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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Apr 25, 2018 1:41 am
by Davidchan

Bottom post of the previous page:

Once science is maxed out, RnD can print out a quantum calculator, a pocket sized item. Functions like a normal calculator, with one caveat. If you try to divide by zero with it, a singularity spawns 5 seconds after the attempt on the calculator.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Apr 25, 2018 11:51 am
by Gun Hog
Davidchan wrote:Once science is maxed out, RnD can print out a quantum calculator, a pocket sized item. Functions like a normal calculator, with one caveat. If you try to divide by zero with it, a singularity spawns 5 seconds after the attempt on the calculator.
We already have an on-demand singulo generator. Make it create a tesla ball instead!!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Apr 25, 2018 1:16 pm
by DemonFiren
Gun Hog wrote:
Davidchan wrote:Once science is maxed out, RnD can print out a quantum calculator, a pocket sized item. Functions like a normal calculator, with one caveat. If you try to divide by zero with it, a singularity spawns 5 seconds after the attempt on the calculator.
We already have an on-demand singulo generator. Make it create a tesla ball instead!!
pictured: someone who doesn't get it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Apr 27, 2018 9:11 am
by ChefOdDish
Anarchist Gamemode

A twisted fusion of extended and rev. Everyone who isnt in a security, head, or silicone role is alerted at the start of the round that they are an anarchist. They are encouraged to disrupt work, damage corporate property, and go on strike; but have no objectives and therefore no greentext. Security and heads are alerted to anarchist activity as well and know everybody is valid.

Inumimi
Dog ears! Now you're a Corgi person. Loyal servants of Nanotrasen who are shameless brown nosers sustained by jerky and belly rubs. They have great noses, so can actually sniff who touched an object last. They are restricted from head roles. Their brains are hardwired as if they are loyalty implanted, so they cannot role for antag or be converted by rev. They can however be converted by cult, in which they become hellhounds and gain a resistance to fire.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 28, 2018 1:30 am
by Selea
1. Make ghosts to be able trigger sounds at cost of some kind of witty ectoplasma. List of possible sounds:BOoo!, background laugh, applauses, sad trombone, badum-tss.
2. Make mushrooms , which are growing on floor to grow with density,which depends on yield; make them preserf trait genes. Like slippery skin.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 28, 2018 8:35 am
by Screemonster
Add a gamemode where roundstart/latejoin security are the only antags and they straight-up get objectives that involve going full mecha-hitler like "kill or exile all assistants"

edit: but they have to be subtle to avoid blowing their cover 'cause the captain isn't antag, nor the AI

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 28, 2018 11:09 am
by DemonFiren
add a heavy automatic laser weapon
not as heavy as the old gatling laser, more like the nuke ops SAW
you know, a light machine gun

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 28, 2018 11:11 am
by Screemonster
DemonFiren wrote:add a heavy automatic laser weapon
not as heavy as the old gatling laser, more like the nuke ops SAW
you know, a light machine gun
Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 28, 2018 4:08 pm
by Davidchan
Ginosaji: A randomly selected ghost player will become a Ginosaji, a ghost only visible to their target. Only the victim can see the ginosaji and has limited interaction with it, but the ginosaji can attack the target with impunity, with a 1-10% chance each attack to do .1 brute damage. Dealing lethal damage to the ginosaji simply causes it to reform 30 seconds later, ready to come back and start beating the target with its spoon again. Ginosaji is similarly bonded to their target similiar to holoparas, if the target moves more than 7 tiles away they teleport to them, and if the target dies the ginosaji is shunted back into salt chat. Queue captain cursing on the bridge as a ghost is slowly beating him to death and none of his crew can hope to save him, only prolong his suffering. [youtube]9VDvgL58h_Y[/youtube]

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Apr 29, 2018 1:54 pm
by Anuv
Make it so each time someone greentexts their chances of rolling antag again goes up by 1%

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Apr 29, 2018 9:15 pm
by Qustinnus
hamster wheels for in the brig that you can put assistants in and they need to generate a specific amount of power before they're let out. gulag but for power instead.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Apr 29, 2018 10:17 pm
by DemonFiren
Qustinnus wrote:hamster wheels for in the brig that you can put assistants in and they need to generate a specific amount of power before they're let out. gulag but for power instead.
every couple months this suggestion comes up
and never gets coded

it's like the guillotine, except that eventually made it in

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Apr 30, 2018 1:06 am
by PKPenguin321
A PR was up for it a long while ago that added power generating bicycles to the gym but it died

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Apr 30, 2018 9:44 am
by DemonFiren
let me guess, because no one gives a fuck about power?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Apr 30, 2018 6:54 pm
by RobustAndRun
Tower Defense-esque gamemode. Boxstation only.

