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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 05, 2018 4:16 pm
by DemonFiren

Bottom post of the previous page:

[youtube]HhnpKyORQy8[/youtube]
Add those to the syndicake uplink.
Single shot only, inaccurate as hell at range and shitty armour penetration, but serious brute when used point-blank.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Aug 08, 2018 1:16 pm
by Anuv
I think it's a good idea but posting here:

NFS Implant - 10 TC
Offensive implant. Activates 10 seconds after implantation. If target stands still for more than 5.5 second detonates. After 2 seconds will begin to beep omniously. Only neutralized by maybe defib or EMP, maybe for a minute. Then needs to be surgically removed or will reactivate.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Aug 08, 2018 3:20 pm
by Mickyan
catpeople should be able to fit into pet carriers

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Aug 08, 2018 3:27 pm
by aradsten
Host a dnd night in the even hall. Basically you have several rooms where people can play dnd. So instead of sitting around a table irl you sit around a table on the... its better than it sounds!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Aug 09, 2018 12:12 am
by Farquaar
Mickyan wrote:catpeople should be able to fit into pet carriers
If you drag a cable or shine a laser pointer on the ground, catpeople should be forced to chase after it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Aug 09, 2018 3:03 pm
by ComradeNecron
Farquaar wrote:
Mickyan wrote:catpeople should be able to fit into pet carriers
If you drag a cable or shine a laser pointer on the ground, catpeople should be forced to chase after it
I think the laser pointer thing is already in the code

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Aug 11, 2018 10:29 pm
by Screemonster
traitor bartender item: case of amontillado

upon drinking it spawns walls around the drinker

load it into darts for !!FUN!!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 12, 2018 2:25 am
by Gun Hog
Electrical Burst Event

The Electrical Burst event will disrupt electronics and overall cripple station operations for a while. I envision it behaving like the "Radiation Storm" event, except that instead of irradiating and mutating people, it will (strong) EMP all affected areas once. This event is particularly dangerous to several kinds of players:

- Cyborgs: EMPs stun and damage cyborgs. They can be killed if trapped in the storm.
- Augmented humanoids: Cybernetic limbs take damage from EMPs, and implants have varied negative effects upon EMP.
- Nanites (Not ingame yet): EMPs kill some of a person's nanites. In addition, nanite programs can suffer several potential errors, such as desync from the cloud, activation, becoming hostile, etc.
- Security: Energy weapons are drained by EMPs, and flashes are destroyed by them. Also, Sec/Command rely on radios much more than others.
- Mechs: EMPs drain and damage mechs. Since they are not stunned by EMP, they can escape before EMPs destroy or empty the power cell.
- Swarmers: Swarmers are often killed by EMPs.

Like the radiation storm event, maintenance and the AI chamber are unaffected by the electrical burst, so silicons, mechs, sec, and enhanced humanoids should all take shelter in maint or with the AI. The warnings for the burst are also the same: A station announcement, followed by the message "Electricity begins to arc through the air".

The station will also suffer many different negative effects such as:
- Power distruptions: APCs will be drained and some of the breakers on individual APCs will be tripped (turned off). SMES can be drained and potentially toggled off, leading to power loss.
- Extensive machine damage: Many computers will be destroyed, some machines will be disabled, and others will have their wires pulsed, leading to varied malfunctions.
- Many airlocks will be bolted, opened, electrified, etc. Fire alarms will be triggered, so crowbars will be your friend.
- Some air alarms will be set to "panic siphon", so internals may be needed.
- The gravity may be knocked out, but will return on its own after a while.
- Tcomms will be shut down for a while.
- The cameranet will fail, and thus the AI will be blinded to everything but itself.

This should be a rare event, perhaps on par with the radstorm. When I tested a 200 range EMP centered on the bridge, it plunged the station into darkness due to the APCs being sapped, computers were broken, vending machines shot things at me, fire alarms were dripped, air alarms started siphoning, also Tcomms and gravity went down. It is clearly a very disruptive, if temporary, event. Engineers will have plenty of work to do :engie: :engie: :engie: !

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 12, 2018 8:07 pm
by Screemonster
add bunnies

pretty much identical to mice, relatively harmless simplemobs that nibble wires

one of the bunnies, however is Daisy.

This guy's bunny

Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 12, 2018 8:20 pm
by DemonFiren
anonmare alt detected

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 12, 2018 8:31 pm
by Screemonster
two of the rabbits should be called lennie and george too

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 12, 2018 11:43 pm
by RobustAndRun
Make it possible to get impaled by flying limbs.

