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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 28, 2017 12:54 pm
by DireVictory

Bottom post of the previous page:

borg handlebars. Lets you steer the borg like a real vehicle when you ride them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 29, 2017 12:38 am
by chemiiat
remove toxins from premises

1. remove toxins, redistribute the stuff inside to other departments if people care about having a few extra timers and shit
2. move the TTVs to the CE's locker for fuck's sake. bombs should be a rare thing that has to be approved by a head of staff supervising the atmos team.
3. replace the toxins room with the IT department, let science nerds deal with solving computer viruses, glitches, and shit that would affect the station. they get engineering and science headsets (might be a bit too much, maybe.)
4. give the new IT job telecoms access and responsibility for fixing interference, sabotage (recode telecoms to be good and not a horrific, unknowable beast). this would also allow antags to creatively sabotage comms instead of turning off the APC every single time
5. rejoice that the most cancerous thing in the game will at least happen less often

Really, you could just do 1 and 2 and the state of the game would drastically improve.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 29, 2017 6:25 am
by Armhulen
chemiiat wrote:remove toxins from premises

1. remove toxins, redistribute the stuff inside to other departments if people care about having a few extra timers and shit
2. move the TTVs to the CE's locker for fuck's sake. bombs should be a rare thing that has to be approved by a head of staff supervising the atmos team.
3. replace the toxins room with the IT department, let science nerds deal with solving computer viruses, glitches, and shit that would affect the station. they get engineering and science headsets (might be a bit too much, maybe.)
4. give the new IT job telecoms access and responsibility for fixing interference, sabotage (recode telecoms to be good and not a horrific, unknowable beast). this would also allow antags to creatively sabotage comms instead of turning off the APC every single time
5. rejoice that the most cancerous thing in the game will at least happen less often

Really, you could just do 1 and 2 and the state of the game would drastically improve.
This sounds fun with NTSL

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 29, 2017 7:02 am
by DemonFiren
i wonder if hugbox still filters

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 29, 2017 1:22 pm
by Steelpoint
Anti-Murderbone Defence System

If the player population is below twenty players at round start then a automatic Anti-Mass Murder system is activated by Centcom. This system is designed to discourage traitors from slaughtering the crew on low pop.

The system will only kick in when a single Traitor has killed at between 30% to 40% of the active population. When the system is activated several things occur.
  • If the traitor had a 'die a glorious death' objective, it now swaps to a 'escape on the shuttle alive' objective.
  • The system will automatically name and shame the traitor in question over the radio, irrespective if comms are down or up.
  • The system will track the traitor and announce their current position every 30 seconds on the radio.
  • The escape pods will be sent to a Prison Ship when launched. This will only affect the Traitor who triggered the system. If that traitor is on a escape pod, they fail any "escape alive" objectives. Any other traitors will not fail escape alive objectives if they are on the pod.
  • The Escape Shuttle will spawn a large contingent of special NPC Nanotrasen Private Security Officers. These officers will stay on the the shuttle and will only fire lethally on the traitor, even if the traitor is in disguise. If attacked by a third party they will attempt to use a stun baton on them, failing that they will use lethal force.
In addition.
  • If all heads of staff are dead AND the anti-murderboner system is activated, the escape shuttle is called on a ten minute timer. This cannot be recalled outside of admin intervention.
The ultimate aim of this system is to punish Traitors who attempt to mass murderbone on low pop, and give a way for the surviving crew to avoid the traitor and survive.

its likely a shitty idea but meh.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 30, 2017 12:37 pm
by darkpaladin109
Give security breathalyzers.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 01, 2017 10:26 am
by Steelpoint
Remove round start access to cloning.

Rework defibrillation so that it can work on a corpse up to five minutes after they have died. In addition you can heal any damage a corpse has sustained up to a minimum of 150 damage, so if a corpse has 200 brute damage you can heal them until they have only 150 brute damage. Defibrillators will also work so long as the corpse has less than 160 damage of any type, so as long as no damage type has more than 160 points worth than a corpse can be defibbed.

