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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 25, 2014 3:15 am
by JStheguy

Bottom post of the previous page:

Replace the prototype SMG with a M16

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 25, 2014 9:32 am
by Kot
Make assistants be able to build Ak-47s in maintenance then we're good to go.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 25, 2014 4:51 pm
by Gun Hog
A Honkbot! Patrols the station playing honking noises and other annoying sounds. Randomly makes floors slippery as well! Says random jokes. When emagged, it will occasionally HONK as the H.O.N.K. mech does, stunning and deafening anyone unfortunate enough to be nearby and unprotected! Honk!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 26, 2014 10:57 am
by zionn
Gun Hog wrote:A Honkbot! Patrols the station playing honking noises and other annoying sounds. Randomly makes floors slippery as well! Says random jokes. When emagged, it will occasionally HONK as the H.O.N.K. mech does, stunning and deafening anyone unfortunate enough to be nearby and unprotected! Honk!
Wrong thread, this needs to become reality.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 27, 2014 1:38 am
by Reimoo
Changelings can turn invisible

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 27, 2014 3:45 am
by Kot
Space Marines with bolters and stuff
classic one

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 27, 2014 3:52 pm
by Terminutter
Toast item, a new recipe for the chef. Possible to stick it in mouth slot. If worn in combination with schoolgirl outfit, you will get braindamage for running into someone.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 28, 2014 11:01 pm
by Wesdo
If someone is stunned or on the ground, throwing handcuffs on them will insta-cuff them!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jun 29, 2014 9:06 pm
by Cassord
Wesdo wrote:throwing handcuffs at anyone will insta-cuff and leg-cuff them!
ftfy

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 11, 2014 12:25 am
by MedicInDisquise
Assistants are considered a department with a head (complete with bridge access and maybe an office in the little Maintenance area above the HoP) and department only radio.

Theoretically, the head will determine where assistants will go assist and they can tell each other stuff. In reality, it'd be another public radio and greytide stampedes will run past the bridge every few seconds

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 11, 2014 11:30 am
by MisterPerson
New item: Syndicate Pie. Baked full of cyanide and just waiting for you to toss it at someone's face.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 12, 2014 10:28 pm
by Cipher3
MisterPerson wrote:New item: Syndicate Pie. Baked full of cyanide and just waiting for you to toss it at someone's face.
So much yes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 14, 2014 5:04 pm
by MedicInDisquise
Obviously for the clown.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 15, 2014 9:45 am
by Rose-chan
Honkbot? How about being able to make a securitron with a bike horn instead of a stun baton so instead of stunning and cuffing it'll just irritatingly chase suspects around honking at them every few seconds. Useful FUN for the clown who wants to break Beepsky and do some special repairs on the little drunkard.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 15, 2014 10:00 am
by Lovecraft
A gun that fires a randomly selected gun at people for varying brute damage
We shall dub it
The Gun Gun

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 21, 2014 3:59 am
by Rose-chan
Imagine a Nuke Ops round. You're part of a group of nuclear operatives sent aboard the station to GET DAT FUKKEN DISK! You've made your plans. You get on board. Instead of the unaware crew you were expecting, you've got a bunch of creeper like zombies that rush towards you with reckless abandon and explode when they get close.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 21, 2014 8:39 am
by mrpain
Give borgs their own, "localized" Vox/announcement system just like the AI has, but only make it so local mobs can hear it, and have it be used in the voice of the security compil-onator instead of the AI one.

Oh wait, I wanted this to be taken seriously. Oh well.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 21, 2014 6:56 pm
by c4g
add origami cranes, and if you fold 1000 of them an admin has to grant your prayer

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 22, 2014 7:38 pm
by Rolan7
A friend suggested this as a new AI lawset:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 24, 2014 4:27 pm
by Rose-chan
Mime hitting someone in the head with a baguette should cause like 1 second knock down if they aren't wearing anything on the head slot.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 24, 2014 4:45 pm
by Saegrimr
Some kind of joke about literal shitcurity, and an afternoon of boredom with buttbott sprites.
My favorite is the HoPcurity butt.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 06, 2014 7:26 pm
by bandit
Mimes can phase into an alternate dimension Shift-style and get around the station that way.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 07, 2014 8:54 am
by Raven776
Rolan7 wrote:A friend suggested this as a new AI lawset:
I could see this being fun, though you'd need to invert it and word it to apply to humans, pretty much being a purged AI lawset with an inclination to kill any humans that cross it.

