenomorph whisper

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 01, 2017 12:46 am
by BeeSting12
Anonmare wrote:Pretty much. You could even let revs conceal their allegiance by hiding their face with masks, it'd match up with the stereotypical rev being a gas-mask wearing, stunprod-wielding greyshirt
with no eye coverage or mask it would say "they have glazed over eyes and drool coming from their mouth" or something similar

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 01, 2017 5:10 am
by Gun Hog
Anonmare wrote:Give roboticists the ability to build and use a computer that lets them control the simple bots on the station like the AI can. Security bots require security access, in addition to robotics, to control and emagged /overridden ones send error reports if you attempt to tell them to do anything.
PDA carts do this!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 01, 2017 9:19 pm
by Anonmare
Breathing pure oxygen for too long causes Oxygen Toxicity.

Breathing overpressurised nitrogen causes Nitrogen Narcosis resulting in; stamina damage, passing out, hallucinations and, at very high pressures, death.

Make atmos deadly in ways beyond plasma fire

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 01, 2017 10:36 pm
by Screemonster
Anonmare wrote:Breathing pure oxygen for too long causes Oxygen Toxicity.

Breathing overpressurised nitrogen causes Nitrogen Narcosis resulting in; stamina damage, passing out, hallucinations and, at very high pressures, death.

Make atmos deadly in ways beyond plasma fire
wrong thread

make sudden pressure _changes_ cause brute damage too, rather than merely being at high pressure. I mean, 550kPa is the point where people start taking pressure damage. That's the equivalent of being under 56 metres of water (well, 45, since bodies of water tend to have the atmosphere on top as well)

Interestingly enough this is the depth at which breathing air exposes you to a 1.4 bar partial pressure of oxygen and you have to start worrying about oxygen toxicity, so I'm wondering whether the person who first set that define just looked up "what pressure is it dangerous to be in" and coded that as the point where you start getting literally crushed to death

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 05, 2017 12:24 am
by Reyn
Another securotron robot like beepsky which can autogulag people. call it "Stalin"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 05, 2017 8:06 pm
by BeeSting12
make the nuke disk suicide nuke the station

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 06, 2017 5:10 am
by Davidchan
Anonmare wrote:Replace the EXPERIMENTOR lab with a psionics lab. Make psionics like wizard robeless magic but much weaker and resource intensive/liable to backfire.
Stamina damage, obvious glowing purple aura and brain damage if you use too many strong spells/abilities in a short period. Mind control someone but it does 1% brain damage to you and the target every few seconds.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 06, 2017 7:38 am
by Anonmare
Davidchan wrote:
Anonmare wrote:Replace the EXPERIMENTOR lab with a psionics lab. Make psionics like wizard robeless magic but much weaker and resource intensive/liable to backfire.
Stamina damage, obvious glowing purple aura and brain damage if you use too many strong spells/abilities in a short period. Mind control someone but it does 1% brain damage to you and the target every few seconds.
I actually thought about the various powers and I wanted each one to have a different downside. I also had the idea that the psi lab had to develop more advanced, and more efficient/powerful/reliable versions of the psi-amplifier and it needing to be surgically installed with the scientists creating serums to try and make the powers express themselves after installation. I also had visions of a monstrous device to strap monkeys into after installing psi-amps that send calculated shocks to make the monkey use the powers. Some of the powers I had in min were:
  • Fireball: Throw a small, weaker version of the Wizard spell of the same name - Requires you to expend nutriment as you're literally burning body fat to make it.
  • Cryoblast: Throw a ball of pure cold that freezes targets on impact, can also be used to seal vents - Makes you somewhat colder with every use, overusing can result in dangerous freezer burns.
  • Haywire: Make a machine behave as though it was emagged for a variable amount of time, but not actually emagged. (For example: Haywired doors will open and have their door bolts dropped and AI wire cut before automatically fixing and returning back to normal, Cyborgs will have their AI connection temporarily severed and have their laws ionised before being returned to their master AI) - Risks causing hallucinations and brain damage.
  • Blink: Will teleport you randomly somewhere nearby - Has a risk of backfiring ad teleporting you without certain clothes (like your jmupsuit, belt or backpack) or worse, fling you into space.
  • Memetic mimicry: Allows you to emulate the appearance of a nearby object and anyone nearby will see you as that object - Does not work on silicons, thermals or x-ray users and people using cameras (both photographic and security) will also be able to see you. Constant usage will deal stamina damage until you collapse from exhaustion.
  • Wall of Force: Create a temporarily impassable wall of pure force - Risk being forced to stand still as though stunned if it fails.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 06, 2017 7:51 am
by Nilons
I really like that idea cause the experimenter is fucking stupid

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 06, 2017 9:59 am
by bman
Nilons wrote:I really like that idea cause the experimenter is fucking stupid
but that idea just means sci will have spells + flightsuits + nvg mesons + stun implants + thermal implants + reviver implant + 20 other types of implants + infinite lasers + wall-penetrating beams + infinite storage + mechas if robo is fit on resources

what madman would give sci spells
Armhulen wrote:
DemonFiren wrote:
Swindly wrote:But it does progress logically.

