ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #321970

Bottom post of the previous page:

Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #321976

Anonmare wrote:Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.
these suggestions aren't shitty
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #322173

Armhulen wrote:
Anonmare wrote:Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.
these suggestions aren't shitty
Yeah, someone code this, or make a thread about it, they are fun ideas!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #322369

Emagged genetics machines will lock the next living thing that uses it on Occupant:Delayed inside it and repeatedly bombard them with radiation until the being in it has ceased to be alive
Emagged cloners, that are not in the process of cloning someone, will produce horrible mutants of varying strength, durability, speed and appearance that are aggressive to all living things in the same amount of time it takes to produce a 50% complete human. Upgraded cloners will be more likely to produce the most dangerous mutants.

Remie made some body horror spirtes a long time ago that might be appropiate
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #322451

these are GOOD SUGGESTIONS
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Re: ITT: We make shitty suggestions and come up with poor id

Post by D&B » #322462

Port /vg/ weapon packs and replace all of RnD gun schematics with them.

Only roundstart weapons and those you buy from cargo can be upgraded.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #322482

Improved cybernetic ear implant with a headset radio integrated into it. Can load one encryption key slot that must be loaded in before being implanted. Provides action button to open up radio menu to be turned on/off and re-tuned. Does not work if telecomms does not work.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #322497

use minor suggestions thread for good ideas. stop abusing this thread
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i have three other top secret characters as well.
tell the best admin how good he is
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #322498

Anonmare wrote:Improved cybernetic ear implant with a headset radio integrated into it. Can load one encryption key slot that must be loaded in before being implanted. Provides action button to open up radio menu to be turned on/off and re-tuned. Does not work if telecomms does not work.
I had this idea and I wanted to code it but I didn't know how. It's actually a really good idea imo.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #322505

PKPenguin321 wrote:use minor suggestions thread for good ideas. stop abusing this thread
But PK, but how can I use the shitty idea defence if people don't like my ideas?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #322515

Give junk/unhealthy food a cholestrol reagent that is extremely slow to metabolise and resistant to purge medicines. If it reaches a certain threshold, you suffer a heart attack
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #322516

Anonmare wrote:Give junk/unhealthy food a cholestrol reagent that is extremely slow to metabolise and resistant to purge medicines. If it reaches a certain threshold, you suffer a heart attack
if you eat chips once you're obese for the rest of the round and it persists through cloning
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Lazengann » #322541

Only if you bring back fat sprites
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #322661

Anonmare wrote:Give junk/unhealthy food a cholestrol reagent that is extremely slow to metabolise and resistant to purge medicines. If it reaches a certain threshold, you suffer a heart attack
This, if only for cholesterol syringes and grenades.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Professor Hangar » #322676

Make legs and arms swappable via surgery.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #322677

Adding monkey limbs via surgery turns you into bigfoot with hairy arms/legs etc. And during jungle fever monkey rounds, your limbs will convert into these and when you're fully transformed there's only a small window of time before you turn into a monkey fully.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #322766

Professor Hangar wrote:Make legs and arms swappable via surgery.
They are. I was a mediborg one round and I made frankensteins out of some left over corpses. I had a catperson lizard with plasmaman limbs and no tail, a podperson cat-tailed with a mixture of human and lizard limbs and a couple of other strange and horrible combinations.

The CMO was horrified.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #322771

Amateur, but i think they were more referencing it in a LITERAL way of swapping the position of your legs and arms from the same person.
  • You've never revived a lone brain entirely out of spare morgue parts and auguments or stiched a 70 year old hobo Bryce Pax's head onto the body of a recently de-monkified Miss Nanotren 2264 model with big ta'tas?

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Professor Hangar » #322779

I was thinking more

[youtube]xYMaq1oZDz4[/youtube]

I'll have to see if that works.

Also stitched-together bodies should require a chemical solution and an electric shock to revive.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #322809

Professor Hangar wrote:Also stitched-together bodies should require a chemical solution and an electric shock to revive.
Strange reagent and defib for a forced revive, sort of like a plant person?

