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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 01, 2018 5:36 pm
by BeeSting12

Bottom post of the previous page:

Davidchan wrote:
darkpaladin109 wrote:Split Personalities should be able to take over fully somehow.
New ghost antag: Legion. Requires 6+ Ghost players to opt in. randomly, every 30-90 seconds one player takes control while the others have to sit and wait. All ghosts involved can freely talk through a hivemind chat, and anyone with telepathy can hear them screaming when the legion is on screen. Each player has a different objective that may or may not conflict with another player of the same legion. Every time a legion kills someone they can absorb their soul, forcibly drawing another legion into the host. if a legion ever has 12+ minds they can capture any living person and spend 300+ seconds converting them, if successful and the active personalities don't cancel it, half of the minds are transferred to the new body and the original host mind is given a legion objective as they struggle for control of their own body.
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 01, 2018 10:21 pm
by Gamarr
Implanter for traitors that lets them uplift monkeys with a click of a syringe. One little injection and bam, monkey-slave. Gorillas are also applicable but have a chance of them going ape either immediately after being granted intelligence or further on, where their monkey-brain forgets their 'goals' in lieu of being a big angry gorilla albeit smarter now.

Related to monkeys, making them be able to be cyborged to a degree like Human mobs. I.e. tool arm, synthetic legs, etc.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 01, 2018 10:33 pm
by DemonFiren
speaking of which, add a combined chemistry-surgery-genetics project that gives monkeys telekinesis, fireball and a hive mentality

guess the game I decided to pick up again

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 02, 2018 7:50 am
by Boris
Idea for a new bulldog shotgun mag for nukeops to buy, rainbow shotgun mags, comes loaded with 8 random shells, these can be any shulls in the game,
For when you wanna murder people but you don't know how!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 02, 2018 8:21 am
by Screemonster
Boris wrote:Idea for a new bulldog shotgun mag for nukeops to buy, rainbow shotgun mags, comes loaded with 8 random shells, these can be any shulls in the game,
For when you wanna murder people but you don't know how!
wrong thread

give me the mystery bullets

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 02, 2018 11:46 am
by DemonFiren
Screemonster wrote:
Boris wrote:Idea for a new bulldog shotgun mag for nukeops to buy, rainbow shotgun mags, comes loaded with 8 random shells, these can be any shulls in the game,
For when you wanna murder people but you don't know how!
wrong thread

give me the mystery bullets
make it so you can't unload the thing manually

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 02, 2018 5:31 pm
by Screemonster
DemonFiren wrote:
Screemonster wrote:
Boris wrote:Idea for a new bulldog shotgun mag for nukeops to buy, rainbow shotgun mags, comes loaded with 8 random shells, these can be any shulls in the game,
For when you wanna murder people but you don't know how!
wrong thread

give me the mystery bullets
make it so you can't unload the thing manually
or just make them like bullet/mystery or something that changes to a random bullet type upon firing

schrodinger's bullets

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 02, 2018 5:35 pm
by DemonFiren
Screemonster wrote:
DemonFiren wrote:
Screemonster wrote:
Boris wrote:Idea for a new bulldog shotgun mag for nukeops to buy, rainbow shotgun mags, comes loaded with 8 random shells, these can be any shulls in the game,
For when you wanna murder people but you don't know how!
wrong thread

give me the mystery bullets
make it so you can't unload the thing manually
or just make them like bullet/mystery or something that changes to a random bullet type upon firing

schrodinger's bullets
schrödinger's bullets should have a chance to deal 300 points of rad damage to catpeople

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 02, 2018 5:50 pm
by Screemonster
of course all this talk is making me want to see the casters from outlaw star

tl;dr a gun that shoots enchanted shells that have spells in, and the spell that gets cast depends on what shell you loaded into it

the twist is that the shells are numbered rather than named, so you have no idea whether a "number 11 shell" is going to be a healing spell or a fireball until you experiment with it. It'd be consistent, so all shells with the same name would have the same effect, but which number corresponds to which effect would get shuffled every round. Kinda like nethack potions.

go to 2:35 for an example of a practical use of such a device
[youtube]OpknmN6Om9w[/youtube]

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Oct 04, 2018 8:23 pm
by Anuv
With the economy update ALL escape shuttles/pods should have a cost of entry like the luxury shuttle, and encourage working/theft during a round

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Oct 04, 2018 8:27 pm
by DemonFiren
>escape alone completed by capitalism

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 09, 2018 1:29 am
by Screemonster
Give the wizard a spell that changes ALL turfs and most objects to their fantasy equivalents, space becomes grassy plains with monsters roaming it, lavaland becomes a dungeon, the station becomes a castle, etc

it takes all spell slots, leaving the wizard with only a shitty wand and a set of really crappy basic adventurer gear

call it "magical realm"

