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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 3:52 pm
by Gun Hog

Bottom post of the previous page:

People keep suggesting that a Traitor/Malf AI get the power to stand up and walk. Even after I added the mech dom power, people still ask for this. One day I will have to code this somehow.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 6:17 pm
by Anonmare
Gun Hog wrote:People keep suggesting that a Traitor/Malf AI get the power to stand up and walk. Even after I added the mech dom power, people still ask for this. One day I will have to code this somehow.
I was more suggesting it as a goof.

In reality I'd prefer a buyable AI shell power

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 8:29 pm
by FantasticFwoosh
You could just make the shell a shuntable silicon borg (because mechs are slow to turn and often have ineffective weapons unless they are AOE)

Though the way i see it, its give them a inch and they'll take a mile and it might end up to devolving the AI's "shell" having hands or being used to run around and grief

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 9:44 pm
by Anonmare
I was more suggesting an AI shell as something you can buy in the event you don't have any borgs for a round and you have the robot army objective. You kind of need one borg at minimum to even try to do that objective.

Also when I say AI shell, I'm referring to borgs with a BORIS module instead of an MMI

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 23, 2017 11:51 pm
by DemonFiren
>boris module
what

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 24, 2017 12:39 am
by Gun Hog
DemonFiren wrote:>boris module
what
The B.O.R.I.S., or "Bluespace Optimized Remote Intelligence Synchronization", is an item that replaces the MMI in cyborg (in this case, robot) bodies to allow the AI to control them. They are called AI shells. The AI can control robots outfitted with a B.O.R.I.S. as if it were playing as the robot itself. Think of AI shells as slime people would think of their extra bodies. The difference here, is that if the AI's core is damaged or depowered, the link will be reset. (The AI does not leave its core, it is simply controlling the shells like RC toys.)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 24, 2017 7:43 am
by DemonFiren
Should come with free ushanka.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 24, 2017 11:31 am
by Gun Hog
DemonFiren wrote:Should come with free ushanka.
It is funny, I named it that because of these comments: https://github.com/tgstation/tgstation/ ... -276685584, yet I had no idea who Boris was or had seen any of his videos! It is only much later that I looked him up. I am still glad I took that name, because Boris is hilarious!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 25, 2017 3:17 pm
by Anonmare
Health monitor implants that announce over the medical channel whenever the implantee falls into crit, as well as stating their location plus coordinates at the moment of crit. If EMP'd, it is destroyed. Requires silver and gold, injected the same way as a chem/mindshield/tracking implant.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 25, 2017 3:21 pm
by Gun Hog
Anonmare wrote:Health monitor implants that announce over the medical channel whenever the implantee falls into crit, as well as stating their location plus coordinates at the moment of crit. If EMP'd, it is destroyed. Requires silver and gold, injected the same way as a chem/mindshield/tracking implant.
I believe Steelpoint wanted this for Security Officers! By the way, you can do an inferior version of this through the health thing you can get from the autolathe. There is just nothing you can use to transmit a radio message or alarm with assemblies.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 25, 2017 3:32 pm
by Anonmare
That might be a thought. Perhaps there could be a crating option to combine a recorder, radio (headset or SBR) and signal assembly to transmit messages. Preferably with a way to send it to the message to departmental channels

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 26, 2017 11:41 am
by DemonFiren
Remember where you are, anonmeme.

Anyway. Let bedsheets be worn on your head for spoopy or for turban.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 26, 2017 11:44 am
by Remie Richards
DemonFiren wrote:Remember where you are, anonmeme.

Anyway. Let bedsheets be worn on your head for spoopy or for turban.
There's a sprite for bedsheet ghosts in the code already,
the /obj/item/clothing/suit/spookyghost suit (unobtainable, pray for it maybe) uses it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 27, 2017 6:11 pm
by Gun Hog
Allow augmented body parts to accept surgical implants directly. Apply screwdriver to open the panel or screwdriver to remove the previous organ, slot in the matching implant/cybernetic organ, and you are done! If you have, say, an augmented head, you could pop out your eyes with a crowbar, and insert robotic ones! Something like a nutriment implant, you could just screw upon your chest and insert it!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 27, 2017 7:22 pm
by DemonFiren
>pop out your eyes with a crowbar
you did that on purpose