Its a overcomplicated additional step really.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #322835

I wish synthflesh patches could be used on bodies again. Synthflesh patches could be used to restore the body to a serviceable condition then you can use the reagent to bring them back to this mortal coil to suffer once more.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #322841

I heard on the grapevine that freshly implanted cybernetic hearts allow fresh defibrilations of long dead bodies. I sort of wish you could install a CDN rebooter directly INTO the cybernetic heart (or a upgraded version) to automatically try jolting the body to revive or get out of crit by hotwiring the body into action.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #324866

Let us attach a welder to an igniter assembly so it can be remotely activated. Then make it possible to attach said welder assembly to a welder tank
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #324922

Anonmare wrote:Let us attach a welder to an igniter assembly so it can be remotely activated. Then make it possible to attach said welder assembly to a welder tank
Why not just allow igniter + desired trigger to be attached to the tank? You should not need a welder, just an igniter for the spark, and something else (such as a timer) for the trigger!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #324924

Gun Hog wrote:
Anonmare wrote:Let us attach a welder to an igniter assembly so it can be remotely activated. Then make it possible to attach said welder assembly to a welder tank
Why not just allow igniter + desired trigger to be attached to the tank? You should not need a welder, just an igniter for the spark, and something else (such as a timer) for the trigger!
I was just thinking about if you wanted a consistent burn, like leaving a couple of rigged up welders out of sight in preparation for a plasma flood.


Also autolathes should be able to sync up to the research network and be able to produce non-restricted gear that's made out of metal and glass (restricted stuff will need to be manually loaded by disk like normal)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #325327

Rip and Tear mode for Death Squads/Syndicate Ops.
Clowns start with all access and a fully loaded H.O.N.K. mech.
Traitors start next to the captain.
Spiders/Xenos/Blobs all start at the same time for a specific event and work together.
All antags spawn near each other and must work together to get dat fukken disk to blow up the station.







I could go on.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by 1g88a » #325328

Add the Foreigner Belt
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #325434

Add an AK.
Give cargo russkis a very low chance to spawn with AKs.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #327339

Fission chips

Made from microwaving a sheet of uranium and fish and chips together.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #327350

Anonmare wrote:Fission chips

Made from microwaving a sheet of uranium and fish and chips together.
add an ice pepper for the mythical cold fission chips, which can be sold to centcom for large amounts of cargo points once.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #327357

All relevant dishes should have a exoticness rating that makes you able to sell 1 example of each food to them once.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #327696

Make an actual shitcurity role, where your job is to mercilessly arrest every low ranking personnel on the station(clowns, mimes, assistants, the roles which noone likes to play as or noone uses but do anyways such as the cook or botanist)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #329915

Make station-bounced radios be unable to be set to have their mic always on.
Remove crew headsets, make them require work to manufacture.
Give everyone a bounced radio that can accept encryption keys and set to broadcast on those frequencies.
Weaken stuns and antagonist weapons to compensate.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #329934

Station bounced radios should only turn on for the duration that their attack self action (inhand) is enabled, and also attach to armor/jumpsuits so that police officers can turn the microphone on when they need it.

Either that or give sec officers a exclusive police responder subtype that goes to a AI private esque unique channel linked to all other police responder channels.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #330896

Give the wizard a spell which renders everyone on the station only able to speak the words "NORMIE" "REEEEEEEEEEEEE" and "FUCKING".
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Lazengann » #330934

Make it so the only way to call the shuttle is from a remote that spawns in a random crewmember's pocket
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #330995

Lazengann wrote:Make it so the only way to call the shuttle is from a remote that spawns in a random crewmember's pocket
oh my god
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #331227

Let spacecarp breeding occur as part of xenobio.
Feeding carp meat makes them more likely to attack, feeding them mutagen will change their traits, if you feed space carp live monkeys then they will lay carp eggs which carry over behaviour and traits.

Some traits could be -
Lure which lights up if you want roving night lights.
Poison bite.
Electrical inducement, so they charge APC's when they're in the area with one.
Vermin hunting, they will chase down and eat mice.
Camouflage, they will slowly fade to invisible when not moving.
Dwarfism, tiny carp.
Gigantism, massive carp.
Plasma filtering, they breathe in plasma and filter it.
Rideable, you can ride them around.
Light sensitive, they will take damage when exposed to light.
Magic, they become magicarp.

etc, etc, etc.

