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Blessed Stun-Batons

Posted: Fri Jun 24, 2022 7:23 pm
by Shadowflame909
Sec doesnt usually decon cult. It takes a while, and they will probably rejoin the cult because being a noncultist is boring. (Bwoink)

To make it faster, chaplain can do a ritual on stun-batons and bless them. Their sprite glows yellow, and now they have a 25% decon chance for cult per stun.

Now sec isnt beheading and debraining. Now they too can play the game

You can counter stun batons with block-chance swords as a cultist.

Re: Blessed Stun-Batons

Posted: Fri Jun 24, 2022 7:29 pm
by datorangebottle
IMO it should be similar to the revolution deconvert, where it has to target a specific place and you can wear a helmet. It means less mid-combat deconverts(those suck a lot).

It should also come with a change that makes it so that the cult revival rune puts any heads on the rune onto any headless bodies on the rune, to counter the decapitation method. If we want people to interact with deconversion mechanics, they should be harder to work around than "lol carry a circular saw so i can just cut their head off after killing them with batong."

Re: Blessed Stun-Batons

Posted: Fri Jun 24, 2022 11:21 pm
by blackdav123
the main issue is that you need to fill each person you want to test for cult with way too much holy water and then wait 5 minutes to deconvert them.

if deconverting people wasnt tedious and awful then sec might bother doing it

Re: Blessed Stun-Batons

Posted: Sat Jun 25, 2022 12:07 am
by Mothblocks
blackdav123 wrote: Fri Jun 24, 2022 11:21 pm the main issue is that you need to fill each person you want to test for cult with way too much holy water and then wait 5 minutes to deconvert them.

if deconverting people wasnt tedious and awful then sec might bother doing it
i agree