--------

Genetics starts with the cloning pod and the machine to insert the body, but it does not have the cloning board. RnD must research and produce the board, which can be acquired without the need of minerals but it will be very expensive in terms of having high tech requirements and a high metal/glass cost.

--------

Once cloning is online it has several restrictions that makes it a option of last resort, not the first option. Unless the cloner is fully upgraded it has a very strong tendency to produce clones that lack limbs and internal organs. The Brain, Chest and Head are the only limbs/organs that are guaranteed to spawn, otherwise every other limb and organ has a chance of not generating even if the clone is left to mature.

if the cloner is upgraded it reduces the odds of the clone missing organs and limbs, a fully upgraded Cloner will unlock the auto-cloner function and its clones will only have a very small chance to miss a limb, have a max limit of only one possible missing limb, and all organs will successfully grow.

In addition the cloning time is lengthy at five minutes to clone, the timer cannot be decreased. Ejecting a clone prematurely will guarantee it has many organs and limbs missing if it is below a certain % threshold (higher ranked cloner can release a clone early and suffer little risks, a tier 1 cloner that releases its clone below 90% will kill the clone, t2 at 80%, t3 at 70% and t4 at 50%. If the clone is ejected above the saftey threshold it will likely miss extra limbs but no extra organs will be missing.

--------

Medbay will be stocked with a small stockpile of extra Human organs, however it has no stocks of Lizard, Catpeople or Plasmamen organs. It'll be up to medbay staff to encourage organ donations from the crew (spare a kidney or lung) or to extract organs from corpses before the organs rot away.

--------

The aim is to make death far more punishing than it is, while not making defibrillators too powerful. Also the system does not change ways to permanently remove people from the round from a traitors perspective, if anything it makes it easier.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 01, 2017 10:26 pm
by PKPenguin321
Posting very serious and fleshed out balance ideas in this thread comes off as so passive aggressive

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 01, 2017 10:32 pm
by Anonmare
I post serious suggestions here because if anyone says it's shit I can just say I was being ironic

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 02, 2017 12:20 am
by Screemonster
I mostly make shitposts about things that would be hilarious as fuck precisely once until people started to powergame around them and deliver the MOST OPTIMUM WAY to use them

yanno, like gangs :honk:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 02, 2017 6:50 pm
by Anonmare
Give malf AIs a carp summon power

In memoriam of when carp could be convinced to follow AI eyes and getting them to follow it was a malf strategy.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 02, 2017 7:20 pm
by FantasticFwoosh
A spell that lets wizards play russian roulette

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 02, 2017 9:40 pm
by Gun Hog
Anonmare wrote:Give malf AIs a carp summon power

In memoriam of when carp could be convinced to follow AI eyes and getting them to follow it was a malf strategy.
Let them do this with holocarp!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 03, 2017 11:33 am
by FantasticFwoosh
The AI hijacks a holocarp and leads a swarm of carp by emitting a mating call?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 03, 2017 5:56 pm
by Screemonster
Gun Hog wrote:
Anonmare wrote:Give malf AIs a carp summon power

In memoriam of when carp could be convinced to follow AI eyes and getting them to follow it was a malf strategy.
Let them do this with holocarp!
No gonna lie, a "holographic core defence" module would be pretty fuckin' sweet

bonus points if you get one of your borgs to move you so when people break into the core to lynch you, you can activate your trap card

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 04, 2017 12:38 pm
by Professor Hangar
darkpaladin109 wrote:Give security breathalyzers.
Enforce a mandatory minimum BAC.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 05, 2017 7:04 pm
by existence_success
Allow revheads to convert people with flashbangs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 07, 2017 11:12 pm
by Gun Hog
Grand Theft Auto, SS13 style! Click an occupied vehicle on harm intent to attempt to knock someone off his vehicle, then automatically steal the key and hop onto the vehicle! CLOWN JACKED MY CART HELP!!!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 07, 2017 11:19 pm
by DemonFiren
existence_success wrote:Allow revheads to convert people with flashbangs.
return the clusterbang to metatstation

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 11, 2017 9:42 pm
by Anonmare
Give service borg botany and chef tool,s plus a mediborg style manipulator that lets them handle seed packets and containers.
Allow mediborgs to handle medical beakers with their maniulator
Give engiborgs RPEDs

Let's make the service meme borg great

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 14, 2017 8:23 am
by DemonFiren
Botanists (traitor botanists?) should be able to grow a variation of water melons that look just like ordinary melons, but have a chance to open up a chasm under you when you eat them.