"Doc, I've got a leg in my chest"

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 12, 2018 11:45 pm
by ComradeNecron
add bonecode, but the only thing that can damage bones is a reagent called "bone hurting juice". to obtain it, you have to sacrifice a rendition of "loss" on a canvas to the space gods.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Aug 13, 2018 6:02 pm
by aradsten
ComradeNecron wrote:add bonecode, but the only thing that can damage bones is a reagent called "bone hurting juice". to obtain it, you have to sacrifice a rendition of "loss" on a canvas to the space gods.
MAKE THIS HAPPEN

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Aug 14, 2018 3:23 pm
by Anonmare
DemonFiren wrote:anonmare alt detected
Fuck, I've been found out

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Aug 14, 2018 4:46 pm
by DemonFiren
Anonmare wrote:
DemonFiren wrote:anonmare alt detected
Fuck, I've been found out
just like you (biblically) know all about lizards, lizards know all about you

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Aug 16, 2018 3:26 am
by somerandomguy
Gun Hog wrote:Electrical Burst Event

The Electrical Burst event will disrupt electronics and overall cripple station operations for a while. I envision it behaving like the "Radiation Storm" event, except that instead of irradiating and mutating people, it will (strong) EMP all affected areas once. This event is particularly dangerous to several kinds of players:

- Cyborgs: EMPs stun and damage cyborgs. They can be killed if trapped in the storm.
- Augmented humanoids: Cybernetic limbs take damage from EMPs, and implants have varied negative effects upon EMP.
- Nanites (Not ingame yet): EMPs kill some of a person's nanites. In addition, nanite programs can suffer several potential errors, such as desync from the cloud, activation, becoming hostile, etc.
- Security: Energy weapons are drained by EMPs, and flashes are destroyed by them. Also, Sec/Command rely on radios much more than others.
- Mechs: EMPs drain and damage mechs. Since they are not stunned by EMP, they can escape before EMPs destroy or empty the power cell.
- Swarmers: Swarmers are often killed by EMPs.

Like the radiation storm event, maintenance and the AI chamber are unaffected by the electrical burst, so silicons, mechs, sec, and enhanced humanoids should all take shelter in maint or with the AI. The warnings for the burst are also the same: A station announcement, followed by the message "Electricity begins to arc through the air".

The station will also suffer many different negative effects such as:
- Power distruptions: APCs will be drained and some of the breakers on individual APCs will be tripped (turned off). SMES can be drained and potentially toggled off, leading to power loss.
- Extensive machine damage: Many computers will be destroyed, some machines will be disabled, and others will have their wires pulsed, leading to varied malfunctions.
- Many airlocks will be bolted, opened, electrified, etc. Fire alarms will be triggered, so crowbars will be your friend.
- Some air alarms will be set to "panic siphon", so internals may be needed.
- The gravity may be knocked out, but will return on its own after a while.
- Tcomms will be shut down for a while.
- The cameranet will fail, and thus the AI will be blinded to everything but itself.

This should be a rare event, perhaps on par with the radstorm. When I tested a 200 range EMP centered on the bridge, it plunged the station into darkness due to the APCs being sapped, computers were broken, vending machines shot things at me, fire alarms were dripped, air alarms started siphoning, also Tcomms and gravity went down. It is clearly a very disruptive, if temporary, event. Engineers will have plenty of work to do :engie: :engie: :engie: !
Just un-fix making CLF3 causing stationwide EMPs

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Aug 17, 2018 10:27 pm
by Screemonster
add the autoburger

identical to the autoborger only it makes the victims into burgs

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Aug 17, 2018 11:43 pm
by RobustAndRun
Screemonster wrote:add the autoburger

identical to the autoborger only it makes the victims into burgs
8tc roboticist/chef

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Aug 24, 2018 5:23 pm
by Mickyan
the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Aug 24, 2018 10:24 pm
by somerandomguy
Mickyan wrote:the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race
Make it go through a list, slipping makes you the next on it

Human --> fly --> moth --> lizard --> catperson --> (sends the player to citadel)

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Aug 25, 2018 11:24 am
by ComradeNecron
somerandomguy wrote:
Mickyan wrote:the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race
Make it go through a list, slipping makes you the next on it

Human --> fly --> moth --> lizard --> catperson --> (sends the player to citadel)
always support suggestions that can force players to connect to Citadel

