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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 21, 2018 3:44 am
by PKPenguin321

Bottom post of the previous page:

if you are connected to the servers, the wiki blocks you from viewing it
instead, to access a wiki page, you must order it as a book from the librarian

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 21, 2018 6:17 am
by DemonFiren
tor for telecrystals when?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 21, 2018 3:41 pm
by kevinz000
Giving golems BoHs.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 23, 2018 6:33 am
by Davidchan
Change Sling ascended form into being an actual shadow that jumps from thrall to thrall, losing their physical form almost entirely. All their powers now revolve around the shadow swallowing up people, lashing out like a holoparasite at short range or other Darkness related shit. If the thrall dies, Sling can hop to another thrall that isn't occupied by a fellow sling. Entire sling mode revolves around buffing thralls till ascension can happen and draw the station into the shadowrealm.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 23, 2018 7:36 am
by DemonFiren
as long as you get a high-level power that lets you just barely survive without a thrall in pitch fucking blackness this actually sounds kinda neat

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 23, 2018 10:47 am
by Alexch2
being a lizard should deal brain damage every second up to a maximum of 180 so it doesn't just kill people
does not affect ash walkers or antags

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 23, 2018 11:52 am
by DemonFiren
here's your (You)

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 23, 2018 12:13 pm
by Screemonster
DemonFiren wrote:as long as you get a high-level power that lets you just barely survive without a thrall in pitch fucking blackness this actually sounds kinda neat
someone goes into an almost completely dark area, then their PDA light starts flickering. They swear they just felt something brush past them, then suddenly they feel a rough hand grip their ankles and tug, their screams sharply cut off as they simply vanish into their own fucking shadow.

Fund it.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 25, 2018 2:45 am
by Doctor Pork
cursed stomach: lets you use your own stomach as storage equivalent to a dufflebag but you have to click a button for it constantly or you puke and all your stuff goes flying everywhere

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 25, 2018 1:19 pm
by Davidchan
Variable clown and assistant spawns. Clown gets a 1 in 10 chance to spawn in a brig cell with a timer running, 1 in 100 chance to start in perma, and of the remaining chances he has 50/50 of being a regular clown and the rest divided up being some form of Clown-Departmental job hybrid with appropriate access and comms. One round the clown is auto assigned as surgeon with honk related tools, another round he's a security honkficer with a loyalty implant honking them valids.

Late join assistants just spawn in the perma brig.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 25, 2018 5:41 pm
by barbedwireqtip
replace nuke sound with earrape despacito

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 25, 2018 9:42 pm
by iksyp
virtual reality is actually just the station except everyone has all access and opening doors in VR opens them in the real world

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri May 25, 2018 11:34 pm
by somerandomguy
iksyp wrote:virtual reality is actually just the station except everyone has all access and opening doors in VR opens them in the real world
Virtual reality is actually actually the station and everyone spawns with AA in arrivals

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 26, 2018 7:42 am
by JStheguy
Remove cat girls.
Replace with squid girls.
Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 27, 2018 4:01 am
by BeeSting12
VR porn

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 28, 2018 4:46 am
by huehuehue
vr mini station
complete with all the disasters that can happen on the ordinary station

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon May 28, 2018 7:40 am
by oranges
JStheguy wrote:Remove cat girls.
Replace with squid girls.
Image
wrong thread

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 29, 2018 12:11 pm
by somerandomguy
Solution to all drone policy confusion: make all drones free

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 29, 2018 5:04 pm
by Davidchan
Replace MMIs and Posibrains with hamster wheels. To make new borgs Robotics must capture a mouse from main, bring it back to their lab and do surgery to install a computer chip or something into their brain to make them sentient. When ever a borg is destroyed the hatch opens up and the player then can run away as the mouse, though unable to use their radio.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue May 29, 2018 9:19 pm
by Doctor Pork
Davidchan wrote:Replace MMIs and Posibrains with hamster wheels. To make new borgs Robotics must capture a mouse from main, bring it back to their lab and do surgery to install a computer chip or something into their brain to make them sentient. When ever a borg is destroyed the hatch opens up and the player then can run away as the mouse, though unable to use their radio.
That sounds hilarious tbh.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 30, 2018 8:28 am
by DemonFiren
that would open up the whole ugly can of worms of mouse configuration, connectivity and sensitivity problems

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu May 31, 2018 9:19 pm
by RobustAndRun
Spraying water on anyone with cat ears/a tail makes them flip out and drop anything they're holding

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 01, 2018 8:25 am
by JStheguy
If a shuttle has no engines it can't move, so you can sabotage the escape shuttle by blowing off the engines, thus ensuring the round may never end.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 01, 2018 11:44 am
by Screemonster
JStheguy wrote:If a shuttle has no engines it can't move, so you can sabotage the escape shuttle by blowing off the engines, thus ensuring the round may never end.
this but make it specifically escape pods that will spiral off into the fucking void if someone sabotages the engines before they launch

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 01, 2018 1:37 pm
by Davidchan
Make an unupgraded cloner randomly grab a ghost to put into fresh clones regardless of original ckey. You retain the original's notes but are free to play as you want. Pre-scans have a small percentage per minute to just autoclone a new person even if the original is still alive, and emagging the cloner control panel will continue creating new clones as long as ghosts are in dsay to control them.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jun 02, 2018 8:32 pm
by BokehSynapsid
new instrument: ocarina of mime
you try and play it but no sound comes out

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jun 03, 2018 4:07 pm
by ComradeNecron
new antag: quack the ripper

he's a duck

he rips people's lung's out

that's it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jun 04, 2018 4:46 am
by GarlicBread
Make sparks cause a temperature increase and make everything use this effect