Call them gorge melons.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 17, 2017 5:09 pm
by Anonmare
Give each department a protolathe, circuit imprinter and a RD console that's locked to only be able to produce things with certain tags (Medical RD consoles can only produce equipment and circuits with the medical/chemical tags, security can only produce things with the weapon/military/security tags etc.) but leave science with the master RD console that's unrestricted

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 17, 2017 5:33 pm
by Gun Hog
Anonmare wrote:Give each department a protolathe, circuit imprinter and a RD console that's locked to only be able to produce things with certain tags (Medical RD consoles can only produce equipment and circuits with the medical/chemical tags, security can only produce things with the weapon/military/security tags etc.) but leave science with the master RD console that's unrestricted
Literally an idea that I and several others have thrown around, except my version includes bluespace ore storage (Take ore from the ORM, then load it into a bin in the server room). This way, people can get things without someone stealing ALL of the ore for one department!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 3:27 am
by BeeSting12
Build a server for banned people that only plays cerestation as a punishment

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 6:18 am
by FantasticFwoosh
BeeSting12 wrote:Build a server for banned people that only plays cerestation as a punishment
Thats not a terrible idea, let them be as degenerate as they want in it too.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 6:58 am
by DemonFiren
Enforce med-RP and I'll let myself get banned today.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 10:18 am
by Professor Hangar
It can only be moderated by banned/forcibly removed admins, and only coded for by coders kicked off tgstation codebase.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 12:13 pm
by DemonFiren
literally the only thing that would make me argue in favour of keeping goof

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 6:21 pm
by JStheguy
Add the Fool's Gold Loaf, along with various other similarly gluttonous foodstuffs like deep-fried butter and the Luther Burger, so that the chef may wage culinary war on the spacemen who shunned him for vending machine snacks.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 18, 2017 9:57 pm
by Anonmare
Re-do telecomms to be less arcane and to allow for the addition of extra radio channels. Give telecomms a machine that can manufacture encryption keys from an inserted ID's access

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 19, 2017 9:14 am
by Professor Hangar
JStheguy wrote:Add the Fool's Gold Loaf, along with various other similarly gluttonous foodstuffs like deep-fried butter and the Luther Burger, so that the chef may wage culinary war on the spacemen who shunned him for vending machine snacks.
Oh yes, please, as someone who considers the Super Bite Burger (I miss the goonstation sprite that took up the entire square) the pinnacle of the chef's art.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 19, 2017 2:36 pm
by Remie Richards
Please stop putting your lists and spoiler tags in the wrong order, you are scaring the BBcode.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 19, 2017 5:34 pm
by DemonFiren
Remie Richards wrote:Please stop putting your lists and spoiler tags in the wrong order, you are scaring the BBcode.
DemonFiren wrote:
Spoiler:
  • MSO FIX IT
i coulda sworn we had this shit before though
maybe it's unfixable
in which case i kinda like the blue background

EDIT: oh my fucking god this is more broken than i thought

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 19, 2017 5:41 pm
by Remie Richards
I don't know if it's fixable on a grand scale.
it's probably an issue with how phpBB parses BB code.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 20, 2017 12:45 pm
by Professor Hangar
The more I use the internet the more impression I get that the entire thing is held together with spit and bubblegum.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 20, 2017 12:56 pm
by FantasticFwoosh
The ability to construct a one man band backpack slot item which makes a god awful amount of noise when you move to a pre-set tune.