Crew gets a warning that unidentified spacecraft are about to board the station through arrivals and/or escape. The goal is to prevent these monsters from destroying some sort of beacon in the AI upload.

The crew gets a list of the mobs that will arrive, each of which have different abilities (e.g. breaking down walls, poison gas, resistance/weakness to certain damage types, etc.) There's a break of a few minutes between each wave so the crew can repair and prepare. The mobs get more difficult and dangerous with every wave.
Crew wins when the final wave has been destroyed.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 05, 2018 8:47 pm
by Davidchan
Emagging an antag token will give you a 50% chance to get more TC, become a changeling or get some other random antag power, but 100% of the time will randomly select a member of the crew (ignoring mind slaves), give them 10TC and give them the objective (and antag status) to kill you.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 08, 2018 8:22 pm
by Shadowflame909
What if it gives them 0 TC and just makes them want to kill me?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 08, 2018 8:31 pm
by Anonmare
Give the bluespace reagent some chems that need it in its recipes. It's just sitting in the code not paying taxes and eating all the food out of our fridge.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 08, 2018 10:39 pm
by DemonFiren
dubs demand coding it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 08, 2018 10:50 pm
by Doctor Pork
Make space law books have a high damage and chance to embed when thrown but only if thrown by a member of security.

THROW THE BOOK AT EM.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 08, 2018 11:13 pm
by Screemonster
Doctor Pork wrote:Make space law books have a high damage and chance to embed when thrown but only if thrown by a member of security.

THROW THE BOOK AT EM.
If the lawyer catches it, display giant red text reading OBJECTION! and gib the sec that threw it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 09, 2018 8:28 am
by DemonFiren
Unless the sec is holding a gavel in his other hand, in which case the OBJECTION! is automatically OVERRULED!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu May 10, 2018 4:47 pm
by ComradeNecron
Add a function for the gateway by using it to Deport catgirls back to Citadel

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu May 10, 2018 5:06 pm
by DemonFiren
wrong thread
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu May 10, 2018 5:09 pm
by iksyp
Made of Twigs trait
You have 1 max hp, and you die when you hit -1.
you get 8 points for taking it though.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 12, 2018 6:56 am
by ComradeNecron
WIzards get a new spell which on use causes them to spout some random bullshit that sounds like an inverted version of a slippery slope rant, ended with "dare you enter my magical realm"?

saying anything that could be interpreted vaguely as "yes" sends anyone who hears to Citadel with some fetish shit in their flavourtext.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 12, 2018 11:04 am
by The Clowns Pocket
You can select "Transgender" as your gender.

That way we can be

TG Station!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 12, 2018 11:18 am
by DemonFiren
Image
dam son, that was good

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 12, 2018 2:06 pm
by Davidchan
Add mentos to the candy machines, each tube having 4-8 wafers. Mix mentos with space cola, makes fizz and foams out based on how much you add. Full tube of mentos into a bluespace beaker covering the whole screen in space cola fizz. Eat a mentos and drink some cola, vomit up fizz. Eat a whole tube and drink 200u or more of cola, and explode in gibs.

Make wearing a cape and walking across a vent or scrubber tile have chance of the cape getting caught and sucked into the vent, particularly when syphoning. If panic syphon is active, it should suck the whole person in and spit out the body parts after a few seconds.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 12, 2018 2:57 pm
by DemonFiren
Davidchan wrote:If panic syphon is active, it should suck the whole person in and spit out the body parts after a few seconds.
It should keep their remains in there until the backpressure surge event trips.
Related, you should be able to fill chemicals into siphons. The more siphons are filled, the higher the odds of a surge occurring.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 12, 2018 4:18 pm
by somerandomguy
Gigafoam: formed by heating up 300u of foam, makes 5u. When any amount is mixed with water, it makes foam that tries to spread infinitely
Gigasmoke: same as gigafoam, but with smoke

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 13, 2018 7:23 am
by Screemonster
cooking a supermatter sliver and some spaghetti should make nuclear pasta

Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 13, 2018 10:44 am
by DemonFiren
that's really degenerate, man

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 13, 2018 3:46 pm
by Screemonster
DemonFiren wrote:that's really degenerate, man
that actually took me a second

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 13, 2018 4:37 pm
by DemonFiren
but you got it, and that's all that matters

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 13, 2018 10:20 pm
by Anonmare
Add shock gloves as an Engineering traitor item.

They're disguised as yellow insulated gloves and their nature can only be determined by examining them, they provide no shock immunity when worn but have a similar ability to the ninja's gloves in a toggleable special interaction action that lets them drain power from any APC/SMES/Powercell/Weapon/Borg/Circuit/Wire. Draining a device like this builds up a charge in the gloves that decays somewhat quickly over time. The gloves hold roughly the same amount of energy as a High-capacity power cell.