Wrong thread. Most fun.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 07, 2014 9:12 am
by Rose-chan
Abominable Burger
15 flour + 1 Wizard Hat + 1 Clown Mask + 1 Mime Mask

An utter abomination. Grants anyone who eats it all the spells of a wizard for 1 minute, but curses them with a mime's silence; preventing them from casting spells for 1 minute. HONK!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 09, 2014 9:32 pm
by Skorvold
Allow extinguishers to be placed on your back in "Auto" mode. Where they act like a low yield jetpack.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 10, 2014 1:41 pm
by bandit
Skorvold wrote:Allow extinguishers to be placed on your back in "Auto" mode. Where they act like a low yield jetpack.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 13, 2014 12:58 pm
by jaxy15
Grinding cherries should result in cherry-flavored space lube.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 15, 2014 6:35 am
by Rose-chan
You should be able to put up to five 6-sided dice into a cup and roll them at once. If all 5 of them are the same number, a fedora appears.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 15, 2014 4:11 pm
by bandit
Singulo beacons you power with cells and attach to your jumpsuit to become real-life storm chasers

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 15, 2014 11:00 pm
by Zsword
Clearly we need a 'highlander' slime that's red and green checkered patterned, injecting blood into it's extract gives you a Claymore, water gives you the tam o shanter and kilt, and plasma gives you a knightly suit of armor that's very robust against melee attacks, bullets, and lazers, but takes extended stuns from shocking, (but provides resistance/immunity to other stuns). Highlander slimes don't eat monkies, and will instead only eat other Highlander slimes to grow and split each other.

They'll also aggressively pursue anyone wearing a 'highlander' item over other human targets.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 16, 2014 9:38 am
by Rose-chan
Beepsky Helmet. It provides no protection but when something hits you it starts cussing like beepsky.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 16, 2014 3:15 pm
by Miauw
Rose-chan wrote:Beepsky Helmet. It provides no protection but when something hits you it starts cussing like beepsky.
it's called a sec hailer :^]
Zsword wrote:Clearly we need a 'highlander' slime that's red and green checkered patterned, injecting blood into it's extract gives you a Claymore, water gives you the tam o shanter and kilt, and plasma gives you a knightly suit of armor that's very robust against melee attacks, bullets, and lazers, but takes extended stuns from shocking, (but provides resistance/immunity to other stuns). Highlander slimes don't eat monkies, and will instead only eat other Highlander slimes to grow and split each other.

They'll also aggressively pursue anyone wearing a 'highlander' item over other human targets.
also gives you a shield that gives you sanic for a few seconds and increases the damage you do.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 16, 2014 6:34 pm
by jaxy15
Exiting the syndie shuttle on the station Z-level without a pinpointer on you should detonate your explosive implant.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 21, 2014 6:56 am
by Rose-chan
Let ghosts possess mirrors. They can toggle lights, open airlocks, make the room chilly, say spooky things, get bored, and go back to ghosting.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 24, 2014 7:26 am
by Cheimon
Replace the entire security team with commissars, who have the armour of a HOS and a bolter that does 60 brute damage normally and 120 at point blank range (for those BLAM! moments).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 24, 2014 1:47 pm
by Miauw
make ai using cameras take up power.
make ai using doors also take up power
reduce the amount of power in the ai's smes at roundstart.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 24, 2014 5:07 pm
by Arete
Assistants start with no-slip shoes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 24, 2014 9:56 pm
by Reimoo
The clown and the mime should occasionally be given objectives to outprank each other.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 25, 2014 6:06 am
by Ezel
make a clown able
To breathe in space
Shoot lasers out his nose

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 26, 2014 9:43 pm
by Cipher3
Mice behave like rats in Dishonored - they gather into swarms and jump people in alleys, devouring their flesh down to the bone.

Genius idea about lings and pets

Posted: Wed Aug 27, 2014 4:58 pm
by Whoisthere
Okay so considering how newling is op too but in a better way than the oldling

And considering there really is no way to detect a ling if he is not using obvious ling abilities

Let's make pets hate lings!

