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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 17, 2017 5:31 pm
by Anonmare

Bottom post of the previous page:

Fission chips

Made from microwaving a sheet of uranium and fish and chips together.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 17, 2017 6:34 pm
by Dr_bee
Anonmare wrote:Fission chips

Made from microwaving a sheet of uranium and fish and chips together.
add an ice pepper for the mythical cold fission chips, which can be sold to centcom for large amounts of cargo points once.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 17, 2017 6:48 pm
by FantasticFwoosh
All relevant dishes should have a exoticness rating that makes you able to sell 1 example of each food to them once.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 19, 2017 12:30 am
by huehuehue
Make an actual shitcurity role, where your job is to mercilessly arrest every low ranking personnel on the station(clowns, mimes, assistants, the roles which noone likes to play as or noone uses but do anyways such as the cook or botanist)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 24, 2017 5:43 pm
by Anonmare
Make station-bounced radios be unable to be set to have their mic always on.
Remove crew headsets, make them require work to manufacture.
Give everyone a bounced radio that can accept encryption keys and set to broadcast on those frequencies.
Weaken stuns and antagonist weapons to compensate.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 24, 2017 6:51 pm
by FantasticFwoosh
Station bounced radios should only turn on for the duration that their attack self action (inhand) is enabled, and also attach to armor/jumpsuits so that police officers can turn the microphone on when they need it.

Either that or give sec officers a exclusive police responder subtype that goes to a AI private esque unique channel linked to all other police responder channels.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 27, 2017 9:09 am
by huehuehue
Give the wizard a spell which renders everyone on the station only able to speak the words "NORMIE" "REEEEEEEEEEEEE" and "FUCKING".

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 27, 2017 3:24 pm
by Lazengann
Make it so the only way to call the shuttle is from a remote that spawns in a random crewmember's pocket

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 27, 2017 7:26 pm
by Doctor Pork
Lazengann wrote:Make it so the only way to call the shuttle is from a remote that spawns in a random crewmember's pocket
oh my god

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 28, 2017 2:31 pm
by Reece
Let spacecarp breeding occur as part of xenobio.
Feeding carp meat makes them more likely to attack, feeding them mutagen will change their traits, if you feed space carp live monkeys then they will lay carp eggs which carry over behaviour and traits.

Some traits could be -
Lure which lights up if you want roving night lights.
Poison bite.
Electrical inducement, so they charge APC's when they're in the area with one.
Vermin hunting, they will chase down and eat mice.
Camouflage, they will slowly fade to invisible when not moving.
Dwarfism, tiny carp.
Gigantism, massive carp.
Plasma filtering, they breathe in plasma and filter it.
Rideable, you can ride them around.
Light sensitive, they will take damage when exposed to light.
Magic, they become magicarp.

etc, etc, etc.

Then let science make control harnesses so you can remote command your carp minion swarm.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 28, 2017 2:47 pm
by Anonmare
Let teleporter beacons become emaggable, removing them from the list of teleporter targets at the teleporter console.
Emagging the teleporter console will display emagged teleporter beacons but the console will become unemagged after it is used and have its memory of the emagged telebeacons purged (It will have its target set back to "none", as though it was freshly made).
Emagged photocopiers should burn whatever they're copying and anyone who tries to photocopy their ass.
Emagged cyborg limbs should explode some time after they've been emagged, anyone who comes to you for full body augmentations could be walking down the hallway 10 minutes later and all of a sudden they've exploded into a pile of organs, or just their arm explodes if they only came to get a prosthetic
Emagged genetics consoles should be able to scan the UI+UE of dead bodies.
Emagged temeprature guns should have more extreme temperature options, with the emagged high temperature setting setting peopel alight and doing almost as much damage as a laser while the emagged cold setting can be fired at a floor to make a tile icy

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 28, 2017 2:56 pm
by FantasticFwoosh
Reece wrote:Let spacecarp breeding occur as part of xenobio.
Feeding carp meat makes them more likely to attack, feeding them mutagen will change their traits, if you feed space carp live monkeys then they will lay carp eggs which carry over behaviour and traits.
This is a pseudo version of goof-farm a while back, somehow mixed with kudzu.