Its built out of numerous instruments.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 21, 2017 5:49 pm
by Anonmare
Tesla coils should have a wire that, when pulsed, will cause it to shoot electricity instead of absorb it. Attach a prox sensor for a AoE turret defence.
Hitting a corpse with a ridiculous amount of electricity, at least 1MW, should cause it to re-animate as an extremely tough and very strong, non-infectious zombie called a Frankenstein.
APCs should have an override function when hacked that causes them to shoot lightning from all the machinery in the room at the cost of the machine's health.
SMES ought to be able to be sabotaged into impromptu bombs with the size of the explosion dependant on the amount of stored energy they have. Possibly ignoring the bomb cap.
Putting cable knots under a reinforced floor electrifies it and creates a visibly electrified floor panel.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 21, 2017 5:58 pm
by FantasticFwoosh
Docility/Sentience potion on said corpse = A bodyguard.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 21, 2017 6:05 pm
by Anonmare
Now you can RP as Dr Frankenstein and his monster

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 21, 2017 7:40 pm
by FantasticFwoosh
Catbride of Frankenstien

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 21, 2017 10:34 pm
by PKPenguin321
Anonmare wrote:Tesla coils should have a wire that, when pulsed, will cause it to shoot electricity instead of absorb it. Attach a prox sensor for a AoE turret defence.
I thought this existed. Did Kevins PR not go through?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 22, 2017 2:36 am
by Anonmare
PKPenguin321 wrote:
Anonmare wrote:Tesla coils should have a wire that, when pulsed, will cause it to shoot electricity instead of absorb it. Attach a prox sensor for a AoE turret defence.
I thought this existed. Did Kevins PR not go through?
I can't find any mention of it in the code. It has a wires interact but there doesn't appear to be anything to them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 22, 2017 6:48 am
by Anonmare
Let malf AIs walk
Spoiler:
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 22, 2017 12:56 pm
by FantasticFwoosh
Medibots made from different medkits have different default synthesised reagents.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 22, 2017 9:02 pm
by One Seven One
Anonmare wrote:-image-
Jesus Christ why

Though that could be a fun malf power.
Something that gives the AI its own mech body with guns and gizmos.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 22, 2017 10:00 pm
by FantasticFwoosh
Engineer hivebots can build weak hivebots out of robot debris with a minor cooldown

Alternatively when sentienced they are responsible for collecting minerals & building the hivebot replicator, like a nurse spider i guess, which offers ghosts the opportunity to play as more hivebots.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 22, 2017 11:44 pm
by Armhulen
FantasticFwoosh wrote:Engineer hivebots can build weak hivebots out of robot debris with a minor cooldown

Alternatively when sentienced they are responsible for collecting minerals & building the hivebot replicator, like a nurse spider i guess, which offers ghosts the opportunity to play as more hivebots.
this sounds like fun but realistically would not work considering the number of hivebots, maybe you'd become like a hivebot controller and could jump between hivebots and control them rts blob style?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 12:51 am
by Screemonster
FantasticFwoosh wrote:Engineer hivebots can build weak hivebots out of robot debris with a minor cooldown

Alternatively when sentienced they are responsible for collecting minerals & building the hivebot replicator, like a nurse spider i guess, which offers ghosts the opportunity to play as more hivebots.
let them use dismembered humans for spare parts too for ultimate argh factor

you know, like the things out of moontrap and virus
Spoiler:
Image
Image
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 7:05 am
by Anonmare
Antag rolls
Baked bread made from buns and antag tokens.

Tastes like valid.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 7:08 am
by PKPenguin321
Anonmare wrote:Let malf AIs walk
Spoiler:
Image
There was a bug for a few rounds one time when they were testing new movement code where a debug verb was accidentally left in, meaning anything could right click anywhere and pick the verb and move there regardless of what they were, if they were in crit, etc.

Seeing an AI ahelp me telling me it left its core then watching it stroll out was kind of startling

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 3:52 pm
by Gun Hog
People keep suggesting that a Traitor/Malf AI get the power to stand up and walk. Even after I added the mech dom power, people still ask for this. One day I will have to code this somehow.