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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jun 20, 2018 5:33 am
by Screemonster

Bottom post of the previous page:

people with no legs can be put in your backpack. They retain the ability to act normally with their hands.

Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jun 20, 2018 11:37 am
by Jzoid
Davidchan wrote:Bluespace Fire extinguishers.
Just teleports the fire or slime somewhere else on station

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jun 20, 2018 6:59 pm
by Davidchan
Metabuddy and Metafoe lists.

Punch in the Ckeys of people you like or hate into your extra options before the start of a round, and if you roll antag and get a kill objective, the game has a high chance to select someone on your foe list as a kill target if they are logged into the server as a living crew, where as friends are all but black listed from being kill targets, just a very low chance and usually just bumped to maim. The reverse is true for protect objectives, with friends being preferred by the system as protect targets and foes having a very very low chance of being selected.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 21, 2018 3:46 am
by D&B
Replace RnD with Puyo Puyo

The longer the chain the more research points you get

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jun 23, 2018 8:04 am
by PKPenguin321
D&B wrote:Replace RnD with Puyo Puyo

The longer the chain the more research points you get
This but minesweeper because that game is for nerds

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jun 23, 2018 8:46 pm
by aradsten
Screemonster wrote:people with no legs can be put in your backpack. They retain the ability to act normally with their hands.

Image
This is actually a good idea tho. And if you are tiny you can even be put in satchels.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jun 24, 2018 10:10 am
by DemonFiren
make it so that if you do have legs you can go in duffel bags

alas, the horrifying slowdown

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 28, 2018 11:30 am
by Jzoid
Add a towel:
Dries you off when wet, can be used to scrub lube up.
When dry, deals 7 brute
When wet, deals 21 brute
When disarming an opponent, has a 50% chance to throw the weapon across the room behind you, or 40% chance to bring it into your arms, 10% chance to deal brute damage to yourself from whiplash

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 28, 2018 4:58 pm
by ComradeNecron
scientists should be able to electrocute their muscles to force themselves to *dab, which should gib them

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 28, 2018 6:12 pm
by aradsten
Make newscaster great again
Make it more noticaable when people post on it
Make that nanotrasen give out random articles from a pool
Make the interface better
Give curator journalist clothes

Too much to ask?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 28, 2018 7:24 pm
by Shadowflame909
D&B wrote:Replace RnD with Puyo Puyo

The longer the chain the more research points you get
Why is this and PKPenguins Idea here?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 28, 2018 7:36 pm
by DemonFiren
add dental hygiene mechanics, toothbrushes and dental surgery
so the medical drill has some use and eating chocolate won't get you through the shift

also because
NSFW:
Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jun 28, 2018 7:40 pm
by Screemonster
Shadowflame909 wrote:
D&B wrote:Replace RnD with Puyo Puyo

The longer the chain the more research points you get
Why is this and PKPenguins Idea here?
because they didn't also suggest replacing virology with dr mario

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 29, 2018 6:43 am
by Screemonster
add CATgirls

not catgirls as in part girl part cat

CATgirls as in part girl part bulldozer

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jun 29, 2018 8:28 am
by ComradeNecron
DemonFiren wrote:add dental hygiene mechanics, toothbrushes and dental surgery
so the medical drill has some use and eating chocolate won't get you through the shift

also because
NSFW:
Image
fetish content, no

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jul 02, 2018 8:27 am
by Screemonster
add brain-eating aliens that get stronger the more brains they have in them and can hypnotise people like that shitty movie skyline

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jul 03, 2018 4:11 am
by Gun Hog
Buff the Space Ninja!
The Space Ninja used to be the ultimate holy antag that players would gladly skip school for a chance to play as one! Let us make it GREAT AGAIN!

- Make the Ninja suit into a sleek, zero slowdown hardsuit (Think Cyborg Ninja from MGS)
- Give the suit helmet a full data hud (Medical, Security, Diagnostic). Ninja are spies, after all! They excel at situational awareness.
- Give the suit an integrated jetpack (which is what making it a hardsuit would enable), so the ninja can have a proper storage device on his back! (Or maybe a cloak?)
- Return the ability for the ninja to steal the AI and hack its laws. That was a mega cool old feature!

The Ninja's combat and in-station mobility is already amazing, and need no changes!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jul 03, 2018 10:29 am
by DemonFiren
actually this

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jul 03, 2018 6:01 pm
by Anonmare
Who even keeps the jetpack?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jul 05, 2018 4:08 pm
by Davidchan
Shot gun. Alternate weapon for bartenders.

Can only be loaded with shot glasses. When fired, sprays out the contents of the shot at anyone in the line of fire. Forcibly ingests it, perfect for barkeeps keeping their clients drunk.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jul 05, 2018 4:42 pm
by DemonFiren
what are shotgun darts

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jul 05, 2018 7:38 pm
by Davidchan

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Jul 06, 2018 7:06 pm
by NanookoftheNorth
Add the infinity stones to the station and Thanos's gauntlet.
But call them the forever crystals and the power hand. For copy right reasons.