Expect a swarm of carp to rush through the station, then have threads arguing that there are 'beneficial traits' to carp.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 28, 2017 9:22 pm
by DemonFiren
There should be a 1/10,000 chance of a card deck functioning like a tarot deck on shuffling.
Make that a 1/1,000 chance for syndicards.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 28, 2017 9:52 pm
by Nabski
Anonmare wrote:MORE EMAG BLOAT
You already can scan dead bodies to become their identity.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 29, 2017 4:55 pm
by Anonmare
Side Antagonist:- The Welder
Only appears after at least 1 hour has elapsed
  • Traits
  • NO_BREATH
  • NO_BLOOD
  • NO_DNA
  • NO_GUNS
  • Slowdown of 1
  • Pressure immune
  • Temperature immune
  • Innate night and thermal vision
  • Stun resilient/Knockout immune
  • Cannot process reagents
  • Can force open airlocks barehanded, even if bolted
  • Death is not permanent, if killed will stand back up again after a minute or two
  • Station_loving - Cannot leave the station z-level
  • Innate teleportation power, cannot be used if being observed
  • Examination with medical analyzer will print out a randomised error message, medicalHUDs unable to ascertain health
  • Life is linked with a wooden idol, if it is destroyed the killer will be dusted instantly and unable to revive any more
  • Will know if the idol is interacted with in any way, Idol is station-loving and resilient to most forms of damage - must be disintegrated or incinerated or burnt in a high temperature fire to destroy for sure
  • Equipment
  • Indestructible and unremovable costume:- Welding mask (vision is not obscured), Apron, Grey jumpsuit, Black shoes
  • Indestructible, NO_DROP weapon - Machete, does 25 brute
  • Can summon low damage throwing knives with guaranteed embed and bleeding change. Has two charges, takes 15 seconds for a charge to respawn, spawnign another knife while two already exist will make the oldest one QDEL
It's objective is to ensure that nobody escape the shuttle alive. Not even the other antagonists.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 29, 2017 5:00 pm
by DemonFiren
>the welder
>gets a machete

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 29, 2017 5:19 pm
by Anonmare
Image

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 29, 2017 6:02 pm
by calzilla1
Ehat if he gets ininerated/gibbed

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 30, 2017 4:49 pm
by darkpaladin109
DemonFiren wrote:>the welder
>gets a machete
>not getting the reference

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 30, 2017 4:52 pm
by DemonFiren
darkpaladin109 wrote:
DemonFiren wrote:>the welder
>gets a machete
>not getting the reference
no references

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 30, 2017 9:45 pm
by Togopal
Make a desolated kingdom ruin on lavaland with a single bipedal cow with a crown near a throne, and next to it
have a claymore renamed Excowibur. Move the veal render there instead of the gluttony ruin

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 02, 2017 4:39 pm
by Gun Hog
CosmicScientist wrote:Lizards should be able to smell a person to tell what chems have been on their body in the last ten minutes.
I want to see someone make a PR for this. :popcorn: :salt:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 02, 2017 6:43 pm
by calzilla1
Lizards should be knocked out if disarmed at their torso

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 02, 2017 7:47 pm
by FantasticFwoosh
Ian should be able to smell food in your pockets (and other objects) that causes them to bork repeatedly until you give it him, and make him follow you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 04, 2017 2:04 pm
by DemonFiren
Taking enough brute to your head should blur your vision, make you vomit and cause brain damage.
Concussions are fun!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 04, 2017 6:09 pm
by huehuehue
DemonFiren wrote:Taking enough brute to your head should blur your vision, make you vomit and cause brain damage.
Concussions are fun!
that's not bad my ligga


Spoiler:
lol i said ligga even tho i don't play as a lizardperson

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 04, 2017 9:44 pm
by Anonmare
  • Pickpocketing something from somebody's pocket should put it straight into your hands, unless they're occupied. You should also be able to set someone's suit sensors through the strip system
  • Lawyers should get their own job-specific traitor item: A Briefcase Gun for 10 TC