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jun 05, 2018 7:18 am
by Screemonster
Add a virus symptom called "protagonist syndrome" that gives you an obnoxious compass on your hud that points at a progressive series of randomly chosen objectives that you have to pick up, hug, or fight and it constantly bothers you by restating your objective in front of your screen every few minutes regardless of whether you actually want to do it or not

it does NOT confer antag status

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jun 05, 2018 9:25 am
by DemonFiren
but does it confer protag status?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jun 05, 2018 9:37 am
by Screemonster
good point

any antag that catches it becomes a protagonist and thus ceases to be an antag

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 07, 2018 11:06 am
by Davidchan
If the nuke disk gets inserted into a borg, that borg becomes a walking nuke and if destroyed blows up the entire station with it.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 07, 2018 11:08 am
by DemonFiren
if destroyed it only causes a massive radiation pulse
now blown via console, that's a different story

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 07, 2018 9:08 pm
by Davidchan
Admin Triggerd 'After Hours' Roundtype, disables all standard roles and randomly assigns on joining. Aka Reverse Nuke ops.

A random Antag type is selected to control the station, be it Revolution, Gang, Cult, Blob or Xenos, placing anywhere from half to two-thirds of round start players as a member of that faction with a random job. 1-5 players are given a 'survivor' role and spawn somewhere randomly on the station with a weapon, set of tools and random assortment of gear that could have been looted. All remaining players spawn at CC as ERT, Deathsquad or other heavy response unit. CC players must assault the station and retake control, killing the antag players or nuking the station entirely. If all assaulters die, admins can opt to send another wave or declare defender victory, alternatively if station defenders can get to CC and nuke it or otherwise take over they win.


Add Gateway-lite missions to VR, allowing co-op shooter action, and make them resetable or automatically reset if all players in the VR area die. Or just add a VR master controller that can spawn in additional NPC characters for players to fight and give one player a GM/Psuedo AI role in the VR.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 08, 2018 2:50 am
by huehuehue
whenever you are struck in the head there's a 10-15% chance you'll get amnesia and forget everything said and done in the past 2-4 minutes

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 08, 2018 8:58 pm
by NanookoftheNorth
Bluespace dimension

It's like regular space, but blue. Using uncalibrated bluespace items (tomatoes, handtele random etc.) has a 0.5% chance of teleporting you into bluespace. Bluespace is a dimension identical to ours, but blue. Teleporting into this dimension you are in the same location as you left our dimension. You can walk through walls, talk to the dead, and interact with bluespace objects. You die if you touch the SM or Singularity. Basically it's like being a ghost, but blue. There is a 0.5% chance of escaping bluespace when any bluespace objects are used.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jun 10, 2018 11:46 am
by Screemonster
teleportitis virus symptom that just makes the victim randomly teleport a short distance every so often as if struck while wearing reactive teleport armour

edit: well shit I just looked up the wiki and it's been a while since I saw wizarditis

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jun 10, 2018 1:28 pm
by Davidchan
Force a .5 second delay on all lizard actions, as their under evolved brains take longer to process and react. This also applies to lizard brains in MMI/AI/Borgs. To counter, they can not get brain damage, because once you're that stupid hitting you would probably make you smarter.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jun 10, 2018 1:31 pm
by ComradeNecron
using 100u of beepsky smash, a welder, two normal secbots, and beepsky himself you should be able to create THE LAW

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jun 13, 2018 4:41 am
by huehuehue
you can't see what's not in front of you

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jun 13, 2018 9:51 pm
by iksyp
when an admin bans someone, they lose access to their admin tools for the length of the ban

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 14, 2018 12:15 am
by somerandomguy
iksyp wrote:when an admin bans someone, they lose access to their admin tools for the length of the ban
BREAKING NEWS: RSHOE SINGLEHANDEDLY REMOVES ADMIN TEAM

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 15, 2018 2:21 am
by Ayy Lemoh
somerandomguy wrote:
iksyp wrote:when an admin bans someone, they lose access to their admin tools for the length of the ban
BREAKING NEWS: RSHOE SINGLEHANDEDLY REMOVES ADMIN TEAM
who is gonna admin the admins, though

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 15, 2018 3:21 am
by iksyp
Ayy Lemoh wrote:
somerandomguy wrote:
iksyp wrote:when an admin bans someone, they lose access to their admin tools for the length of the ban
BREAKING NEWS: RSHOE SINGLEHANDEDLY REMOVES ADMIN TEAM
who is gonna admin the admins, though
it's a scheme to get more admins

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 15, 2018 5:40 am
by PKPenguin321
iksyp wrote:
Ayy Lemoh wrote:
somerandomguy wrote:
iksyp wrote:when an admin bans someone, they lose access to their admin tools for the length of the ban
BREAKING NEWS: RSHOE SINGLEHANDEDLY REMOVES ADMIN TEAM
who is gonna admin the admins, though
it's a scheme to get more admins
if everybody's an admin, nobody is

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 15, 2018 6:00 am
by Shadowflame909
this is the benefit of sandbox being in rotation. we can ahelp each other

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 15, 2018 7:55 am
by Davidchan
If you get the killing blow on a tator and take their PDA and/or their most expensive TC item, you get their objectives and token. If you were the kill target, you just have to ensure they can't get cloned.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jun 16, 2018 3:10 pm
by Davidchan
Bluespace Fire extinguishers.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jun 19, 2018 3:51 am
by Arcanecarrot
Allow people with the pacifism trait to attack clowns.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jun 19, 2018 5:49 am
by huehuehue
when becoming the mini ash drake using that one item i can't be bothered to remember there's a 5% chance you'll be ghosted as the mini ash drake goes feral

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jun 20, 2018 5:33 am
by Screemonster
people with no legs can be put in your backpack. They retain the ability to act normally with their hands.

Image