When you gather all of them, you have the ability to cut the population in half at the sacrifice of the hand and the stones. This will encourage antagonists.
Or you have Disintegrate, Stop Time, Spacetime Distortion, Ethereal Jaunt (or teleport or blink), Flesh to Stone, and Lesser Summon Guns. For protagonists.

The forever crystals would not only be on the station, but also around local space so you have a low chance in finding them all.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jul 07, 2018 12:31 am
by somerandomguy
NanookoftheNorth wrote:Add the infinity stones to the station and Thanos's gauntlet.
But call them the forever crystals and the power hand. For copy right reasons.

When you gather all of them, you have the ability to cut the population in half at the sacrifice of the hand and the stones. This will encourage antagonists.
Or you have Disintegrate, Stop Time, Spacetime Distortion, Ethereal Jaunt (or teleport or blink), Flesh to Stone, and Lesser Summon Guns. For protagonists.

The forever crystals would not only be on the station, but also around local space so you have a low chance in finding them all.
Alt version of this that was mentioned on discord a while ago

* Each stone gives an admin power when in your possession
* Powers include spawnitem, heal, vv, buildmode, aghost, and trigger event
* The filled gauntlet, when worn, gives you SDQL, call proc, and smite, and also probably auto-calling the shuttle

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jul 07, 2018 2:43 am
by MMMiracles
cloning machines with multiple active pods should have a chance to merge all currently-cloning people into a single flesh mass when EMP'd, leaving a single mob under the control of each person trying to gain dominant control over their new form.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jul 07, 2018 7:33 pm
by ComradeNecron
Foam force/donksoft/nerf guns for mechs

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 15, 2018 5:49 pm
by Farquaar
ComradeNecron wrote:Foam force/donksoft/nerf guns for mechs
We need this
Think of the chaos that would ensue

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 15, 2018 5:58 pm
by Screemonster
take the mech flashbang launcher
make it shoot cleaning grenades instead
it was only on a test server to see if I could do it with varediting and not coding but I can just imagine the chaos of mounting one of those on a honk
behold the slippening

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 15, 2018 7:22 pm
by Anonmare
Janitor mech when?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 15, 2018 8:30 pm
by huehuehue
there's a rare chance that when eating a banana a part of your body becomes bananium

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jul 16, 2018 1:40 pm
by somerandomguy
Screemonster wrote:take the mech flashbang launcher
make it shoot cleaning grenades instead
it was only on a test server to see if I could do it with varediting and not coding but I can just imagine the chaos of mounting one of those on a honk
behold the slippening
Advanced grenade/clusternade launcher
You scan a grenade, it fires more (or clusterbangs) of that grenade
You think clusterbangs are bad? Wait till you see a clusterbang of that rainbow slime grenade

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jul 17, 2018 1:36 pm
by DemonFiren
>hunger
We have fatigue/holodamage, Cosmic. Also, I'm fairly certain Darth Maul wasn't cut in half.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jul 18, 2018 4:20 am
by somerandomguy
Augmented Cham kit, costs 25tc

All the items in it have the actual effects of whatever they're currently disguised as. Includes gun.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jul 18, 2018 5:02 pm
by Davidchan
DemonFiren wrote:>hunger
We have fatigue/holodamage, Cosmic. Also, I'm fairly certain Darth Maul wasn't cut in half.
[youtube]HPfgSFLrAVE[/youtube] The lizard is wrong again.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jul 18, 2018 5:49 pm
by DemonFiren
the lizard is never wrong
obviously you faked your recording
either that or it only looks as if he had been bisected when in reality he wasn't
besides, >watching the prequels lmao

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Jul 18, 2018 6:12 pm
by Shadowflame909
Alien Queen gibbing transmission.

The alien queen can transmit a sort of super thought to one of its xenos, causing it to instantly explode. It allows it to keep them in check, so that there orders get listened to more of the time. The downside to this is that it does aoe explosion damage similar to exploding a borg. No tiles get broken but people near them can get potentially ko'd and junk. It uses a list to find the xeno it wants to kill. Sort of like the one from the orbit tab.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Jul 19, 2018 5:00 pm
by Arcanemusic
Every machine, computer, and sensitive electronic has a heat threshhold
so like the rnd servers will break if it gets too hot
medbay machines will malfunction if it gets too hot
robotics machines will explode if it gets too hot
Air alarms will create a hot explosion if it gets too hot