Then let science make control harnesses so you can remote command your carp minion swarm.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #331231

Let teleporter beacons become emaggable, removing them from the list of teleporter targets at the teleporter console.
Emagging the teleporter console will display emagged teleporter beacons but the console will become unemagged after it is used and have its memory of the emagged telebeacons purged (It will have its target set back to "none", as though it was freshly made).
Emagged photocopiers should burn whatever they're copying and anyone who tries to photocopy their ass.
Emagged cyborg limbs should explode some time after they've been emagged, anyone who comes to you for full body augmentations could be walking down the hallway 10 minutes later and all of a sudden they've exploded into a pile of organs, or just their arm explodes if they only came to get a prosthetic
Emagged genetics consoles should be able to scan the UI+UE of dead bodies.
Emagged temeprature guns should have more extreme temperature options, with the emagged high temperature setting setting peopel alight and doing almost as much damage as a laser while the emagged cold setting can be fired at a floor to make a tile icy
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #331235

Reece wrote:Let spacecarp breeding occur as part of xenobio.
Feeding carp meat makes them more likely to attack, feeding them mutagen will change their traits, if you feed space carp live monkeys then they will lay carp eggs which carry over behaviour and traits.
This is a pseudo version of goof-farm a while back, somehow mixed with kudzu.

Expect a swarm of carp to rush through the station, then have threads arguing that there are 'beneficial traits' to carp.

Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #331335

There should be a 1/10,000 chance of a card deck functioning like a tarot deck on shuffling.
Make that a 1/1,000 chance for syndicards.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nabski » #331347

Anonmare wrote:MORE EMAG BLOAT
You already can scan dead bodies to become their identity.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #331597

Side Antagonist:- The Welder
Only appears after at least 1 hour has elapsed
  • Traits
  • NO_BREATH
  • NO_BLOOD
  • NO_DNA
  • NO_GUNS
  • Slowdown of 1
  • Pressure immune
  • Temperature immune
  • Innate night and thermal vision
  • Stun resilient/Knockout immune
  • Cannot process reagents
  • Can force open airlocks barehanded, even if bolted
  • Death is not permanent, if killed will stand back up again after a minute or two
  • Station_loving - Cannot leave the station z-level
  • Innate teleportation power, cannot be used if being observed
  • Examination with medical analyzer will print out a randomised error message, medicalHUDs unable to ascertain health
  • Life is linked with a wooden idol, if it is destroyed the killer will be dusted instantly and unable to revive any more
  • Will know if the idol is interacted with in any way, Idol is station-loving and resilient to most forms of damage - must be disintegrated or incinerated or burnt in a high temperature fire to destroy for sure
  • Equipment
  • Indestructible and unremovable costume:- Welding mask (vision is not obscured), Apron, Grey jumpsuit, Black shoes
  • Indestructible, NO_DROP weapon - Machete, does 25 brute
  • Can summon low damage throwing knives with guaranteed embed and bleeding change. Has two charges, takes 15 seconds for a charge to respawn, spawnign another knife while two already exist will make the oldest one QDEL
It's objective is to ensure that nobody escape the shuttle alive. Not even the other antagonists.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #331602

>the welder
>gets a machete
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #331604

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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #331621

Ehat if he gets ininerated/gibbed
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #332031

DemonFiren wrote:>the welder
>gets a machete
>not getting the reference
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DemonFiren
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Byond Username: DemonFiren

Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #332035

darkpaladin109 wrote:
DemonFiren wrote:>the welder
>gets a machete
>not getting the reference
no references
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non-lizard things:
Spoiler:
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Togopal
Joined: Sun Feb 19, 2017 6:38 pm
Byond Username: Togopal
Location: 41.3071749, -74.8459928

Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #332148

Make a desolated kingdom ruin on lavaland with a single bipedal cow with a crown near a throne, and next to it
have a claymore renamed Excowibur. Move the veal render there instead of the gluttony ruin
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #333305

CosmicScientist wrote:Lizards should be able to smell a person to tell what chems have been on their body in the last ten minutes.
I want to see someone make a PR for this. :popcorn: :salt:
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calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #333326

Lizards should be knocked out if disarmed at their torso
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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