    Looks like a normal briefcase to all outside inspection and interaction but inside a false bottom is a suppressed 9mm SMG that can only fire in three round bursts. Damage per bullet and armour penetration is lower compared to a stetchkin, but will not need to be reloaded as long as there is sufficient ammo in the briefcase, ammo is placed along with the SMG inside the false-bottom with a maximum amount of ammo held being ~60 rounds.
    SMG is removable via screwdriver, crowbar, wirecutters and crowbar to remove the SMG and all the ammo. SMG is a normal sized item with a 20 round magazine and an internal suppressor
  • You should be able to attach a voice recorder to a signaller so that when it receives a signal, it plays the last recorded message. Attaching a radio or a headset will cause it to play that message over the radio's selected frequency (use a multitool to select between default and departmental channels with headsets)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 04, 2017 9:48 pm
by DemonFiren
Stupid rabbit, wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 04, 2017 11:09 pm
by Doctor Pork
Anonmare wrote:Pickpocketing something from somebody's pocket should put it straight into your hands, unless they're occupied. You should also be able to set someone's suit sensors through the strip system
F U N D I T
U :capid: :capid: I
N :capid: :capid: D
D :capid: :capid: N
I :capid: :capid: U
T :capid: :capid: F

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 04, 2017 11:13 pm
by Anonmare
Make it possible to build the following:-

Mortar and pestle
To craft:-
1x bowl
1x Metal rod
Can grind and juice reagents but can grind/juice one item at a time

Improvised Electrolyzer
To craft:-
2x metal rods
30x wires
2x metal sheets
1x capacitor
2x micro-manipulators
Creates a wrenchable structure where you stand. Can be loaded with three containers (slot 1 and 2 are the input whole slot 3 is the output). Will inefficiently breakdown a reagent to its most base elements from beakers 1 and 2 and place the elements into beaker 3. Needs to be loaded with at least a high-capacity power cell to work which will be depleted with every use. Adding betetr capacitors increases power efficiency and better manipulators improve the break-down efficiency.

Improvised Chemmaster
To craft:-
4x metal rods
2x sheets of paper
2x micromanipulators
1x beaker
Combine the above together to create a improvised centrifuge
Crowbar open a toilets cistern and place the centrifuge inside to create an improvised chemmaster
An improvised chemmaster can only store up to the centrifuge's beaker capacity in its buffer and cannot produce pills, patches or bottles. It's sole function is for seperating out unwanted reagents from your inserted container.

It's time to teach the assistants how to ghetto chem.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 05, 2017 12:54 am
by Doctor Pork
Anonmare wrote:-snip-
Maint methlabs when.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 05, 2017 1:01 am
by Anonmare
Soon

If we make it so you can extract iodine from printer cartridges/camera rolls, phosphorous from matchsticks and carbon from burnt food

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 05, 2017 11:47 am
by FantasticFwoosh
A rebreather object that tags onto gasmasks to let you breathe naturally in the lavaland's oxgen content of 14 (as opposed to normal air of 16) as long as its fully covering your face, built from RnD or found as loot, improves your intake of airtanks and requires to have your gasmask on at all times while you've got it.

Oh hey anonmare a sandstone motar and pestle was already sprited by some guy called Onule on the discord.
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 05, 2017 7:32 pm
by Anonmare
Give chefs a machine that lets them send food to prisoners in permabrig

(Notes/escape tools inside bread loaves not included)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 05, 2017 7:46 pm
by FantasticFwoosh
Anonmare wrote:Give chefs a machine that lets them send food to prisoners in permabrig

(Notes/escape tools inside bread loaves not included)
Most definitely they should be included, any reliable crook should have a chef-friend on the outside for some great-escape shenanigans.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 05, 2017 7:59 pm
by Anonmare
FantasticFwoosh wrote:
Anonmare wrote:Give chefs a machine that lets them send food to prisoners in permabrig

(Notes/escape tools inside bread loaves not included)
Most definitely they should be included, any reliable crook should have a chef-friend on the outside for some great-escape shenanigans.
Maybe a little hacking of the machine to remove any contraband sensors could be in order. Snip and/or pulse one or two wires and maybe you could slip an ID card or a screwdriver/multitool/crowbar/wirecutters inside