As long as the special interaction is active and you are on harm intent, you can select a turf/object/structure/mob and fire a bolt of electricity at them for a set energy cost - the damage the bolt does decays with distance, 1-2 tile away is full damage, 3-4 tiles away is 3/5 damage, 5-6 tiles is 1/2 damage and 7 tiles away is 1/4 damage. The bolt does not stun and nor does it jump from target to target.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 18, 2018 12:03 pm
by ComradeNecron
move every department inside cargo and give the QM all access

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 18, 2018 12:39 pm
by Davidchan
Let Cargo export dead bodies, organs and even cuffed players for $$$ Rimworld 13

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 18, 2018 7:47 pm
by JStheguy
Well, you CAN sell human leather if you do some hacking, can't see why you couldn't sell the precursor materials and byproducts of that trade.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 19, 2018 1:16 am
by iksyp
Add the Luty as a makeshift weapon.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 19, 2018 8:18 am
by Davidchan
Luftwaffle - (Chef/Bartender/Botanist?) Tator item; Comes in a fancy box with one waffle shaped drone, on remote control and one naz--- Luftwaffle swag hoodie and armband. Drone can fly around the station and shoot bullets at people to do strafing runs and drop IED bombs. Uses power cell charge to fly and attack. Batteries not included. Or deluxe edition to make the engine sound like screaming hitler.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 19, 2018 10:09 am
by ComradeNecron
Davidchan wrote:Luftwaffle - (Chef/Bartender/Botanist?) Tator item; Comes in a fancy box with one waffle shaped drone, on remote control and one naz--- Luftwaffle swag hoodie and armband. Drone can fly around the station and shoot bullets at people to do strafing runs and drop IED bombs. Uses power cell charge to fly and attack. Batteries not included. Or deluxe edition to make the engine sound like screaming hitler.
If anyone screams the name of any allied fighter during the war in its general vicinity it just gets deleted.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 19, 2018 6:09 pm
by Screemonster
Ultimate catcher's mitt, allows you to catch anything and throw it back. Yes, including lasers. Especially lasers.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 19, 2018 10:56 pm
by PKPenguin321
Screemonster wrote:Ultimate catcher's mitt, allows you to catch anything and throw it back. Yes, including lasers. Especially lasers.
would go well with the metal baseball bat that's already in the game

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 20, 2018 4:34 am
by BeeSting12
alright yall this is gonna sound crazy but listen up

what if we build ss13 within ss13

like you get to do stuff within the round but theres no actual consequences.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 20, 2018 8:10 pm
by barbedwireqtip
a bullet that shoots guns

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 20, 2018 8:43 pm
by DemonFiren
Four new diseases:

HIV as a virologist traitor item. Only shows up in the Pandemic machine, has no obvious symptoms, and significantly increases stage speed and symptom intensity of all other viruses within the patient. However, it is only transmissible through blood and it only affects humans and monkeys.
Feline Immunodeficiency Virus is the same, but only affects catpeople.

Next, feline panleukopenia. Also only affects cats and spreads on touch and through blood. Causes fever, vomiting and blood loss, can be fatal.

Finally and most obviously, toxoplasmosis. Infects humans, monkeys and catpeople, but only causes symptoms in the former two, namely the inability to directly attack catpeople.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 20, 2018 9:43 pm
by EvilJackCarver
barbedwireqtip wrote:a bullet that shoots guns
You would be surprised by how simple this would be to make

You'd just need to sprite a gun like a bullet and vice versa, then make a new ammo type that uses the gun sprite

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 21, 2018 1:57 am
by Doctor Pork
EvilJackCarver wrote:
barbedwireqtip wrote:a bullet that shoots guns
You would be surprised by how simple this would be to make

You'd just need to sprite a gun like a bullet and vice versa, then make a new ammo type that uses the gun sprite
honestly you could do this as an admin

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 21, 2018 2:04 am
by Doctor Pork
Build-able ramps that you can jump vehicles off of that make you considered "airborne" for several tiles so you could jump over things like, holes in space, acid, other people, and lava.

Different materials could change your jump distance too:
Wood: One space
Metal: Two space
Glass: You crash through and get embedded by several shards
Plasteel: 3 space
Plasma: 3 space and also your wheels make a sick afterburn trail
Titanium: 4 space
Plastitanium: 4 space and you do a crazy syndiflip
High-Traction: 5 space and you go blurry
Bluespace: You teleport when you jump and appear on the other side of a different bluespace ramp with severe nausea

Suddenly miners are the fucking ill-est job again.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 21, 2018 3:44 am
by PKPenguin321
if you are connected to the servers, the wiki blocks you from viewing it
instead, to access a wiki page, you must order it as a book from the librarian