12 months, 31 days, infinity years
you mean
365 to 366 days, 28 to 31 days, infinity days
yes, very logical



and of course it was autism
remember who you're dealing with
>o a t m e a l
do you remember that madman who raised lots of money by shitposting on the oatmeal then he compared the oatmeal author's mom to a wild animal?
then i think he gave it to charity, there was something about someone being sued unfairly i dont remember what EXACTLY

edit: i got the entire story backwards sorry nevermind long time no see kiss kiss hugg hug

edit: this happened turns out https://en.wikipedia.org/wiki/The_Oatme ... al_dispute

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 06, 2017 11:44 am
by FantasticFwoosh
The issue is that RnD is the upgrade station for blatently better objects, but very few of the upgrades ever leave its walls and it remains self inclusive.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 06, 2017 11:21 pm
by One Seven One
Maybe science should only be able to get its levels up through things the rest of the station does?
Botany getting some sick crossbred plants or reviving someone with a pod are a few levels
Engineering maxing out their power output is a few levels
Mining just keeps doing what they're doing
Finishing the station goal is a few levels

This would force science to cooperate or get nothing.

But on topic:
Instead of hand teleporters being instantaneous we can make them go to their own section
A small 5x5 room that when ever a portal is made two portals are made their. One leads to where you came from while the other leads to where you targeted.
Imagine multiple portals being opened up in this room and everyone yakity saxing through portals.

If the last portal closes everything currently in that room would get forced through the last portal.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 07, 2017 12:03 pm
by Davidchan
I've said it before and I'll say it again, RnD should require 2 way cooperation between Science and other departments. Prototypes that need work done or sample taking of various work done on the station, a Scientist poking their nose into your job area shouldn't be that uncommon of a sight and would add further traitor/antag opportunities prevent each department from trying to autismfort their specific wing off from everyone else (specifically Engineering and Security)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 09, 2017 2:41 pm
by Screemonster
Give ops a copy of literally every item from Syndicate and Syndicate Wars

even the persuadertron

Especially the persuadertron

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jun 11, 2017 4:36 am
by Anonmare
(Semi-serious suggestion)

Make it possible to rig a canister up to behave like a TTV bomb (As in, rig it up to be able to remotely open the valve with a signaller/prox sensors/voice analyzer/etc.)

To balance it out, make it time consuming and resource intensive to build a single canister bomb.

Resources to build:

Code: Select all

A canister
A gas tank (any kind)
Your choice of signaller assembly
An igniter
A full length of cable coil
A screwdriver
A multitool
A welder
(Optional) 2 sheets of metal
A high capacity (at a minimum) power cell
To build:

Code: Select all

Use the screwdriver to unsecure the igniter.
Add the multitool to the igniter.
Add the assembly to the tank (as though you were making a single tank bomb).
Weld a hole in the tank
Secure the assembly with a screwdriver.
Use the cable coil on the assembly.
Place the assembly into the canister
Add your choice of detonator assembly (Signaller/VA/Prox etc.) to the canister
Place power cell in the canister
(Optional) Seal it up with two sheets of metal
It should look obviously like a bomb with bits of frazzled wire coming out of it and a piece of grey metal over where the tank normally goes. To disarm: Weld open the tank storage and use a screwdriver and wirecutters to unsecure the assembly and disable the detonator.

Optionally, I'd like to make a bomb requiring two "activator signals" (one to prime it and another to detonate it) and to make disarming a primed one require hacking but that might be asking too much. Plus I'd like to include a way of making it go off if the canister got too damaged, because just smashing it apart ought to be a viable (although dangerous) method of disarming it but a prepared bomb-maker should be able counter that.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 12, 2017 5:22 pm
by One Seven One
Tired of the same old traitor gimmicks?
Want to try and spice up your memes?
How about this: When a traitor item gets over used its price will go up in later rounds as a "Supply and demand" kind of deal
But at the same time items that don't get used will have their prices dropped.

Suddenly it takes all of your points just to get a double esword but now someone is rocking 30+ door charges.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 12, 2017 6:22 pm
by Qbopper
One Seven One wrote:Tired of the same old traitor gimmicks?
Want to try and spice up your memes?
How about this: When a traitor item gets over used its price will go up in later rounds as a "Supply and demand" kind of deal
But at the same time items that don't get used will have their prices dropped.

