Tramstation 2
Posted: Wed Sep 21, 2022 12:15 am
I wouldn't be the first to admit that tramstation isn't prefect.
Anyways completely unrelated what if we made a second map with a tram? It's weird that we implemented an entire tram system only to be used in a single map, so here's my idea:
Two asteroids connected only and solely by two different trams that go through the open space in between the two asteroids.
Here's a crude drawing of what I mean:
I originally thought of this as a joke when in Manuel someone mentioned a Tram 2 but I actually really like the idea, it'd lead to some interesting possibilities.
Imagine a traitor somehow manages to deactivate both trams, practically slicing the station in half. Imagine cultures forming around which side of the station your department's from. Imagine a nukie ship parking in the middle of them, making them able to shoot into whichever side while also making the crew be able to easily surround their ship.
The main problem would be balancing. Since the station is so easily divisible, EVA suits should be plentyful and easily grabbable. Basically, in the "tram stations" there should be a room with at least half of EVA worth of space suits.
Also, how would the evac shuttle arrive? Would we have to code in two whole different shuttles? Should the shuttles just land in the middle and make it so that when the shuttles arrive, each tram transforms into a sort of bridge between one side of the station and the shuttle itself? (thats a sick idea actually).
There's also the issue of how the departments would be divided up. There are 5 departments in the game, an odd number, hard to divide by 2. We could have Science and Medical on one side, and Engineering and Cargo on the other, then have each half have their own security department, one having perma, the other having the lathe, both having holding cells.
Bridge could also be divided by two with the HoP line and conference room being on one side, and cap's quarters and the main room on the other. Iunno im talking out of my ass here.
Thoughts? Prayers?
Anyways completely unrelated what if we made a second map with a tram? It's weird that we implemented an entire tram system only to be used in a single map, so here's my idea:
Two asteroids connected only and solely by two different trams that go through the open space in between the two asteroids.
Here's a crude drawing of what I mean:
I originally thought of this as a joke when in Manuel someone mentioned a Tram 2 but I actually really like the idea, it'd lead to some interesting possibilities.
Imagine a traitor somehow manages to deactivate both trams, practically slicing the station in half. Imagine cultures forming around which side of the station your department's from. Imagine a nukie ship parking in the middle of them, making them able to shoot into whichever side while also making the crew be able to easily surround their ship.
The main problem would be balancing. Since the station is so easily divisible, EVA suits should be plentyful and easily grabbable. Basically, in the "tram stations" there should be a room with at least half of EVA worth of space suits.
Also, how would the evac shuttle arrive? Would we have to code in two whole different shuttles? Should the shuttles just land in the middle and make it so that when the shuttles arrive, each tram transforms into a sort of bridge between one side of the station and the shuttle itself? (thats a sick idea actually).
There's also the issue of how the departments would be divided up. There are 5 departments in the game, an odd number, hard to divide by 2. We could have Science and Medical on one side, and Engineering and Cargo on the other, then have each half have their own security department, one having perma, the other having the lathe, both having holding cells.
Bridge could also be divided by two with the HoP line and conference room being on one side, and cap's quarters and the main room on the other. Iunno im talking out of my ass here.
Thoughts? Prayers?