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Aug 25, 2018 3:21 pm
by Farquaar
"Fake ID"
A syndicate ID that you can scribble on with any pencil or crayon to make an ID for any job. It doesn't have any access though, and examining it in your hand reveals that it's fake. Used to fool Johnny McAverage that to consent to a security search when all you've got is a chameleon security uniform.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Aug 25, 2018 7:18 pm
by barbedwireqtip
Farquaar wrote:"Fake ID"
A syndicate ID that you can scribble on with any pencil or crayon to make an ID for any job. It doesn't have any access though, and examining it in your hand reveals that it's fake. Used to fool Johnny McAverage that to consent to a security search when all you've got is a chameleon security uniform.
isn't that literally the agent card though?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Aug 26, 2018 1:18 pm
by Farquaar
barbedwireqtip wrote:
Farquaar wrote:"Fake ID"
A syndicate ID that you can scribble on with any pencil or crayon to make an ID for any job. It doesn't have any access though, and examining it in your hand reveals that it's fake. Used to fool Johnny McAverage that to consent to a security search when all you've got is a chameleon security uniform.
isn't that literally the agent card though?
I still like the idea of a clown scribbling out a fake ID in crayon

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Aug 27, 2018 11:43 pm
by BokehSynapsid
gibbing/beheading a zombie doesn't kill them, but turns them into an ambulatory head/brain along with mobs or ghostroles that act as the other limbs and organs
so you'd have arms and legs crawling around on their own, hearts that wiggle around on their arteries, a brain hopping around on its spine, etc

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Aug 28, 2018 8:51 am
by Davidchan
Add a nuke ops AI that controls the shuttle and does a tron war with the station AI trying to slowly subvert or conquer station systems to aid nukes and hamper crew efforts. If crew finds shuttle AI can jump it somewhere else or siphon power to weapons to blast the station regularly with torpedoes and cannons.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Aug 28, 2018 10:13 am
by DemonFiren
would actually be p cool since I tend to play shuttle pilot anyway

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Sep 04, 2018 6:12 pm
by Gamarr
We have mice, roaches, and a small score of small creatures, up to monkeys and gorillas now near the top.
Give us implanters/collars for remotely controlling creatures.
A briefcase but its a disguised robotic-mouse lathe. Unlimited/limited production potential and you get a remote to control and detonate/hack/dowhatever as fake roach or mouse, vent-crawling around and being a pain in the ass. Maybe you get a circuit and you gotta set up a computer to control them, or include option for higher-cost hand-held remote instead per player choice.
Collars for obvious or implanters for not to use on monkeys or gorillas. Minor? A bit, but still.... mind-controlled monkeys, what's not to like?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Sep 04, 2018 8:53 pm
by somerandomguy
Gamarr wrote:We have mice, roaches, and a small score of small creatures, up to monkeys and gorillas now near the top.
Give us implanters/collars for remotely controlling creatures.
A briefcase but its a disguised robotic-mouse lathe. Unlimited/limited production potential and you get a remote to control and detonate/hack/dowhatever as fake roach or mouse, vent-crawling around and being a pain in the ass. Maybe you get a circuit and you gotta set up a computer to control them, or include option for higher-cost hand-held remote instead per player choice.
Collars for obvious or implanters for not to use on monkeys or gorillas. Minor? A bit, but still.... mind-controlled monkeys, what's not to like?
Wrong thread

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Sep 05, 2018 8:19 am
by Screemonster
now I want to see bombchus like in zelda, just a mouse with a grenade strapped to it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Sep 06, 2018 4:56 pm
by Davidchan
If AI/Borg is severely damaged but not dead, or goes too long without being repaired, give a chance for laws to be corrupted causing a legit (though not always lethal) malfunction with letter, words or even entire laws being swapped out in ad libs manner.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Sep 08, 2018 2:36 am
by oranges
we could just add ion laws to it

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Sep 08, 2018 12:44 pm
by Davidchan
Yeah but if someone bashing a borg for no reason had a chance of the borg going rogue, crew and sec would be a lot more concerned about some assturd toolboxing a borg and RNGesus replacing 'harm' with 'feed' for example.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Sep 08, 2018 7:27 pm
by atomic1fire
Bluespace projector arm: A bluespace projector somehow surgically attached to an arm.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Sep 10, 2018 11:52 am
by BeeSting12
Port vgs lawgiver. Turn all security officers into judges, make the HoS the chief judge, and the warden control. The detective can also be control.

Security officers can give on the spot executions and sentences, but they're required to follow space law when doing so. If they fail in this and get ahelped, the admins will send a message to the chief judge and the chief judge will punish them.