So that when a ling is within 3 tiles of, say, Runtime, the kitty goes "Runtime hisses at Urist McLing!". Poly should be able to say something like "Urist McLing is loose! Squawk squawk!" or "Urist McLing took all the damn hardsuits!". Lamarr would refuse to latch onto a ling, and Ian would growl. Beepsky, being the lovable security pet, should buzz or blink red lights or something, but should not arrest lings. Pete should instarage and attack. Yes, people will meta the shit out of it, but pets are fragile, it gives them a use and a chance for the heads to survive a ling attack. If the HoP or captain decide to drag Ian around everywhere the corgi will just get snatched by a random assistant. Also, it gives Ian a chance to be a hero and Runtime will be less neglected maybe.

Great idea commit now.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 6:04 pm
by Miauw
>cmo spawns as ling
>"Runtime hisses at CMO McLing"!
>"HALP CMO LING INCINERATE HE"

alternatively
>spawn as hop
>drag around Ian because you're "taking him for a walk"
>actually trying to catch lings
>ian is let out for a walk every single round, the entire round.

we really don't need something that you admit will cause tons of metagaming.

also this would be really hard to code in a non-shitty way.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 6:39 pm
by Fragnostic
I love it. But yeah, it's horrible because of what Miauw said, the metagaming.

What if...lings could transform into station pets by DNA sting, but it doesn't count as a new genome set, since it is so simple. It takes up space, but you can become one. What if Runtime and Ian had distinct horror modes that cannot be reverted until a certain cooldown. Poly, Lamarr, and maybe even Tom could have a more stealthy ling role. Being these pets should allow you to custom emote, talk, and have definite attacks. Poly could peck, Runtime could scratch/claw, Ian could bite/chomp, Lamarr could violateyourface/suck. I feel that they are stealthy in general, so if they did have all this, maybe lower health and lower health than that according to weight/size.

And I feel like the pets shouldn't do it instantly. Rather, after a while they could go apeshit. Or act towards a lung as if though they've been hurt by them, by running/flying/crawling away very often. This means they're uneasy about this person, and not as obvious.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 6:48 pm
by Lo6a4evskiy
Fragnostic wrote:What if...lings could transform into station pets by DNA sting
Then people would murder ghosts who were put into pets by admins coz ling.

But yeah, this is impossible. Not counting everything else, heads with pets just couldn't play lings without getting instantly busted.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 6:52 pm
by Scott
Talk about promoting animal violence.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 11:19 pm
by Fragnostic
Lo6a4evskiy wrote: But yeah, this is impossible. Not counting everything else, heads with pets just couldn't play lings without getting instantly busted.
You're really good at premeditating consequences of things. I see you on Ideas all the time, and you have really constructive responses, things in general that no one notices. But I personally don't think it's impossible. Animals are very good at sensing something is wrong, so there should be a subtle way to show that.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 11:23 pm
by Remie Richards
To be fair, the Dogs in the Kennel in the Thing absolutely hated the fake dog, they knew immediately.

But yeah, Meta, HoP/CMO/CE pet fuckery etc.

Re: Genius idea about lings and pets

Posted: Wed Aug 27, 2014 11:44 pm
by Cipher3
Something we'd need more RP to do.

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 12:35 am
by Incomptinence
Last months stats for changeling victory is... 7% success for ling mode 5% for traitorchan.

How are they OP again, too hard to valid hunt for poor widdle "innocent" crew members? Is this solely based on cheri saying the newling revision could be considered a buff in a total of one post?

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 2:00 am
by Cheridan
Incomptinence wrote:Last months stats for changeling victory is... 7% success for ling mode 5% for traitorchan.

How are they OP again, too hard to valid hunt for poor widdle "innocent" crew members? Is this solely based on cheri saying the newling revision could be considered a buff in a total of one post?
greentext rate is a poor indicator of overall robustness. many changelings don't complete their basic absorb objective, ignoring it either intentionally or out of ignorance. debraining is hard.
current changelings are in the strongest state they've ever been in, able to fly in space and generate deadly weapons out of thin air before dropping them with no evidence and turning into a completely different person.

not saying this thread's idea is good though because wow it's really not.

Re: Genius idea about lings and pets

Posted: Thu Aug 28, 2014 4:33 am
by Incomptinence
A ling is expected by objectives AND antag to crew ratio to be more potent than a traitor. They are even historically worse assassins not to mention near utter inability to jack a secure item. Less able, less of them.