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Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Dec 20, 2021 8:53 pm
by Addust

Bottom post of the previous page:

ThanatosRa wrote: Fri Aug 16, 2019 12:53 am Only people with jobs can be antags. Assistants are not important enough to be spies.
assistants can go into space with some pushing and are quite expendable

also

S Y N D I E F I G H T E R

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Dec 20, 2021 8:58 pm
by Addust
Davidchan wrote: Wed Sep 25, 2019 9:24 am
Sandshark808 wrote: You'd better post this as its own thread, because this shit is a great idea.
These are shitty ideas, post if your self to watch the coders moan.

Edit: while we are at it give tator HoPs a 20tc beacon. Looks like power sink but instead broadcasts over encrypted CC frequencies. If active for 5 minutes station is designated a syndicate Outpost and CC dispatches waves of deathsquads.
Should just be ERT simplemobs and the Captain gets special codes that when sent in a message to centcom reset this condition and automatically set the HoP to arrest.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Dec 21, 2021 1:58 am
by Itseasytosee2me
Add a jester antagonist

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Dec 22, 2021 6:05 pm
by Itseasytosee2me
Add secuirty asssistants. Call em assistant officers, junior officers, security subordinates, or something. They don't get batons and their disablers have firing pins that can brick the gun if they get stolen or they go all loose canon like.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Dec 23, 2021 2:48 am
by cacogen
Add a specialist security officer that is fast and gets all batons and call him the reconnaissance officer and his job is to just run into the cult den ahead of everybody and immediately fuck everyone with his infinite batons. He gets a grenade he can throw before running out of there that sprays handcuffs everywhere which handcuff anybody they hit (and somehow hit downed people too). Fun and balanced.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Dec 24, 2021 4:19 am
by Itseasytosee2me
Add bone healing juice as an inverse chem of born hurting juice, which fixes bone wounds.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jan 03, 2022 7:46 am
by Screemonster
a chameleon disguise that disguises your face and voice but sometimes it glitches out and will only repeat the last thing you said instead of what you want to say like that bit in total recall

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jan 03, 2022 8:50 am
by Jonathan Gupta
Screemonster wrote: Mon Jan 03, 2022 7:46 am a chameleon disguise that disguises your face and voice but sometimes it glitches out and will only repeat the last thing you said instead of what you want to say like that bit in total recall
PUT IT IN THE GOOD IDEAS NOT THE BAD ONEs

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jan 04, 2022 8:52 pm
by Itseasytosee2me
departmental assistants

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jan 17, 2022 8:00 pm
by Itseasytosee2me
add liver punches

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jan 18, 2022 8:27 am
by cacogen
assistant departments

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Jan 18, 2022 8:41 am
by Jonathan Gupta
Itseasytosee2me wrote: Mon Jan 17, 2022 8:00 pm add liver punches
this(Only available with boxing gloves.)

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jan 22, 2022 4:17 pm
by Itseasytosee2me
Remove all skirt variants from security uniforms, doesn't seem like the best idea to wear a skirt before going into combat. It's not like we have cops out there in skirts.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Jan 22, 2022 4:18 pm
by Itseasytosee2me
Actually, remove like 90% of skirt varients because why the hell are you wearing a skirt on an industrial space station.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Jan 23, 2022 1:00 pm
by Screemonster
make all long hairstyles and and loose clothing have a chance of getting caught in machinery on adjacent tiles

airlocks closing behind you and catching your floorlength braid
getting dragged into the gibber by your tie
etc

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jan 31, 2022 4:22 pm
by Farquaar
All pills that are left on the floor for a certain amount of time should automatically be renamed to "floor pill". Kind of like how food spoils if left on the ground.

They still work fine, but now they're a fun mystery. Should have put them in a pill bottle or chemfridge!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jan 31, 2022 5:28 pm
by cacogen
Nobody checks the goddamn chemfridge which is why people create cereal on the ground in the first place. Also, the cereal draws attention to the pills. A pill can't draw attention to itself from a fridge with generic overlays.

If the chemfridge had overlays that reflected its contents (like downsized or custom sprites in a grid pattern) and custom pills defaulted to standard colours and shapes for their reagents like medicine in real life or the condiment bottles in this game have it would be less of an issue. Or if we had signs or some shit.