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jul 21, 2018 7:00 pm
by Fonedsky
Something very autistically detailed I thought of.
Spoiler:
Infinity Wars Mode: A gamemode in which both Thanos and the crew have to explore places to ensure either side doesn't win.
A single player is selected to be Thanos. They spawn with the empty Infinity Gauntlet and a quest to retrieve all six Infinity Stones. The crew is immediately aware of his presence when he arrives and must do all in their power to stop him. He is physically strong and has a lot of health. To prevent scinerds from just nuking him, anything that would instagib him instead only brings him down to red.
Space Stone: The Supermatter core. Extracted by literally shattering the Supermatter. Thanos is immune to holding the core of the shattered Supermatter barehanded but will slowly burn to death if pushed into the supermatter before it is destroyed. Alternatively, as even more incentive for captains, it could also be inside the nuclear disk.
Soul Stone: Found in Lavaland, it appears as a massive pit in the middle of the lavaland map. Thanos must toss Ian in it to receive the Soul Stone.
Mind Stone: Found within the AI. Once there, he may retrieve the Mind Stone by deconstructing the AI and removing it from the chassis. If no AI exists in the round, it can be found within a random borg instead, and may be retrieved by deconstructing the borg and taking it the same way you remove an MMI from a borg. If there is no borg at all, it can instead be found with a scientist or the RD as an useless scepter.
Reality Stone: A powerful artifact held by the Syndicate. It can be found in the Nuclear Operative base in a new room that contains various unusable or dangerous-to-touch artifacts under study by the Syndicate itself. Thanos and the crew both have the ability to teleport here as an exclusivity to this round - the stone itself is held within a beaker, and solidifies when Thanos obtains it.
Time Stone: The Wizard Federation's most prized artifact created by its founder to contain the time-manipulation powers. All wizards with the Time Stop spell draw some power from this. The crew and Thanos can teleport to the Wizard Federation's Tower, its headquarters, to retrieve it. It is under heavy guard by completely useless NPC wizards, and, if datum antags were implemented, would likely be under the possession of some lucky player-controlled wizard. The Eye itself possesses all the abilities Thanos has when the stone is in his gauntlet (see below). Should be one of the last stones to be acquired, as getting it will spawn in 3 player-controlled Wizards.
Power Stone: An artifact retrieved by a band of ragtag space pirates given to Nanotrasen for a pardon of all their crimes. The crew and Thanos can teleport to a special version of Central Command with useless NPC Nanotrasen dickheads in it, where it can be found alongside some other top secret Centcomm stuff in an orb-shaped containment unit. This is ideally one of the last stones to be acquired, as retrieving it will activate a deathsquad.

When one of the stones is in his gauntlet, Thanos gains special abilities related to them.
Space Stone: TK and allows Thanos to teleport, but only in the hand the gauntlet is in. If used in Lavaland with the Power Stone, Thanos can literally pull one of the asteroids surrounding it for one heck of an explosion. This can only be done once. It is also capable of creating a gravity well that sucks in players and objects ala Liquid Dark Matter.
Mind Stone: By touching someone with help intent, their body will be taken over by a hostile critter AI that will attack other crewmembers for a minute or so. Whacking the guy in the head will fix it.
Reality Stone: Can turn guns into bubbles, turn crewmembers for ten seconds into weird shit, and spawn a random critter incapable of doing more than 5-10 brute damage at once with no ranged attacks.
Power Stone: Can shoot extremely painful blasts of energy, and unleash a damaging shockwave. It can also power APCs and cyborgs (in fact, power them so much they can even explode) and machinery - doing so will keep them up for a looong time, even if their original powersource is destroyed. Will instantly recharge guns and anything else handheld that needs recharging.
Time Stone: Can ungib Ian and crew, can do a local Time Stop like the Wizard spell, can unbreak destroyed Infinity Stones.
Soul Stone: Gives Thanos the ability to see crewmembers in thermal vision (they appear tinted orange) and know Unknowns by their real name. Additionally, it transports Ian and all snapped crew to a pocket dimension within the Stone.

Thanos cannot be put to sleep - anything that'd make him sleep will instead stun him for sometime. His gauntlet takes longer to remove than other articles of clothing and comes with a special message.
Once all Stones are collected, Thanos can use the *snap emote (up to softcrit, if in hardcrit he'll be unable to use it) to instantly firegib half of all player-controlled, sapient mobs. Doing this will also teleport him to the Soul Stone where he may "converse" with Ian. He will immediately win and the round will be over.
If the crew kills Thanos before he can *snap, the crew immediately wins and the round will be over.
The shuttle cannot be called until Thanos is dead or he has snapped - his minions will be interfering with it.
The crew can destroy any stone except the Reality Stone and the Time Stone. This will keep it off Thanos' hands until he gets the Time Stone.
Why is this in Shitty Suggestions? It's too complicated to be feasible or fun.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jul 21, 2018 8:59 pm
by Screemonster
"Everyone is a head" mode that causes all crew to spawn in as the head of whatever department they would join (ie. whoever it tells you you report to on spawn is the job you get promoted to instead). Assistants are not promoted as they don't have a department to be head of.

