Blessed Stun-Batons

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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Blessed Stun-Batons

Post by Shadowflame909 » #645280

Sec doesnt usually decon cult. It takes a while, and they will probably rejoin the cult because being a noncultist is boring. (Bwoink)

To make it faster, chaplain can do a ritual on stun-batons and bless them. Their sprite glows yellow, and now they have a 25% decon chance for cult per stun.

Now sec isnt beheading and debraining. Now they too can play the game

You can counter stun batons with block-chance swords as a cultist.
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datorangebottle
Joined: Thu Jan 10, 2019 9:53 am
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Re: Blessed Stun-Batons

Post by datorangebottle » #645283

IMO it should be similar to the revolution deconvert, where it has to target a specific place and you can wear a helmet. It means less mid-combat deconverts(those suck a lot).

It should also come with a change that makes it so that the cult revival rune puts any heads on the rune onto any headless bodies on the rune, to counter the decapitation method. If we want people to interact with deconversion mechanics, they should be harder to work around than "lol carry a circular saw so i can just cut their head off after killing them with batong."
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blackdav123
Joined: Sat Dec 18, 2021 10:04 pm
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Re: Blessed Stun-Batons

Post by blackdav123 » #645300

the main issue is that you need to fill each person you want to test for cult with way too much holy water and then wait 5 minutes to deconvert them.

if deconverting people wasnt tedious and awful then sec might bother doing it
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Mothblocks
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Re: Blessed Stun-Batons

Post by Mothblocks » #645303

blackdav123 wrote: Fri Jun 24, 2022 11:21 pm the main issue is that you need to fill each person you want to test for cult with way too much holy water and then wait 5 minutes to deconvert them.

if deconverting people wasnt tedious and awful then sec might bother doing it
i agree
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