the mental image alone would be worth implementing this

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 27, 2017 7:50 pm
by Anonmare
To be honest I thought Gunhog was talking about applying cybernetic implants directly into the augment prior to being put onto someone. Like printing off some welding shield eyes, popping a HUD into them and do two surgeries in one.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 27, 2017 11:14 pm
by Gun Hog
Anonmare wrote:To be honest I thought Gunhog was talking about applying cybernetic implants directly into the augment prior to being put onto someone. Like printing off some welding shield eyes, popping a HUD into them and do two surgeries in one.
Why not both? That would be fantastic, except that adding replacement organs means that code issues could happen!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 29, 2017 3:28 am
by Lazengann
Let monkeys do sleeping carp if they knew it as a human

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 29, 2017 12:03 pm
by Reece
Add a CQC style that damages organs. Damaged stomach makes you vomit every so often. Damaged heart causes heart attacks, damaged lungs causes fatigue, damaged eyes causes visual loss.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 29, 2017 12:12 pm
by Anonmare
Only if damaging the heart is delayed long enough to tell them that they are already dead.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 29, 2017 1:25 pm
by Reece
Anonmare wrote:Only if damaging the heart is delayed long enough to tell them that they are already dead.
They can only travel five steps before their heart explodes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 29, 2017 4:12 pm
by FantasticFwoosh
Cybernetic hearts never become damaged and are always defibbable so long as the ghost occupies the body and the external body is not damaged, however the heart will explode inside the user if shocked with a emagged defibrilator.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 30, 2017 6:24 am
by Anonmare
Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 30, 2017 7:01 am
by Armhulen
Anonmare wrote:Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.
these suggestions aren't shitty

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 1:28 am
by Dr_bee
Armhulen wrote:
Anonmare wrote:Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.
these suggestions aren't shitty
Yeah, someone code this, or make a thread about it, they are fun ideas!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 5:09 pm
by Anonmare
Emagged genetics machines will lock the next living thing that uses it on Occupant:Delayed inside it and repeatedly bombard them with radiation until the being in it has ceased to be alive
Emagged cloners, that are not in the process of cloning someone, will produce horrible mutants of varying strength, durability, speed and appearance that are aggressive to all living things in the same amount of time it takes to produce a 50% complete human. Upgraded cloners will be more likely to produce the most dangerous mutants.

Remie made some body horror spirtes a long time ago that might be appropiate
Spoiler:
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 8:30 pm
by Armhulen
these are GOOD SUGGESTIONS

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 9:08 pm
by D&B
Port /vg/ weapon packs and replace all of RnD gun schematics with them.

Only roundstart weapons and those you buy from cargo can be upgraded.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 9:50 pm
by Anonmare
Improved cybernetic ear implant with a headset radio integrated into it. Can load one encryption key slot that must be loaded in before being implanted. Provides action button to open up radio menu to be turned on/off and re-tuned. Does not work if telecomms does not work.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 10:21 pm
by PKPenguin321
use minor suggestions thread for good ideas. stop abusing this thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 10:22 pm
by BeeSting12
Anonmare wrote:Improved cybernetic ear implant with a headset radio integrated into it. Can load one encryption key slot that must be loaded in before being implanted. Provides action button to open up radio menu to be turned on/off and re-tuned. Does not work if telecomms does not work.
I had this idea and I wanted to code it but I didn't know how. It's actually a really good idea imo.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 10:30 pm
by Anonmare
PKPenguin321 wrote:use minor suggestions thread for good ideas. stop abusing this thread
But PK, but how can I use the shitty idea defence if people don't like my ideas?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 10:57 pm
by Anonmare
Give junk/unhealthy food a cholestrol reagent that is extremely slow to metabolise and resistant to purge medicines. If it reaches a certain threshold, you suffer a heart attack

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 10:58 pm
by Qbopper
Anonmare wrote:Give junk/unhealthy food a cholestrol reagent that is extremely slow to metabolise and resistant to purge medicines. If it reaches a certain threshold, you suffer a heart attack
if you eat chips once you're obese for the rest of the round and it persists through cloning

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 31, 2017 11:46 pm
by Lazengann
Only if you bring back fat sprites