Add those video game signs like Minecraft, Ocarina of Time and Mario 64 have. Clearly a video game needs wooden signs in iconic proportions that sit on any terrain.

I thought your idea was very clever by the way

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Jan 31, 2022 7:45 pm
by Pandarsenic
Even worse, your fucking chems can get stuck in the fridge if power goes out. Same for kitchenbotany smartfridges. it sucks shit

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Feb 01, 2022 5:29 am
by Helios
Itseasytosee2me wrote: Tue Dec 21, 2021 1:58 am Add a jester antagonist
Actually, this would be a great potential costume for raging mages.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Feb 01, 2022 6:46 am
by Jonathan Gupta
Pandarsenic wrote: Mon Jan 31, 2022 7:45 pm Even worse, your fucking chems can get stuck in the fridge if power goes out. Same for kitchenbotany smartfridges. it sucks shit
I usually just screwbar and crowbar them IF I really need it.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Feb 03, 2022 5:35 am
by Helios
So we all know you can buckle your self to an office chair, and fly around with a fire extinguisher
https://www.youtube.com/watch?v=wQNI7q6ABnc
What we need is lances, so that space men can fly at each other with high speeds on office chairs, and Joust.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Feb 03, 2022 2:50 pm
by Jonathan Gupta
Helios wrote: Thu Feb 03, 2022 5:35 am So we all know you can buckle your self to an office chair, and fly around with a fire extinguisher
https://www.youtube.com/watch?v=wQNI7q6ABnc
What we need is lances, so that space men can fly at each other with high speeds on office chairs, and Joust.
you can do it already with a spear

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Feb 03, 2022 7:20 pm
by Helios
Great. I'll grab my chair.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Feb 05, 2022 4:26 pm
by Itseasytosee2me
Ad jazz

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Feb 16, 2022 6:14 pm
by cacogen
Typing indicators, but only while you were actively typing, which would also give you invulnerability and make you unable to move or interact with things. This would last until you stopped typing, submitted the text or closed the window.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Feb 21, 2022 5:14 am
by blackdav123
Monkeys are hostile towards balloons and will try to disarm anyone carrying them to pop the balloons

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Mar 02, 2022 6:31 pm
by Screemonster
Dune body shields

they render you practically impervious to bullets and have a decent chance of blocking melee attacks but if someone shoots you with a laser then both you and the guy firing the laser get maxcapped instantly

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Mar 15, 2022 11:41 pm
by Itseasytosee2me
Add a finger circle traitor item that kills people instantly when you bop them

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Mar 16, 2022 10:01 am
by Rohen_Tahir
Energy stun batons.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Mar 30, 2022 5:25 pm
by Itseasytosee2me
Make clumsiness much more oppressive. Clowns should have a chance to fuck up and hurt themselves when they do just about anything. A big example of this would be making all melee attacks on other players have a chance to make the clown slip and fall over, and make clowns have a 905 to fall over whenever someone punches them. Make them utterly useless it will be funny.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Mar 30, 2022 8:12 pm
by Farquaar
Charge people 2-10 credits every time they use an autolathe or protolathe because capitulizm lmao

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Mar 31, 2022 3:20 pm
by cacogen
Yeah, what if we charged people 10 credits for a single sheet of material at their own departmental protolathe

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Mar 31, 2022 10:36 pm
by Rohen_Tahir
The headadmin-maintainers should start april fools on one of the servers early by testmerging a normal-looking but awful PR. Greatest prank ever.
https://youtu.be/dWhtPByViJU

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 02, 2022 1:39 am
by Screemonster
Image

virus symptom that actually does this

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Apr 07, 2022 3:10 am
by Screemonster
clowns should exhale N2O so the longer they're in a room the funnier it gets

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu Apr 07, 2022 11:25 pm
by atomic1fire
Putting a soul shard on a wired rod should make a talking spear.

Worst yet, being embedded by said spear could result in a chance of being partially possessed by the shard's soul until the spear falls out.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Apr 08, 2022 4:12 am
by Farquaar
Screemonster wrote: Thu Apr 07, 2022 3:10 am clowns should exhale N2O so the longer they're in a room the funnier it gets
The image of a room full of clowns increasingly growing louder with uproarious laughter and all the clowns suddenly dying/exploding is quite a colourful one.