Suddenly it takes all of your points just to get a double esword but now someone is rocking 30+ door charges.
maybe if there were halfway sane caps on upper/lower prices this could work

would be reviled because people can't do the same gimmick every time they get traitor but I think it would be cool, actually

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 12, 2017 8:46 pm
by One Seven One
Qbopper wrote:maybe if there were halfway sane caps on upper/lower prices this could work

would be reviled because people can't do the same gimmick every time they get traitor but I think it would be cool, actually
Hmm
What about highest/lowest capped at 30/50% for things used in 75%+ of the past 20 traitor rounds or something like that?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 13, 2017 10:13 pm
by ThanatosRa
I want to see some kind of anti-drone law set. They must interfere with other beings(unless they are drones), must harm, and must degrade and disassemble the station.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 13, 2017 11:11 pm
by Gun Hog
ThanatosRa wrote:I want to see some kind of anti-drone law set. They must interfere with other beings(unless they are drones), must harm, and must degrade and disassemble the station.
You are describing Syndrones.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 13, 2017 11:13 pm
by D&B
Isn't that just swarmers

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 13, 2017 11:20 pm
by Segmented
Swarmers are more antag drones. They have a no-interact-unless necessary policy, they can't harm people and they can't perform actions that may cause harm like eating the exterior hull.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 12:11 am
by FantasticFwoosh
Combine ear muffs, wire, a few sheets of metal & a headset to make radio-earmuffs that provide some ear protection, are noticable but also work like a regular earpiece, they can't recieve earpiece chips to eliminate some meta's of this being a obvious powercreep item rather than a sublime one.

When EMP'd however they will do the inverse and make mundane noises very loud such as making all speech full caps, deafening & stunning you if summarily loud enough.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 12:14 am
by calzilla1
FantasticFwoosh wrote:Combine ear muffs, wire, a few sheets of metal & a headset to make radio-earmuffs that provide some ear protection, are noticable but also work like a regular earpiece, they can't recieve earpiece chips to eliminate some meta's of this being a obvious powercreep item rather than a sublime one.

When EMP'd however they will do the inverse and make mundane noises very loud such as making all speech full caps, deafening & stunning you if summarily loud enough.
Actually a good idea

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 12:20 am
by FantasticFwoosh
Now you can be scared shitless by loud sudden noises IC while Kevinz hits the bwoink.ogg or whatever MIDI abuse that got his rights rescinded a while back in the first place through a second set of headphones OOC.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 5:53 am
by TheSharmat
AI Station. All heads and security are replaced by borgs and AI.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 6:39 am
by Segmented
A jumpsuit with pockets of holding

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 10:54 am
by calzilla1
Segmented wrote:A jumpsuit with pockets of holding
This should, if wearing the BoH, gib you if you go through any portal

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 7:12 pm
by Anonmare
  • Have everyone start off in the round with a tablet computer.
  • Have tablet computers be a possible uplink location (maybe have them be a password-protected file that can be re-named to whatever).
  • Have autolathes be able to print off some basic upgrade parts for tablets from the autolathe, like a PDA-level flashlight, camera, scanner etc.
  • Make it possible to download some illegal software that let's you backdoor into someone else's computer if they download the trojan. Putting in an agent ID on your own tablet ought to let you copy access levels from somebody else's ID in their tablet.
  • Make it possible to use that person's credentials for something, like having the HoP download your trojan and use his credentials to authenticate the ID modification program on your own tablet so you can steal his access without having to put yourself at risk.
  • Change the the program that bricks someone's computer into one that overloads it. Send someone what they think is a cute picture of Ian only to have the table blow up in their hands (bigger power cells + bigger computer equal bigger boom).
  • Make it possible to install PDA cartridges into a tablet to download some job-specific programs (Like a program that lets you view/alter security/medical records, control robots, use it as a health/air/plant analyzer etc.)
  • Make it possible to put money into modular computers with a scanner and store them as a bank balance to an inserted ID. Alternatively, use your illegal software to hack into someone's bank account and steal their space cash for your own - If you work in cargo, you can print that money off, like at a photocopier, and add it to your budget.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 7:18 pm
by Anonmare
Also add logic components. I want to be able to set up a trap that chucks spears, shoots at, shocks the door of whoever triggers it

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 14, 2017 10:23 pm
by ThanatosRa
Gun Hog wrote:
ThanatosRa wrote:I want to see some kind of anti-drone law set. They must interfere with other beings(unless they are drones), must harm, and must degrade and disassemble the station.
You are describing Syndrones.
Oh. That's what I get for only playing when the moon is full. And blue.