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 07, 2017 7:47 pm
by Y0SH1M4S73R
Give players prefs that prevent them from receiving any objectives as traitor, changeling, wizard, revenant, or ninja. People with these prefs enabled will explicitly be mentioned as having no objectives at round-end, and cannot get green/redtext.
Spoiler:
On a side note, this idea is solely because I am psychologically predisposed to play my objectives, and redtext makes me :salt:. My last round (possibly ever) ended with me dying to a flash as a traitor with extremely discounted carp, which made me mad enough smash my keyboard and bash a hole in a wall.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 07, 2017 8:31 pm
by Screemonster
add a new gamemode where a random tile on the station is chosen and after a short timer people start taking damage if they exceed an increasingly tightening radius away from it

when only one player is left standing it spawns a chicken dinner

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 08, 2017 2:47 am
by Alipheese
FantasticFwoosh wrote:Ian should be able to smell food in your pockets (and other objects) that causes them to bork repeatedly until you give it him, and make him follow you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 08, 2017 2:01 pm
by Anonmare
Ian should be able to wear the HoS's secHUD eyepatch, greatcoat and beret, he ought to be named Big Ian

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 08, 2017 11:34 pm
by Y0SH1M4S73R
Okay. Here are some REALLY shitty ideas.
  • Greentexting should give you BYOND credits using the World.AddCredits proc.
  • Expanding on the above, allow players to spend BYOND credits to get features normally exclusive to BYOND members.
  • Certain actions should give you BYOND medals using the World.SetMedal proc.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 08, 2017 11:40 pm
by DemonFiren
>buy respawn with credits
there's 50 ways of getting back in the round anyway

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 08, 2017 11:57 pm
by Y0SH1M4S73R
DemonFiren wrote:>buy respawn with credits
Do BYOND members even get that feature? I was thinking about stuff like extra character slots, custom OOC colors as a non-admin, and the xeno maid skin.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 09, 2017 10:08 am
by Remie Richards
there's no respawn for byond members.

they get:
- Extra save slots (8 instead of 3, iirc)
- A custom colour ooc name, but not custom ooc text
- Xeno maid skin if it wasn't already removed, maybe it was I forget
- The ability to select a coloured/special ghost skin
- The ability to select a different ghost orbit style to the default 'circle' (square, triangle, etc.)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 09, 2017 10:17 am
by DemonFiren
you people
completely missed the point i was trying to make
IF you add credits for greentexting
THEN you should be able to buy respawns for credits

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 09, 2017 11:53 pm
by Drynwyn
Ian should throw up if fed chocolate

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 10, 2017 5:35 pm
by Anonmare
Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)

Can rarely be found in maintenance, in space or in Lavaland

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 10, 2017 9:38 pm
by BeeSting12
ss13 VR compatibility

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 10, 2017 9:53 pm
by Remie Richards
Anonmare wrote:Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)

Can rarely be found in maintenance, in space or in Lavaland
this is actually really easy to do.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 10:32 am
by Doctor Pork
Remie Richards wrote:
Anonmare wrote:Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)

Can rarely be found in maintenance, in space or in Lavaland
this is actually really easy to do.
F :capid: U :capid: N :capid: D :capid: I :capid: T :capid:

Fund most of anonmare's ideas tbqh.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 11:57 am
by Tokiko2
Trash piles. Make certain items clump together into piles that are annoying to sift through. Piles slow movement and if they get too high they even block movement. Very high piles might even collapse some of their contents onto adjacent turfs, "spreading" the trash outwards. You could build a giant piles of knives, throw someone into it and then have them get impaled by them as the pile collapses. Or you could block the trash chute in the post office and watch the trash slowly pile into the corridor and eventually block it.

In fact, why not add onto it while at it? Have certain machines produce radioactive waste that irridiates people, poisonous waste and so on. Add barrels to store this kind of waste, and special suits to protect yourself. Unload said radioactive waste into the hallways for traitoring fun.