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Oct 11, 2018 7:53 am
by L_Nacho_Chaos_L
Diarrhea as a symptom. Causes blood recolored brown and renamed to diarrhea to appear under you at random with a message a while before it happens. If you are naked on a tile with a toilet, diarrhea does not appear under you. Adds a reason for toilets, still a bad suggestion, literally shitty.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Oct 12, 2018 11:21 am
by Screemonster
add a new cult mode where the cultists have to gather/assemble/refine bluespace crystals in order to summon their god, but the crew also want to gather these crystals and assemble them into the only weapon that can harm said god, a sort of magic-missile-type projectile that blows parts off it until there's nothing left
crew major victory is by allowing the god to be summoned and defeating it, which will naturally trash the station in the process

summon message is simply
BEWARE, COWARD

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 16, 2018 7:54 pm
by L_Nacho_Chaos_L
Gamarr wrote:Implanter for traitors that lets them uplift monkeys with a click of a syringe. One little injection and bam, monkey-slave. Gorillas are also applicable but have a chance of them going ape either immediately after being granted intelligence or further on, where their monkey-brain forgets their 'goals' in lieu of being a big angry gorilla albeit smarter now.

Related to monkeys, making them be able to be cyborged to a degree like Human mobs. I.e. tool arm, synthetic legs, etc.
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 16, 2018 7:55 pm
by L_Nacho_Chaos_L
Screemonster wrote:Give the wizard a spell that changes ALL turfs and most objects to their fantasy equivalents, space becomes grassy plains with monsters roaming it, lavaland becomes a dungeon, the station becomes a castle, etc

it takes all spell slots, leaving the wizard with only a shitty wand and a set of really crappy basic adventurer gear

call it "magical realm"
Wrong thread, but only if the wizard can level up to get their slots back.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 17, 2018 12:21 am
by Farquaar
Add a new chaplain religion called Teetotalism.
The chaplain starts with a book that teaches him the ability to manifest three mugs every few minutes. His goal is to preach abstinence from drink and replace all glasses of booze with tea, coffee and diet Mr. Gibb.

If he drinks alcohol, either on purpose or by accident, he dies.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 17, 2018 12:56 am
by Screemonster
add a new side-antag, the "escaped experiment"

a four-handed, highly resilient blue monkey with the objective to escape alone

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 17, 2018 8:43 pm
by Screemonster
add a trigger warning to the MOTD that lists off all enabled config options that make people upsetti such as cats, lizards, digitigrade legs, moths and so on

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Oct 21, 2018 5:29 pm
by Qbmax32
BeeSting12 wrote:Port vgs lawgiver. Turn all security officers into judges, make the HoS the chief judge, and the warden control. The detective can also be control.

Security officers can give on the spot executions and sentences, but they're required to follow space law when doing so. If they fail in this and get ahelped, the admins will send a message to the chief judge and the chief judge will punish them.

Their loadout will look like this:
Lawgiver MK II
Combat knife
Judges armor
Judges helmet (always conceals half of face)
Zipties
Telescopic baton
Flashbangs
Magazines for lawgiver
Small medkit
Door breaching charges

The lawgiver will have three firing modes: rapid fire, suppressed, and semi automatic. It will fire .50 FMJ doing 60 damage each. Additionally, it will have several types of special ammo. Including:

High-Ex: Gyrojet rounds.
Incendiary: Incendiary shotgun slugs
Armor Piercing: Penetrator sniper bullets
Stun: Taser bolts
Heatseeking/hotshot: Incendiary, except it moves like a magic missile toward the target at high speeds.

The lawgiver switches through ammo types via voice activation and is DNA locked to its owner- anyone else using it will explode.

Secways will be replaced by motorcycles with machine guns attached to them.

Armory: Replaced entirely with spare lawgivers and the judge's shotguns. Additionally, spare flashbangs, door breaching charges, magazines, etc

Brig Control: Adds two advanced cameras that show secHUDs and medhUDs

Yes i just watched Dredd




Dredd is such a good fucking movie


Add this but only if you have to shout the different ammo types

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 5:25 am
by Davidchan
If a person dies due to another players actions, and they are not revived after 10 minutes, they can choose to haunt the responsible party for their death, making their ghost visible to them and audible, allowing them to spend the rest of the round moaning and annoying them.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 5:26 am
by Anonmare
Let ghosts spookify the station if they are visible - chair spinning, wall rusting etc.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 11:25 am
by Mark9013100
A floor painter that can apply turf decals such as colored tiles and hazard stripes.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 11:45 am
by DemonFiren
how the fuck is that shitty

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 12:06 pm
by Screemonster
allow players to give themselves cat ears but they have to capture runtime and give him their human ears in accordance with the law of equivalent exchange

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 12:06 pm
by DemonFiren
>runtime
>he
almost as bad as
>poly
>he

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 1:08 pm
by Nilons
DemonFiren wrote:>runtime
>he
almost as bad as
>poly
>he
Stop