All antagonist spawns follow the usual config chances.

Including revolutionaries.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 22, 2018 3:48 am
by somerandomguy
Screemonster wrote:"Everyone is a head" mode that causes all crew to spawn in as the head of whatever department they would join (ie. whoever it tells you you report to on spawn is the job you get promoted to instead). Assistants are not promoted as they don't have a department to be head of.

All antagonist spawns follow the usual config chances.

Including revolutionaries.
Assistants become a random job (including heads and nonheads), since they answer to everyone
The captain becomes either an NT official or a living space law book

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 22, 2018 10:26 am
by oranges
Arcanemusic wrote:Every machine, computer, and sensitive electronic has a heat threshhold
so like the rnd servers will break if it gets too hot
medbay machines will malfunction if it gets too hot
robotics machines will explode if it gets too hot
Air alarms will create a hot explosion if it gets too hot
machines used to need heat management but they caused atmos lag so it was removed many moons ago.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 22, 2018 4:50 pm
by Screemonster
detached cat-tails, if left unattended, turn into hostile mobs that seek out the nearest tail-less victim and latch on just like facehuggers

if not removed, the victim sprouts cat ears after a couple of minutes

suitably armored pants will protect you

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 22, 2018 5:12 pm
by Davidchan
Screemonster wrote:detached cat-tails, if left unattended, turn into hostile mobs that seek out the nearest tail-less victim and latch on just like facehuggers

if not removed, the victim sprouts cat ears after a couple of minutes

suitably armored pants will protect you
Rule 8)Erotic/creepy stuff is not allowed.
No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
Keep your fetish to yourself.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jul 22, 2018 8:49 pm
by Togopal
Davidchan wrote:
Screemonster wrote:detached cat-tails, if left unattended, turn into hostile mobs that seek out the nearest tail-less victim and latch on just like facehuggers

if not removed, the victim sprouts cat ears after a couple of minutes

suitably armored pants will protect you
Rule 8)Erotic/creepy stuff is not allowed.
No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
Keep your fetish to yourself.
look at the thread title

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jul 23, 2018 6:01 am
by Hathkar
Revert bloodcult back to papercult.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jul 23, 2018 10:09 pm
by somerandomguy
Hathkar wrote:Revert bloodcult back to papercult.
Wrong thread

Also: Add goon liquids and have blood cult victory not end the round but instead turn space to blood

Maybe make it also heal cultists and damage noncultists so the cultists can meme and open all the doors

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jul 24, 2018 4:41 am
by Screemonster
give wizards that one really annoying spell from chrono trigger that sets your party's HP to exactly 1

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jul 30, 2018 3:51 am
by huehuehue
wiznerds have a 1 in 10 chance of throwing an actual explosive magical moab every time they pull off their ei nath thing

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jul 30, 2018 1:45 pm
by Davidchan
Replace all Vending Machines with Replomats that consume power. By default, nutriment paste, peanuts and coffee are only items it possesses. Bartender, Chef and Botanists have to upload food items and drinks into the machine for other crew to 'purchase' them, with each copy created degrading the original till the replicator just starts pumping out rotten food and the Services team has to wipe the bad recipe and upload a new one.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Aug 03, 2018 2:06 am
by Y0SH1M4S73R
If a cargo order consists of only pizza, instead of the cargo shuttle returning to the station, a pseudo-antag pizza delivery person is spawned in a pizzeria on the Centcom Z-level with the objective to deliver pizza to the station via a pizza delivery ferry that docks in the same location as the Centcom ferry. The pizza delivery person greentexts only if all their pizza boxes were simultaneously in cargo, never opened and not in their inventory, at any point in time.

Once they deliver the pizza, the delivery person can return to the pizzeria and leave the round (in a way that marks them as survived in the round-end report), but only if they at least left one pizza on the station. Cargo gets refunded the value of the crates that would have been used to order the pizza, and can make another order immediately.

If cargo makes subsequent pizza-only orders, the newly ordered pizzas will appear in the pizzeria. If there is currently a pizza delivery person in the round, they will get a new delivery objective linked to those pizzas as soon as they return to the pizzeria. If a pizza delivery person leaves the round while they have an uncompleted delivery, the remainder of the delivery will be given to a new pizza delivery person. Pizza delivery people cannot fail deliveries they did not yet start - the objective tied to those deliveries is removed if the delivery person leaves the round before starting the delivery (starting the delivery is defined as traveling to the station with any pizza in tow).

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 05, 2018 4:16 pm
by DemonFiren
[youtube]HhnpKyORQy8[/youtube]
Add those to the syndicake uplink.
Single shot only, inaccurate as hell at range and shitty armour penetration, but serious brute when used point-blank.