New Clown Idea: N2O sensitivity
Clowns are particularly sensitive to nitrous oxide. They laugh when exposed to very minute concentrations of the gas, but if they breathe in too much of it, they explode into multicoloured confetti, leaving only their brain behind (which looks like melted rainbow wax from all the crayon eating they've been doing). On the bright side, their mirthful laughter prevents them from getting knocked out from nitrous oxide exposure, ensuring that they can keep joking and pranking until the very end.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Fri Apr 08, 2022 11:23 pm
by FantasticFwoosh
Screemonster wrote: Wed Mar 02, 2022 6:31 pm Dune body shields

they render you practically impervious to bullets and have a decent chance of blocking melee attacks but if someone shoots you with a laser then both you and the guy firing the laser get maxcapped instantly
You're understating that in actual dune lore, hitting a body shield with a laser will literally trigger a nuclear explosion.
Sugg: A minor touch to devil gameplay, they can hear and intercept prayers, being able to prompt them to do their dirty work remotely or/and teleport directly to them.
► Show Spoiler

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Apr 19, 2022 6:50 pm
by Itseasytosee2me
Add a turret integrated circuit shell. I know that the design document specifically says we shouldn't do this, but come on, it will be fun.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Apr 19, 2022 7:50 pm
by Jonathan Gupta
Itseasytosee2me wrote: Tue Apr 19, 2022 6:50 pm Add a turret integrated circuit shell. I know that the design document specifically says we shouldn't do this, but come on, it will be fun.
nah

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed Apr 20, 2022 5:18 pm
by Itseasytosee2me
Giving everyone vision cones would be incredibly cool, plus we could rework flashes/backstab mechanics to be based on if you can see the person attacking you rather than being based on direction they are facing. Gasmasks can narrow the cone further.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat Apr 23, 2022 1:01 am
by Itseasytosee2me
Closed economy (mostly)

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Apr 24, 2022 4:25 am
by Pandarsenic
Give Engineers CQC in the Engineering department to ward off shitters. It worked for Chef!

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Apr 24, 2022 9:28 am
by Jonathan Gupta
Pandarsenic wrote: Sun Apr 24, 2022 4:25 am Give Engineers CQC in the Engineering department to ward off shitters. It worked for Chef!
NO NO NO! I WANT CQC AS CHEF NOT AS ENGIE

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun Apr 24, 2022 7:32 pm
by Rohen_Tahir
Pandarsenic wrote: Sun Apr 24, 2022 4:25 am Give Engineers CQC in the Engineering department to ward off shitters. It worked for Chef!
Give engineers Plasma Fist

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Mon Apr 25, 2022 8:30 am
by Screemonster
make it so that medical doctors can be teleported randomly by throwing an apple at them (but only once a day)

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Tue Apr 26, 2022 9:32 pm
by atomic1fire
Janitor's door remote: Basically a master key for the janitor to open more doors. Only extends to department hallways, and should not (but will probably) be lost by the janitor or misused.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Wed May 04, 2022 11:20 pm
by Itseasytosee2me
I've decided that I hate space making the air around it cold with all my heart and I want it gone. There is no upside to it, it only causes me suffering and makes air so bad that the station won't just fix itself if i patch up the hole :(
;.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Thu May 05, 2022 12:03 am
by Nabski
If you put a brain in a bucket, you can then put it into a mini-bot like you would a pAI.

It's a ghetto MMI.

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sat May 28, 2022 1:27 pm
by Shadowflame909
As an alternative to the toxins gate. You should be able to fool nanotransen by dusting yourself with an SM shard at the bomb range

This means permanent round removal for someone in exchange for whatever they needed to progress science and get their op tool to stop muh op antag. About as equal as making a maxcap. (So true!)

Maybe it only lasts a minute or so before the node unresearches itself once nanotransen realizes what you've done

Re: ITT: We make shitty suggestions and come up with poor ideas.

Posted: Sun May 29, 2022 3:48 am
by atomic1fire
Chain ladder: Attach it to a railing to make an impromptu ladder that falls down to the next floor.

Can be detached and rolled up by someone next to the railing.

You can finally have the combat pit you've always dreamed of.