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 7:19 am
by DemonFiren
Anonmare wrote:Give junk/unhealthy food a cholestrol reagent that is extremely slow to metabolise and resistant to purge medicines. If it reaches a certain threshold, you suffer a heart attack
This, if only for cholesterol syringes and grenades.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 8:51 am
by Professor Hangar
Make legs and arms swappable via surgery.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 8:56 am
by FantasticFwoosh
Adding monkey limbs via surgery turns you into bigfoot with hairy arms/legs etc. And during jungle fever monkey rounds, your limbs will convert into these and when you're fully transformed there's only a small window of time before you turn into a monkey fully.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 3:42 pm
by Anonmare
Professor Hangar wrote:Make legs and arms swappable via surgery.
They are. I was a mediborg one round and I made frankensteins out of some left over corpses. I had a catperson lizard with plasmaman limbs and no tail, a podperson cat-tailed with a mixture of human and lizard limbs and a couple of other strange and horrible combinations.

The CMO was horrified.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 3:59 pm
by FantasticFwoosh
Amateur, but i think they were more referencing it in a LITERAL way of swapping the position of your legs and arms from the same person.
  • You've never revived a lone brain entirely out of spare morgue parts and auguments or stiched a 70 year old hobo Bryce Pax's head onto the body of a recently de-monkified Miss Nanotren 2264 model with big ta'tas?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 4:26 pm
by Professor Hangar
I was thinking more

[youtube]xYMaq1oZDz4[/youtube]

I'll have to see if that works.

Also stitched-together bodies should require a chemical solution and an electric shock to revive.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 6:14 pm
by FantasticFwoosh
Professor Hangar wrote:Also stitched-together bodies should require a chemical solution and an electric shock to revive.
Strange reagent and defib for a forced revive, sort of like a plant person?

Its a overcomplicated additional step really.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 8:09 pm
by Anonmare
I wish synthflesh patches could be used on bodies again. Synthflesh patches could be used to restore the body to a serviceable condition then you can use the reagent to bring them back to this mortal coil to suffer once more.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 01, 2017 8:46 pm
by FantasticFwoosh
I heard on the grapevine that freshly implanted cybernetic hearts allow fresh defibrilations of long dead bodies. I sort of wish you could install a CDN rebooter directly INTO the cybernetic heart (or a upgraded version) to automatically try jolting the body to revive or get out of crit by hotwiring the body into action.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 08, 2017 5:35 pm
by Anonmare
Let us attach a welder to an igniter assembly so it can be remotely activated. Then make it possible to attach said welder assembly to a welder tank

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 08, 2017 8:53 pm
by Gun Hog
Anonmare wrote:Let us attach a welder to an igniter assembly so it can be remotely activated. Then make it possible to attach said welder assembly to a welder tank
Why not just allow igniter + desired trigger to be attached to the tank? You should not need a welder, just an igniter for the spark, and something else (such as a timer) for the trigger!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 08, 2017 8:58 pm
by Anonmare
Gun Hog wrote:
Anonmare wrote:Let us attach a welder to an igniter assembly so it can be remotely activated. Then make it possible to attach said welder assembly to a welder tank
Why not just allow igniter + desired trigger to be attached to the tank? You should not need a welder, just an igniter for the spark, and something else (such as a timer) for the trigger!
I was just thinking about if you wanted a consistent burn, like leaving a couple of rigged up welders out of sight in preparation for a plasma flood.


Also autolathes should be able to sync up to the research network and be able to produce non-restricted gear that's made out of metal and glass (restricted stuff will need to be manually loaded by disk like normal)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 10, 2017 4:34 am
by huehuehue
Rip and Tear mode for Death Squads/Syndicate Ops.
Clowns start with all access and a fully loaded H.O.N.K. mech.
Traitors start next to the captain.
Spiders/Xenos/Blobs all start at the same time for a specific event and work together.
All antags spawn near each other and must work together to get dat fukken disk to blow up the station.







I could go on.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 10, 2017 4:38 am
by 1g88a
Add the Foreigner Belt
[youtube]UyhZr5_L7cc[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 10, 2017 9:58 am
by DemonFiren
Add an AK.
Give cargo russkis a very low chance to spawn with AKs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 17, 2017 5:31 pm
by Anonmare
Fission chips

Made from microwaving a sheet of uranium and fish and chips together.