Their loadout will look like this:
Lawgiver MK II
Combat knife
Judges armor
Judges helmet (always conceals half of face)
Zipties
Telescopic baton
Flashbangs
Magazines for lawgiver
Small medkit
Door breaching charges

The lawgiver will have three firing modes: rapid fire, suppressed, and semi automatic. It will fire .50 FMJ doing 60 damage each. Additionally, it will have several types of special ammo. Including:

High-Ex: Gyrojet rounds.
Incendiary: Incendiary shotgun slugs
Armor Piercing: Penetrator sniper bullets
Stun: Taser bolts
Heatseeking/hotshot: Incendiary, except it moves like a magic missile toward the target at high speeds.

The lawgiver switches through ammo types via voice activation and is DNA locked to its owner- anyone else using it will explode.

Secways will be replaced by motorcycles with machine guns attached to them.

Armory: Replaced entirely with spare lawgivers and the judge's shotguns. Additionally, spare flashbangs, door breaching charges, magazines, etc

Brig Control: Adds two advanced cameras that show secHUDs and medhUDs

Yes i just watched Dredd

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Sep 10, 2018 8:15 pm
by Reece
Let wizards shapeshift into sentient guns that fly around and shoot people.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Sep 10, 2018 9:07 pm
by DemonFiren
BeeSting12 wrote:Stun: Taser bolts
for
what
purpose

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Sep 10, 2018 10:42 pm
by somerandomguy
DemonFiren wrote:
BeeSting12 wrote:Stun: Taser bolts
for
what
purpose
The lawgiver replaces the tazer and they might need to bring someone in without riddling them with bullet holes

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Sep 10, 2018 11:17 pm
by DemonFiren
that idea is absurd

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Sep 15, 2018 12:36 am
by Anuv
Double the antag rep that non-antags gain for a round if they survive and make it onto the escape shuttle. Just imagine how people would fight tooth and nail to survive in any given situation.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Sep 17, 2018 7:34 pm
by DemonFiren
let electropacks be hooked up to stun batons or tasers to put them into overdrive
tasers in particular become lightning guns

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Sep 21, 2018 7:04 pm
by confused rock
PAIS should have a new module that lets them beep and boop like an instrument

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Sep 23, 2018 4:21 pm
by Screemonster
Traitor chefs should be able to summon a tome of forbidden cooking that allows them to craft devilish confectionaries in the manner of cult constructs

like the Breadnaught.

And the cake-o-demon.

Image

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Sep 23, 2018 8:12 pm
by Hathkar
Add a poorly thought out and implemented economy system.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Sep 23, 2018 9:46 pm
by confused rock
Hathkar wrote:Add a poorly thought out and implemented economy system.
not a shitty idea

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Sep 25, 2018 4:59 pm
by Farquaar
Screemonster wrote:Traitor chefs should be able to summon a tome of forbidden cooking that allows them to craft devilish confectionaries in the manner of cult constructs

like the Breadnaught.

And the cake-o-demon.

Image
Frankenfood when?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Sep 27, 2018 10:40 pm
by darkpaladin109
Split Personalities should be able to take over fully somehow.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 01, 2018 11:49 am
by RobustAndRun
Okay listen up chief, fuck floor tiles

Image

It's time for JLOOR TILES

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 01, 2018 5:29 pm
by Davidchan
darkpaladin109 wrote:Split Personalities should be able to take over fully somehow.
New ghost antag: Legion. Requires 6+ Ghost players to opt in. randomly, every 30-90 seconds one player takes control while the others have to sit and wait. All ghosts involved can freely talk through a hivemind chat, and anyone with telepathy can hear them screaming when the legion is on screen. Each player has a different objective that may or may not conflict with another player of the same legion. Every time a legion kills someone they can absorb their soul, forcibly drawing another legion into the host. if a legion ever has 12+ minds they can capture any living person and spend 300+ seconds converting them, if successful and the active personalities don't cancel it, half of the minds are transferred to the new body and the original host mind is given a legion objective as they struggle for control of their own body.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 01, 2018 5:36 pm
by BeeSting12
Davidchan wrote:
darkpaladin109 wrote:Split Personalities should be able to take over fully somehow.
New ghost antag: Legion. Requires 6+ Ghost players to opt in. randomly, every 30-90 seconds one player takes control while the others have to sit and wait. All ghosts involved can freely talk through a hivemind chat, and anyone with telepathy can hear them screaming when the legion is on screen. Each player has a different objective that may or may not conflict with another player of the same legion. Every time a legion kills someone they can absorb their soul, forcibly drawing another legion into the host. if a legion ever has 12+ minds they can capture any living person and spend 300+ seconds converting them, if successful and the active personalities don't cancel it, half of the minds are transferred to the new body and the original host mind is given a legion objective as they struggle for control of their own body.
Wrong thread.