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 22, 2018 2:26 pm
by DemonFiren
Nilons wrote:
DemonFiren wrote:>runtime
>he
almost as bad as
>poly
>he
Stop
next people are gonna call wags a she, just you wait

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 23, 2018 3:22 am
by Anonmare
Ian's the best pet, she's the best

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 23, 2018 6:24 am
by Davidchan
These are the same people who argue if Beepsky has wheels.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 23, 2018 7:38 am
by Anonmare
Beepsky floats. FLOATS.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 23, 2018 9:31 am
by DemonFiren
beepsky floats sounds like a p interesting drink tbh

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 23, 2018 9:49 am
by jaxy15
Better yet, instead of a drink, there should be a float like the ones used in parades. Just a giant Beepsky that multiple officers can ride through the hallways.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Oct 23, 2018 7:31 pm
by Farquaar
jaxy15 wrote:Better yet, instead of a drink, there should be a float like the ones used in parades. Just a giant Beepsky that multiple officers can ride through the hallways.
You will never have parade floats in SS13
Parade uniforms will continue to gather dust
Why even play?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 24, 2018 2:02 am
by Rustledjimm
a PACMAN generator that uses oranges as fuel.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 24, 2018 3:59 am
by Screemonster
a CATMAN generator that uses tails as fuel

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 24, 2018 2:59 pm
by Anonmare
A FATMAN generator that uses fatty meat gained from liposuction as fuel

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 24, 2018 4:09 pm
by DemonFiren
a 2PACMAN generator

it's literally 2 PACMANs duct-taped together because fuck you, plasma is all the fuel you need

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 24, 2018 6:16 pm
by Davidchan
A TRACKMAN generator that gets its power from someone dragging it over wires.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Oct 24, 2018 11:12 pm
by barbedwireqtip
new gamemode idea: everyone gets gibbed roundstart and then the server crashes permanently

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Oct 26, 2018 7:47 am
by Davidchan
barbedwireqtip wrote:new gamemode idea: everyone gets gibbed roundstart and then the server crashes permanently
Still sounds more fun than clockcult

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Oct 26, 2018 3:50 pm
by confused rock
Digitigrade felinids

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Oct 26, 2018 9:18 pm
by ComradeNecron
DemonFiren wrote:a 2PACMAN generator

it's literally 2 PACMANs duct-taped together because fuck you, plasma is all the fuel you need
it also plays remove kebab on a loop

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Oct 28, 2018 12:21 am
by Kierany9
Give security officers roundstart pistols.

Finding a stechkin roundstart in the contraband lockers, gunning down fleeing perps and summarily executing cuffed people like I'm Judge Dredd was way more fun than it had any right to be.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Oct 28, 2018 4:14 am
by confused rock
wrong thread, lethal sec would lead to shitty players who physically cannot talk to sec having to be gunned down while reasonable cooperative individuals don't get capped

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Oct 28, 2018 5:39 am
by PKPenguin321
confused rock wrote:wrong thread, lethal sec would lead to shitty players who physically cannot talk to sec having to be gunned down while reasonable cooperative individuals don't get capped
right thread

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Oct 28, 2018 5:48 am
by Anonmare
>Shitty idea
>Shitty idea thread
>Wrong thread

Do you mean it's a good idea then?

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 29, 2018 12:55 pm
by somerandomguy
Anonmare wrote:>Shitty idea
>Shitty idea thread
>Wrong thread

Do you mean it's a good idea then?
That's the point of "wrong thread"

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 29, 2018 1:10 pm
by Screemonster
add a new side-antag, the "offended"
they may or may not be invisibly selected at roundstart in any mode and stay dormant unless they hear someone say a particular trigger word, at which point they are activated with the objective to kill the person that said it. Even after being activated, people saying their forbidden word get added to their kill list.
if they say the word themselves before someone else activates them then it silently disarms the status as if it never was
if they say it themselves after being activated, they hyperventilate and die of sheer rage

the list of possible forbidden words is a config option because hoo boy will it break github's TOS

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Oct 29, 2018 1:18 pm
by Davidchan
Assistant Access: Every round, every assistant has a 10% chance (20% if round start) to spawn as a Assistant [INSERTJOBHERE] randomly selected regardless of their preferences. They are given 'Lite' gear and access relevant to said job, so an Assistant Security Officer would have pepper spray, cuffs, a hailer, Brig access, Bowman with sec channel as well as a Loyalty implant. Command assistants would get command chat and be expected to aid their RNG assigned role, so a Assistant Chief Medical Officer would help keep medbay up and running while an Assistant Captain may help organize the heads and keep security in check. Command Assistants count as Heads of Staff during Revolutions and would have to be killed like their full grade counterparts.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Nov 01, 2018 6:43 pm
by DemonFiren
new clown traitor item: s-lube
a 100u bottle of syndie-brand lubricant powder, mix 1u with 10u water for 10u of space lube
might give it to other roles like robotics/engineering (it was originally intended as machine lubricant) or scientists (actually it was designed to facilitate xeno breeding)