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Spiders and Traitors

Posted: Mon Nov 07, 2022 5:57 pm
by LunaticLizzie
Literally why are spiders mechanically able to attack traitors?
Can anybody explain that to me?
Can anybody explain to me what purpose it serves to let the sentient murderbone mob, conjured up by the traitor, a role expressly forbade from mindlessly boning, outright ruin an antagonist's shift?
Are 90% of the rules not in place to prevent specifically the ruination of your fellow player's shift?
Can a single soul justify to me why traitors have to worry about some other traitor spawning a horde of shitters that solely exist to ruin their experience in it's entirety?
The Antagonist's job is to Antagonize, but to what point should the antagonized in question be other antagonists? And why? Where is the logic?

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 7:29 pm
by Indie-ana Jones
Not all spiders come from traitors.

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 7:47 pm
by LunaticLizzie
Indie-ana Jones wrote: Mon Nov 07, 2022 7:29 pm Not all spiders come from traitors.
This is fair. For the purposes of clarity, I am talking specifically about traitor-spawned spiders.

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 8:40 pm
by BlueMemesauce
spiders are just a monster that cause chaos and attack everything. it wouldn't make sense for them to not attack traitors. the only way i could see it making sense is if you could buy a traitor item that doused yourself in spider pheromones.

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 9:33 pm
by ChristopherRobin
Literally why are syndicate bombs mechanically able to blow up traitors?
Can anybody explain that to me?
Can anybody explain to me what purpose it serves to let the large-radius explosive, conjured up by the traitor, a role expressly forbade from mindlessly boning, outright ruin an antagonist's shift?
Are 90% of the rules not in place to prevent specifically the ruination of your fellow player's shift?
Can a single soul justify to me why traitors have to worry about some other traitor spawning a syndicate bomb which solely exist to ruin their experience in its entirety?
The Antagonist's job is to Antagonize, but to what point should the antagonized in question be other antagonists? And why? Where is the logic?

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 11:20 pm
by Jacquerel
Can Traitors even spawn spiders? I thought that was Changelings.

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 11:23 pm
by ChristopherRobin
Role exclusive for scientists, botanists can do spiderlings, lings have a unique flesh-spider thing.

Re: Spiders and Traitors

Posted: Mon Nov 07, 2022 11:29 pm
by Rohen_Tahir
ChristopherRobin wrote: Mon Nov 07, 2022 9:33 pm Literally why are syndicate bombs mechanically able to blow up traitors?
Can anybody explain that to me?
Can anybody explain to me what purpose it serves to let the large-radius explosive, conjured up by the traitor, a role expressly forbade from mindlessly boning, outright ruin an antagonist's shift?
Are 90% of the rules not in place to prevent specifically the ruination of your fellow player's shift?
Can a single soul justify to me why traitors have to worry about some other traitor spawning a syndicate bomb which solely exist to ruin their experience in its entirety?
The Antagonist's job is to Antagonize, but to what point should the antagonized in question be other antagonists? And why? Where is the logic?